mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 04:21:23 +00:00
Refactor timing code even more
System layer is greatly simplified and framecap logic has been moved internally. I_Sleep now takes a sleep duration and I_SleepDuration generically implements a precise sleep with spin loop.
This commit is contained in:
parent
7d7564b7f9
commit
f0d7d8467f
19 changed files with 176 additions and 152 deletions
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@ -82,7 +82,17 @@ INT64 current_time_in_ps() {
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return (t.tv_sec * (INT64)1000000) + t.tv_usec;
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}
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void I_Sleep(void){}
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void I_Sleep(UINT32 ms){}
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precise_t I_GetPreciseTime(void)
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{
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return 0;
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}
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UINT64 I_GetPrecisePrecision(void)
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{
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return 1000000;
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}
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void I_GetEvent(void){}
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@ -2442,7 +2442,10 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
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#endif
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}
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else
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I_Sleep();
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{
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I_Sleep(cv_sleep.value);
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I_UpdateTime(cv_timescale.value);
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}
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return true;
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}
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58
src/d_main.c
58
src/d_main.c
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@ -696,15 +696,15 @@ tic_t rendergametic;
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void D_SRB2Loop(void)
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{
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tic_t realtics = 0, rendertimeout = INFTICS;
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tic_t entertic = 0, oldentertics = 0, realtics = 0, rendertimeout = INFTICS;
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double deltatics = 0.0;
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double deltasecs = 0.0;
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static lumpnum_t gstartuplumpnum;
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boolean interp = false;
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boolean doDisplay = false;
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boolean screenUpdate = false;
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double frameEnd = 0.0;
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if (dedicated)
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server = true;
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@ -716,6 +716,7 @@ void D_SRB2Loop(void)
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#endif
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I_UpdateTime(cv_timescale.value);
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oldentertics = I_GetTime();
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// end of loading screen: CONS_Printf() will no more call FinishUpdate()
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con_refresh = false;
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@ -755,20 +756,30 @@ void D_SRB2Loop(void)
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for (;;)
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{
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frameEnd = I_GetFrameTime();
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// capbudget is the minimum precise_t duration of a single loop iteration
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precise_t capbudget;
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precise_t enterprecise = I_GetPreciseTime();
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precise_t finishprecise = enterprecise;
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{
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// Casting the return value of a function is bad practice (apparently)
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double budget = round((1.0 / R_GetFramerateCap()) * I_GetPrecisePrecision());
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capbudget = (precise_t) budget;
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}
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I_UpdateTime(cv_timescale.value);
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// Can't guarantee that I_UpdateTime won't be called inside TryRunTics
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// so capture the realtics for later use
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realtics = g_time.realtics;
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if (lastwipetic)
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{
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// oldentertics = lastwipetic;
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oldentertics = lastwipetic;
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lastwipetic = 0;
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}
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// get real tics
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entertic = I_GetTime();
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realtics = entertic - oldentertics;
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oldentertics = entertic;
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if (demoplayback && gamestate == GS_LEVEL)
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{
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// Nicer place to put this.
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@ -803,11 +814,11 @@ void D_SRB2Loop(void)
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if (lastdraw || singletics || gametic > rendergametic)
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{
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rendergametic = gametic;
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rendertimeout = g_time.time + TICRATE/17;
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rendertimeout = entertic + TICRATE/17;
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doDisplay = true;
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}
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else if (rendertimeout < g_time.time) // in case the server hang or netsplit
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else if (rendertimeout < entertic) // in case the server hang or netsplit
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{
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// Lagless camera! Yay!
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if (gamestate == GS_LEVEL && netgame)
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@ -839,9 +850,9 @@ void D_SRB2Loop(void)
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// I looked at the possibility of putting in a float drawer for
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// perfstats and it's very complicated, so we'll just do this instead...
