Monster Iestyn
2ef1aaf15c
Merge branch 'shield_issues' into 'next'
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Fixed players disappearing when spindashing whilst wearing multi-layer shields
* Before: http://i.imgur.com/gxUFElo.png
* After: http://i.imgur.com/NxsOg94.png
The problem was that MT_OVERLAY's default radius and height were never getting changed from 1*FRACUNIT, and that meant that when you spindashed, the game considered it completely below the surface of the flat you were standing on. Since you're not usually clipped on flats that don't belong to FOFs, we didn't notice this aspect of the issue sooner.
(SORRY FOR THE MULTIPLE MR'S AGAIN I TOTALLY SUCK AT REMEMBERING TO MAKE SURE IT GOES TO NEXT INSTEAD OF MASTER)
See merge request !124
2016-10-29 11:19:09 -04:00
toasterbabe
8025ef2f79
At MI's suggestion (shields don't NEED to be tweaked, just overlays)
2016-10-29 16:08:19 +01:00
toasterbabe
fe67c6fbea
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2.git into shield_issues
2016-10-29 16:06:41 +01:00
toasterbabe
b9e7abe7ff
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
2016-10-29 15:59:45 +01:00
Monster Iestyn
f4ddaf51ab
Merge branch 'public_next'
2016-10-29 15:37:53 +01:00
Monster Iestyn
d80987a44d
Merge branch 'next' into public_next
2016-10-29 15:37:19 +01:00
Alam Arias
dfc83a5483
Merge pull request #128 from Yukitty/fix-animdefs
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Fix ANIMDEFS process order
2016-10-28 22:45:37 -04:00
Monster Iestyn
5da972f314
Remove disabled LUA_BLOCKMAP code from lua_baselib.c
2016-10-28 18:56:07 +01:00
Monster Iestyn
dc1e7165f7
Created lua_blockmaplib.c, for Lua's blockmap library
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my P_SearchBlockmap_* functions are now a single searchBlockmap function, you can choose between "objects" and "lines" with the first arg to decide what to iterate through. I also rearranged the argument order a bit for easy stack cleanup etc
I'll remove the old stuff later, don't worry, it's disabled for now
2016-10-27 18:10:30 +01:00
Monster Iestyn
60dcfd1021
Pop result of P_SearchBlockmap_Objects's function arg
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Also P_SearchBlockmap_Lines is a thing now too
2016-10-25 22:39:27 +01:00
Monster Iestyn
98e43ac0d9
Fixed ffloor_t Lua variables not actually saving to $$$.sav
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Stupid overlooked semicolons
2016-10-25 16:15:17 +01:00
Monster Iestyn
36b7156ff7
Turns out it does work yay, just had to make some tweaks really
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Next question: should the calling mo be able to find itself in the blockmap, or should it skip itself?
2016-10-24 23:11:41 +01:00
toasterbabe
bfdaf5ee90
Fixed the Force stop's scaling properly. Woo! Branch is basically done now.
2016-10-24 20:51:23 +01:00
toasterbabe
a533701d85
You know what, let's make this less hacky.
2016-10-24 18:53:22 +01:00
toasterbabe
cc4d780371
Making things more scale-friendly (but it's not perfect...)
2016-10-24 18:40:48 +01:00
Monster Iestyn
c42e7ee4b4
Merge branch 'next' into slopes_n_objects
2016-10-24 16:50:06 +01:00
toasterbabe
bf873f8a9b
Fixed a heinous modding bug with not properly updating dehacked.c, and added pf_SHieldability to debug.
2016-10-24 16:30:40 +01:00
toasterbabe
ea30450180
Minor correction to force-hud conditional.
2016-10-24 14:45:26 +01:00
toasterbabe
0ee2937392
Adding ShieldSpecial hook. (Activates under different circumstances to the JumpSpinSpecial hook, and can be used to cancel existing shield actions.)
2016-10-24 13:52:52 +01:00
toasterbabe
162c04c370
Bubblewrap shield now bounces on enemies and monitors instead of piercing through them.
2016-10-24 13:33:10 +01:00
toasterbabe
0ccf6fe6a9
I commented out this line a while ago because it didn't seem to be important, and flashingtics seems to be thoroughly set elsewhere. Here's an actual removal so it stands out on the git diff.
2016-10-24 12:43:54 +01:00
toasterbabe
3ce411b62a
Mario mode is boring again. (I'm going to revert this commit as soon as possible, but shield_actions needs to be clean of Mario stuff for now.)
2016-10-24 12:35:40 +01:00
Monster Iestyn
5787817662
Committing my work on P_SearchBlockmap_Objects so far, no idea if it's even functional yet so I've commented it out for now
2016-10-23 23:13:11 +01:00
toasterbabe
a5a6ceff71
More thorough Mario soundification for new shield sounds.
