mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 17:22:12 +00:00
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
This commit is contained in:
commit
c18c014bef
15 changed files with 50 additions and 770 deletions
12
src/d_main.c
12
src/d_main.c
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@ -837,6 +837,18 @@ static void IdentifyVersion(void)
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I_Error("File %s has been modified with non-music lumps",musicfile);
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}
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#endif
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#if 1 // This section can be deleted when music_new is merged with music.dta
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{
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const char *musicfile = "music_new.dta";
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const char *musicpath = va(pandf,srb2waddir,musicfile);
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int ms = W_VerifyNMUSlumps(musicpath); // Don't forget the music!
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if (ms == 1)
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D_AddFile(musicpath);
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else if (ms == 0)
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I_Error("File %s has been modified with non-music lumps",musicfile);
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}
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#endif
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}
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/* ======================================================================== */
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@ -6089,70 +6089,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_ROCKCRUMBLEO",
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"S_ROCKCRUMBLEP",
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"S_SRB1_CRAWLA1",
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"S_SRB1_CRAWLA2",
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"S_SRB1_CRAWLA3",
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"S_SRB1_CRAWLA4",
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"S_SRB1_BAT1",
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"S_SRB1_BAT2",
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"S_SRB1_BAT3",
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"S_SRB1_BAT4",
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"S_SRB1_ROBOFISH1",
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"S_SRB1_ROBOFISH2",
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"S_SRB1_ROBOFISH3",
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"S_SRB1_VOLCANOGUY1",
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"S_SRB1_VOLCANOGUY2",
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"S_SRB1_HOPPY1",
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"S_SRB1_HOPPY2",
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"S_SRB1_HOPPYWATER1",
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"S_SRB1_HOPPYWATER2",
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"S_SRB1_HOPPYSKYLAB1",
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"S_SRB1_MMZFLYING1",
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"S_SRB1_MMZFLYING2",
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"S_SRB1_MMZFLYING3",
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"S_SRB1_MMZFLYING4",
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"S_SRB1_MMZFLYING5",
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"S_SRB1_UFO1",
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"S_SRB1_UFO2",
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"S_SRB1_GRAYBOT1",
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"S_SRB1_GRAYBOT2",
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"S_SRB1_GRAYBOT3",
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"S_SRB1_GRAYBOT4",
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"S_SRB1_GRAYBOT5",
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"S_SRB1_GRAYBOT6",
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"S_SRB1_ROBOTOPOLIS1",
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"S_SRB1_ROBOTOPOLIS2",
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"S_SRB1_RBZBUZZ1",
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"S_SRB1_RBZBUZZ2",
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"S_SRB1_RBZSPIKES1",
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"S_SRB1_RBZSPIKES2",
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"S_SRB1_METALSONIC1",
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"S_SRB1_METALSONIC2",
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"S_SRB1_METALSONIC3",
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"S_SRB1_GOLDBOT1",
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"S_SRB1_GOLDBOT2",
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"S_SRB1_GOLDBOT3",
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"S_SRB1_GOLDBOT4",
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"S_SRB1_GOLDBOT5",
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"S_SRB1_GOLDBOT6",
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"S_SRB1_GENREX1",
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"S_SRB1_GENREX2",
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#ifdef SEENAMES
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"S_NAMECHECK",
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#endif
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@ -6676,22 +6612,6 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_ROCKCRUMBLE15",
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"MT_ROCKCRUMBLE16",
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"MT_SRB1_CRAWLA",
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"MT_SRB1_BAT",
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"MT_SRB1_ROBOFISH",
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"MT_SRB1_VOLCANOGUY",
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"MT_SRB1_HOPPY",
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"MT_SRB1_HOPPYWATER",
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"MT_SRB1_HOPPYSKYLAB",
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"MT_SRB1_MMZFLYING",
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"MT_SRB1_UFO",
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"MT_SRB1_GRAYBOT",
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"MT_SRB1_ROBOTOPOLIS",
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"MT_SRB1_RBZBUZZ",
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"MT_SRB1_RBZSPIKES",
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"MT_SRB1_METALSONIC",
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"MT_SRB1_GOLDBOT",
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"MT_SRB1_GENREX",
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#ifdef SEENAMES
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"MT_NAMECHECK",
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#endif
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@ -559,7 +559,7 @@ static void F_IntroDrawScene(void)
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if (finalecount < 4)
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S_StopMusic();
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if (finalecount == 4)
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S_ChangeMusicInternal("stjr", false);
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S_ChangeMusicInternal("_stjr", false);
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x = (BASEVIDWIDTH<<FRACBITS)/2 - FixedMul(334<<FRACBITS, aspect)/2;
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y = (BASEVIDHEIGHT<<FRACBITS)/2 - FixedMul(358<<FRACBITS, aspect)/2;
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V_DrawSciencePatch(x, y, 0, (patch = W_CachePatchName("WAHH1", PU_CACHE)), aspect);
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@ -771,7 +771,7 @@ void F_IntroDrawer(void)
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F_RunWipe(99,true);
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}
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S_ChangeMusicInternal("read_m", false);
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S_ChangeMusicInternal("_intro", false);
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}
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else if (intro_scenenum == 3)
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roidtics = BASEVIDWIDTH - 64;
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@ -1130,7 +1130,7 @@ void F_StartCredits(void)
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CON_ClearHUD();
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S_StopMusic();
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S_ChangeMusicInternal("credit", false);
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S_ChangeMusicInternal("_creds", false);
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finalecount = 0;
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animtimer = 0;
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@ -1427,7 +1427,7 @@ void F_StartTitleScreen(void)
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// IWAD dependent stuff.
