Merge pull request #128 from Yukitty/fix-animdefs

Fix ANIMDEFS process order
This commit is contained in:
Alam Arias 2016-10-28 22:45:37 -04:00 committed by GitHub
commit dfc83a5483
3 changed files with 72 additions and 49 deletions

View file

@ -2587,10 +2587,6 @@ boolean P_SetupLevel(boolean skipprecip)
R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette);
CON_ReSetupBackColormap(mapheaderinfo[gamemap-1]->palette);
// now part of level loading since in future each level may have
// its own anim texture sequences, switches etc.
P_InitPicAnims();
// SRB2 determines the sky texture to be used depending on the map header.
P_SetupLevelSky(mapheaderinfo[gamemap-1]->skynum, true);
@ -3001,6 +2997,9 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
else
R_FlushTextureCache(); // just reload it from file
// Reload ANIMATED / ANIMDEFS
P_InitPicAnims();
// Flush and reload HUD graphics
ST_UnloadGraphics();
HU_LoadGraphics();

View file

@ -221,8 +221,8 @@ static animdef_t harddefs[] =
static animdef_t *animdefs = NULL;
// A prototype; here instead of p_spec.h, so they're "private"
void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, INT32 *i);
void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i);
void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum);
void P_ParseAnimationDefintion(SINT8 istexture);
/** Sets up texture and flat animations.
*
@ -232,24 +232,21 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i);
* Issues an error if any animation cycles are invalid.
*
* \sa P_FindAnimatedFlat, P_SetupLevelFlatAnims
* \author Steven McGranahan (original), Shadow Hog (had to rewrite it to handle multiple WADs)
* \author Steven McGranahan (original), Shadow Hog (had to rewrite it to handle multiple WADs), JTE (had to rewrite it to handle multiple WADs _correctly_)
*/
void P_InitPicAnims(void)
{
// Init animation
INT32 i; // Position in the animdefs array
INT32 w; // WAD
UINT8 *wadAnimdefs; // not to be confused with animdefs, the combined total of every ANIMATED lump in every WAD, or ANIMDEFS, the ZDoom lump I intend to implement later
UINT8 *animatedLump;
UINT8 *currentPos;
size_t i;
I_Assert(animdefs == NULL);
if (W_CheckNumForName("ANIMATED") != LUMPERROR || W_CheckNumForName("ANIMDEFS") != LUMPERROR)
{
if (animdefs)
{
Z_Free(animdefs);
animdefs = NULL;
}
for (w = 0, i = 0, maxanims = 0; w < numwadfiles; w++)
for (w = numwadfiles-1, maxanims = 0; w >= 0; w--)
{
UINT16 animatedLumpNum;
UINT16 animdefsLumpNum;
@ -258,20 +255,20 @@ void P_InitPicAnims(void)
animatedLumpNum = W_CheckNumForNamePwad("ANIMATED", w, 0);
if (animatedLumpNum != INT16_MAX)
{
wadAnimdefs = (UINT8 *)W_CacheLumpNumPwad(w, animatedLumpNum, PU_STATIC);
animatedLump = (UINT8 *)W_CacheLumpNumPwad(w, animatedLumpNum, PU_STATIC);
// Get the number of animations in the file
for (currentPos = wadAnimdefs; *currentPos != UINT8_MAX; maxanims++, currentPos+=23);
i = maxanims;
for (currentPos = animatedLump; *currentPos != UINT8_MAX; maxanims++, currentPos+=23);
// Resize animdefs (or if it hasn't been created, create it)
animdefs = (animdef_t *)Z_Realloc(animdefs, sizeof(animdef_t)*(maxanims + 1), PU_STATIC, NULL);
// Sanity check it
if (!animdefs) {
if (!animdefs)
I_Error("Not enough free memory for ANIMATED data");
}
// Populate the new array
for (currentPos = wadAnimdefs; *currentPos != UINT8_MAX; i++, currentPos+=23)
for (currentPos = animatedLump; *currentPos != UINT8_MAX; i++, currentPos+=23)
{
M_Memcpy(&(animdefs[i].istexture), currentPos, 1); // istexture, 1 byte
