Commit graph

235 commits

Author SHA1 Message Date
Monster Iestyn
a93e96c75b Merge branch 'public_next'
# Conflicts:
#	src/sdl12/Srb2SDL-vc10.vcxproj
#	src/sdl12/Srb2SDL-vc9.vcproj
#	src/sdl12/macosx/Srb2mac.pbproj/project.pbxproj
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-03-02 20:51:15 +00:00
Alam Ed Arias
f823768699 Fix building without BLUA support 2019-03-01 17:31:32 -05:00
Steel Titanium
bf2f6ebc09 Save ban list right after banning. 2019-02-21 19:47:00 -05:00
Steel Titanium
c9d90f7688 Add command to ban an IP address. 2019-02-21 19:44:18 -05:00
mazmazz
075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
b3908755af Add CSV functionality to timedemo
* Append timedemo trials to timedemo.csv
* Specify -csv <trialid> to toggle CSV behavior
* Specify -quit to immediately quit after timedemo
* Add ticrate, rendermode, video mode, demo name, bits to CSV timedemo row
2018-12-29 04:51:00 -05:00
Steel Titanium
10521d161c Fix various bugs with the chat. 2018-12-21 22:28:28 -05:00
Latapostrophe
a31b85e124 Some messages relevant to discussions now go in the chat. 2018-12-19 16:44:57 +01:00
Monster Iestyn
aee8dcdff8 Fix 64-bit build-using admins not being able to kick players besides themselves, by not checking sendingsavegame[] code at all if not the server
it turns out playernode[pn] is typically 255 in the above situation, so sendingsavegame[playernode[pn]] goes out of bounds ...but goodness knows why 32-bit builds didn't suffer the same bug, seems to have been pure luck
2018-12-05 17:39:02 +00:00
Monster Iestyn
b4b82e681c Fix the game being basically broken due to multi-admin, by porting over some missing changes from Kart 2018-12-04 18:54:36 +00:00
Monster Iestyn
e353e2ef70 Merge branch 'next' into 21-version 2018-12-04 17:19:36 +00:00
mazmazz
ed57d0d9f9 Add Joy2 for network abort 2018-12-03 13:10:47 -05:00
Monster Iestyn
33c1ac33f5 Merge branch 'next' into 21-version
# Conflicts:
#	src/d_netcmd.c
2018-12-02 15:45:07 +00:00
Wolfy
b59718d3ad Remove hardcoded limit on admins
# Conflicts:
#	src/d_netcmd.c
2018-11-29 07:05:49 -06:00
Wolfy
b8ce51bff2 Multiple admins
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
2018-11-29 06:46:59 -06:00
Monster Iestyn
1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz
eb95289ea4 Rearranged menu presentation methods
* Menu parameter retrieval and hierarchy in m_menu
* Presentation logic (background display) in f_finale
2018-11-25 15:08:12 -05:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Monster Iestyn
8f48f082d1 Merge branch 'master' into next 2018-11-22 20:12:59 +00:00
Monster Iestyn
3acc312923 Fix servers disappearing from the server list when you refresh, by forcefully closing connnections to the servers immediately after sending ASKINFO. Also force close connections to old server list when refreshing, because we don't need to hear from them anymore full stop. 2018-11-21 20:45:03 +00:00
mazmazz
dcac157ccd Merge remote-tracking branch 'origin/master' into menu-execs 2018-11-20 18:31:30 -05:00
mazmazz
5870d145b2 Draw connection screen correctly; make scroll speed inherit global setting 2018-11-20 18:13:18 -05:00
mazmazz
094ec7ce3c Performance improvements
* Don't loop every frame for menu drawing parameters
* Fixed in-game escape menu not dimming correctly
* Fixed glitches on default title screen parameters
2018-11-20 17:28:26 -05:00
Monster Iestyn
224c0fccdb Merge branch 'public_next'
# Conflicts:
#	src/Makefile.cfg
#	src/d_clisrv.c
#	src/p_setup.c
#	src/r_segs.c
#	src/r_things.c
2018-11-20 14:33:10 +00:00
Alam Ed Arias
d4cb81cb28 Merge branch 'master' into next 2018-11-14 15:45:29 -05:00
Alam Ed Arias
de5b626520 Fix misleading indentation 2018-11-14 11:06:45 -05:00
Alam Ed Arias
d14f87b8c6 Cleanup whitespace 2018-11-14 10:54:33 -05:00
Monster Iestyn
268bde3fdf Merge branch 'public_next'
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/dehacked.c
#	src/g_game.h
#	src/hardware/hw_draw.c
#	src/hardware/hw_main.c
#	src/lua_baselib.c
#	src/lua_hook.h
#	src/lua_hooklib.c
#	src/lua_hudlib.c
#	src/lua_libs.h
#	src/lua_maplib.c
#	src/lua_script.c
#	src/m_misc.h
#	src/p_mobj.c
#	src/s_sound.c
#	src/sdl12/mixer_sound.c
#	src/w_wad.c
2018-11-10 15:41:57 +00:00
Monster Iestyn
d8f3a20e65 Merge branch 'Playerquit_hook' into 'next'
"PlayerQuit" Lua Hook