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S_ChangeMusicInternal("titles", looptitle);
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S_ChangeMusicInternal("_title", looptitle);
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animtimer = 0;
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@ -1593,7 +1593,7 @@ void F_StartContinue(void)
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// In case menus are still up?!!
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M_ClearMenus(true);
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S_ChangeMusicInternal("contsc", false);
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S_ChangeMusicInternal("_conti", false);
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S_StopSounds();
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timetonext = TICRATE*11;
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@ -482,23 +482,6 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[NOLIGHT], // SPR_GWLG
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&lspr[NOLIGHT], // SPR_GWLR
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// SRB1 Sprites
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&lspr[NOLIGHT], // SPR_SRBA
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&lspr[NOLIGHT], // SPR_SRBB
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&lspr[NOLIGHT], // SPR_SRBC
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&lspr[NOLIGHT], // SPR_SRBD
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&lspr[NOLIGHT], // SPR_SRBE
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&lspr[NOLIGHT], // SPR_SRBF
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&lspr[NOLIGHT], // SPR_SRBG
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&lspr[NOLIGHT], // SPR_SRBH
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&lspr[NOLIGHT], // SPR_SRBI
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&lspr[NOLIGHT], // SPR_SRBJ
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&lspr[NOLIGHT], // SPR_SRBK
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&lspr[NOLIGHT], // SPR_SRBL
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&lspr[NOLIGHT], // SPR_SRBM
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&lspr[NOLIGHT], // SPR_SRBN
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&lspr[NOLIGHT], // SPR_SRBO
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// Free slots
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&lspr[NOLIGHT],
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&lspr[NOLIGHT],
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512
src/info.c
512
src/info.c
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@ -368,23 +368,6 @@ char sprnames[NUMSPRITES + 1][5] =
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// Gravity Well Objects
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"GWLG",
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"GWLR",
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// SRB1 Sprites
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"SRBA",
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"SRBB",
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"SRBC",
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"SRBD",
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"SRBE",
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"SRBF",
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"SRBG",
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"SRBH",
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"SRBI",
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"SRBJ",
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"SRBK",
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"SRBL",
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"SRBM",
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"SRBN",
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"SRBO",
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};
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char spr2names[NUMPLAYERSPRITES][5] =
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@ -2871,69 +2854,6 @@ state_t states[NUMSTATES] =
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{SPR_ROIO, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLEO}, // S_ROCKCRUMBLEO
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{SPR_ROIP, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLEP}, // S_ROCKCRUMBLEP
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{SPR_SRBA, 0, 5, {A_Look}, 0, 0, S_SRB1_CRAWLA1}, // S_SRB1_CRAWLA1
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{SPR_SRBA, 0, 3, {A_Chase}, 0, 0, S_SRB1_CRAWLA3}, // S_SRB1_CRAWLA2
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{SPR_SRBA, 1, 3, {A_Chase}, 0, 0, S_SRB1_CRAWLA4}, // S_SRB1_CRAWLA3
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{SPR_SRBA, 2, 3, {A_Chase}, 0, 0, S_SRB1_CRAWLA2}, // S_SRB1_CRAWLA4
