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Adding ShieldSpecial hook. (Activates under different circumstances to the JumpSpinSpecial hook, and can be used to cancel existing shield actions.)
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162c04c370
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0ee2937392
3 changed files with 8 additions and 1 deletions
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@ -44,6 +44,7 @@ enum hook {
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hook_HurtMsg,
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hook_PlayerSpawn,
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hook_ShieldSpawn,
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hook_ShieldSpecial,
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hook_MAX // last hook
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};
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@ -79,5 +80,6 @@ boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook fo
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boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source); // Hook for hurt messages
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#define LUAh_PlayerSpawn(player) LUAh_PlayerHook(player, hook_PlayerSpawn) // Hook for G_SpawnPlayer
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#define LUAh_ShieldSpawn(player) LUAh_PlayerHook(player, hook_ShieldSpawn) // Hook for P_SpawnShieldOrb
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#define LUAh_ShieldSpecial(player) LUAh_PlayerHook(player, hook_ShieldSpecial) // Hook for shield abilities
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#endif
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@ -55,6 +55,7 @@ const char *const hookNames[hook_MAX+1] = {
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"HurtMsg",
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"PlayerSpawn",
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"ShieldSpawn",
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"ShieldSpecial",
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NULL
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};
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@ -6978,10 +6978,14 @@ static void P_MovePlayer(player_t *player)
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//STUFF! //
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///////////////////////////
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if (player->pflags & PF_JUMPED)
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if (player->pflags & PF_JUMPED && !player->exiting && player->mo->health)
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{
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if (cmd->buttons & BT_USE) // Spin button effects
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{
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#ifdef HAVE_BLUA
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if (LUAh_ShieldSpecial(player))
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return;
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#endif
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if (!(player->pflags & (PF_USEDOWN|PF_GLIDING|PF_SLIDING|PF_SHIELDABILITY)) // If the player is not holding down BT_USE, or having used an ability previously
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&& (!(player->pflags & PF_THOKKED) || ((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP && player->secondjump == UINT8_MAX))) // thokked is optional if you're bubblewrapped
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{
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