M_Memcpy(animdefs[i].endname, (currentPos + 1), 9); // endname, 9 bytes
@ -279,15 +276,13 @@ void P_InitPicAnims(void)
M_Memcpy(&(animdefs[i].speed), (currentPos + 19), 4); // speed, 4 bytes
}
Z_Free(wadAnimdefs);
Z_Free(animatedLump);
}
// Now find ANIMDEFS
animdefsLumpNum = W_CheckNumForNamePwad("ANIMDEFS", w, 0);
if (animdefsLumpNum != INT16_MAX)
{
P_ParseANIMDEFSLump(w, animdefsLumpNum, &i);
}
P_ParseANIMDEFSLump(w, animdefsLumpNum);
}
// Define the last one
animdefs[maxanims].istexture = -1;
@ -347,16 +342,20 @@ void P_InitPicAnims(void)
lastanim->istexture = -1;
R_ClearTextureNumCache(false);
// Clear animdefs now that we're done with it.
// We'll only be using anims from now on.
if (animdefs != harddefs)
Z_ChangeTag(animdefs, PU_CACHE);
Z_Free(animdefs);
animdefs = NULL;
}
void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, INT32 *i)
void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum)
{
char *animdefsLump;
size_t animdefsLumpLength;
char *animdefsText;
char *animdefsToken;
char *p;
// Since lumps AREN'T \0-terminated like I'd assumed they should be, I'll
// need to make a space of memory where I can ensure that it will terminate
@ -376,18 +375,19 @@ void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, INT32 *i)
Z_Free(animdefsLump);
// Now, let's start parsing this thing
animdefsToken = M_GetToken(animdefsText);
p = animdefsText;
animdefsToken = M_GetToken(p);
while (animdefsToken != NULL)
{
if (stricmp(animdefsToken, "TEXTURE") == 0)
{
Z_Free(animdefsToken);
P_ParseAnimationDefintion(1, i);
P_ParseAnimationDefintion(1);
}
else if (stricmp(animdefsToken, "FLAT") == 0)
{
Z_Free(animdefsToken);
P_ParseAnimationDefintion(0, i);
P_ParseAnimationDefintion(0);
}
else if (stricmp(animdefsToken, "OSCILLATE") == 0)
{
@ -398,23 +398,22 @@ void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, INT32 *i)
{
I_Error("Error parsing ANIMDEFS lump: Expected \"TEXTURE\" or \"FLAT\", got \"%s\"",animdefsToken);
}
animdefsToken = M_GetToken(NULL);
// parse next line
while (*p != '\0' && *p != '\n') ++p;
if (*p == '\n') ++p;
animdefsToken = M_GetToken(p);
}
Z_Free(animdefsToken);
Z_Free((void *)animdefsText);
}
void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
void P_ParseAnimationDefintion(SINT8 istexture)
{
char *animdefsToken;
size_t animdefsTokenLength;
char *endPos;
INT32 animSpeed;
// Increase the size to make room for the new animation definition
maxanims++;
animdefs = (animdef_t *)Z_Realloc(animdefs, sizeof(animdef_t)*(maxanims + 1), PU_STATIC, NULL);
animdefs[*i].istexture = istexture;
size_t i;
// Startname
animdefsToken = M_GetToken(NULL);
@ -448,14 +447,39 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
{
I_Error("Error parsing ANIMDEFS lump: lump name \"%s\" exceeds 8 characters", animdefsToken);
}
strncpy(animdefs[*i].startname, animdefsToken, 9);
// Search for existing animdef
for (i = 0; i < maxanims; i++)
if (stricmp(animdefsToken, animdefs[i].startname) == 0)
{
//CONS_Alert(CONS_NOTICE, "Duplicate animation: %s\n", animdefsToken);
// If we weren't parsing in reverse order, we would `break` here and parse the new data into the existing slot we found.
// Instead, we're just going to skip parsing the rest of this line entirely.
Z_Free(animdefsToken);
return;
}
// Not found
if (i == maxanims)
{
// Increase the size to make room for the new animation definition
maxanims++;
animdefs = (animdef_t *)Z_Realloc(animdefs, sizeof(animdef_t)*(maxanims + 1), PU_STATIC, NULL);
strncpy(animdefs[i].startname, animdefsToken, 9);
}