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{SPR_SRBB, 0, 2, {A_Look}, 0, 0, S_SRB1_BAT2}, // S_SRB1_BAT1
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{SPR_SRBB, 1, 2, {A_Look}, 0, 0, S_SRB1_BAT1}, // S_SRB1_BAT2
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{SPR_SRBB, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_BAT4}, // S_SRB1_BAT3
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{SPR_SRBB, 1, 2, {A_BuzzFly}, 0, 0, S_SRB1_BAT3}, // S_SRB1_BAT4
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{SPR_SRBC, 0, 2, {A_Look}, 0, 0, S_SRB1_ROBOFISH1}, // S_SRB1_ROBOFISH1
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{SPR_SRBC, 1, 2, {A_BuzzFly}, 0, 0, S_SRB1_ROBOFISH3}, // S_SRB1_ROBOFISH2
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{SPR_SRBC, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_ROBOFISH2}, // S_SRB1_ROBOFISH3
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{SPR_SRBD, 0, 2, {A_Look}, 0, 0, S_SRB1_VOLCANOGUY1}, // S_SRB1_VOLCANOGUY1
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{SPR_SRBD, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_VOLCANOGUY2}, // S_SRB1_VOLCANOGUY2
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{SPR_SRBE, 0, 2, {A_BunnyHop}, 7, 2, S_SRB1_HOPPY2}, // S_SRB1_HOPPY1
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{SPR_SRBE, 1, 2, {A_BunnyHop}, 7, -2, S_SRB1_HOPPY1}, // S_SRB1_HOPPY2
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{SPR_SRBE, 0, 2, {A_BunnyHop}, 4, 2, S_SRB1_HOPPYWATER2}, // S_SRB1_HOPPYWATER1
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{SPR_SRBE, 1, 2, {A_BunnyHop}, 4, -2, S_SRB1_HOPPYWATER1}, // S_SRB1_HOPPYWATER2
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{SPR_SRBF, 0, 2, {A_BunnyHop}, 7, 0, S_SRB1_HOPPYSKYLAB1}, // S_SRB1_HOPPYSKYLAB1
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{SPR_SRBG, 0, 16, {A_MoveAbsolute}, 0, 5, S_SRB1_MMZFLYING2}, // S_SRB1_MMZFLYING1
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{SPR_SRBG, 0, 16, {A_MoveAbsolute}, 180, 5, S_SRB1_MMZFLYING3}, // S_SRB1_MMZFLYING2
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{SPR_SRBG, 0, 1, {A_MoveAbsolute}, 0, 5, S_SRB1_MMZFLYING4}, // S_SRB1_MMZFLYING3
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{SPR_SRBG, 0, 7, {A_MoveAbsolute}, 0, 5, S_SRB1_MMZFLYING5}, // S_SRB1_MMZFLYING4
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{SPR_SRBG, 0, 8, {A_MoveAbsolute}, 180, 5, S_SRB1_MMZFLYING1}, // S_SRB1_MMZFLYING5
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{SPR_SRBH, 0, 16, {A_MoveAbsolute}, 180, 5, S_SRB1_UFO2}, // S_SRB1_UFO1
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{SPR_SRBH, 0, 16, {A_MoveAbsolute}, 0, 5, S_SRB1_UFO1}, // S_SRB1_UFO2
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{SPR_SRBI, 0, 4, {A_MoveAbsolute}, 0, 7, S_SRB1_GRAYBOT2}, // S_SRB1_GRAYBOT1
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{SPR_SRBI, 1, 4, {A_MoveAbsolute}, 0, 7, S_SRB1_GRAYBOT3}, // S_SRB1_GRAYBOT2
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{SPR_SRBI, 0, 4, {A_MoveAbsolute}, 0, 7, S_SRB1_GRAYBOT4}, // S_SRB1_GRAYBOT3
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{SPR_SRBI, 1, 4, {A_MoveAbsolute}, 180, 7, S_SRB1_GRAYBOT5}, // S_SRB1_GRAYBOT4
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{SPR_SRBI, 0, 4, {A_MoveAbsolute}, 180, 7, S_SRB1_GRAYBOT6}, // S_SRB1_GRAYBOT5
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{SPR_SRBI, 1, 4, {A_MoveAbsolute}, 180, 7, S_SRB1_GRAYBOT1}, // S_SRB1_GRAYBOT6
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{SPR_SRBJ, 0, 8, {A_MoveAbsolute}, 0, 5, S_SRB1_ROBOTOPOLIS2}, // S_SRB1_ROBOTOPOLIS1
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{SPR_SRBJ, 1, 8, {A_MoveAbsolute}, 0, -5, S_SRB1_ROBOTOPOLIS1}, // S_SRB1_ROBOTOPOLIS2
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{SPR_SRBK, 0, 8, {A_MoveAbsolute}, 0, 5, S_SRB1_RBZBUZZ2}, // S_SRB1_RBZBUZZ1
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{SPR_SRBK, 1, 8, {A_MoveAbsolute}, 0, -5, S_SRB1_RBZBUZZ1}, // S_SRB1_RBZBUZZ2
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{SPR_SRBL, 0, 35, {A_ZThrust}, 4, (1<<16)+1, S_SRB1_RBZSPIKES2}, // S_SRB1_RBZSPIKES1
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{SPR_SRBL, 0, 35, {A_ZThrust}, -4, (1<<16)+1, S_SRB1_RBZSPIKES1}, // S_SRB1_RBZSPIKES2
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{SPR_SRBM, 0, 4, {NULL}, 0, 0, S_SRB1_METALSONIC2}, // S_SRB1_METALSONIC1
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{SPR_SRBM, 1, 4, {NULL}, 0, 0, S_SRB1_METALSONIC3}, // S_SRB1_METALSONIC2
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{SPR_SRBM, 2, 4, {NULL}, 0, 0, S_SRB1_METALSONIC1}, // S_SRB1_METALSONIC3
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{SPR_SRBN, 0, 2, {A_MoveAbsolute}, 0, 7, S_SRB1_GOLDBOT2}, // S_SRB1_GOLDBOT1
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{SPR_SRBN, 1, 2, {A_MoveAbsolute}, 0, 7, S_SRB1_GOLDBOT3}, // S_SRB1_GOLDBOT2
