Commit graph

9300 commits

Author SHA1 Message Date
SteelT
22459df1f1 Merge branch 'increase-input-buffer-more' into 'next'
Increase the length of the player input buffer even more

See merge request STJr/SRB2!951
2020-06-27 13:32:19 -04:00
GoldenTails
fef15be0af Create a slightly more dynamic, optional frame delay system to show off your terrible hardware with 2020-06-27 10:56:15 -05:00
Louis-Antoine
93cc48054a Expose "server" and "dedicated" to Lua scripts
Careful! Both are local variables and are always false for clients,
and therefore should obviously not be used in anything gamelogic-related.
2020-06-27 15:30:23 +02:00
Louis-Antoine
c96e07b61c Delete CLIENT_CONNECTIONSCREEN and JOININGAME defines 2020-06-27 02:01:16 +02:00
Louis-Antoine
82dbe95e22 Fix computation of very high pings 2020-06-26 15:34:26 +02:00
James R
fbbfe3b3b1 Add back the int_none check
It got removed by 864e703355 but he forget how it
was before the hook was there. :(
2020-06-25 13:43:07 -07:00
Zachary McAlpin
b973b43271 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-25 10:31:55 -05:00
toaster
f258131e55 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into special_save
# Conflicts:
#	src/g_game.c
2020-06-25 10:48:36 +01:00
Zippy_Zolton
dc2f689957 Jet Jaw Sounds 2020-06-25 00:38:07 -05:00
James R
7317bbb692 Merge branch 'ogl-sprite-qsort' into 'next'
Faster OGL sprite sorting algorithm

See merge request STJr/SRB2!1008
2020-06-24 23:22:06 -04:00
James R
067d9b9a63 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-06-24 19:31:19 -07:00
Zachary McAlpin
b14f18c1a9 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-24 20:55:08 -05:00
James R
207d8aee4b Merge branch 'acz3-softlock-fix' into 'next'
ACZ3 softlock fix

See merge request STJr/SRB2!1015
2020-06-24 21:43:42 -04:00
James R
95cc10d735 Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
Don't repeatedly look for model texture files

See merge request STJr/SRB2!1009
2020-06-24 21:42:40 -04:00
James R
9eb8fd8ac8 Merge branch 'fixeggsign' into 'next'
Fix the Eggman signpost's background color

See merge request STJr/SRB2!1007
2020-06-24 21:42:12 -04:00
James R
2e827705b4 Merge branch 'ogl-drawnode-fix' into 'next'
Faster and more correct OGL transparent surface sorting

See merge request STJr/SRB2!1005
2020-06-24 21:42:01 -04:00
James R
ac71bb76b6 Merge branch 'gme-cleanup-fixes' into 'next'
GME cleanup and fixes

See merge request STJr/SRB2!1001
2020-06-24 21:41:49 -04:00
Zachary McAlpin
5ef8c95cdb Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-24 19:47:52 -05:00
Monster Iestyn
7d2de8394f Merge branch 'lua-side-enum-bruh' into 'next'
Fix missing bruh string in Lua side string options.

See merge request STJr/SRB2!1017
2020-06-22 15:23:34 -04:00
Latapostrophe
80e0d35391 Fix missing bruh string in lua side options. This is stupid. 2020-06-22 21:11:33 +02:00
toaster
4502604007 Special saves!
All this refactoring, just to resolve #162. Specifically, it engages savegame events not at level load (except for savefile start) but on level completion, just after you've gotten all the intermission bonuses but before the intermission actually starts.

Also fixes a never-before-discovered bug where if the titlemap has LF_SAVEGAME, your save file will be overwritten upon returning to the title screen. This game is a mess of hacks, I swear...

