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Merge branch 'multimare-grades' into 'next'
Show overall grade emblem requirement of a multi-mare NiGHTS stage in SP pause menu Closes #71 See merge request STJr/SRB2!1762
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commit
20b73dedfe
3 changed files with 13 additions and 1 deletions
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@ -4751,7 +4751,7 @@ static void M_DrawPauseMenu(void)
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emblemslot = 2;
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break;
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case ET_NGRADE:
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snprintf(targettext, 9, "%u", P_GetScoreForGrade(gamemap, 0, emblem->var));
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snprintf(targettext, 9, "%u", P_GetScoreForGradeOverall(gamemap, emblem->var));
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snprintf(currenttext, 9, "%u", G_GetBestNightsScore(gamemap, 0));
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targettext[8] = 0;
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@ -508,6 +508,17 @@ UINT32 P_GetScoreForGrade(INT16 map, UINT8 mare, UINT8 grade)
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return mapheaderinfo[map-1]->grades[mare].grade[grade-1];
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}
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UINT32 P_GetScoreForGradeOverall(INT16 map, UINT8 grade)
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{
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UINT8 mares;
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INT32 i;
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UINT32 score = 0;
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mares = mapheaderinfo[map-1]->numGradedMares;
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for (i = 0; i < mares; ++i)
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score += P_GetScoreForGrade(map, i, grade);
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return score;
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}
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//
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// levelflats
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//
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@ -122,5 +122,6 @@ void P_AddGradesForMare(INT16 i, UINT8 mare, char *gtext);
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UINT8 P_GetGrade(UINT32 pscore, INT16 map, UINT8 mare);
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UINT8 P_HasGrades(INT16 map, UINT8 mare);
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UINT32 P_GetScoreForGrade(INT16 map, UINT8 mare, UINT8 grade);
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UINT32 P_GetScoreForGradeOverall(INT16 map, UINT8 grade);
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#endif
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