// animdefs[i].startname is now set to animdefsToken either way.
Z_Free(animdefsToken);
// set texture type
animdefs[i].istexture = istexture;
// "RANGE"
animdefsToken = M_GetToken(NULL);
if (animdefsToken == NULL)
{
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"RANGE\" after \"%s\"'s startname should be", animdefs[*i].startname);
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"RANGE\" after \"%s\"'s startname should be", animdefs[i].startname);
}
if (stricmp(animdefsToken, "ALLOWDECALS") == 0)
{
@ -470,7 +494,7 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
}
if (stricmp(animdefsToken, "RANGE") != 0)
{
I_Error("Error parsing ANIMDEFS lump: Expected \"RANGE\" after \"%s\"'s startname, got \"%s\"", animdefs[*i].startname, animdefsToken);
I_Error("Error parsing ANIMDEFS lump: Expected \"RANGE\" after \"%s\"'s startname, got \"%s\"", animdefs[i].startname, animdefsToken);
}
Z_Free(animdefsToken);
@ -478,21 +502,21 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
animdefsToken = M_GetToken(NULL);
if (animdefsToken == NULL)
{
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s end texture/flat name should be", animdefs[*i].startname);
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s end texture/flat name should be", animdefs[i].startname);
}
animdefsTokenLength = strlen(animdefsToken);
if (animdefsTokenLength>8)
{
I_Error("Error parsing ANIMDEFS lump: lump name \"%s\" exceeds 8 characters", animdefsToken);
}
strncpy(animdefs[*i].endname, animdefsToken, 9);
strncpy(animdefs[i].endname, animdefsToken, 9);
Z_Free(animdefsToken);
// "TICS"
animdefsToken = M_GetToken(NULL);
if (animdefsToken == NULL)
{
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s \"TICS\" should be", animdefs[*i].startname);
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s \"TICS\" should be", animdefs[i].startname);
}
if (stricmp(animdefsToken, "RAND") == 0)
{
@ -501,7 +525,7 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
}
if (stricmp(animdefsToken, "TICS") != 0)
{
I_Error("Error parsing ANIMDEFS lump: Expected \"TICS\" in animation definition for \"%s\", got \"%s\"", animdefs[*i].startname, animdefsToken);
I_Error("Error parsing ANIMDEFS lump: Expected \"TICS\" in animation definition for \"%s\", got \"%s\"", animdefs[i].startname, animdefsToken);
}
Z_Free(animdefsToken);
@ -509,7 +533,7 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
animdefsToken = M_GetToken(NULL);
if (animdefsToken == NULL)
{
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s animation speed should be", animdefs[*i].startname);
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s animation speed should be", animdefs[i].startname);
}
endPos = NULL;
#ifndef AVOID_ERRNO
@ -523,13 +547,10 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
#endif
|| animSpeed < 0) // Number is not positive
{
I_Error("Error parsing ANIMDEFS lump: Expected a positive integer for \"%s\"'s animation speed, got \"%s\"", animdefs[*i].startname, animdefsToken);
I_Error("Error parsing ANIMDEFS lump: Expected a positive integer for \"%s\"'s animation speed, got \"%s\"", animdefs[i].startname, animdefsToken);
}
animdefs[*i].speed = animSpeed;
animdefs[i].speed = animSpeed;
Z_Free(animdefsToken);
// Increment i before we go, so this doesn't cause issues later
(*i)++;
}

View file

@ -1499,6 +1499,9 @@ void R_InitData(void)
CONS_Printf("R_LoadTextures()...\n");
R_LoadTextures();
CONS_Printf("P_InitPicAnims()...\n");
P_InitPicAnims();
CONS_Printf("R_InitSprites()...\n");
R_InitSpriteLumps();
R_InitSprites();