Merge branch 'issue1195' into 'next'

Issue #1195 - Standing at a corner under steam, but far away enough to not be...

See merge request STJr/SRB2!2318
This commit is contained in:
sphere 2024-03-13 13:49:49 +00:00
commit dedd80a0f0
4 changed files with 74 additions and 56 deletions

View file

@ -7493,12 +7493,12 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_steam1, // deathsound
0, // speed
32*FRACUNIT, // radius
1*FRACUNIT, // height
16*FRACUNIT, // height
0, // display offset
20*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
MF_SPECIAL, // flags
S_NULL // raisestate
},

View file

@ -5194,7 +5194,7 @@ void A_SetSolidSteam(mobj_t *actor)
return;
actor->flags &= ~MF_NOCLIP;
actor->flags |= MF_SOLID;
actor->flags |= MF_SPECIAL;
if (!(actor->flags2 & MF2_AMBUSH))
{
if (P_RandomChance(FRACUNIT/8))
@ -5224,7 +5224,7 @@ void A_UnsetSolidSteam(mobj_t *actor)
if (LUA_CallAction(A_UNSETSOLIDSTEAM, actor))
return;
actor->flags &= ~MF_SOLID;
actor->flags &= ~MF_SPECIAL;
actor->flags |= MF_NOCLIP;
}

View file

@ -392,17 +392,50 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
}
}
player = toucher->player;
I_Assert(player != NULL); // Only players can touch stuff!
if (player->spectator)
return;
// Ignore multihits in "ouchie" mode
if (special->flags & (MF_ENEMY|MF_BOSS) && special->flags2 & MF2_FRET)
if (special->flags & (MF_ENEMY | MF_BOSS) && special->flags2 & MF2_FRET)
return;
if (LUA_HookTouchSpecial(special, toucher) || P_MobjWasRemoved(special))
player = toucher->player;
if (player)
{
if (player->spectator)
return;
// Some hooks may assume that the toucher is a player, so we keep it in here.
if (LUA_HookTouchSpecial(special, toucher) || P_MobjWasRemoved(special))
return;
}
if (player || (toucher->flags & MF_PUSHABLE)) // Special area for objects that are interactable by both player AND MF_PUSHABLE.
{
if (special->type == MT_STEAM)
{
if (player && player->mo->state == &states[player->mo->info->painstate]) // can't use gas jets when player is in pain!
return;
fixed_t speed = special->info->mass; // gas jets use this for the vertical thrust
SINT8 flipval = P_MobjFlip(special); // virtually everything here centers around the thruster's gravity, not the object's!
if (special->state != &states[S_STEAM1]) // Only when it bursts
return;
toucher->eflags |= MFE_SPRUNG;
toucher->momz = flipval * FixedMul(speed, FixedSqrt(FixedMul(special->scale, toucher->scale))); // scale the speed with both objects' scales, just like with springs!
if (player)
{
P_ResetPlayer(player);
if (player->panim != PA_FALL)
P_SetMobjState(toucher, S_PLAY_FALL);
}
return; // Don't collect it!
}
}
if (!player) // Only players can touch stuff!
return;
// 0 = none, 1 = elemental pierce, 2 = bubble bounce
@ -1881,6 +1914,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
toucher->tracer->flags2 = (toucher->tracer->flags2 & ~MF2_AMBUSH) | destambush;
}
return;
default: // SOC or script pickup
if (player->bot && player->bot != BOT_MPAI)
return;