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{SPR_SRBN, 0, 2, {A_MoveAbsolute}, 0, 7, S_SRB1_GOLDBOT4}, // S_SRB1_GOLDBOT3
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{SPR_SRBN, 1, 2, {A_MoveAbsolute}, 180, 7, S_SRB1_GOLDBOT5}, // S_SRB1_GOLDBOT4
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{SPR_SRBN, 0, 2, {A_MoveAbsolute}, 180, 7, S_SRB1_GOLDBOT6}, // S_SRB1_GOLDBOT5
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{SPR_SRBN, 1, 2, {A_MoveAbsolute}, 180, 7, S_SRB1_GOLDBOT1}, // S_SRB1_GOLDBOT6
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{SPR_SRBO, 0, 2, {A_Look}, 0, 0, S_SRB1_GENREX1}, // S_SRB1_GENREX1
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{SPR_SRBO, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_GENREX2}, // S_SRB1_GENREX2
|
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#ifdef SEENAMES
|
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
|
||||
#endif
|
||||
|
@ -14400,438 +14320,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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|
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{ // MT_SRB1_CRAWLA
|
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4000, // doomednum
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S_SRB1_CRAWLA1, // spawnstate
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1, // spawnhealth
|
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S_SRB1_CRAWLA2, // seestate
|
||||
sfx_None, // seesound
|
||||
32, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
200, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
3, // speed
|
||||
20*FRACUNIT, // radius
|
||||
40*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_BAT
|
||||
4001, // doomednum
|
||||
S_SRB1_BAT1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_BAT3, // seestate
|
||||
sfx_None, // seesound
|
||||
2, // reactiontime
|
||||
sfx_None, // attacksound
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||||
S_NULL, // painstate
|
||||
3072, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
4*FRACUNIT, // speed
|
||||
17*FRACUNIT, // radius
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||||
40*FRACUNIT, // height
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||||
0, // display offset
|
||||
100, // mass
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||||
0, // damage
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||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags
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||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_ROBOFISH
|
||||
4002, // doomednum
|
||||
S_SRB1_ROBOFISH1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_ROBOFISH2, // seestate
|
||||
sfx_None, // seesound
|
||||
2, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
3072, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
4*FRACUNIT, // speed
|
||||
22*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_VOLCANOGUY
|
||||
4003, // doomednum
|
||||
S_SRB1_VOLCANOGUY1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_VOLCANOGUY2, // seestate
|
||||
sfx_None, // seesound
|
||||
2, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
3072, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
4*FRACUNIT, // speed
|
||||
20*FRACUNIT, // radius
|
||||
40*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_HOPPY
|
||||
4004, // doomednum
|
||||
S_SRB1_HOPPY1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_HOPPY1, // seestate
|
||||
sfx_None, // seesound
|
||||
2, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
3072, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
FRACUNIT, // speed
|
||||
20*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_HOPPYWATER
|
||||
4005, // doomednum
|
||||
S_SRB1_HOPPYWATER1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_HOPPYWATER1, // seestate
|
||||
sfx_None, // seesound
|
||||
2, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
3072, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
FRACUNIT, // speed
|
||||
20*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_HOPPYSKYLAB
|
||||
4006, // doomednum
|
||||
S_SRB1_HOPPYSKYLAB1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_HOPPYSKYLAB1, // seestate
|
||||
sfx_None, // seesound
|
||||
2, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
3072, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
FRACUNIT, // speed
|
||||
10*FRACUNIT, // radius
|
||||
34*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_MMZFLYING
|
||||
4007, // doomednum
|
||||
S_SRB1_MMZFLYING1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_MMZFLYING1, // seestate
|
||||
sfx_None, // seesound
|
||||
32, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
200, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
FRACUNIT, // speed
|
||||
24*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_UFO
|
||||
4008, // doomednum
|
||||
