Refactor R_AddSingleSpriteDef

This commit is contained in:
LJ Sonic 2024-03-15 20:06:21 +01:00
parent 1c415749f7
commit 837c3a7be3

View file

@ -238,6 +238,40 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
sprtemp[frame].flip &= ~(1<<rotation);
}
static boolean GetFramesAndRotationsFromLumpName(
const char *name,
UINT8 *ret_frame,
UINT8 *ret_rotation,
UINT8 *ret_frame2,
UINT8 *ret_rotation2
)
{
size_t namelen = strlen(name);
if (namelen != 6 && namelen != 8)
return false;
*ret_frame = R_Char2Frame(name[4]);
*ret_rotation = R_Char2Rotation(name[5]);
if (*ret_frame >= 64)
return false;
if (namelen == 8)
{
*ret_frame2 = R_Char2Frame(name[6]);
*ret_rotation2 = R_Char2Rotation(name[7]);
if (*ret_frame2 >= 64)
return false;
}
else
{
*ret_frame2 = 255;
*ret_rotation2 = 255;
}
return true;
}
// Install a single sprite, given its identifying name (4 chars)
//
// (originally part of R_AddSpriteDefs)
@ -254,8 +288,6 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump)
{
UINT16 l;
UINT8 frame;
UINT8 rotation;
lumpinfo_t *lumpinfo;
UINT16 numadded = 0;
@ -286,11 +318,12 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
{
INT16 width, height;
INT16 topoffset, leftoffset;
UINT8 frame, frame2;
UINT8 rotation, rotation2;
frame = R_Char2Frame(lumpinfo[l].name[4]);
rotation = R_Char2Rotation(lumpinfo[l].name[5]);
boolean good = GetFramesAndRotationsFromLumpName(lumpinfo[l].name, &frame, &rotation, &frame2, &rotation2);
if (frame >= 64 || rotation == 255) // Give an actual NAME error -_-...
if (!good) // Give an actual NAME error -_-...
{
CONS_Alert(CONS_WARNING, M_GetText("Bad sprite name: %s\n"), W_CheckNameForNumPwad(wadnum,l));
continue;
@ -322,19 +355,8 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
//----------------------------------------------------
R_InstallSpriteLump(wadnum, l, numspritelumps, frame, rotation, 0);
if (lumpinfo[l].name[6])
{
frame = R_Char2Frame(lumpinfo[l].name[6]);
rotation = R_Char2Rotation(lumpinfo[l].name[7]);
if (frame >= 64 || rotation == 255) // Give an actual NAME error -_-...
{
CONS_Alert(CONS_WARNING, M_GetText("Bad sprite name: %s\n"), W_CheckNameForNumPwad(wadnum,l));
continue;
}
R_InstallSpriteLump(wadnum, l, numspritelumps, frame, rotation, 1);
}
if (frame2 != 255)
R_InstallSpriteLump(wadnum, l, numspritelumps, frame2, rotation2, 1);
if (++numspritelumps >= max_spritelumps)
{
@ -377,7 +399,7 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
//
// some checks to help development
//
for (frame = 0; frame < maxframe; frame++)
for (UINT8 frame = 0; frame < maxframe; frame++)
{
switch (sprtemp[frame].rotate)
{
@ -399,7 +421,7 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
default:
// must have all 8/16 frames
rotation = ((sprtemp[frame].rotate & SRF_3DGE) ? 16 : 8);
UINT8 rotation = ((sprtemp[frame].rotate & SRF_3DGE) ? 16 : 8);
while (rotation--)
// we test the patch lump, or the id lump whatever
// if it was not loaded the two are LUMPERROR