See merge request STJr/SRB2!127
2018-11-08 15:53:35 -05:00
LJSonik
b52158eb48
Merge branch 'master' into analog-flipcam-synch-fix 2018-10-29 19:52:08 +01:00
Louis-Antoine
3d0daf2202 Fix desynch when toggling analog mode or flipcam
Special thanks to Lat' for asking weird questions
2018-10-29 00:49:23 +01:00
Monster Iestyn
fe2af34ee5 Merge branch 'master' into next 2018-10-14 20:49:35 +01:00
Monster Iestyn
9c464742b7 Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
Monster Iestyn
b5ec286667 Merge branch 'master' into hardcoding-time-again 2018-08-02 16:04:54 +01:00
Monster Iestyn
be5d0406bd Merge branch 'public_next'
# Conflicts:
#	src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
Monster Iestyn
e5236c3137 Merge branch 'master' into next 2018-07-05 21:09:39 +01:00
toaster
1242180667 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again 2018-06-09 19:36:48 +01:00
Monster Iestyn
14d49b8bf1 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/d_netfil.c
#	src/p_setup.c
2018-06-09 19:35:36 +01:00
toaster
6e07631cc9 MONSTER COMMIT.
OLD SPECIAL STAGES:
* Spheres in old special stages instead of rings!
* Individual timers in old special stages instead of a global one!
* Old special stages use a variant of the NiGHTS HUD now!
* Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres!
* All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore.
* Made emerald gaining function be based on special stage number rather than gained emeralds!
* Consistency with...

NiGHTS SPECIAL STAGES:
* Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif
* Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.)

SPECIAL STAGES IN GENERAL:
* useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS.
* CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
* SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif

NiGHTS NON-SPECIAL STAGES:
* Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages.
* Colour Chips turn yellow in bonus time.
* Ideya!
* Its own "drowning" music!
* All of the object types for Dream Hill.
* GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif

RANDOM BS:
* Turn super with the spin button instead of the jump button!
* Followmobj now correctly set with P_SetTarget instead of pointer assignment.
* Emerald hunt uses new sprites!
* Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 22:41:54 +01:00
LJSonik
87ba5a2233
Merge branch 'master' into minor-net-command-fixes 2018-05-15 21:31:47 +02:00
Alam Ed Arias
6be0f90fbe Merge branch 'master' into next 2018-05-08 21:26:26 -04:00
toasterbabe
3c74952522 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-04-06 12:54:39 +01:00
Alam Ed Arias
59f5b46ad3 Merge branch 'public_next' into master 2018-04-03 16:09:11 -04:00
toasterbabe
33afd94252 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
# Conflicts:
#	src/d_main.c
#	src/st_stuff.c
2018-03-24 17:17:01 +00:00
jameds
a431197921 Fixed "invalid pointer" error when passing "" to Command_connect(). 2018-03-22 21:21:26 -07:00
LJSonik
0ff5b851cd
Merge branch 'master' into minor-net-command-fixes 2018-03-09 17:15:37 +01:00
Monster Iestyn
145616b152 Merge branch 'master' into next 2018-03-08 19:35:51 +00:00
Monster Iestyn
aba4adfabc shrunk buffer from 32 to 28 so that all of "Downloading "extremely...longname.wad"" can fit on screen at once. 2018-03-06 20:52:55 +00:00
Monster Iestyn
a66824d63f replace the 3 strncpys with a snprintf 2018-03-06 20:20:27 +00:00
Monster Iestyn
e3151f26dc rewrite download file screen code:
* fix screen to properly truncate the filename to just the real name only
* if the real name itself is too long, use ellipsis and paste in parts of the start and end of the actual name