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ps_interp_frac.value.p = (precise_t)((FIXED_TO_FLOAT(g_time.timefrac)) * 1000.0f);
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ps_interp_lag.value.p = (precise_t)((FIXED_TO_FLOAT(g_time.deltaseconds)) * 1000.0f);
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ps_interp_lag.value.p = (precise_t)((deltasecs) * 1000.0f);
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renderdeltatics = g_time.deltatics;
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renderdeltatics = FLOAT_TO_FIXED(deltatics);
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if (!(paused || P_AutoPause()))
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{
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@ -873,12 +884,6 @@ void D_SRB2Loop(void)
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LUA_Step();
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// Fully completed frame made.
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if (!singletics)
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{
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I_FrameCapSleep(frameEnd);
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}
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// I_FinishUpdate is now here instead of D_Display,
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// because it synchronizes it more closely with the frame counter.
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if (screenUpdate == true)
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@ -888,6 +893,21 @@ void D_SRB2Loop(void)
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PS_STOP_TIMING(ps_swaptime);
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}
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// Fully completed frame made.
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finishprecise = I_GetPreciseTime();
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if (!singletics)
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{
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INT64 elapsed = (INT64)(finishprecise - enterprecise);
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if (elapsed > 0 && (INT64)capbudget > elapsed)
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{
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I_SleepDuration(capbudget - (finishprecise - enterprecise));
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}
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}
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// Capture the time once more to get the real delta time.
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finishprecise = I_GetPreciseTime();
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deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
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deltatics = deltasecs * NEWTICRATE;
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// Only take screenshots after drawing.
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if (moviemode)
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M_SaveFrame();
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@ -615,7 +615,10 @@ void Net_WaitAllAckReceived(UINT32 timeout)
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while (timeout > I_GetTime() && !Net_AllAcksReceived())
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{
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while (tictac == I_GetTime())
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I_Sleep();
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{
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I_Sleep(cv_sleep.value);
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I_UpdateTime(cv_timescale.value);
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}
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tictac = I_GetTime();
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HGetPacket();
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Net_AckTicker();
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@ -11,7 +11,15 @@ UINT32 I_GetFreeMem(UINT32 *total)
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return 0;
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}
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void I_Sleep(void){}
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void I_Sleep(UINT32 ms){}
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precise_t I_GetPreciseTime(void) {
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return 0;
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}
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UINT64 I_GetPrecisePrecision(void) {
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return 1000000;
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}
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void I_GetEvent(void){}
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@ -915,7 +915,10 @@ void F_IntroTicker(void)
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while (quittime > nowtime)
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{
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while (!((nowtime = I_GetTime()) - lasttime))
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I_Sleep();
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{
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I_Sleep(cv_sleep.value);
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I_UpdateTime(cv_timescale.value);
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}
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lasttime = nowtime;
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I_OsPolling();
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@ -556,7 +556,10 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
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// wait loop
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while (!((nowtime = I_GetTime()) - lastwipetic))
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I_Sleep();
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{
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I_Sleep(cv_sleep.value);
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I_UpdateTime(cv_timescale.value);
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}
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lastwipetic = nowtime;
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// Wipe styles
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@ -1905,7 +1905,10 @@ void G_PreLevelTitleCard(void)
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{
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// draw loop
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while (!((nowtime = I_GetTime()) - lasttime))
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I_Sleep();
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{
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I_Sleep(cv_sleep.value);
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I_UpdateTime(cv_timescale.value);
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}
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lasttime = nowtime;
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ST_runTitleCard();
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@ -42,33 +42,32 @@ extern UINT8 keyboard_started;
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*/
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UINT32 I_GetFreeMem(UINT32 *total);
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/** \brief Returns precise time value for performance measurement.
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/** \brief Returns precise time value for performance measurement. The precise
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time should be a monotonically increasing counter, and will wrap.
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precise_t is internally represented as an unsigned integer and
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integer arithmetic may be used directly between values of precise_t.
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*/
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precise_t I_GetPreciseTime(void);
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/** \brief Converts a precise_t to microseconds and casts it to a 32 bit integer.