S_SRB1_UFO1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_UFO1, // seestate
|
||||
sfx_None, // seesound
|
||||
32, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
200, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
3, // speed
|
||||
24*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT|MF_SPAWNCEILING, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_GRAYBOT
|
||||
4009, // doomednum
|
||||
S_SRB1_GRAYBOT1,// spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_GRAYBOT1,// seestate
|
||||
sfx_None, // seesound
|
||||
32, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
200, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
3, // speed
|
||||
21*FRACUNIT, // radius
|
||||
69*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_ROBOTOPOLIS
|
||||
4010, // doomednum
|
||||
S_SRB1_ROBOTOPOLIS1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_ROBOTOPOLIS1, // seestate
|
||||
sfx_None, // seesound
|
||||
32, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
200, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
3, // speed
|
||||
36*FRACUNIT, // radius
|
||||
62*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_RBZBUZZ
|
||||
4011, // doomednum
|
||||
S_SRB1_RBZBUZZ1,// spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_RBZBUZZ1,// seestate
|
||||
sfx_None, // seesound
|
||||
32, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
200, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
3, // speed
|
||||
44*FRACUNIT, // radius
|
||||
45*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_RBZSPIKES
|
||||
4012, // doomednum
|
||||
S_SRB1_RBZSPIKES1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_RBZSPIKES1, // seestate
|
||||
sfx_None, // seesound
|
||||
32, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
200, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
3, // speed
|
||||
10*FRACUNIT, // radius
|
||||
53*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SOLID|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_METALSONIC
|
||||
4013, // doomednum
|
||||
S_SRB1_METALSONIC1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
21*FRACUNIT, // speed
|
||||
16*FRACUNIT, // radius
|
||||
40*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_GOLDBOT
|
||||
4014, // doomednum
|
||||
S_SRB1_GOLDBOT1,// spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_GOLDBOT1,// seestate
|
||||
sfx_None, // seesound
|
||||
32, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
200, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
3, // speed
|
||||
21*FRACUNIT, // radius
|
||||
69*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_GENREX
|
||||
4015, // doomednum
|
||||
S_SRB1_GENREX1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_GENREX2, // seestate
|
||||
sfx_None, // seesound
|
||||
2, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
3072, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
4*FRACUNIT, // speed
|
||||
17*FRACUNIT, // radius
|
||||
40*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
#ifdef SEENAMES
|
||||
{ // MT_NAMECHECK
|
||||
-1, // doomednum
|
||||
|
|
97
src/info.h
97
src/info.h
|
@ -564,23 +564,6 @@ typedef enum sprite
|
|||
SPR_GWLG,
|
||||
SPR_GWLR,
|
||||
|
||||
// SRB1 Sprites
|
||||
SPR_SRBA,
|
||||
SPR_SRBB,
|
||||
SPR_SRBC,
|
||||
SPR_SRBD,
|
||||
SPR_SRBE,
|
||||
SPR_SRBF,
|
||||
SPR_SRBG,
|
||||
SPR_SRBH,
|
||||
SPR_SRBI,
|
||||
SPR_SRBJ,
|
||||
SPR_SRBK,
|
||||
SPR_SRBL,
|
||||
SPR_SRBM,
|
||||
SPR_SRBN,
|
||||
SPR_SRBO,
|
||||
|
||||
SPR_FIRSTFREESLOT,
|
||||
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
|
||||
NUMSPRITES
|
||||
|
@ -3003,70 +2986,6 @@ typedef enum state
|
|||
S_ROCKCRUMBLEO,
|
||||
S_ROCKCRUMBLEP,
|
||||
|
||||
S_SRB1_CRAWLA1,
|
||||
S_SRB1_CRAWLA2,
|
||||
S_SRB1_CRAWLA3,
|
||||
S_SRB1_CRAWLA4,
|
||||
|
||||
S_SRB1_BAT1,
|
||||
S_SRB1_BAT2,
|
||||
S_SRB1_BAT3,
|
||||
S_SRB1_BAT4,
|
||||
|
||||
S_SRB1_ROBOFISH1,
|
||||
S_SRB1_ROBOFISH2,
|
||||
S_SRB1_ROBOFISH3,
|
||||
|
||||
S_SRB1_VOLCANOGUY1,
|
||||
S_SRB1_VOLCANOGUY2,
|
||||
|
||||
S_SRB1_HOPPY1,
|
||||
S_SRB1_HOPPY2,
|
||||
|
||||
S_SRB1_HOPPYWATER1,
|
||||
S_SRB1_HOPPYWATER2,
|
||||
|
||||
S_SRB1_HOPPYSKYLAB1,
|
||||
|
||||
S_SRB1_MMZFLYING1,
|
||||
S_SRB1_MMZFLYING2,
|
||||
S_SRB1_MMZFLYING3,
|
||||
S_SRB1_MMZFLYING4,
|
||||
S_SRB1_MMZFLYING5,
|
||||
|
||||
S_SRB1_UFO1,
|
||||
S_SRB1_UFO2,
|
||||
|
||||
S_SRB1_GRAYBOT1,
|
||||
S_SRB1_GRAYBOT2,
|
||||
S_SRB1_GRAYBOT3,
|
||||
S_SRB1_GRAYBOT4,
|
||||
S_SRB1_GRAYBOT5,
|
||||
S_SRB1_GRAYBOT6,
|
||||
|
||||
S_SRB1_ROBOTOPOLIS1,
|
||||
S_SRB1_ROBOTOPOLIS2,
|
||||
|
||||
S_SRB1_RBZBUZZ1,
|
||||
S_SRB1_RBZBUZZ2,
|
||||
|
||||
S_SRB1_RBZSPIKES1,
|
||||
S_SRB1_RBZSPIKES2,
|
||||
|
||||
S_SRB1_METALSONIC1,
|
||||
S_SRB1_METALSONIC2,
|
||||
S_SRB1_METALSONIC3,
|
||||
|
||||
S_SRB1_GOLDBOT1,
|
||||
S_SRB1_GOLDBOT2,
|
||||
S_SRB1_GOLDBOT3,
|
||||
S_SRB1_GOLDBOT4,
|
||||
S_SRB1_GOLDBOT5,
|
||||
S_SRB1_GOLDBOT6,
|
||||
|
||||
S_SRB1_GENREX1,
|
||||
S_SRB1_GENREX2,