One unintended side effect: It may actually be faster in some speedrun circumstances in mods with cutscenes to complete the map, exit back to the title screen, and reload the file. It's a common feature of optimal runs in games with cutscenes, though, and Marathon Run has a toggle for cutscenes, so I'm not particularly bothered.
2020-06-22 19:00:47 +01:00
GoldenTails
f0787077e3 More people ought to know what modulo is...
Or modulous if your prefer.
2020-06-22 04:14:42 -05:00
GoldenTails
6fe0874606 Stop resetting cusval cause that's annoying 2020-06-21 23:21:42 -05:00
GoldenTails
d609cfc9e3 Make it so Linedef type 422 instead sets cusval when the titlemap is in action.
I have no idea why it wasn't like this before, but oh well.
2020-06-21 22:20:06 -05:00
Zwip-Zwap Zapony
ae474b6945 Fix re-opening 1 Player menu re-lowering options
If an add-on disabled an option, re-opening the 1 Player menu
multiple times would lower the above options multiple times

Also fix Marathon Run and Tutorial being "perma-(un)lock"-able
2020-06-21 16:16:12 +02:00
sphere
e9e9cd6133 Give ACZ3 boss MF_NOCLIP(HEIGHT) when entering pinch phase, to prevent softlocking. 2020-06-21 16:01:24 +02:00
Zwip-Zwap Zapony
5655db11ab Tweak display of hidden items in "1 Player" menu
If an option in the "1 Player" menu is unavailable in an add-on,
lower the above options to close the gap from the invisible option

Also make Marathon Run display as question marks if locked
And also change "sploadgame" to "spstartgame"
2020-06-21 09:30:55 +02:00
Louis-Antoine
65054bd0aa Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into increase-input-buffer-more 2020-06-21 01:20:39 +02:00
Zippy_Zolton
ca7fc22388 t_lspr 2020-06-20 14:16:22 -05:00
James R
7ec0b6c792 I meant consvar_number_of_netids to be exclusive :V 2020-06-20 00:53:51 -07:00
Zippy_Zolton
fc68134938 Thanks for the feedback, I have fixed your issues. 2020-06-20 02:04:18 -05:00
Zippy_Zolton
bfa1382736 New Debris for CEZ3 2020-06-20 02:02:13 -05:00
James R
3e52764935 Actually print a warning if the old demo id collides 2020-06-19 19:59:14 -07:00
James R
db34d70faa Cvar compatibility with older demos 2020-06-19 18:04:20 -07:00
James R
32134a01fe Save cvar names in demos; refactor cvar loading 2020-06-19 17:58:42 -07:00
James R
32773b71e0 Use ordered ids instead of hashes for cvar netid
Originally 6acd99c0a4
2020-06-19 16:36:36 -07:00
kaysrishaq
c74a607c54 Whoops, switched these for no reason 2020-06-19 11:11:19 -04:00
kaysrishaq
cad1f57b1e FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements) 2020-06-19 11:11:18 -04:00
Hannu Hanhi
f3212746d2 Don't repeatedly look for model texture files 2020-06-19 16:18:04 +03:00
Hannu Hanhi
6f9b9aacf4 Faster OGL sprite sorting algorithm 2020-06-19 14:32:34 +03:00
lachwright
cab87b4632 lol should have tested before pushing 2020-06-19 15:59:09 +08:00
lachwright
47d9d87654 Fix the Eggman signpost's background color 2020-06-19 15:49:24 +08:00
kaysrishaq
682791a024 brak missile fix, pw_ignorelatch, small Recycler fix 2020-06-18 17:09:29 -04:00
Hannu Hanhi
ffaffdf3e1 Faster and more correct OGL transparent surface sorting 2020-06-18 20:27:19 +03:00
lachwright
7b2e54b426 Fix Dragonbomber z positioning 2020-06-19 00:52:24 +08:00
Hannu Hanhi
9477d372b9 Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
James R
193c45aa2f Forgot a comma 2020-06-17 22:58:11 -07:00
James R
489bb81d00 Makefile: Move the PREFIX stuff up so version detection can take advantage of 2020-06-17 22:52:19 -07:00
James R
bf90fbb91f Detect the compiler version and set the correct GCC flag
If the version is not supported by the Makefile, the flag for the latest
version supported is set instead.
2020-06-17 22:49:12 -07:00
SteelT
bff6b19056 Merge branch 'marathonmode' into 'next'
MARATHON RUN

