Commit graph

127 commits

Author SHA1 Message Date
Lactozilla
e7b4beba20 Update dates in copyright notices of all files modified in 2024 2024-09-21 21:35:01 -03:00
MIDIMan
8fb5f88f89 Merge branch SRB2:next into mobj-alpha 2024-03-11 00:03:44 +00:00
sphere
ee96ed12a4 Merge branch 'more-sprite2' into 'next'
Add 'sprite2' field to states

See merge request STJr/SRB2!2211
2024-03-07 12:06:48 +00:00
MIDIMan
29378e7f94 Merge branch SRB2:next into mobj-alpha 2024-03-06 02:26:50 +00:00
MIDIMan
a76544a376 Make alpha use fixed_t and add alpha field to precipmobj_t 2024-03-01 16:29:39 -05:00
MIDIMan
17e7aea311 Fix clang build error (hopefully) 2024-02-28 14:41:17 -05:00
spherallic
dbc1fe8c0e Merge branch 'next' into more-sprite2 2024-02-27 12:23:14 +01:00
MIDIMan
de8464cd2f Add alpha support for mobjs 2024-02-24 20:13:13 -05:00
Logan Aerl Arias
cf5520b275 Merge branch SRB2:next into instant-setscale 2024-02-17 03:25:41 +00:00
Logan Aerl Arias
ae8bfbe763 Merge branch '1168-accessing-an-invalid-variable-in-ticcmd_t-crashes-the-game' into 'next'
check if LUA field exists before accessing it

Closes #1168

See merge request STJr/SRB2!2261
2024-02-12 19:58:56 +00:00
Lactozilla
756e9d0d48 Link objects into multiple blockmap sectors
Ported from ZDoom
2024-01-17 19:10:19 -03:00
Lactozilla
2019e7df18 Throw warning on invalid translations 2024-01-16 20:17:01 -03:00
Logan Aerl Arias
4ae7a0e093 LUA mapthing_t checks
add check that LUA can't access fields that don't exist in mapthing_t
2024-01-07 16:21:09 -05:00
Zwip-Zwap Zapony
564d18b1ea Add and use an "instant" parameter for P_SetScale 2024-01-03 14:04:40 +01:00
Lactozilla
7fbd8f7025 Merge branch 'next' into more-sprite2 2024-01-02 22:09:17 -03:00
Lactozilla
b6e4771085 Merge branch 'next' into translations 2024-01-02 22:06:14 -03:00
Logan Aerl Arias
487b0d22ed Merge branch 'next' into raise-skin-limit 2024-01-01 16:55:04 -05:00
Lactozilla
70e9e2bdb0 Merge branch 'next' into more-sprite2 2023-12-27 23:48:20 -03:00
Gustaf Alhäll
ddba6e80f7
Handle player state is P_MobjSetState 2023-12-23 13:45:16 +01:00
Lactozilla
a3e6b5e0fb Merge remote-tracking branch 'stjr/next' into raise-skin-limit 2023-11-23 13:48:18 -03:00
Lactozilla
6c1b9b8678 Make translation field return the name of the translation 2023-11-21 16:46:32 -03:00
Lactozilla
4408f4462e Add 'sprite2' field to states 2023-11-12 21:46:49 -03:00
Lactozilla
879ac8dcd5 Merge remote-tracking branch 'stjr/next' into translations 2023-11-06 22:58:25 -03:00
Lactozilla
6de7fc3223 Add 'translation' object property 2023-10-29 23:34:18 -03:00
Alam Ed Arias
49d9619192 Merge branch 'master' into raise-skin-limit 2023-10-28 18:09:42 -04:00
LJ Sonic
bc9a378521 Refactor userdata metatable registration 2023-10-27 20:17:27 +02:00
Sal
f11538c478 Make UDMF scale compatible with ZDoom's spec 2023-08-04 20:05:35 +00:00
Zwip-Zwap Zapony
0e2682d590 Add "drawonlyforplayer" and "dontdrawforviewmobj" 2023-07-25 11:05:29 -04:00
GoldenTails
4212035729 Fix errors due to declaring variables in switch bodies 2023-07-24 21:44:53 -05:00
Sally Coolatta
7c2a241042 Remove the need for setting rotation axis in spriteinfo for models
Now it just does it like Software
2023-07-24 04:40:15 -04:00
Gustaf Alhäll
2f2de7d3d3
Optimize field lookups in Lua metatables 2023-06-18 18:05:16 +02:00
sphere
ce504d4e8e Merge branch 'mobj-dispoffset' into 'next'
Turn dispoffset into a mobj field

See merge request STJr/SRB2!1708
2023-05-25 20:59:43 +00:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
Eidolon
34eebcb4b8 Reset interp scale when Lua sets .scale 2022-04-28 18:36:10 -05:00
Sally Coolatta
d476b41dfa P_SetOrigin & P_MoveOrigin to replace P_TeleportMove 2022-04-26 20:56:33 -05:00
spherallic
14295ac7de 2022 2022-03-03 20:24:46 +01:00
lachablock
d764d68d02 Turn dispoffset into a mobj field 2022-01-13 18:53:26 +11:00
Jaime Ita Passos
2aa9bb59ef Memory management fixes
Date:      Mon Aug 9 15:57:07 2021 -0300
2021-08-09 15:57:35 -03:00
Monster Iestyn
090e5384d5 Merge branch 'blendmode-rangecheck' into 'next'
Handle invalid blend modes

See merge request STJr/SRB2!1486
2021-06-05 09:02:31 -04:00
LJ Sonic
d325c7e6d3 The year is 2021 2021-05-07 17:45:56 +02:00
Jaime Ita Passos
548554431b Handle invalid blend modes properly 2021-04-27 00:20:41 -03:00
James R
8dd964e3a7 Lua: taglist.add and taglist.remove for sector tag lists 2020-12-05 02:02:06 -08:00
James R
314fd2783a Lua tag lists
Index and take length of tag lists like a table, 1-indexed. There are three
methods which may be used on tag lists:

list:iterate() - returns an iterator over the tags in the list
list:has(tag) - returns a boolean whether the tag is in the list
list.shares(list2) - returns whether two lists share a tag

"find" is also an alias to "has". Each method may be accessed from the global
taglist library too, e.g. taglist.iterate(list)

Tag lists may be compared with an equality operator too. This will tell you if
the two lists are composed of identical tags.

Accessible from sector.taglist, line.taglist and mapthing.taglist.
2020-12-04 13:53:27 -08:00
James R
621efbfa15 Lua taglib for accessing taggroups
The global "tags" can be iterated upon for every unique tag which is set in the
level. If a tag is set on a sector/line/thing, it will be included. Taking the
length of "tags" will give you the number of these unique tags. (If a tag is
set on multiple sectors/lines/things, it will only be counted once though.)

For sectors, lines and mapthings, call the field "tagged". This function takes
one argument, which is the tag. The return value can be iterated over for all
the sectors/lines/things with that tag. The length can also be taken for the
number of such objects. If no argument is given, the global tag is default.
2020-12-04 00:30:08 -08:00
Jaime Ita Passos
5e890ee6f8 Merge branch 'next' into spritestuff2 2020-11-19 00:52:43 -03:00
Nev3r
c62ef355ef Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
# Conflicts:
#	src/lua_baselib.c
#	src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Jaime Passos
b872222b50 Implement blend modes 2020-10-27 00:03:41 -03:00
Jaime Passos
ab526e47cc Implement object-defined floor sprite slopes. 2020-10-14 00:57:13 -03:00
Jaime Passos
4273896311 Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
Jaime Passos
cc97e22e2f Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00