|
||||
|
||||
#ifdef SEENAMES
|
||||
S_NAMECHECK,
|
||||
#endif
|
||||
|
@ -3609,22 +3528,6 @@ typedef enum mobj_type
|
|||
MT_ROCKCRUMBLE15,
|
||||
MT_ROCKCRUMBLE16,
|
||||
|
||||
MT_SRB1_CRAWLA,
|
||||
MT_SRB1_BAT,
|
||||
MT_SRB1_ROBOFISH,
|
||||
MT_SRB1_VOLCANOGUY,
|
||||
MT_SRB1_HOPPY,
|
||||
MT_SRB1_HOPPYWATER,
|
||||
MT_SRB1_HOPPYSKYLAB,
|
||||
MT_SRB1_MMZFLYING,
|
||||
MT_SRB1_UFO,
|
||||
MT_SRB1_GRAYBOT,
|
||||
MT_SRB1_ROBOTOPOLIS,
|
||||
MT_SRB1_RBZBUZZ,
|
||||
MT_SRB1_RBZSPIKES,
|
||||
MT_SRB1_METALSONIC,
|
||||
MT_SRB1_GOLDBOT,
|
||||
MT_SRB1_GENREX,
|
||||
#ifdef SEENAMES
|
||||
MT_NAMECHECK,
|
||||
#endif
|
||||
|
|
|
@ -369,6 +369,8 @@ static int libd_drawScaled(lua_State *L)
|
|||
x = luaL_checkinteger(L, 1);
|
||||
y = luaL_checkinteger(L, 2);
|
||||
scale = luaL_checkinteger(L, 3);
|
||||
if (scale < 0)
|
||||
return luaL_error(L, "negative scale");
|
||||
patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH));
|
||||
flags = luaL_optinteger(L, 5, 0);
|
||||
if (!lua_isnoneornil(L, 6))
|
||||
|
|
|
@ -565,7 +565,7 @@ extraemblem_t extraemblems[MAXEXTRAEMBLEMS] =
|
|||
{"Game Complete", "Complete 1P Mode", 10, 'X', SKINCOLOR_BLUE, 0},
|
||||
{"All Emeralds", "Complete 1P Mode with all Emeralds", 11, 'V', SKINCOLOR_GREY, 0},
|
||||
{"Perfect Bonus", "Perfect Bonus on a non-secret stage", 30, 'P', SKINCOLOR_GOLD, 0},
|
||||
{"SRB1 Remake", "Complete SRB1 Remake", 21, 'O', SKINCOLOR_RUST, 0},
|
||||
{"PLACEHOLDER", "PLACEHOLDER", 0, 'O', SKINCOLOR_RUST, 0},
|
||||
{"NiGHTS Mastery", "Show your mastery of NiGHTS!", 22, 'W', SKINCOLOR_TEAL, 0},
|
||||
};
|
||||
|
||||
|
@ -586,9 +586,9 @@ unlockable_t unlockables[MAXUNLOCKABLES] =
|
|||
|
||||
/* 08 */ {"BONUS LEVELS", "", 100, 0, SECRET_HEADER, 0, true, true, 0},
|
||||
|
||||
/* 09 */ {"SRB1 Remake", "Collect 20 Emblems", 130, 40, SECRET_WARP, 101, false, false, 0},
|
||||
/* 09 */ {"PLACEHOLDER", "PLACEHOLDER", 0, 0, SECRET_NONE, 0, true, true, 0},
|
||||
/* 10 */ {"Mario Koopa Blast", "Collect 60 Emblems", 110, 42, SECRET_WARP, 30, false, false, 0},
|
||||
/* 11 */ {"SRB1 Level Select", "Complete SRB1 Remake", 140, 21, SECRET_LEVELSELECT, 2, false, true, 0},
|
||||
/* 11 */ {"PLACEHOLDER", "PLACEHOLDER", 0, 0, SECRET_NONE, 0, true, true, 0},
|
||||
|
||||
/* 12 */ {"Spring Hill Zone", "Collect 100 Emblems", 0, 44, SECRET_NONE, 0, false, false, 0},
|
||||
/* 13 */ {"Black Hole", "A Rank in all Special Stages", 0, 50, SECRET_NONE, 0, false, true, 0},
|
||||
|
@ -624,9 +624,6 @@ void M_SetupDefaultConditionSets(void)
|
|||
// -- 20: Beat AGZ
|
||||
M_AddRawCondition(20, 1, UC_MAPBEATEN, 40, 0, 0);
|
||||
|
||||
// -- 21: Beat SRB1 Remake
|
||||
M_AddRawCondition(21, 1, UC_MAPBEATEN, 132, 0, 0);
|
||||
|
||||
// -- 22: Beat Black Hole
|
||||
M_AddRawCondition(22, 1, UC_MAPBEATEN, 57, 0, 0);
|
||||
|
||||
|
|
16
src/m_menu.c
16
src/m_menu.c
|
@ -4836,7 +4836,7 @@ static void M_SetupChoosePlayer(INT32 choice)
|
|||
if (Playing() == false)
|
||||
{
|
||||
S_StopMusic();
|
||||
S_ChangeMusicInternal("chrsel", true);
|
||||
S_ChangeMusicInternal("_chsel", true);
|
||||
}
|
||||
|
||||
SP_PlayerDef.prevMenu = currentMenu;
|
||||
|
@ -5271,7 +5271,7 @@ void M_DrawTimeAttackMenu(void)
|
|||
lumpnum_t lumpnum;
|
||||
char beststr[40];
|
||||
|
||||
S_ChangeMusicInternal("racent", true); // Eww, but needed for when user hits escape during demo playback
|
||||
S_ChangeMusicInternal("_inter", true); // Eww, but needed for when user hits escape during demo playback
|
||||
|
||||
V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE));
|
||||
|
||||
|
@ -5434,7 +5434,7 @@ static void M_TimeAttack(INT32 choice)
|
|||
itemOn = tastart; // "Start" is selected.
|
||||
|
||||
G_SetGamestate(GS_TIMEATTACK);
|
||||
S_ChangeMusicInternal("racent", true);
|
||||
S_ChangeMusicInternal("_inter", true);
|
||||
}
|
||||
|
||||
// Drawing function for Nights Attack
|
||||
|
@ -5444,7 +5444,7 @@ void M_DrawNightsAttackMenu(void)
|
|||
lumpnum_t lumpnum;
|
||||
char beststr[40];
|
||||
|
||||
S_ChangeMusicInternal("racent", true); // Eww, but needed for when user hits escape during demo playback
|
||||
S_ChangeMusicInternal("_inter", true); // Eww, but needed for when user hits escape during demo playback
|
||||
|
||||
V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE));
|
||||
|
||||
|
@ -5567,7 +5567,7 @@ static void M_NightsAttack(INT32 choice)
|
|||
itemOn = nastart; // "Start" is selected.
|
||||
|
||||
G_SetGamestate(GS_TIMEATTACK);
|
||||
S_ChangeMusicInternal("racent", true);
|
||||
S_ChangeMusicInternal("_inter", true);
|
||||
}
|
||||
|
||||
// Player has selected the "START" from the nights attack screen
|
||||
|
@ -5801,7 +5801,7 @@ static void M_ModeAttackEndGame(INT32 choice)
|
|||
itemOn = currentMenu->lastOn;
|
||||
G_SetGamestate(GS_TIMEATTACK);
|
||||
modeattacking = ATTACKING_NONE;
|
||||
S_ChangeMusicInternal("racent", true);
|
||||
S_ChangeMusicInternal("_inter", true);
|
||||
// Update replay availability.