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/** \brief Get the precision of precise_t in units per second. Invocations of
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this function for the program's duration MUST return the same value.
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*/
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int I_PreciseToMicros(precise_t d);
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/** \brief Calculates the elapsed microseconds between two precise_t.
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*/
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double I_PreciseElapsedSeconds(precise_t before, precise_t after);
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UINT64 I_GetPrecisePrecision(void);
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/** \brief Get the current time in rendering tics, including fractions.
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*/
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double I_GetFrameTime(void);
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/** \brief Sleeps by the value of cv_sleep
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/** \brief Sleeps for the given duration in milliseconds. Depending on the
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operating system's scheduler, the calling thread may give up its
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time slice for a longer duration. The implementation should give a
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best effort to sleep for the given duration, without spin-locking.
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Calling code should check the current precise time after sleeping
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and not assume the thread has slept for the expected duration.
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\return void
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*/
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void I_Sleep(void);
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/** \brief Sleeps for a variable amount of time, depending on how much time the last frame took.
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\return void
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*/
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boolean I_FrameCapSleep(const double frameStart);
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void I_Sleep(UINT32 ms);
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/** \brief Get events
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47
src/i_time.c
47
src/i_time.c
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@ -13,8 +13,11 @@
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#include "i_time.h"
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#include <math.h>
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#include "command.h"
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#include "doomtype.h"
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#include "d_netcmd.h"
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#include "m_fixed.h"
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#include "i_system.h"
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@ -36,9 +39,6 @@ void I_InitializeTime(void)
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{
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g_time.time = 0;
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g_time.timefrac = 0;
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g_time.realtics = 0;
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g_time.deltaseconds = 0;
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g_time.ticrate = FLOAT_TO_FIXED(TICRATE);
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enterprecise = 0;
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oldenterprecise = 0;
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ticratescaled = (double)TICRATE * FIXED_TO_FLOAT(timescale);
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enterprecise = I_GetPreciseTime();
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elapsedseconds = I_PreciseElapsedSeconds(oldenterprecise, enterprecise);
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elapsedseconds = (double)(enterprecise - oldenterprecise) / I_GetPrecisePrecision();
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tictimer += elapsedseconds;
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while (tictimer > 1.0/ticratescaled)
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{
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fractional = modf(tictimer * ticratescaled, &integral);
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g_time.timefrac = FLOAT_TO_FIXED(fractional);
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}
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g_time.realtics = realtics;
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g_time.deltatics = FLOAT_TO_FIXED(elapsedseconds * ticratescaled);
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g_time.deltaseconds = FLOAT_TO_FIXED(elapsedseconds);
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g_time.ticrate = FLOAT_TO_FIXED(ticratescaled);
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}
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void I_SleepDuration(precise_t duration)
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{
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UINT64 precision = I_GetPrecisePrecision();
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INT32 sleepvalue = cv_sleep.value;
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UINT64 delaygranularity;
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precise_t cur;
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precise_t dest;
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{
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double gran = round(((double)(precision / 1000) * sleepvalue * 2.1));
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delaygranularity = (UINT64)gran;
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}
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cur = I_GetPreciseTime();
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dest = cur + duration;
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// the reason this is not dest > cur is because the precise counter may wrap
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// two's complement arithmetic is our friend here, though!
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// e.g. cur 0xFFFFFFFFFFFFFFFE = -2, dest 0x0000000000000001 = 1
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// 0x0000000000000001 - 0xFFFFFFFFFFFFFFFE = 3
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while ((INT64)(dest - cur) > 0)
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{
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// If our cv_sleep value exceeds the remaining sleep duration, use the
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// hard sleep function.
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if (sleepvalue > 0 && (dest - cur) > delaygranularity)
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{
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I_Sleep(sleepvalue);
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}
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// Otherwise, this is a spinloop.