See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Steel Titanium
8365d975d3 A even more better fix for this 2020-06-17 18:40:56 -04:00
Steel Titanium
1e655fb2c1 Better fix for may be used uninitialized, maybe fixes GCC 4.x 2020-06-17 18:23:54 -04:00
Steel Titanium
3946309ece Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Steel Titanium
5708325d2b Use SAMPLERATE for consistency with the rest of the code 2020-06-17 14:50:22 -04:00
Steel Titanium
f626b9f4d9 Fix VGZ sometimes causing SRB2 to crash by not playing the song early in I_LoadSong 2020-06-17 14:31:49 -04:00
Steel Titanium
a34be0e370 Reduce code duplication by creating get_zlib_error function
Reduce calls to gme_set_equalizer in I_LoadSong by moving it to I_PlaySong
Return false if it fails to decompress VGZ data in some form.
2020-06-17 14:19:19 -04:00
Steel Titanium
d3d5496a78 Fix facecolor may be used uninitialized. 2020-06-17 14:09:49 -04:00
lachwright
7d92631d97 Whoops, forgot hu_stuff.c 2020-06-17 05:27:42 +08:00
lachwright
edfd64877c Add SF_NOSUPERSPRITES 2020-06-17 04:53:42 +08:00
lachwright
e403de7459 Merge branch 'next' into more-platform-fixes 2020-06-17 01:53:19 +08:00
lachwright
29738fcdd0 Allow Fang to bounce on solid rising floors without taking damage/losing all scorechain 2020-06-17 01:46:36 +08:00
lachwright
38e2c999c5 Platform fixes 2020-06-14 12:17:30 +08:00
Zachary McAlpin
6eccc7030d I forgot to pop the error handler 2020-06-12 07:50:57 -05:00
Zachary McAlpin
965d42f974 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-12 07:32:44 -05:00
Nev3r
2322644488 Merge branch 'dofile' into 'next'
Add dofile() to Lua

See merge request STJr/SRB2!969
2020-06-12 02:32:16 -04:00
Steel Titanium
b056bf1d6c Merge branch 'master' into next 2020-06-11 20:11:26 -04:00
SteelT
c810ea3945 Merge branch 'next-lc-uint16' into 'next'
Custom skincolor bugfixes

See merge request STJr/SRB2!971
2020-06-11 20:08:50 -04:00
Zachary McAlpin
0d70e16b0b Updated LUAh_GameQuit to use new error handler 2020-06-11 15:11:01 -05:00
Zachary McAlpin
08e9efee76 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-11 15:02:31 -05:00
lachwright
fad82265e0 Allow macOS builds to be launched through Steam 2020-06-12 01:19:06 +08:00
LJ Sonic
7ffee074d8 Merge branch 'next' into 'better-download'
# Conflicts:
#   src/d_clisrv.c
2020-06-10 07:57:49 -04:00
LJ Sonic
bc2edb2ae4 Merge branch 'snake' into 'next'
Add a Snake minigame to the file transfer screen

See merge request STJr/SRB2!903
2020-06-10 07:38:37 -04:00
Zachary McAlpin
291479e3e8 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-09 19:54:47 -05:00
Steel Titanium
2abdc86537 Fix these "may be used uninitialized in this function" errors with batching 2020-06-08 20:18:32 -04:00
Steel Titanium
3dd89f67fa Fix no previous prototype for TimeFunction 2020-06-08 19:56:24 -04:00
Steel Titanium
62d73968e2 Merge branch 'next' into sal-oglshaderport 2020-06-08 19:36:23 -04:00
Digiku
70eb5ba634 Merge branch 'buffer-offset-fix' into 'master'
Strike null-pointer-arithmetic error in BUFFER_OFFSET