2016-10-23 22:21:42 +01:00
Monster Iestyn
782353f968
Merge branch 'master' into lua-additions
2016-10-23 21:08:36 +01:00
Monster Iestyn
a7c8c60379
Merge branch 'master' into damage-control
2016-10-23 21:08:17 +01:00
Monster Iestyn
c3000a6db0
Merge branch 'master' into crumble-FOF
2016-10-23 21:07:59 +01:00
toasterbabe
3e3f595f1e
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
2016-10-23 20:39:05 +01:00
toasterbabe
45d32b7f7c
* Flameaura shield now has boosh sprites.
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* MF2_SHIELD calls shield thinker (P_AddShield/P_ShieldLook).
* Multiple types of force shields now handled.
2016-10-23 20:34:43 +01:00
Monster Iestyn
6bf8e3dcad
Merge branch 'development_stuff' into 'master'
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Development improvements
An improvement to Objectplace I've wanted to make for a loooong time.
* Object number up/down is now assigned to ringslinger weapon next/prev. SO much nicer to use, especially since most people have that stuff bound to the scroll wheel.
Also, some changes to the devmode overlay:
* Plays nicely with showfps on - see http://imgur.com/a/zSzvm for the various cases (showfps on, devmode 65535, and both).
* Add PF_THOKKED to the flags in devmode DBG_DETAILED (as "TH").
* "Flags:" replaced with "PF:", "Heap used" replaced with "Heap". The latter is a debatable change, but the former isn't - otherwise the line is way too long compared to the rest of the stuff.
See merge request !45
2016-10-23 14:42:57 -04:00
toasterbabe
cfc9302bd3
Minor fix to ensure PF_FORCEJUMPDAMAGE is always known.
2016-10-23 17:05:17 +01:00
toasterbabe
956a8358c2
Important component for nojumpspin characters.
2016-10-23 16:26:36 +01:00
toasterbabe
c54d62851c
Okay, this is a MUCH better solution than PF_JUMPDAMAGE.
2016-10-23 16:04:02 +01:00
toasterbabe
76ff26e6fb
Revert "Thorough jumpdamage setting."
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This reverts commit 8720252059
.
2016-10-23 15:53:12 +01:00
toasterbabe
c18c014bef
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
2016-10-23 14:47:37 +01:00
toasterbabe
8720252059
Thorough jumpdamage setting.
2016-10-23 14:42:37 +01:00
Monster Iestyn
e390598e13
Fix objectplace controls text so it displays "Weapon Next/Prev"
2016-10-23 14:35:35 +01:00
Inuyasha
fa187c5ae7
Merge branch 'unslot-music' into 'master'
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Hardcoded music name switches
Like I said earlier, it's better if all the hardcoded music switches in 2.2 start with an underscore so that it's harder to accidentally overwrite them.
Should be accepted when music.dta is updated.
See merge request !17
2016-10-23 06:46:33 -04:00
Inuyasha
9d5e0b314b
Autoload music_new.dta if it exists
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Same no non-music lump requirement as music.dta, and is ignored with no error if music_new.dta doesn't exist
(should hopefully make playing around with music easier)
2016-10-23 03:44:51 -07:00
Monster Iestyn
bd153d83b7
Merge branch 'nix-srb1' into 'master'
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Remove SRB1 Remake data
What it says on the tin.
See merge request !47
2016-10-22 22:18:36 -04:00
Monster Iestyn
587c0079e2
Started work on FLIPX/FLIPY support for patches. Doesn't do anything yet, but the parser should know how to look for them now
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Note: I had to create M_UnGetToken in order to avoid problems with looking for patch parameters (marked by { and }) but not finding anything
2016-10-22 23:19:24 +01:00
Monster Iestyn
6473953c8c
Merge branch 'master' into lua-additions
2016-10-22 14:59:01 +01:00
Monster Iestyn
1d70a9d9d2
Merge branch 'master' into crumble-FOF
2016-10-22 14:58:37 +01:00
Monster Iestyn
dd5fa80839
Merge branch 'master' into damage-control
2016-10-22 14:55:06 +01:00
Monster Iestyn
326ad8a14f
Merge branch 'wallscrollbylinedef-fix' into 'master'
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Wallscrollbylinedef fix
See commit description.
See merge request !43
2016-10-22 09:52:07 -04:00
toasterbabe
5ad7fc8495
A better check than for skin==0.
2016-10-21 12:34:16 +01:00
toasterbabe
6abd4d20d3
Further tightening.
2016-10-21 12:31:06 +01:00
toasterbabe
bda630ce41
I could do better than the previous commit.
2016-10-21 11:57:59 +01:00
toasterbabe
4c0ef9f0a3
* No ridiculously-fast float animation.
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* No falling when you accidentially press spin.
2016-10-21 11:48:41 +01:00
toasterbabe
b34dc93a18
Fix to the previous commit to basically do what I wanted it to do as opposed to accidentially altering behaviour of jumping on crawlas.
2016-10-21 11:31:44 +01:00