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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'development_stuff' into 'master'
Development improvements An improvement to Objectplace I've wanted to make for a loooong time. * Object number up/down is now assigned to ringslinger weapon next/prev. SO much nicer to use, especially since most people have that stuff bound to the scroll wheel. Also, some changes to the devmode overlay: * Plays nicely with showfps on - see http://imgur.com/a/zSzvm for the various cases (showfps on, devmode 65535, and both). * Add PF_THOKKED to the flags in devmode DBG_DETAILED (as "TH"). * "Flags:" replaced with "PF:", "Heap used" replaced with "Heap". The latter is a debatable change, but the former isn't - otherwise the line is way too long compared to the rest of the stuff. See merge request !45
This commit is contained in:
commit
6bf8e3dcad
3 changed files with 33 additions and 23 deletions
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@ -1165,19 +1165,20 @@ void OP_ObjectplaceMovement(player_t *player)
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if (player->pflags & PF_ATTACKDOWN)
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{
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// Are ANY objectplace buttons pressed? If no, remove flag.
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if (!(cmd->buttons & (BT_ATTACK|BT_TOSSFLAG|BT_CAMRIGHT|BT_CAMLEFT)))
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if (!(cmd->buttons & (BT_ATTACK|BT_TOSSFLAG|BT_WEAPONNEXT|BT_WEAPONPREV)))
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player->pflags &= ~PF_ATTACKDOWN;
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// Do nothing.
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return;
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}
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if (cmd->buttons & BT_CAMLEFT)
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if (cmd->buttons & BT_WEAPONPREV)
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{
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OP_CycleThings(-1);
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player->pflags |= PF_ATTACKDOWN;
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}
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else if (cmd->buttons & BT_CAMRIGHT)
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if (cmd->buttons & BT_WEAPONNEXT)
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{
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OP_CycleThings(1);
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player->pflags |= PF_ATTACKDOWN;
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@ -1264,10 +1265,10 @@ void Command_ObjectPlace_f(void)
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HU_DoCEcho(va(M_GetText(
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"\\\\\\\\\\\\\\\\\\\\\\\\\x82"
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" Objectplace Controls: \x80\\\\"
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"Camera L/R: Cycle mapthings\\"
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" Jump: Float up \\"
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" Spin: Float down \\"
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" Fire Ring: Place object \\")));
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"Weapon Next/Prev: Cycle mapthings\\"
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" Jump: Float up \\"
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" Spin: Float down \\"
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" Fire Ring: Place object \\")));
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}
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// Save all the player's data.
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@ -411,6 +411,7 @@ void SCR_DisplayTicRate(void)
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tic_t ontic = I_GetTime();
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tic_t totaltics = 0;
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INT32 ticcntcolor = 0;
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INT32 offs = (cv_debug ? 8 : 0);
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for (i = lasttic + 1; i < TICRATE+lasttic && i < ontic; ++i)
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fpsgraph[i % TICRATE] = false;
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@ -424,9 +425,9 @@ void SCR_DisplayTicRate(void)
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if (totaltics <= TICRATE/2) ticcntcolor = V_REDMAP;
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else if (totaltics == TICRATE) ticcntcolor = V_GREENMAP;
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V_DrawString(vid.width-(24*vid.dupx), vid.height-(16*vid.dupy),
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V_DrawString(vid.width-((24+(6*offs))*vid.dupx), vid.height-((16-offs)*vid.dupy),
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V_YELLOWMAP|V_NOSCALESTART, "FPS");
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V_DrawString(vid.width-(40*vid.dupx), vid.height-( 8*vid.dupy),
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V_DrawString(vid.width-(40*vid.dupx), vid.height-(8*vid.dupy),
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ticcntcolor|V_NOSCALESTART, va("%02d/%02u", totaltics, TICRATE));
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lasttic = ontic;
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@ -546,19 +546,26 @@ static void ST_DrawNightsOverlayNum(INT32 x /* right border */, INT32 y, INT32 a
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static void ST_drawDebugInfo(void)
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{
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INT32 height = 192;
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INT32 dist = 8;
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if (!stplyr->mo)
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if (!(stplyr->mo && cv_debug))
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return;