note: I haven't actually tested if this works or compiles yet, I haven't the time right now
2018-03-05 22:24:03 +00:00
LJSonik
d1e3275c78
Merge branch 'master' into minor-net-command-fixes 2018-02-14 21:07:10 +01:00
Louis-Antoine
bd2334dd93 Fix SV_StopServer not calling D_Clearticcmd correctly 2018-02-14 21:00:55 +01:00
Alam Ed Arias
306cbc43e2 Merge branch 'public_next' into private 2018-02-14 10:34:36 -05:00
Alam Ed Arias
99552c2ba2 Merge branch 'master' into next 2018-02-14 10:29:24 -05:00
Louis-Antoine
c7320f9f82 Don't allocate memory for net commands already executed, as it would cause them to be never freed 2018-02-14 15:09:52 +01:00
Louis-Antoine
490f5beb89 Do not prevent all net commands for the current tic from being executed because of an unkown net command ID 2018-02-13 17:53:18 +01:00
toasterbabe
b69cbd85b9 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-02-12 18:59:01 +00:00
toasterbabe
c1b48ea79f * Total overhaul of V_DrawFadeScreen(color, strength!
- controllable strengths between 0-31 for COLORMAP lump like before
   - arbitrary colour indices in the palette via TRANSMAP lumps, with strengths 0-9
   - exposed to Lua as v.fadeScreen(color, strength)!
* Remove last vestiges of V_STATICPATCH.
2018-02-12 17:47:31 +00:00
Monster Iestyn
b1695de124 Merge branch 'public_next' 2018-02-08 20:31:53 +00:00
Monster Iestyn
0ef7aff5c0 Prevent SV_SpawnPlayer from being able to freeze the game if gametic is 0. Additionally add a sanity check to prevent the loop going on more than necessary anyway
This commit fixes -playdemo and -timedemo params for command line, allowing them to actually work again
2018-01-16 15:21:49 +00:00
Monster Iestyn
61176ee736 Merge branch 'public_next'
# Conflicts:
#	src/doomdef.h
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
#	src/win32/win_vid.c
2018-01-02 17:32:24 +00:00
Monster Iestyn
6886a29e99 Merge branch 'master' into next 2017-12-24 20:06:33 +00:00
LJSonik
36ce6579b7
Merge branch 'master' into download-freeze-fix 2017-12-18 21:39:16 +01:00
Louis-Antoine
47481804da Merge branch 'download-freeze-fix' of https://github.com/LJSonik/SRB2 into download-freeze-fix 2017-12-18 21:38:10 +01:00
Louis-Antoine
c8e9e779e7 Add a short comment to explain the newplayernum hack 2017-12-18 21:35:02 +01:00
Alam Ed Arias
57a7a3bed8 Merge branch 'master' into next 2017-12-17 22:22:57 -05:00
LJSonik
084a534f6a
Merge branch 'master' into download-freeze-fix 2017-12-17 22:48:13 +01:00
LJSonik
9c7ff6e0c3
Merge branch 'master' into resynch-fixes 2017-12-17 22:47:23 +01:00
Louis-Antoine
4e89c03b0f Node and player isn't the same thing !#^&*%^:'\[[^!#^$4&@(é@*(&$*@#à$%@ 2017-12-12 23:08:18 +01:00
Louis-Antoine
16b8265c6e F stands for Fun. You want more Fun, don't you? 2017-12-12 22:48:08 +01:00
Louis-Antoine
67aba2648c Fix download freezes (well, most of them) 2017-11-03 22:58:47 +01:00
Monster Iestyn
bfca420f47 Merge branch 'master' into gametype-strings 2017-10-30 21:34:16 +00:00
Monster Iestyn
3e595b8f1b Merge branch 'master' into ports-chopping-block 2017-10-14 20:47:04 +01:00
toasterbabe
844416855f Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
Monster Iestyn
302d0425e0 Incinerated WinCE 2017-09-29 23:25:34 +01:00
Monster Iestyn
49542cdaa1 Remove XBOXSTATIC and FILESTAMP, since only the XBOX port needed them 2017-09-29 19:46:23 +01:00
Monster Iestyn
5a16c39af0 XBOX was eXecuted 2017-09-29 19:27:17 +01:00
Monster Iestyn
de4ea022c0 Merge branch 'public_next' 2017-09-29 17:23:47 +01:00
Monster Iestyn
ea372fae53 Merge branch 'master' into next 2017-09-29 17:15:57 +01:00
Monster Iestyn
c90ddbca36 Merge branch 'makefile-ports-tweaks-cleanup-etc' into 'master'
Makefile ports tweaks cleanup etc

