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https://git.do.srb2.org/STJr/SRB2.git
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Allow up to 256 frames per sprite
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parent
99a9e5fcc9
commit
178d29cf0c
5 changed files with 17 additions and 15 deletions
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@ -359,8 +359,8 @@ static int PopPivotTable(spriteinfo_t *info, lua_State *L, int stk)
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default:
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TYPEERROR("pivot frame", LUA_TNUMBER, lua_type(L, stk+1));
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}
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if ((idx < 0) || (idx >= 64))
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return luaL_error(L, "pivot frame %d out of range (0 - %d)", idx, 63);
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if ((idx < 0) || (idx >= MAXFRAMENUM))
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return luaL_error(L, "pivot frame %d out of range (0 - %d)", idx, MAXFRAMENUM - 1);
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// the values in pivot[] are also tables
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if (PopPivotSubTable(info->pivot, L, stk+2, idx))
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info->available = true;
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@ -555,7 +555,7 @@ static int pivotlist_set(lua_State *L)
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static int pivotlist_num(lua_State *L)
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{
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lua_pushinteger(L, 64);
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lua_pushinteger(L, MAXFRAMENUM);
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return 1;
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}
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@ -35,7 +35,7 @@
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#pragma interface
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#endif
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/// \brief Frame flags: only the frame number - 0 to 256 (Frames from 0 to 63, Sprite2 number uses 0 to 127 plus FF_SPR2SUPER)
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/// \brief Frame flags: only the frame number - 0 to 256 (Frames from 0 to 255, Sprite2 number uses 0 to 127 plus FF_SPR2SUPER)
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#define FF_FRAMEMASK 0xff
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/// \brief Frame flags - SPR2: Super sprite2
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@ -976,6 +976,8 @@ typedef struct
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#endif
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} spriteframe_t;
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#define MAXFRAMENUM 256
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//
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// A sprite definition: a number of animation frames.
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//
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@ -100,7 +100,7 @@ typedef struct
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typedef struct
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{
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spriteframepivot_t pivot[64];
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spriteframepivot_t pivot[MAXFRAMENUM];
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boolean available;
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} spriteinfo_t;
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@ -77,7 +77,7 @@ spriteinfo_t spriteinfo[NUMSPRITES];
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spritedef_t *sprites;
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size_t numsprites;
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static spriteframe_t sprtemp[64];
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static spriteframe_t sprtemp[MAXFRAMENUM];
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static size_t maxframe;
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static const char *spritename;
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@ -248,9 +248,9 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
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static boolean GetFramesAndRotationsFromShortLumpName(
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const char *name,
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UINT8 *ret_frame,
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INT32 *ret_frame,
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UINT8 *ret_rotation,
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UINT8 *ret_frame2,
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INT32 *ret_frame2,
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UINT8 *ret_rotation2
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)
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{
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@ -273,7 +273,7 @@ static boolean GetFramesAndRotationsFromShortLumpName(
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}
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else
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{
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*ret_frame2 = 255;
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*ret_frame2 = -1;
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*ret_rotation2 = 255;
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}
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@ -282,9 +282,9 @@ static boolean GetFramesAndRotationsFromShortLumpName(
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static boolean GetFramesAndRotationsFromLongLumpName(
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const char *name,
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UINT8 *ret_frame,
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INT32 *ret_frame,
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UINT8 *ret_rotation,
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UINT8 *ret_frame2,
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INT32 *ret_frame2,
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UINT8 *ret_rotation2
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)
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{
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@ -305,10 +305,10 @@ static boolean GetFramesAndRotationsFromLongLumpName(
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*ret_frame = atoi(framepart);
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*ret_rotation = R_Char2Rotation(*(underscore + 1));
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if (*ret_frame >= 64 || *ret_rotation == 255)
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if (*ret_frame >= MAXFRAMENUM || *ret_rotation == 255)
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return false;
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*ret_frame2 = 255;
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*ret_frame2 = -1;
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*ret_rotation2 = 255;
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return true;
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@ -404,7 +404,7 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
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{
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INT16 width, height;
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INT16 topoffset, leftoffset;
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UINT8 frame, frame2;
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INT32 frame, frame2;
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UINT8 rotation, rotation2;
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boolean good = longname ?
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@ -443,7 +443,7 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
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//----------------------------------------------------
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R_InstallSpriteLump(wadnum, l, numspritelumps, frame, rotation, 0);
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if (frame2 != 255)
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if (frame2 != -1)
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R_InstallSpriteLump(wadnum, l, numspritelumps, frame2, rotation2, 1);
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if (++numspritelumps >= max_spritelumps)
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