See merge request STJr/SRB2!989
2020-06-08 11:56:48 -04:00
Lachlan Wright
191e2e094d Merge branch 'fix-spawn-desynch' into 'next'
Fix desynch when a player spawns

See merge request STJr/SRB2!977
2020-06-08 05:25:41 -04:00
Lachlan Wright
614a98bd9d Merge branch 'dashmode-fixes' into 'next'
Dashmode fixes

See merge request STJr/SRB2!909
2020-06-08 05:25:30 -04:00
Lachlan Wright
590dfca582 Merge branch 'fix-continuing-mouse' into 'next'
Fix mouse being grabbed in continue screen

See merge request STJr/SRB2!983
2020-06-08 05:25:24 -04:00
mazmazz
a5f7f9a534 Fix OPENMPT deprecation error, openmpt_module_ctl_set 2020-06-08 00:09:29 -04:00
mazmazz
2cefe82950 Fix OSX null-pointer-arithmetic error 2020-06-08 00:08:07 -04:00
Zachary McAlpin
78014cfd4c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-07 22:42:43 -05:00
Hannu Hanhi
0e521922c6 Change some unsigned ints to UINT32 2020-06-07 21:32:52 +03:00
Hannu Hanhi
abe13651d0 OpenGL draw call batching system 2020-06-07 21:20:52 +03:00
MascaraSnake
de7a806ec3 Merge branch 'nospinmovecut' into 'next'
Don't cut momentum if landing in a roll

See merge request STJr/SRB2!972
2020-06-07 13:24:19 -04:00
Hannu Hanhi
da98ea242e Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge 2020-06-07 20:01:05 +03:00
SteelT
db32b01222 Merge branch 'renderstats' into 'sal-oglshaderport'
Render stats

See merge request STJr/SRB2!914
2020-06-07 12:29:58 -04:00
sphere
82200d80a9 Fix mouse being grabbed in the continue screen. 2020-06-07 00:40:33 +02:00
Monster Iestyn
28550b221a Merge branch 'master' into next 2020-06-06 20:50:12 +01:00
Monster Iestyn
d2fefb6b9a use void rather than VOID, because the logging init code isn't exclusively Win32, whoops 2020-06-06 20:49:12 +01:00
Monster Iestyn
7e562a3ca5 Merge branch 'master' into next 2020-06-06 20:35:48 +01:00
Monster Iestyn
982d1db5d8 Merge branch 'cppcheck-fixes' into 'master'
Cppcheck fixes

See merge request STJr/SRB2!967
2020-06-06 15:28:48 -04:00
lachwright
f68a95016e Merge branch 'next' into nospinmovecut 2020-06-07 02:45:26 +08:00
Monster Iestyn
a4d7ff3c6d Merge branch 'master' into next 2020-06-06 17:39:43 +01:00
Monster Iestyn
56b8ea3587 added liolib.c to the VC10 project files, since it was missing from them 2020-06-06 17:38:35 +01:00
GoldenTails
9aa68f524e Adds the branch name into the version command printout when outside of DEVELOP mode.
Really just so I don't accidentally join netgames or record replays for vanilla SRB2 in the `next` branch...
2020-06-06 04:12:27 -05:00
MascaraSnake
50b47a1b25 Merge branch 'translucent-splat-planes' into 'next'
Allow transparent parts in translucent FOF and PolyObject planes