View file

@ -502,72 +502,56 @@ springstate:
return final;
}
static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object)
static void P_DoFan(mobj_t *fan, mobj_t *object)
{
player_t *p = object->player; // will be NULL if not a player
fixed_t zdist; // distance between bottoms
fixed_t speed = spring->info->mass; // conveniently, both fans and gas jets use this for the vertical thrust
SINT8 flipval = P_MobjFlip(spring); // virtually everything here centers around the thruster's gravity, not the object's!
fixed_t speed = fan->info->mass; // fans use this for the vertical thrust
SINT8 flipval = P_MobjFlip(fan); // virtually everything here centers around the thruster's gravity, not the object's!
if (p && object->state == &states[object->info->painstate]) // can't use fans and gas jets when player is in pain!
if (p && object->state == &states[object->info->painstate]) // can't use fans when player is in pain!
return;
// is object's top below thruster's position? if not, calculate distance between their bottoms
if (spring->eflags & MFE_VERTICALFLIP)
if (fan->eflags & MFE_VERTICALFLIP)
{
if (object->z > spring->z + spring->height)
if (object->z > fan->z + fan->height)
return;
zdist = (spring->z + spring->height) - (object->z + object->height);
zdist = (fan->z + fan->height) - (object->z + object->height);
}
else
{
if (object->z + object->height < spring->z)
if (object->z + object->height < fan->z)
return;
zdist = object->z - spring->z;
zdist = object->z - fan->z;
}
object->standingslope = NULL; // No launching off at silly angles for you.
switch (spring->type)
switch (fan->type)
{
case MT_FAN: // fan
if (zdist > (spring->health << FRACBITS)) // max z distance determined by health (set by map thing args[0])
if (zdist > (fan->health << FRACBITS)) // max z distance determined by health (set by map thing args[0])
break;
if (flipval*object->momz >= FixedMul(speed, spring->scale)) // if object's already moving faster than your best, don't bother
if (flipval*object->momz >= FixedMul(speed, fan->scale)) // if object's already moving faster than your best, don't bother
break;
if (p && (p->climbing || p->pflags & PF_GLIDING)) // doesn't affect Knux when he's using his abilities!
break;
object->momz += flipval*FixedMul(speed/4, spring->scale);
object->momz += flipval*FixedMul(speed/4, fan->scale);
// limit the speed if too high
if (flipval*object->momz > FixedMul(speed, spring->scale))
object->momz = flipval*FixedMul(speed, spring->scale);
if (flipval*object->momz > FixedMul(speed, fan->scale))
object->momz = flipval*FixedMul(speed, fan->scale);
if (p && !p->powers[pw_tailsfly] && !p->powers[pw_carry]) // doesn't reset anim for Tails' flight
{
P_ResetPlayer(p);
P_SetMobjState(object, S_PLAY_FALL);
P_SetTarget(&object->tracer, spring);
P_SetTarget(&object->tracer, fan);
p->powers[pw_carry] = CR_FAN;
}
break;
case MT_STEAM: // Steam
if (zdist > FixedMul(16*FRACUNIT, spring->scale))
break;
if (spring->state != &states[S_STEAM1]) // Only when it bursts
break;
object->eflags |= MFE_SPRUNG;
object->momz = flipval*FixedMul(speed, FixedSqrt(FixedMul(spring->scale, object->scale))); // scale the speed with both objects' scales, just like with springs!
if (p)
{
P_ResetPlayer(p);
if (p->panim != PA_FALL)
P_SetMobjState(object, S_PLAY_FALL);
}
break;
default:
break;
}
@ -1484,13 +1468,13 @@ static unsigned PIT_DoCheckThing(mobj_t *thing)
}
// check for special pickup
if (thing->flags & MF_SPECIAL && tmthing->player)
if (thing->flags & MF_SPECIAL)
{
P_TouchSpecialThing(thing, tmthing, true); // can remove thing
return CHECKTHING_COLLIDE;
}
// check again for special pickup
if (tmthing->flags & MF_SPECIAL && thing->player)
if (tmthing->flags & MF_SPECIAL)
{
P_TouchSpecialThing(tmthing, thing, true); // can remove thing
return CHECKTHING_COLLIDE;
@ -1578,15 +1562,15 @@ static unsigned PIT_DoCheckThing(mobj_t *thing)
if (thing->flags & MF_PUSHABLE)
{
if (tmthing->type == MT_FAN || tmthing->type == MT_STEAM)
P_DoFanAndGasJet(tmthing, thing);
if (tmthing->type == MT_FAN)
P_DoFan(tmthing, thing);
}
if (tmthing->flags & MF_PUSHABLE)
{
if (thing->type == MT_FAN || thing->type == MT_STEAM)
if (thing->type == MT_FAN)
{
P_DoFanAndGasJet(thing, tmthing);
P_DoFan(thing, tmthing);
return CHECKTHING_COLLIDE;
}
else if (thing->flags & MF_SPRING)
@ -1679,8 +1663,8 @@ static unsigned PIT_DoCheckThing(mobj_t *thing)
}
}
if (tmthing->type == MT_FAN || tmthing->type == MT_STEAM)
P_DoFanAndGasJet(tmthing, thing);
if (tmthing->type == MT_FAN)
P_DoFan(tmthing, thing);
}
if (tmthing->player) // Is the moving/interacting object the player?
@ -1688,8 +1672,8 @@ static unsigned PIT_DoCheckThing(mobj_t *thing)
if (!tmthing->health)
return CHECKTHING_IGNORE;
if (thing->type == MT_FAN || thing->type == MT_STEAM)
P_DoFanAndGasJet(thing, tmthing);
if (thing->type == MT_FAN)
P_DoFan(thing, tmthing);
else if (thing->flags & MF_SPRING && tmthing->player->powers[pw_carry] != CR_MINECART)
{
if ( thing->z <= tmthing->z + tmthing->height
@ -1755,8 +1739,8 @@ static unsigned PIT_DoCheckThing(mobj_t *thing)
// not solid not blocked
unsigned collide = CHECKTHING_NOCOLLIDE;
if ((tmthing->flags & MF_SPRING || tmthing->type == MT_STEAM || tmthing->type == MT_SPIKE || tmthing->type == MT_WALLSPIKE) && (thing->player))
; // springs, gas jets and springs should never be able to step up onto a player
if ((tmthing->flags & MF_SPRING || tmthing->type == MT_SPIKE || tmthing->type == MT_WALLSPIKE) && (thing->player))
; // springs and spikes should never be able to step up onto a player
// z checking at last
// Treat noclip things as non-solid!
else if ((thing->flags & (MF_SOLID|MF_NOCLIP)) == MF_SOLID