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Committing my work on P_SearchBlockmap_Objects so far, no idea if it's even functional yet so I've commented it out for now
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@ -27,6 +27,8 @@
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#define NOHUD if (hud_running) return luaL_error(L, "HUD rendering code should not call this function!");
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// uncomment if you want to test
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// #define LUA_BLOCKMAP
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boolean luaL_checkboolean(lua_State *L, int narg) {
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luaL_checktype(L, narg, LUA_TBOOLEAN);
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@ -215,6 +217,103 @@ static int lib_pPointOnLineSide(lua_State *L)
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return 1;
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}
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#ifdef LUA_BLOCKMAP
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// auxillary function for lib_pSearchBlockmap_Objects
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static boolean lib_pSearchBlockmap_Objects_aux(lua_State *L, INT32 x, INT32 y, mobj_t *thing, int funcarg)
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{
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mobj_t *mobj, *bnext = NULL;
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if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
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return true;
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// Check interaction with the objects in the blockmap.
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for (mobj = blocklinks[y*bmapwidth + x]; mobj; mobj = bnext)
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{
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P_SetTarget(&bnext, mobj->bnext); // We want to note our reference to bnext here incase it is MF_NOTHINK and gets removed!
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lua_pushvalue(L, funcarg);
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LUA_PushUserdata(L, thing, META_MOBJ);
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LUA_PushUserdata(L, mobj, META_MOBJ);
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if (lua_pcall(gL, 2, 1, 0)) {
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if (cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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return false;
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}
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if (!lua_isnil(gL, -1))
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{ // if nil, continue
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if (lua_toboolean(gL, -1))
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return false;
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}
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if (P_MobjWasRemoved(thing) // func just popped our thing, cannot continue.
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|| (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue.
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{
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P_SetTarget(&bnext, NULL);
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return true;
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}
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}
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return true;
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}
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// P_SearchBlockmap_Objects
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// Lua-exclusive, but it kind of needs to be for best results
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static int lib_pSearchBlockmap_Objects(lua_State *L)
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{
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int n = lua_gettop(L);
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mobj_t *mobj;
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INT32 xl, xh, yl, yh, bx, by;
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fixed_t x1, x2, y1, y2;
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int funcarg;
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// the mobj we are searching around
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mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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if (!mobj)
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return LUA_ErrInvalid(L, "mobj_t");
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if (n > 2) // specific x/y ranges have been supplied
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{
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if (n < 6)
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return luaL_error(L, "arguments 2 to 5 not all given (expected 4 fixed-point integers)");
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x1 = luaL_checkfixed(L, 2);
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x2 = luaL_checkfixed(L, 3);
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y1 = luaL_checkfixed(L, 4);
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y2 = luaL_checkfixed(L, 5);
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funcarg = 6;
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}
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else // mobj and function only - search around mobj's radius by default
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{
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x1 = mobj->x - mobj->radius;
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x2 = mobj->x + mobj->radius;
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y1 = mobj->y - mobj->radius;
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y2 = mobj->y + mobj->radius;
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funcarg = 2;
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}
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luaL_checktype(L, funcarg, LUA_TFUNCTION);
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xl = (unsigned)(x1 - bmaporgx - MAXRADIUS)>>MAPBLOCKSHIFT;
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xh = (unsigned)(x2 - bmaporgx + MAXRADIUS)>>MAPBLOCKSHIFT;
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yl = (unsigned)(y1 - bmaporgy - MAXRADIUS)>>MAPBLOCKSHIFT;
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yh = (unsigned)(y2 - bmaporgy + MAXRADIUS)>>MAPBLOCKSHIFT;
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BMBOUNDFIX(xl, xh, yl, yh);
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for (bx = xl; bx <= xh; bx++)
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for (by = yl; by <= yh; by++)
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{
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if (!lib_pSearchBlockmap_Objects_aux(L, bx, by, mobj, funcarg)){
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lua_pushboolean(L, false);
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return 1;
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}
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if (P_MobjWasRemoved(mobj)){
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lua_pushboolean(L, false);
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return 1;
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}
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}
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lua_pushboolean(L, true);
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return 1;
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}
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#endif
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// P_ENEMY
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/////////////
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@ -2002,6 +2101,9 @@ static luaL_Reg lib[] = {
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{"P_AproxDistance",lib_pAproxDistance},
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{"P_ClosestPointOnLine",lib_pClosestPointOnLine},
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{"P_PointOnLineSide",lib_pPointOnLineSide},
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#ifdef LUA_BLOCKMAP
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{"P_SearchBlockmap_Objects",lib_pSearchBlockmap_Objects},
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#endif
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// p_enemy
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{"P_CheckMeleeRange", lib_pCheckMeleeRange},
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