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I commented out this line a while ago because it didn't seem to be important, and flashingtics seems to be thoroughly set elsewhere. Here's an actual removal so it stands out on the git diff.
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@ -3135,7 +3135,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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else
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{
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player->health -= damage; // mirror mobj health here
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//target->player->powers[pw_flashing] = flashingtics;
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if (damage > 0) // don't spill emeralds/ammo/panels for shield damage
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P_PlayerRingBurst(player, damage);
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}
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