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Merge branch 'issue1211' into 'next'
Fixes Issue #1211 - cut the amplitude on OpenGL water wave effect See merge request STJr/SRB2!2381
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1 changed files with 1 additions and 1 deletions
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@ -5953,7 +5953,7 @@ void HWR_DoPostProcessor(player_t *player)
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if (*type == postimg_water)
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{
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WAVELENGTH = 5;
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AMPLITUDE = 20;
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AMPLITUDE = 40;
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FREQUENCY = 8;
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}
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else
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