LJ Sonic
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22106ef8b1
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Fix short sprite names triggering an error
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2024-04-03 23:24:54 +02:00 |
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LJ Sonic
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245a82112f
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Make rotation optional for long sprites
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2024-04-03 22:39:58 +02:00 |
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LJ Sonic
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eaf0ba6658
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Error out when a sprite definition contains a subfolder
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2024-04-03 22:07:59 +02:00 |
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LJ Sonic
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32a3683e07
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Fix error message when a patch is missing
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2024-04-03 22:06:03 +02:00 |
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LJ Sonic
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f406e9bbb5
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Throw a Lua error when R_Frame2Char is called with a frame number without character representation
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2024-04-03 20:39:53 +02:00 |
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LJ Sonic
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49fa45039e
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Fix error report when some frames are missing
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2024-03-20 18:06:19 +01:00 |
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LJ Sonic
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0e57d70b95
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Automatically mirror long sprites for missing rotations
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2024-03-17 00:41:38 +01:00 |
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LJ Sonic
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f6cb5d563c
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Only log sprite and frame additions when at least one was added
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2024-03-17 00:40:29 +01:00 |
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LJ Sonic
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0f6f6afb44
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Fix sprite and frame addition logging
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2024-03-17 00:28:25 +01:00 |
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LJ Sonic
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761a972927
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Fix R_AddSingleSpriteDef for short sprite names
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2024-03-17 00:27:19 +01:00 |
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LJ Sonic
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4ebda932bb
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Cleanup
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2024-03-16 19:36:18 +01:00 |
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LJ Sonic
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7371566592
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Fix error message for too long sprite names
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2024-03-16 19:35:56 +01:00 |
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LJ Sonic
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dc3436df78
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Fix compiler warnings
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2024-03-16 18:54:10 +01:00 |
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LJ Sonic
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9b6c642345
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Fix infinite loop
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2024-03-16 18:13:43 +01:00 |
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LJ Sonic
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a0c253f81e
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Fix invalid syntax
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2024-03-16 17:49:34 +01:00 |
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LJ Sonic
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de8a4bb3e1
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Fix compiler warnings
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2024-03-16 17:21:35 +01:00 |
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LJ Sonic
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a6b71826f9
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Use R_GetSpriteNumByName everywhere
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2024-03-16 17:00:59 +01:00 |
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LJ Sonic
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45d54c38f7
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Use bitarray_t for used_spr
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2024-03-16 16:26:33 +01:00 |
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LJ Sonic
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b3844a9ca5
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Cleanup initfreeslots()
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2024-03-16 16:14:52 +01:00 |
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LJ Sonic
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178d29cf0c
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Allow up to 256 frames per sprite
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2024-03-16 00:51:23 +01:00 |
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LJ Sonic
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99a9e5fcc9
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Add support for LongSprites/ folder
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2024-03-15 21:22:12 +01:00 |
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LJ Sonic
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42c610af9c
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Fix GetFramesAndRotationsFromShortLumpName
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2024-03-15 21:02:41 +01:00 |
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LJ Sonic
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33f176fd5b
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Refactor R_AddSingleSpriteDef
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2024-03-15 20:15:38 +01:00 |
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LJ Sonic
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837c3a7be3
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Refactor R_AddSingleSpriteDef
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2024-03-15 20:06:21 +01:00 |
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LJ Sonic
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1c415749f7
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Refactor R_AddSpriteDefs
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2024-03-15 15:45:35 +01:00 |
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LJ Sonic
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092ac6643e
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Allow sprite names with up to 64 characters
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2024-03-14 20:32:10 +01:00 |
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LJ Sonic
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8073b8b3f0
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Fix rare Lua bug when updating a SPR_ constant
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2024-03-14 20:20:12 +01:00 |
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LJ Sonic
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9ca5ce01f1
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No longer store wadnum in sprnames
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2024-03-14 13:56:47 +01:00 |
|
sphere
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4018a7fa0f
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Merge branch 'udmf-nophysicsequation' into 'next'
Add sector flags to disable equation slope physics
See merge request STJr/SRB2!2028
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2024-03-13 17:38:45 +00:00 |
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sphere
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70626a683f
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Add sector flags to disable equation slope physics
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2024-03-13 17:38:45 +00:00 |
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spherallic
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0f9ed1b822
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Write colormap alpha to textmap in old range, for now
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2024-03-13 14:57:37 +01:00 |
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sphere
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dedd80a0f0
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Merge branch 'issue1195' into 'next'
Issue #1195 - Standing at a corner under steam, but far away enough to not be...