|
||||
CV_AddValue(&cv_nextmap, 1);
|
||||
CV_AddValue(&cv_nextmap, -1);
|
||||
|
@ -7016,7 +7016,7 @@ static void M_ToggleDigital(void)
|
|||
if (nodigimusic) return;
|
||||
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
|
||||
S_StopMusic();
|
||||
S_ChangeMusicInternal("lclear", false);
|
||||
S_ChangeMusicInternal("_clear", false);
|
||||
M_StartMessage(M_GetText("Digital Music Enabled\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
else
|
||||
|
@ -7043,7 +7043,7 @@ static void M_ToggleMIDI(void)
|
|||
I_InitMIDIMusic();
|
||||
if (nomidimusic) return;
|
||||
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
|
||||
S_ChangeMusicInternal("lclear", false);
|
||||
S_ChangeMusicInternal("_clear", false);
|
||||
M_StartMessage(M_GetText("MIDI Music Enabled\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -3153,7 +3153,7 @@ void A_Invincibility(mobj_t *actor)
|
|||
S_StopMusic();
|
||||
if (mariomode)
|
||||
G_GhostAddColor(GHC_INVINCIBLE);
|
||||
S_ChangeMusicInternal((mariomode) ? "minvnc" : "invinc", false);
|
||||
S_ChangeMusicInternal((mariomode) ? "_minv" : "_inv", false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3189,7 +3189,7 @@ void A_SuperSneakers(mobj_t *actor)
|
|||
else
|
||||
{
|
||||
S_StopMusic();
|
||||
S_ChangeMusicInternal("shoes", false);
|
||||
S_ChangeMusicInternal("_shoes", false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2145,7 +2145,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
if (P_IsLocalPlayer(target->player)/* && target->player == &players[consoleplayer] */)
|
||||
{
|
||||
S_StopMusic(); // Stop the Music! Tails 03-14-2000
|
||||
S_ChangeMusicInternal("gmover", false); // Yousa dead now, Okieday? Tails 03-14-2000
|
||||
S_ChangeMusicInternal("_gover", false); // Yousa dead now, Okieday? Tails 03-14-2000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2543,7 +2543,7 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
|
|||
&& player->nightstime < 10*TICRATE)
|
||||
{
|
||||
//S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH
|
||||
S_ChangeMusicInternal("drown",false);
|
||||
S_ChangeMusicInternal("_drown",false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2410,13 +2410,13 @@ static void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motyp
|
|||
delta2 = thingtop - (bottomheight + ((topheight - bottomheight)/2));
|
||||
if (topheight > mo->floorz && abs(delta1) < abs(delta2)
|
||||
&& !(rover->flags & FF_REVERSEPLATFORM)
|
||||
&& ((P_MobjFlip(mo)*mo->momz > 0) || (!(rover->flags & FF_PLATFORM)))) // In reverse gravity, only clip for FOFs that are intangible from their bottom (the "top" you're falling through) if you're coming from above ("below" in your frame of reference)
|
||||
&& ((P_MobjFlip(mo)*mo->momz >= 0) || (!(rover->flags & FF_PLATFORM)))) // In reverse gravity, only clip for FOFs that are intangible from their bottom (the "top" you're falling through) if you're coming from above ("below" in your frame of reference)
|
||||
{
|
||||
mo->floorz = topheight;
|
||||
}
|
||||
if (bottomheight < mo->ceilingz && abs(delta1) >= abs(delta2)
|
||||
&& !(rover->flags & FF_PLATFORM)
|
||||
&& ((P_MobjFlip(mo)*mo->momz > 0) || (!(rover->flags & FF_REVERSEPLATFORM)))) // In normal gravity, only clip for FOFs that are intangible from the top if you're coming from below
|
||||
&& ((P_MobjFlip(mo)*mo->momz >= 0) || (!(rover->flags & FF_REVERSEPLATFORM)))) // In normal gravity, only clip for FOFs that are intangible from the top if you're coming from below
|
||||
{
|
||||
mo->ceilingz = bottomheight;
|
||||
}
|
||||
|
|
29
src/p_spec.c
29
src/p_spec.c
|
@ -6717,31 +6717,6 @@ static void Add_Scroller(INT32 type, fixed_t dx, fixed_t dy, INT32 control, INT3
|
|||
P_AddThinker(&s->thinker);
|
||||
}
|
||||
|
||||
/** Adds a wall scroller.
|
||||
* Scroll amount is rotated with respect to wall's linedef first, so that
|
||||
* scrolling towards the wall in a perpendicular direction is translated into
|
||||
* vertical motion, while scrolling along the wall in a parallel direction is
|
||||
* translated into horizontal motion.
|
||||
*
|
||||
* \param dx x speed of scrolling or its acceleration.
|
||||
* \param dy y speed of scrolling or its acceleration.
|
||||
* \param l Line whose front side will scroll.
|
||||
* \param control Sector whose heights control this scroller's effect
|
||||
* remotely, or -1 if there is no control sector.
|
||||
* \param accel Nonzero for an accelerative effect.
|
||||
* \sa Add_Scroller, P_SpawnScrollers
|
||||
*/
|
||||
static void Add_WallScroller(fixed_t dx, fixed_t dy, const line_t *l, INT32 control, INT32 accel)
|
||||
{
|
||||
fixed_t x = abs(l->dx), y = abs(l->dy), d;
|
||||
if (y > x)
|
||||
d = x, x = y, y = d;
|
||||
d = FixedDiv(x, FINESINE((tantoangle[FixedDiv(y, x) >> DBITS] + ANGLE_90) >> ANGLETOFINESHIFT));
|
||||
x = -FixedDiv(FixedMul(dy, l->dy) + FixedMul(dx, l->dx), d);
|
||||
y = -FixedDiv(FixedMul(dx, l->dy) - FixedMul(dy, l->dx), d);
|
||||
Add_Scroller(sc_side, x, y, control, *l->sidenum, accel, 0);
|
||||
}
|
||||
|
||||
/** Initializes the scrollers.
|
||||
*
|
||||
* \todo Get rid of all the magic numbers.
