Zachary McAlpin
e5b6d19f57
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playercmd-kart-port
2020-07-30 15:37:41 -05:00
Nev3r
c65ada7dd7
Merge branch 'next' into udmf-multitag
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# Conflicts:
# src/hardware/hw_main.c
2020-07-29 13:55:14 +02:00
Nev3r
6dfe236602
Merge branch 'udmf-next' into 'next'
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Merge udmf-next into next
See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
Zachary McAlpin
d26c7654ff
Ported Lat's PlayerCmd hook to vanilla SRB2
2020-07-17 00:08:38 -05:00
kaysrishaq
7f9175033d
minor lua fixes
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minor lua fixes
2020-07-14 01:34:57 -04:00
Nev3r
ad55f5f872
Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
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# Conflicts:
# src/hardware/hw_main.c
# src/p_ceilng.c
# src/p_floor.c
# src/p_mobj.c
# src/p_mobj.h
# src/p_polyobj.c
# src/p_saveg.c
# src/p_setup.c
# src/p_spec.c
# src/p_spec.h
# src/p_user.c
# src/r_bsp.c
# src/r_defs.h
2020-07-10 18:18:07 +02:00
Nev3r
fd5b05cafc
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-06 11:13:27 +02:00
kaysrishaq
cad1f57b1e
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
2020-06-19 11:11:18 -04:00
MascaraSnake
4a0206b38d
Merge branch 'next' into udmf-next
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# Conflicts:
# src/p_mobj.c
# src/p_polyobj.c
2020-06-09 09:38:01 +02:00
LJ Sonic
e2b860dc28
Merge branch 'next' into 'fix-spawn-desynch'
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# Conflicts:
# src/p_map.c
2020-06-01 08:15:02 -04:00
Louis-Antoine
c6e13d0e30
Fix crash when setting a mobj's angle from a Lua script
2020-05-28 18:34:56 +02:00
SteelT
f0b64971a0
Merge branch 'next-lc-uint16' into 'next'
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Custom skincolors
See merge request STJr/SRB2!960
2020-05-28 11:23:05 -04:00
Louis-Antoine
67eef5a37f
Fix potential desynch when a player spawns
2020-05-28 11:03:35 +02:00
SwitchKaze
b37c73b008
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00
Monster Iestyn
4b7f0f49f1
added the ability to get the # of a mapthing_t in Lua
2020-05-22 18:32:34 +01:00
MascaraSnake
3170f2b8c3
Merge branch 'next' into udmf-next
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# Conflicts:
# src/p_mobj.c
# src/r_segs.c
2020-04-24 21:15:53 +02:00
Nev3r
ab7690346d
Merge branch 'udmf-thingargs' into udmf-multitag
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# Conflicts:
# src/doomdata.h
# src/lua_mobjlib.c
# src/p_setup.c
2020-04-22 10:54:27 +02:00
Nev3r
de3ad9bc43
Merge branch 'udmf-next' into udmf-multitag
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# Conflicts:
# src/doomdata.h
# src/p_setup.c
2020-04-22 09:11:17 +02:00
Nev3r
188ad67c58
Merge branch 'udmf-next' into udmf-thingargs
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# Conflicts:
# src/p_setup.c
2020-04-22 08:58:40 +02:00
Nev3r
3d9d9d74f6
Merge branch 'udmf-pitch-and-roll' into 'udmf-next'
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Add textmap pitch and roll parsing, and mobj pitch and roll variables.
See merge request STJr/SRB2!882
2020-04-21 12:27:26 -04:00
Nev3r
aa98eb5a4c
Add mapthing pitch/roll Lua access as well.
2020-04-19 17:19:04 +02:00
Nev3r
67acb6e498
Add Lua support.
2020-04-19 15:56:06 +02:00
Nev3r
ca10b38b9c
Add textmap pitch and roll parsing, and mobj pitch and roll variables.
2020-04-19 14:51:55 +02:00
Nev3r
cde14c1d9f
Fix an outrageous typo which didn't get pushed for some reason.
2020-04-19 12:23:51 +02:00
Nev3r
6c12e6701d
Make the Lua interface return/set the first tags from the local taglists.