See merge request STJr/SRB2!2318
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2024-03-13 13:49:49 +00:00 |
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sphere
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b750876f7e
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Merge branch 'issue1150d' into 'next'
Fix Issue #1150 plus some small refactoring
See merge request STJr/SRB2!2357
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2024-03-13 13:32:11 +00:00 |
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sphere
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1b060d2b34
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Merge branch 'fruits-clipper' into 'next'
NiGHTS text improvements
Closes #1121
See merge request STJr/SRB2!2165
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2024-03-13 13:03:33 +00:00 |
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sphere
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a3165cbbee
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Merge branch 'maretimers' into 'next'
Allow per-mare time limits in NiGHTS
See merge request STJr/SRB2!2137
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2024-03-13 13:03:29 +00:00 |
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sphere
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fcd4c8334c
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Merge branch 'playersetup-and-continue-lua' into 'next'
Add "continue" and "playersetup" Lua HUD hooks & draw followitems in the Player Setup menu
See merge request STJr/SRB2!2227
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2024-03-13 11:11:36 +00:00 |
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sphere
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3aad3713cb
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Merge branch 'fix-fang-death' into 'next'
Fix Fang's death sequence
See merge request STJr/SRB2!2388
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2024-03-11 13:02:43 +00:00 |
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MIDIMan
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22d7f392d0
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Move some stuff around in P_DoBoss5Death
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2024-03-10 19:34:21 -04:00 |
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MIDIMan
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f354c0b2ea
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Fix Fang's death sequence
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2024-03-10 10:44:08 -04:00 |
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sphere
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df18cc0960
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Merge branch 'font_drawer' into 'next'
Refactor string drawing functions
See merge request STJr/SRB2!1726
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2024-03-10 12:48:59 +00:00 |
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spherallic
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31e58f1156
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Rewrite aligned string drawing, using a modified version of strtok
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2024-03-09 18:08:02 +01:00 |
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spherallic
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444cfc180f
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Use alignment enum for drawing aligned font strings
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2024-03-08 00:39:53 +01:00 |
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spherallic
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02f31a4922
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Add character width to font definitions
Used for V_MONOSPACE and V_OLDSPACING instead of spacewidth*2
|
2024-03-07 21:36:59 +01:00 |
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sphere
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33a1776f97
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Merge branch 'issue1211' into 'next'
Fixes Issue #1211 - cut the amplitude on OpenGL water wave effect
See merge request STJr/SRB2!2381
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2024-03-07 12:50:14 +00:00 |
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sphere
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6adfe7a829
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Merge branch 'forceshieldhp' into 'next'
Show extra Force Shield hits using text instead of stacking more icons
See merge request STJr/SRB2!2378
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2024-03-07 12:22:35 +00:00 |
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sphere
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4faa429f43
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Merge branch 'issue1040' into 'next'
Fixes Issue #1040
See merge request STJr/SRB2!2377
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2024-03-07 12:09:12 +00:00 |
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sphere
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3c0761f8fe
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Merge branch 'fix-players-idle-kick-cutscene' into 'next'
Fix players getting kicked by auto-kick during cutscenes
See merge request STJr/SRB2!2384
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2024-03-07 12:08:13 +00:00 |
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sphere
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ee96ed12a4
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Merge branch 'more-sprite2' into 'next'
Add 'sprite2' field to states
See merge request STJr/SRB2!2211
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2024-03-07 12:06:48 +00:00 |
|
Logan Aerl Arias
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d2a068d158
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Merge branch SRB2:next into issue1040
|
2024-03-04 17:21:35 +00:00 |
|
Logan Aerl Arias
|
084f7bc4f7
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Merge branch SRB2:next into playersetup-and-continue-lua
|
2024-03-04 17:21:26 +00:00 |
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