See merge request !211
2017-09-28 17:31:33 -04:00
Alam Ed Arias
f1a347e55f Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00
Alam Ed Arias
ec125628ab Merge branch 'master' into next 2017-09-28 10:16:35 -04:00
Alam Ed Arias
2ccd397d11 Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
toaster
3cc14e3985 Merge branch 'directionchar' into 'master'
Autobrake & decoupling player sprite angle from camera angle

See merge request !69
2017-09-19 07:56:22 -04:00
toasterbabe
f90d595332 * cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist.
* cv_useranalog is now hidden from the menu.
* Directionchar now attempts to face the camera direction when you're standing still, and handles a few other states with more decorum.
* Tailsbot is now slightly more capable of keeping up with Sonic.
* pflags rearranged/adjusted, combining a few non-simulstaneous ones and turning PF_NIGHTSFALL into CR_NIGHTSFALL.
* [unrelated to branch] all ground-impact based abilities now happen more consistently with quicksand.
2017-09-16 20:25:14 +01:00
Monster Iestyn
900bab9b13 Fix includes for SDL 1.2-only ports' files 2017-09-14 21:15:38 +01:00
Monster Iestyn
9c4e2eeeef Merge branch 'next' into netcode-fixes-the-sequel 2017-08-23 19:17:25 +01:00
Monster Iestyn
9805b82fec Disable "connect self" due to being broken, cleaned up ip+port part
Anyone know if "connect any" work at all? Would have disabled that too but apparently the game uses it if "-connect" is given with no params
2017-08-18 18:14:03 +01:00
Monster Iestyn
025891d2aa Merge branch 'master' into gametype-strings 2017-07-25 19:10:38 +01:00
toasterbabe
6250266af5 Preparatory work for the contestesque implementation. 2017-07-17 23:26:24 +01:00
toasterbabe
9bd10fb0d2 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop 2017-07-17 16:44:10 +01:00
Monster Iestyn
023d91a02e Merge branch 'public_next'
# Conflicts:
#	src/y_inter.c
2017-07-08 17:49:54 +01:00
Monster Iestyn
f0ffd691f4 Merge branch 'master' into next 2017-07-07 22:47:34 +01:00
Monster Iestyn
4752109233 Some more tweaks of my own:
*Add CONS_Printf messages for !netgame checks
*Arg count is checked first regardless of netgame status for both kick and ban, < 2 is checked instead of == 1 just in case these weren't called from console for some stupid reason?
*Moved Command_Kick's buffer vars to within the code that actually does kicking stuff
2017-07-07 22:40:00 +01:00
toasterbabe
9a1e1180ff Also account for bans, pff. 2017-07-05 16:29:21 +01:00
toasterbabe
60e21381ab Don't kick Tails!
Also, a movement for the WRITESINT8 to prevent modification to buf if the function bails early.
2017-07-05 16:20:23 +01:00
toasterbabe
50496970d1 Fix weird visual artifacting caused by restarting the level in co-op, which was a direct result of my code being messy. This is significantly better to deal with, anyways. 2017-07-03 15:43:29 +01:00
toasterbabe
ca76dd41f8 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
# Conflicts:
#	src/p_user.c
2017-07-03 15:41:00 +01:00
Monster Iestyn
a4cd7b7f38 Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
2017-06-25 17:28:07 +01:00
Monster Iestyn
e3f627120f Merge branch 'public_next'
# Conflicts:
#	src/doomdef.h
#	src/p_mobj.c
2017-06-23 17:19:06 +01:00