GoldenTails
93b64a8d7d
Create V_DrawThinStringAtFixed() for new "thin-fixed" option in v.drawString()
2020-02-01 10:42:15 -06:00
lachwright
d2bfc673a9
Distance orbital camera appropriately when gr_shearing is enabled
2020-02-01 17:01:27 +08:00
Jaime Passos
77f373c903
Merge branch 'am-line' into 'master'
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Automap fixes
See merge request STJr/SRB2!735
2020-02-01 03:22:53 -05:00
Jaime Passos
decc381698
Merge branch 'colorlutfix' into 'master'
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Fix color LUT using the wrong palette
See merge request STJr/SRB2!739
2020-02-01 03:22:26 -05:00
lachwright
f5e49ace00
Have spin set fly1 to 2 instead of 0, akin to the previous cutoff behavior
2020-02-01 14:49:48 +08:00
lachwright
ec02a90ebc
Make flight controls less bullshit
2020-02-01 14:29:49 +08:00
lachwright
d67388ece0
Merge branch 'next' into platform-fixes
2020-02-01 13:34:04 +08:00
Steel Titanium
a2c15c5cb2
Only check if the directory is not empty, use strncasecmp for case insensitive comparing, and remove debug print
2020-01-31 20:21:09 -05:00
James R
a46b397659
Remove code that does effectively nothing
2020-01-31 14:35:19 -08:00
James R
71707e6dca
Reset rollangle on TNT explosion
...
This is the where the extreme lag when TNT Barrels explode came from. Probably
because the sprites are big and there's four of 'em! It shouldn't matter that
these aren't rotated--they're pretty round.
2020-01-31 14:32:47 -08:00
Steel Titanium
7c83e5e420
Implement folder blacklisting
2020-01-31 16:37:55 -05:00
James R
3afc766f5e
Oops
2020-01-30 23:58:35 -08:00
James R
4238003887
Merge remote-tracking branch 'origin/master' into next
2020-01-30 23:54:56 -08:00
James R
aad4b6f8a1
Merge branch 'i-can-see-myself' into 'master'
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Don't draw yourself in first person!
See merge request STJr/SRB2!697
2020-01-31 02:34:11 -05:00
James R
6528b4a0f8
Merge branch 'opengl-skipintro-sigabrt' into 'master'
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Fix crash when using -skipintro and the renderer is set to OpenGL from config
See merge request STJr/SRB2!714
2020-01-31 02:34:08 -05:00
James R
d7fcd3384a
Merge branch 'cybrak_flamedmg' into 'next'
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Fix damagetype for Cybrak flamethrower.
See merge request STJr/SRB2!731
2020-01-31 02:34:05 -05:00
James R
d1e954ec9c
Merge branch 'angle-clamp' into 'master'
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Fix the minecart angle thing in netgames
Closes #69
See merge request STJr/SRB2!732
2020-01-31 02:33:59 -05:00
James R
56839f428d
Merge branch 'ttfixes2' into 'next'
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Fix title card not showing up at all if focus lost
See merge request STJr/SRB2!736
2020-01-31 02:33:57 -05:00
James R
8297dbd373
Merge branch 'ntsatkbgfix' into 'master'
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Fix M_DrawNightsAttackMountains integer overflow
See merge request STJr/SRB2!737
2020-01-31 02:33:53 -05:00
James R
4e9fb2de7d
Merge branch 'startcontinue' into 'master'
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Fix F_StartContinue fading out incorrectly in OpenGL
See merge request STJr/SRB2!738
2020-01-31 02:33:51 -05:00
James R
8815b9f326
Merge branch 'chat-memory-leak-fix' into 'master'
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Fix memory leak while chat is on screen
See merge request STJr/SRB2!743
2020-01-31 02:33:48 -05:00
Steel Titanium
f4de193809
Fix memory leak while chat is on screen
2020-01-30 22:11:50 -05:00
lachwright
2e48539251
Merge branch 'next' into platform-fixes
2020-01-30 21:39:01 +08:00
Jaime Passos
85211dcc09
Only write a Local Color Table if the frame's palette differs from the header's palette
2020-01-29 17:31:27 -03:00
Jaime Passos
999e72ab32
Uh
2020-01-29 13:56:39 -03:00
Jaime Passos
99c755c186
Update the Screenshot Options menu
2020-01-29 13:52:02 -03:00
Jaime Passos
5a330803ec
Local Color Table for GIF movie mode
2020-01-29 13:47:55 -03:00
SteelT
3a6c7e9577
Merge branch 'dehacked-hud-fix' into 'next'
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Fix missing "RINGSNUMTICS" in dehacked.c's HUD items
See merge request STJr/SRB2!733
2020-01-28 20:25:07 -05:00
LJ Sonic
48cb5a326d
Merge branch 'fix-keep-body-tag' into 'next'
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Only call P_CheckSurvivors() in tag gametypes
See merge request STJr/SRB2!740
2020-01-28 08:45:09 -05:00
Louis-Antoine
31ce076411
Only call P_CheckSurvivors() in tag gametypes
2020-01-28 14:02:36 +01:00
Jaime Passos
a321ec9135
no more 3dfx
2020-01-28 00:56:22 -03:00
Jaime Passos
b0ba9d22a8
i want to die
2020-01-28 00:41:41 -03:00
Jaime Passos
b6b875f934
so is the accumulation buffer (deprecated)
2020-01-28 00:33:45 -03:00
Jaime Passos
93fe6a50ac
glFog is unused
2020-01-28 00:26:09 -03:00
Jaime Passos
35983c7ae5
load_shaders -> Shader_Load + Shader_SetUniforms
2020-01-28 00:20:10 -03:00
Jaime Passos
82492f353b
DoScreenWipe is void
2020-01-28 00:17:07 -03:00
Jaime Passos
af7b4795b7
port pfnUpdateTexture
2020-01-28 00:16:38 -03:00
Jaime Passos
636093a59d
Fix color LUT using the wrong palette
2020-01-27 13:55:13 -03:00
Jaime Passos
28fd2380df
Fix F_StartContinue fading out incorrectly in OpenGL
2020-01-27 13:28:07 -03:00
Jaime Passos
c87119f18f
Fix shader reading yet again
2020-01-27 02:15:34 -03:00
Jaime Passos
bdd43efb25
Fix -OGLlib
2020-01-27 01:57:55 -03:00
Jaime Passos
1548a22ea9
Fix M_DrawNightsAttackMountains being broken for obvious reasons
2020-01-27 00:44:10 -03:00
Jaime Passos
1774ba22b6
Fix title card not showing up at all if focus lost
2020-01-26 23:50:36 -03:00
Jaime Passos
cf7b4d826a
Remove redundancy
2020-01-26 23:46:07 -03:00
Jaime Passos
7f57327ff7
"changes" not "changed"
2020-01-26 23:41:34 -03:00
Jaime Passos
46cbe63b43
Fix going big
2020-01-26 23:39:31 -03:00
Jaime Passos
2cfeaa63d2
Fix movement to accomodate to window scale changes
2020-01-26 23:34:04 -03:00
Jaime Passos
8f3855d09f
Don't stop the automap (just restart it instead.)
2020-01-26 23:12:28 -03:00
Jaime Passos
dd8166ca5f
Doesn't matter.
2020-01-26 22:57:14 -03:00
Jaime Passos
ba6018aea4
Optimise pixel drawing
2020-01-26 22:52:15 -03:00