2020-04-17 22:30:16 +02:00
Nev3r
5e20e9e27e
Fix typo involving the stringargs exposure.
2020-04-13 10:21:32 +02:00
Nev3r
21de33bd08
Add mapthing arg support.
2020-04-11 12:54:34 +02:00
MascaraSnake
1580e14cbc
Merge branch 'next' into udmf-next
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# Conflicts:
# extras/conf/Includes/SRB222_linedefs.cfg
# extras/conf/Includes/SRB222_misc.cfg
# src/p_spec.c
2020-03-21 20:04:31 +01:00
Louis-Antoine
892a8dd6e7
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Nev3r
68f60f3c29
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-03-11 09:31:31 +01:00
Monster Iestyn
f4cb6e1f5e
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
...
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
SwitchKaze
6415e10216
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
James Hale
56b67a3b4f
Custom skincolors
2020-02-21 21:56:39 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
MascaraSnake
261f049f6c
Add mapthing tag field (not used yet)
2020-01-25 09:52:13 +01:00
fickleheart
919661ff8f
Give me a break
2020-01-17 00:18:00 -06:00
fickleheart
cfb9b3c234
Expose mobj->shadowscale to Lua
2020-01-11 18:28:15 -06:00
Jaime Passos
c6f36fc470
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Jaime Passos
79e99dc471
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-10-28 14:29:10 -03:00
toaster
630bdaa876
Move INLEVEL macros for mobj_get and mobj_set to prevent mixed code/declaration errors.
2019-10-24 21:14:51 +01:00
Steel Titanium
37101f826e
Allow access to players userdata outside levels.
...
In exchange for preventing access to any mobj_t userdata outside levels, including player's own mobj_t.
2019-10-14 22:12:26 -04:00
Jaime Passos
f68652aa66
I
2019-08-18 14:16:48 -03:00
toaster
9f34a7aa82
Merge branch 'bossenable' into 'master'
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Boss enable linedef (type 449)
See merge request STJr/SRB2Internal!272
2019-08-03 16:23:22 -04:00
toaster
8fa0641e99
Instead of checking whether mobj->spawnpoint->extrainfo is in the correct range every tic, have a lua error for trying to set it outside (since there'll no doubt be other consequences to being outside the range too)
2019-08-01 18:12:26 +01:00
toaster
7bff305672
* Strip the word "function" from INLEVEL error messages, since they're now shared between access and function cases.
...
* Move it into lua_script.h, so it's available to everything that needs it.
2019-07-30 17:57:57 +01:00
toaster
69e573517f
Fix lua scripts erroring on the title screen because they're run there but it's not counted as GS_LEVEL (aka #168 ).
2019-07-30 17:48:13 +01:00
toaster
47f138ac34
I know this isn't my branch, but found several reference haemmoragers and figured it'd be appropriate to commit here.
2019-07-13 13:43:22 +01:00
toaster
1d65caa250
With permission from Kart Krew (Sal and Sryder specifically - they don't know WHY vanilla's using it):
...
* Port across the additional colour translation maps, including mobj-level support for "colorized" objects.
* Make Fangboss and both Metal Sonic objects greyscale if, on spawn, there is a player in the game who is not a spectator whose skin is that character.
* Allow bosses with MF_GRENADEBOUNCE to opt out of the MF2_FRET colour-flashing tomfoolery, and give this flag to Fang.
2019-06-18 17:55:57 +01:00
mazmazz
075f28b7c8
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Monster Iestyn
1b2aea81dc
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
268bde3fdf
Merge branch 'public_next'
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00
Monster Iestyn
efff869e6e
Add mobj.standingslope to Lua
2018-10-21 15:12:51 +01:00
mazmazz
f85d1da54f
Lua support for floorrover/ceilingrover
2018-09-14 21:43:43 -04:00
mazmazz
a6f959ba21
Set mobj->floorrover and ceilingrover in appropriate places
2018-09-10 00:38:07 -04:00
toasterbabe
6d59551afd
Mace optimisation!
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* Handle all chain objects as a hnext/hprev chain.
