Sonic Robo Blast 2 Public
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sphere fcd4c8334c Merge branch 'playersetup-and-continue-lua' into 'next'
Add "continue" and "playersetup" Lua HUD hooks & draw followitems in the Player Setup menu

See merge request STJr/SRB2!2227
2024-03-13 11:11:36 +00:00
.circleci CircleCI: move to LINUX64 build 2024-01-05 22:17:00 +00:00
android
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cmake add Visual Studio 2022 support (via CMAKE) 2024-02-10 14:34:03 -05:00
debian-template
deployer
doc Merge branch 'delete-docs' into 'next' 2024-02-19 23:13:45 +00:00
extras Restore overwritten linedef action in UZB config 2024-02-13 16:48:04 +01:00
libs Downgrade SDL2 to v2.28.5 2024-02-25 04:32:46 +00:00
src Merge branch 'playersetup-and-continue-lua' into 'next' 2024-03-13 11:11:36 +00:00
thirdparty Downgrade SDL2 to v2.28.5 2024-02-25 04:32:46 +00:00
tools
.gitattributes comptime.sh is a bash shell, so it should have eol=lf 2023-12-05 21:03:01 -05:00
.gitignore Visual Studio compiles again 2024-02-14 16:36:36 -05:00
.gitlab-ci.yml auto build MacOSX binary for x86_64 2024-02-25 00:52:40 +00:00
.travis.yml
alias-bootstrap.sh Ring Racers CMake + Debug build improvements 2023-08-01 02:29:45 +00:00
Android.mk
appveyor.yml Update version num (no, .14 isn't releasing yet) 2023-11-09 10:31:03 -05:00
CMakeLists.txt disable libgme by default 2024-02-24 19:37:38 -05:00
CMakePresets.json add Visual Studio 2022 support (via CMAKE) 2024-02-10 14:34:03 -05:00
comptime.bat switch to using sanitized subject for compnote 2023-12-31 15:56:37 +00:00
comptime.mk
comptime.props
comptime.sh switch to using sanitized subject for compnote 2023-12-31 15:56:37 +00:00
cpdebug.mk Makefile 2023-10-12 19:43:09 -04:00
debian_template.sh
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LICENSE
Makefile
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srb2-vc10.sln
SRB2.cbp
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Sonic Robo Blast 2

latest release

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.