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cur = I_GetPreciseTime();
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}
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}
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11
src/i_time.h
11
src/i_time.h
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typedef struct timestate_s {
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tic_t time;
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fixed_t timefrac;
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fixed_t realtics;
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fixed_t deltatics;
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fixed_t deltaseconds;
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fixed_t ticrate;
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} timestate_t;
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extern timestate_t g_time;
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void I_UpdateTime(fixed_t timescale);
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/** \brief Block for at minimum the duration specified. This function makes a
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best effort not to oversleep, and will spinloop if sleeping would
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take too long. However, callers should still check the current time
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after this returns.
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*/
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void I_SleepDuration(precise_t duration);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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@ -31,7 +31,7 @@
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#include "m_misc.h" // M_MapNumber
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#include "b_bot.h" // B_UpdateBotleader
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#include "d_clisrv.h" // CL_RemovePlayer
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#include "i_system.h" // I_GetPreciseTime, I_PreciseToMicros
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#include "i_system.h" // I_GetPreciseTime, I_GetPrecisePrecision
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#include "lua_script.h"
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#include "lua_libs.h"
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@ -3917,7 +3917,7 @@ static int lib_gTicsToMilliseconds(lua_State *L)
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static int lib_getTimeMicros(lua_State *L)
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{
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lua_pushinteger(L, I_PreciseToMicros(I_GetPreciseTime()));
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lua_pushinteger(L, I_GetPreciseTime() / (I_GetPrecisePrecision() / 1000000));
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return 1;
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}
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@ -608,7 +608,7 @@ static void GIF_framewrite(void)
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{
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// golden's attempt at creating a "dynamic delay"
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UINT16 mingifdelay = 10; // minimum gif delay in milliseconds (keep at 10 because gifs can't get more precise).
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gif_delayus += I_PreciseToMicros(I_GetPreciseTime() - gif_prevframetime); // increase delay by how much time was spent between last measurement
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gif_delayus += (I_GetPreciseTime() - gif_prevframetime) / (I_GetPrecisePrecision() / 1000000); // increase delay by how much time was spent between last measurement
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if (gif_delayus/1000 >= mingifdelay) // delay is big enough to be able to effect gif frame delay?
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{
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@ -621,7 +621,7 @@ static void GIF_framewrite(void)
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{
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float delayf = ceil(100.0f/NEWTICRATE);
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delay = (UINT16)I_PreciseToMicros((I_GetPreciseTime() - gif_prevframetime))/10/1000;
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delay = (UINT16)((I_GetPreciseTime() - gif_prevframetime)) / (I_GetPrecisePrecision() / 1000000) /10/1000;
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if (delay < (UINT16)(delayf))
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delay = (UINT16)(delayf);
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@ -13569,7 +13569,8 @@ void M_QuitResponse(INT32 ch)
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{
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V_DrawScaledPatch(0, 0, 0, W_CachePatchName("GAMEQUIT", PU_PATCH)); // Demo 3 Quit Screen Tails 06-16-2001