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if (cv_ticrate.value)
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{
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height -= 12;
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dist >>= 1;
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}
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if (cv_debug & DBG_BASIC)
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{
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const fixed_t d = AngleFixed(stplyr->mo->angle);
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V_DrawRightAlignedString(320, 168, V_MONOSPACE, va("X: %6d", stplyr->mo->x>>FRACBITS));
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V_DrawRightAlignedString(320, 176, V_MONOSPACE, va("Y: %6d", stplyr->mo->y>>FRACBITS));
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V_DrawRightAlignedString(320, 184, V_MONOSPACE, va("Z: %6d", stplyr->mo->z>>FRACBITS));
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V_DrawRightAlignedString(320, 192, V_MONOSPACE, va("A: %6d", FixedInt(d)));
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V_DrawRightAlignedString(320, height - 24, V_MONOSPACE, va("X: %6d", stplyr->mo->x>>FRACBITS));
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V_DrawRightAlignedString(320, height - 16, V_MONOSPACE, va("Y: %6d", stplyr->mo->y>>FRACBITS));
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V_DrawRightAlignedString(320, height - 8, V_MONOSPACE, va("Z: %6d", stplyr->mo->z>>FRACBITS));
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V_DrawRightAlignedString(320, height, V_MONOSPACE, va("A: %6d", FixedInt(d)));
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height = 152;
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height -= (32+dist);
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}
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if (cv_debug & DBG_DETAILED)
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@ -569,11 +576,12 @@ static void ST_drawDebugInfo(void)
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V_DrawRightAlignedString(320, height - 80, V_MONOSPACE, va("AIR: %4d, %3d", stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime]));
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// Flags
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V_DrawRightAlignedString(304-64, height - 72, V_MONOSPACE, "Flags:");
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V_DrawString(304-60, height - 72, (stplyr->jumping) ? V_GREENMAP : V_REDMAP, "JM");
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V_DrawString(304-40, height - 72, (stplyr->pflags & PF_JUMPED) ? V_GREENMAP : V_REDMAP, "JD");
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V_DrawString(304-20, height - 72, (stplyr->pflags & PF_SPINNING) ? V_GREENMAP : V_REDMAP, "SP");
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V_DrawString(304, height - 72, (stplyr->pflags & PF_STARTDASH) ? V_GREENMAP : V_REDMAP, "ST");
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V_DrawRightAlignedString(304-74, height - 72, V_MONOSPACE, "PF:");
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V_DrawString(304-72, height - 72, (stplyr->jumping) ? V_GREENMAP : V_REDMAP, "JM");
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V_DrawString(304-54, height - 72, (stplyr->pflags & PF_JUMPED) ? V_GREENMAP : V_REDMAP, "JD");
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V_DrawString(304-36, height - 72, (stplyr->pflags & PF_SPINNING) ? V_GREENMAP : V_REDMAP, "SP");
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V_DrawString(304-18, height - 72, (stplyr->pflags & PF_STARTDASH) ? V_GREENMAP : V_REDMAP, "ST");
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V_DrawString(304, height - 72, (stplyr->pflags & PF_THOKKED) ? V_GREENMAP : V_REDMAP, "TH");
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V_DrawRightAlignedString(320, height - 64, V_MONOSPACE, va("CEILZ: %6d", stplyr->mo->ceilingz>>FRACBITS));
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V_DrawRightAlignedString(320, height - 56, V_MONOSPACE, va("FLOORZ: %6d", stplyr->mo->floorz>>FRACBITS));
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@ -587,7 +595,7 @@ static void ST_drawDebugInfo(void)
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V_DrawRightAlignedString(320, height - 8, V_MONOSPACE, va("MOMZ: %6d", stplyr->mo->momz>>FRACBITS));
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V_DrawRightAlignedString(320, height, V_MONOSPACE, va("SPEED: %6d", stplyr->speed>>FRACBITS));
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height -= 120;
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height -= (112+dist);
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}
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if (cv_debug & DBG_RANDOMIZER) // randomizer testing
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@ -600,12 +608,12 @@ static void ST_drawDebugInfo(void)
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V_DrawRightAlignedString(320, height - 8, V_MONOSPACE, va("Seed: %08x", P_GetRandSeed()));
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V_DrawRightAlignedString(320, height, V_MONOSPACE, va("== : .%04d", peekres));
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height -= 32;
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height -= (24+dist);
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}
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if (cv_debug & DBG_MEMORY)
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{
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V_DrawRightAlignedString(320, height, V_MONOSPACE, va("Heap used: %7sKB", sizeu1(Z_TagsUsage(0, INT32_MAX)>>10)));
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V_DrawRightAlignedString(320, height, V_MONOSPACE, va("Heap: %7sKB", sizeu1(Z_TagsUsage(0, INT32_MAX)>>10)));
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}
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}
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