* When removing mobjs with hnext/hprev, "repair the chain" (make the h links meet).
* Fix hidden slings, which I accidentially broke when I revamped maces the first time.
* Kill MF2_MACEROTATE. Not needed for anything anymore.
* P_MaceRotate now available to Lua to make up for it.
* Related: Made modifying hnext/hprev using Lua safer, so it keeps the reference counts in play.
2018-04-01 20:54:19 +01:00
toasterbabe
634c560e99
* Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png
...
* Now that Cyan is back, swap out the substitute Teal in the emblems for it.
* P_GetMobjSprite2 is now P_GetSkinSprite2.
* Correct "Siler".
2017-07-23 17:49:19 +01:00
toasterbabe
842c27e78b
Let's not use terms like this so plainly, right?
2017-03-18 14:20:42 +00:00
toasterbabe
8903a0e185
Yeah, this wasn't network safe.
2017-03-17 17:18:14 +00:00
toasterbabe
60a2e26569
First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary.
2017-03-16 18:57:42 +00:00
Monster Iestyn
2ac3f68438
Added in-level checks to a lot of these functions and tables for Lua use
...
This makes it less likely for the game to crash when stuff is used outside a level when they shouldn't be
2017-01-18 22:02:28 +00:00
toasterbabe
20677c7a66
* Introducing new Lua-exclusive function, P_IsValidSprite2(mo, spr2). Basically just a wrapper for (((skin_t *)mobj->skin)->sprites[spr2].numframes > 0), useful for creating custom sprite2 defaulting functions since hooking into P_GetMobjSprite2 wouldn't be worth it.
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* All Lua-originated sprite2 settings are now forced through P_GetMobjSprite2. Makes sense because of SPR2_JUMP, which none of the main characters have sprites for yet all use.
* Cleaned up P_GetMobjSprite2 to not set irrelevant, otherwise-unused variable.
2016-11-11 23:23:41 +00:00
toasterbabe
9aa41582c3
Lua support for sprite2.
2016-11-11 21:37:28 +00:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Monster Iestyn
f579a12d2c
Fix up more Lua error messages to be more meaningful (and work properly, in some cases)
2016-05-14 23:52:40 +01:00
Inuyasha
1bdd4cf641
backport state-animations from internal master to public next
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most other code in the branch did not come along for the ride.
2016-02-09 02:39:16 -08:00
Alam Ed Arias
ac5c8f10e9
Merge remote-tracking branch 'public/lua-32bit-changes' into next
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Conflicts:
src/lua_mobjlib.c
2015-06-18 10:22:07 -04:00
Yukita Mayako
fc649ce195
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into hotfix-pltz
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Conflicts:
src/dehacked.c
src/p_mobj.h
2015-06-09 07:38:21 -04:00
Yukita Mayako
a1c67e7e67
Add MFE_APPLYPMOMZ to fix camera movement.
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Here's how it works: When a player walks off the
moving platform, it applies their pmomz once, and
then _keeps pmomz set_ so that the camera still
adds pmomz to its movements until they hit another
floor. This way, the camera doesn't jerk around.
2015-05-29 13:53:06 -04:00
JTE
ef0e61fc33
Change LUA_NUMBER to fixed_t, change angle_t handling in Lua.
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Angles now go from 0 to 0xFFFF (360 degrees == FRACUNIT) instead
of using a full UINT32. Lua only has one number type, so signedness
gets in the way of using angle_t directly. This handling of angles
matches up with how ZDoom ACS scripting and the like does it.
I also changed all the integer casts and pushes of fixed_t to
their own macro in preperation for possible future seperation.
2015-05-20 23:54:04 -04:00
MonsterIestyn
d915a8142d
Super skin colors are now available for use with mobj.color (but not player.skincolor, for obvious reasons), complete with the names for them (SKINCOLOR_SUPER1-5, TSUPERx, KSUPERx and MAXTRANSLATIONS to boot)
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git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9042 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-03-31 18:00:13 -04:00
Alam Ed Arias
c028c83235
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
Alam Ed Arias
02a3b0776c
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00