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I_FinishUpdate(); // Update the screen with the image Tails 06-19-2001
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I_Sleep();
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I_Sleep(cv_sleep.value);
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I_UpdateTime(cv_timescale.value);
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}
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}
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I_Quit();
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@ -268,7 +268,7 @@ static INT32 PS_GetMetricAverage(ps_metric_t *metric, boolean time_metric)
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for (i = 0; i < cv_ps_samplesize.value; i++)
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{
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if (time_metric)
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sum += I_PreciseToMicros(*((precise_t*)history_read_pos));
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sum += (*((precise_t*)history_read_pos)) / (I_GetPrecisePrecision() / 1000000);
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else
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sum += *((INT32*)history_read_pos);
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history_read_pos += value_size;
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@ -288,7 +288,7 @@ static INT32 PS_GetMetricMinOrMax(ps_metric_t *metric, boolean time_metric, bool
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{
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INT32 value;
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if (time_metric)
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value = I_PreciseToMicros(*((precise_t*)history_read_pos));
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value = (*((precise_t*)history_read_pos)) / (I_GetPrecisePrecision() / 1000000);
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else
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value = *((INT32*)history_read_pos);
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@ -316,7 +316,7 @@ static INT32 PS_GetMetricSD(ps_metric_t *metric, boolean time_metric)
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{
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INT64 value;
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if (time_metric)
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value = I_PreciseToMicros(*((precise_t*)history_read_pos));
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value = (*((precise_t*)history_read_pos)) / (I_GetPrecisePrecision() / 1000000);
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else
|
||||
value = *((INT32*)history_read_pos);
|
||||
|
||||
|
@ -346,7 +346,7 @@ static INT32 PS_GetMetricScreenValue(ps_metric_t *metric, boolean time_metric)
|
|||
else
|
||||
{
|
||||
if (time_metric)
|
||||
return I_PreciseToMicros(metric->value.p);
|
||||
return (metric->value.p) / (I_GetPrecisePrecision() / 1000000);
|
||||
else
|
||||
return metric->value.i;
|
||||
}
|
||||
|
|
|
@ -4072,7 +4072,10 @@ static void P_RunSpecialStageWipe(void)
|
|||
{
|
||||
// wait loop
|
||||
while (!((nowtime = I_GetTime()) - lastwipetic))
|
||||
I_Sleep();
|
||||
{
|
||||
I_Sleep(cv_sleep.value);
|
||||
I_UpdateTime(cv_timescale.value);
|
||||
}
|
||||
lastwipetic = nowtime;
|
||||
if (moviemode) // make sure we save frames for the white hold too
|
||||
M_SaveFrame();
|
||||
|
|
|
@ -479,12 +479,12 @@ void SCR_CalculateFPS(void)
|
|||
return;
|
||||
}
|
||||
|
||||
updateElapsed = I_PreciseToMicros(endTime - updateTime);
|
||||
updateElapsed = (endTime - updateTime) / (I_GetPrecisePrecision() / 1000000);
|
||||
|
||||
if (updateElapsed >= FPS_SAMPLE_RATE)
|
||||
{
|
||||
static int sampleIndex = 0;
|
||||
int frameElapsed = I_PreciseToMicros(endTime - startTime);
|
||||
int frameElapsed = (endTime - startTime) / (I_GetPrecisePrecision() / 1000000);
|
||||
|
||||
fps_samples[sampleIndex] = frameElapsed / 1000.0f;
|
||||
|
||||
|
|
|
@ -2144,36 +2144,16 @@ ticcmd_t *I_BaseTiccmd2(void)
|
|||
|
||||
static Uint64 timer_frequency;
|
||||
|
||||
//
|
||||
// I_GetPreciseTime
|
||||
// returns time in precise_t
|
||||
//
|
||||
precise_t I_GetPreciseTime(void)
|
||||
{
|
||||
return SDL_GetPerformanceCounter();
|
||||
}
|
||||
|
||||
int I_PreciseToMicros(precise_t d)
|
||||
UINT64 I_GetPrecisePrecision(void)
|
||||
{
|
||||
// d is going to be converted into a double. So remove the highest bits
|
||||
// to avoid loss of precision in the lower bits, for the (probably rare) case
|
||||
// that the higher bits are actually used.
|
||||
d &= ((precise_t)1 << 53) - 1; // The mantissa of a double can handle 53 bits at most.
|
||||
// The resulting double from the calculation is converted first to UINT64 to avoid overflow,
|
||||
// which is undefined behaviour when converting floating point values to integers.