|
||||
|
@ -6824,7 +6799,7 @@ static void P_SpawnScrollers(void)
|
|||
case 502:
|
||||
for (s = -1; (s = P_FindLineFromLineTag(l, s)) >= 0 ;)
|
||||
if (s != (INT32)i)
|
||||
Add_WallScroller(dx, dy, lines+s, control, accel);
|
||||
Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[0], accel, 0);
|
||||
break;
|
||||
|
||||
case 505:
|
||||
|
@ -7427,7 +7402,7 @@ void T_Pusher(pusher_t *p)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (top < thing->z || referrer->floorheight > (thing->z + (thing->height >> 1)))
|
||||
if (top < thing->z || bottom > (thing->z + (thing->height >> 1)))
|
||||
continue;
|
||||
if (thing->z + thing->height > top)
|
||||
touching = true;
|
||||
|
|
16
src/p_user.c
16
src/p_user.c
|
@ -975,7 +975,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
|
|||
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC) && P_IsLocalPlayer(player))
|
||||
{
|
||||
S_StopMusic();
|
||||
S_ChangeMusicInternal("supers", true);
|
||||
S_ChangeMusicInternal("_super", true);
|
||||
}
|
||||
|
||||
S_StartSound(NULL, sfx_supert); //let all players hear it -mattw_cfi
|
||||
|
@ -1111,7 +1111,7 @@ void P_PlayLivesJingle(player_t *player)
|
|||
if (player)
|
||||
player->powers[pw_extralife] = extralifetics + 1;
|
||||
S_StopMusic(); // otherwise it won't restart if this is done twice in a row
|
||||
S_ChangeMusicInternal("xtlife", false);
|
||||
S_ChangeMusicInternal("_1up", false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1129,9 +1129,9 @@ void P_RestoreMusic(player_t *player)
|
|||
return;
|
||||
S_SpeedMusic(1.0f);
|
||||
if (player->powers[pw_super] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC))
|
||||
S_ChangeMusicInternal("supers", true);
|
||||
S_ChangeMusicInternal("_super", true);
|
||||
else if (player->powers[pw_invulnerability] > 1)
|
||||
S_ChangeMusicInternal((mariomode) ? "minvnc" : "invinc", false);
|
||||
S_ChangeMusicInternal((mariomode) ? "_minv" : "_inv", false);
|
||||
else if (player->powers[pw_sneakers] > 1 && !player->powers[pw_super])
|
||||
{
|
||||
if (mapheaderinfo[gamemap-1]->levelflags & LF_SPEEDMUSIC)
|
||||
|
@ -1140,7 +1140,7 @@ void P_RestoreMusic(player_t *player)
|
|||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
}
|
||||
else
|
||||
S_ChangeMusicInternal("shoes", true);
|
||||
S_ChangeMusicInternal("_shoes", true);
|
||||
}
|
||||
else
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
|
@ -2169,7 +2169,7 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player)
|
|||
&& player == &players[consoleplayer])
|
||||
{
|
||||
S_StopMusic();
|
||||
S_ChangeMusicInternal("drown", false);
|
||||
S_ChangeMusicInternal("_drown", false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5773,7 +5773,7 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
}
|
||||
else if (P_IsLocalPlayer(player) && player->nightstime == 10*TICRATE)
|
||||
// S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH
|
||||
S_ChangeMusicInternal("drown",false);
|
||||
S_ChangeMusicInternal("_drown",false);
|
||||
|
||||
|
||||
if (player->mo->z < player->mo->floorz)
|
||||
|
@ -9004,7 +9004,7 @@ void P_PlayerThink(player_t *player)
|
|||
if (countdown == 11*TICRATE - 1)
|
||||
{
|
||||
if (P_IsLocalPlayer(player))
|
||||
S_ChangeMusicInternal("drown", false);
|
||||
S_ChangeMusicInternal("_drown", false);
|
||||
}
|
||||
|
||||
// If you've hit the countdown and you haven't made
|
||||
|
|
|
@ -679,7 +679,7 @@ void Y_Ticker(void)
|
|||
boolean anybonuses = false;
|
||||
|
||||
if (!intertic) // first time only
|
||||
S_ChangeMusicInternal("lclear", false); // don't loop it
|
||||
S_ChangeMusicInternal("_clear", false); // don't loop it
|
||||
|
||||
if (intertic < TICRATE) // one second pause before tally begins
|
||||
return;
|
||||
|
@ -740,7 +740,7 @@ void Y_Ticker(void)
|
|||
|
||||
if (!intertic) // first time only
|
||||
{
|
||||
S_ChangeMusicInternal("lclear", false); // don't loop it
|
||||
S_ChangeMusicInternal("_clear", false); // don't loop it
|
||||
tallydonetic = 0;
|
||||
}
|
||||
|
||||
|
@ -801,7 +801,7 @@ void Y_Ticker(void)
|
|||
else if (intertype == int_match || intertype == int_ctf || intertype == int_teammatch) // match
|
||||
{
|
||||
if (!intertic) // first time only
|
||||
S_ChangeMusicInternal("racent", true); // loop it
|
||||
S_ChangeMusicInternal("_inter", true); // loop it
|
||||
|
||||
// If a player has left or joined, recalculate scores.
|
||||
if (data.match.numplayers != D_NumPlayers())
|
||||
|
@ -810,7 +810,7 @@ void Y_Ticker(void)
|
|||
else if (intertype == int_race || intertype == int_classicrace) // race
|
||||
{
|
||||
if (!intertic) // first time only
|
||||
S_ChangeMusicInternal("racent", true); // loop it
|
||||
S_ChangeMusicInternal("_inter", true); // loop it
|
||||
|
||||
// Don't bother recalcing for race. It doesn't make as much sense.
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue