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Merge branch 'forceshieldhp' into 'next'
Show extra Force Shield hits using text instead of stacking more icons See merge request STJr/SRB2!2378
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commit
6adfe7a829
1 changed files with 10 additions and 6 deletions
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@ -1553,13 +1553,16 @@ static void ST_drawPowerupHUD(void)
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{
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shieldoffs[q] = ICONSEP;
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if ((stplyr->powers[pw_shield] & SH_NOSTACK & ~SH_FORCEHP) == SH_FORCE)
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if ((stplyr->powers[pw_shield] & SH_NOSTACK & ~SH_FORCEHP) == SH_FORCE
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&& (stplyr->powers[pw_shield] & SH_FORCEHP) > 0) // Special handling for >1HP Force Shields
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{
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UINT8 i, max = (stplyr->powers[pw_shield] & SH_FORCEHP);
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for (i = 0; i <= max; i++)
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{
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V_DrawSmallScaledPatch(offs-(i<<1), hudinfo[HUD_POWERUPS].y-(i<<1), (V_PERPLAYER|hudinfo[HUD_POWERUPS].f)|((i == max) ? V_HUDTRANS : V_HUDTRANSHALF), forceshield);
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}
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UINT8 max = (stplyr->powers[pw_shield] & SH_FORCEHP);
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V_DrawSmallScaledPatch(offs, hudinfo[HUD_POWERUPS].y, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANSHALF, forceshield);
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V_DrawSmallScaledPatch(offs-2, hudinfo[HUD_POWERUPS].y-2, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANS, forceshield);
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if (max > 1) // if the shield has more than 2 hits, show the extra n hits as "+n"
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V_DrawRightAlignedThinString(offs+16, hudinfo[HUD_POWERUPS].y, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANS, va("+%d", max - 1));
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}
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else
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{
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@ -1569,6 +1572,7 @@ static void ST_drawPowerupHUD(void)
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case SH_ELEMENTAL: p = watershield; break;
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case SH_ARMAGEDDON: p = bombshield; break;
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case SH_ATTRACT: p = ringshield; break;
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case SH_FORCE: p = forceshield; break;
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case SH_PITY: p = pityshield; break;
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case SH_PINK: p = pinkshield; break;
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case SH_FLAMEAURA: p = flameshield; break;
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