|
||||
return (int)(UINT64)(d / (timer_frequency / 1000000.0));
|
||||
return SDL_GetPerformanceFrequency();
|
||||
}
|
||||
|
||||
double I_PreciseElapsedSeconds(precise_t before, precise_t after)
|
||||
{
|
||||
return (after - before) / (double)timer_frequency;
|
||||
}
|
||||
|
||||
//
|
||||
// I_GetFrameTime
|
||||
// returns time in 1/fpscap second tics
|
||||
//
|
||||
|
||||
static UINT32 frame_rate;
|
||||
|
||||
static double frame_frequency;
|
||||
|
@ -2233,68 +2213,9 @@ void I_StartupTimer(void)
|
|||
elapsed_frames = 0.0;
|
||||
}
|
||||
|
||||
//
|
||||
// I_Sleep
|
||||
// Sleeps by the value of cv_sleep
|
||||
//
|
||||
void I_Sleep(void)
|
||||
void I_Sleep(UINT32 ms)
|
||||
{
|
||||
if (cv_sleep.value > 0)
|
||||
SDL_Delay(cv_sleep.value);
|
||||
|
||||
// I_Sleep is still called in a number of places
|
||||
// we need to update the internal time state to make this work
|
||||
I_UpdateTime(cv_timescale.value);
|
||||
}
|
||||
|
||||
//
|
||||
// I_FrameCapSleep
|
||||
// Sleeps for a variable amount of time, depending on how much time the frame took.
|
||||
//
|
||||
boolean I_FrameCapSleep(const double t)
|
||||
{
|
||||
// SDL_Delay(1) gives me a range of around 1.95ms to 2.05ms.
|
||||
// Has a bit extra to be totally safe.
|
||||
const double delayGranularity = 2.1;
|
||||
double frameMS = 0.0;
|
||||
|
||||
double curTime = 0.0;
|
||||
double destTime = 0.0;
|
||||
double sleepTime = 0.0;
|
||||
|
||||
if (frame_rate == 0)
|
||||
{
|
||||
// We don't want to cap.
|
||||
return false;
|
||||
}
|
||||
|
||||
curTime = I_GetFrameTime();
|
||||
destTime = floor(t) + 1.0;
|
||||
|
||||
if (curTime >= destTime)
|
||||
{
|
||||
// We're already behind schedule.
|
||||
return false;
|
||||
}
|
||||
|
||||
frameMS = frame_rate * 0.001; // 1ms as frame time
|
||||
sleepTime = destTime - (delayGranularity * frameMS);
|
||||
|
||||
while (curTime < destTime)
|
||||
{
|
||||
if (curTime < sleepTime && cv_sleep.value > 0)
|
||||
{
|
||||
// Wait 1ms at a time (on default settings)
|
||||
// until we're close enough.
|
||||
SDL_Delay(cv_sleep.value);
|
||||
}
|
||||
|
||||
// This part will spin-lock the rest.
|
||||
curTime = I_GetFrameTime();
|
||||
}
|
||||
|
||||
// We took our nap.
|
||||
return true;
|
||||
SDL_Delay(ms);
|
||||
}
|
||||
|
||||
#ifdef NEWSIGNALHANDLER
|
||||
|
|
|
@ -263,12 +263,25 @@ tic_t I_GetTime(void)
|
|||
return newtics;
|
||||
}
|
||||
|
||||
void I_Sleep(void)
|
||||
precise_t I_GetPreciseTime(void)
|
||||
{
|
||||
if (cv_sleep.value != -1)
|
||||
Sleep(cv_sleep.value);
|
||||
LARGE_INTEGER time;
|
||||
BOOL res = QueryPerformanceCounter(&time);
|
||||
if (!res) I_Error("QueryPerformanceCounter error"); // if this happens, you've gone back to the 90s
|
||||
return (precise_t) time.QuadPart;
|
||||
}
|
||||
|
||||
I_UpdateTime(cv_timescale.value);
|
||||
UINT64 I_GetPrecisePrecision(void)
|
||||
{
|
||||
LARGE_INTEGER time;
|
||||
BOOL res = QueryPerformanceFrequency(&time);
|
||||
if (!res) I_Error("QueryPerformanceFrequency error"); // if this happens, you've gone back to the 90s
|
||||
return (precise_t) time.QuadPart;
|
||||
}
|
||||
|
||||
void I_Sleep(UINT32 ms)
|
||||
{
|
||||
Sleep(ms);
|
||||
}
|
||||
|
||||
// should move to i_video
|
||||
|
|
Loading…
Reference in a new issue