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More thorough Mario soundification for new shield sounds.
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@ -607,6 +607,13 @@ void S_StartSound(const void *origin, sfxenum_t sfx_id)
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sfx_id = sfx_mario6;
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break;
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case sfx_shield:
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case sfx_wirlsg:
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case sfx_forcsg:
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case sfx_elemsg:
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case sfx_armasg:
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case sfx_s3k3e:
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case sfx_s3k3f:
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case sfx_s3k41:
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sfx_id = sfx_mario3;
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break;
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case sfx_itemup:
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