See merge request STJr/SRB2!978
2020-06-06 04:35:06 -04:00
Zachary McAlpin
ca66c5e7ee Updated LUAh_GameQuit 2020-06-05 13:18:22 -05:00
Zachary McAlpin
7b779fa89b Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-05 12:59:41 -05:00
Monster Iestyn
9e4ed738b7 Sync turnobjs for polyrotate_t thinkers in netgames 2020-06-04 21:31:26 +01:00
Monster Iestyn
cb7423b97e sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean 2020-06-03 20:47:49 +01:00
Monster Iestyn
b11d58aef5 clean up BUGTRAP code in win32/win_main.c to avoid unmatched }
(though that said we don't officially care about the win32 folder files anymore)
2020-06-03 20:47:49 +01:00
Monster Iestyn
5349a0bf62 V_Init: count to NUMSCREENS, not NUMSCREENS+1 (though I can't help thinking this one might have been deliberate somehow?) 2020-06-03 20:47:49 +01:00
Monster Iestyn
bb1a2dbba7 sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code 2020-06-03 20:47:49 +01:00
Monster Iestyn
8092d30376 Polyobj_rotate and related: change "origin" to vector2_t since all it needs is x/y and not any of the new stuff for vertex_t 2020-06-03 20:47:49 +01:00
Monster Iestyn
7340442839 P_XYMovement: initialise slopemom to all zeros 2020-06-03 20:47:49 +01:00
Monster Iestyn
adb11eec1b dehacked.c: use actual size of descriptions buffers rather than MAXLINELEN, which is way too large 2020-06-03 20:47:49 +01:00
Monster Iestyn
d11ba67288 G_ReadMetalTic: Make sure all three values for GZT_XYZ are read in the right order 2020-06-03 20:47:49 +01:00
Monster Iestyn
879a2bd20a G_GhostTicker/G_ReadMetalTic: type should default to MT_NULL, not -1
This way, if for some reason the ghost has no skin, nothing should spawn at all
2020-06-03 20:47:49 +01:00
MascaraSnake
33ed36cf4b Effect 6 flag allows cutting of cyan pixels on FOF and PolyObject planes (even if they're translucent) 2020-06-03 19:41:47 +02:00
Louis-Antoine
9be188ff02 Minor edit 2020-06-02 10:31:56 +02:00
Louis-Antoine
286b316cf9 Fix dofile() return incorrect values 2020-06-01 15:43:14 +02:00
LJ Sonic
6895d7df92 Merge branch 'next' into 'dofile'
# Conflicts:
#   src/lua_script.c
#   src/lua_script.h
2020-06-01 09:28:56 -04:00
Louis-Antoine
e6ffedbce8 Fix food occasionally spawning inside the snake 2020-06-01 15:21:16 +02:00
LJ Sonic
04c7eeb6ae Merge branch 'deprecate-fixedrem' into 'next'
Deprecate FixedRem.

See merge request STJr/SRB2!952
2020-06-01 08:30:44 -04:00
LJ Sonic
715cb857f5 Merge branch 'next' into 'better-download'
# Conflicts:
#   src/sdl/i_system.c
#   src/win32/win_sys.c
2020-06-01 08:16:53 -04:00
LJ Sonic
e2b860dc28 Merge branch 'next' into 'fix-spawn-desynch'
# Conflicts:
#   src/p_map.c
2020-06-01 08:15:02 -04:00
MascaraSnake
b13f29852f Merge branch 'gravflip-shadows' into 'next'
Move drop shadows to the ceiling for objects in reverse gravity

See merge request STJr/SRB2!973
2020-06-01 07:23:29 -04:00
MascaraSnake
8d7f4e3265 Merge branch 'movement-refactor' into 'next'
Clean up some movement code

See merge request STJr/SRB2!912
2020-06-01 07:21:41 -04:00
Louis-Antoine
3c3a60d189 Fix "downloads" command reporting incorrect progress 2020-06-01 10:37:05 +02:00
LJ Sonic
dd18915570 Merge branch 'traceback' into 'next'
Traceback

See merge request STJr/SRB2!974
2020-06-01 04:17:30 -04:00
MascaraSnake
508160ed42 Use 0 instead of 0xffff as dummy mobjnum 2020-05-31 22:58:14 +02:00
MascaraSnake
3a4502fa87 Netsync waypoint sequences 2020-05-31 22:44:25 +02:00
SwitchKaze
5a18bdf20b Fix SOC color name reading 2020-05-30 16:52:44 -05:00
Louis-Antoine
d31346822d Refactor hook library a little 2020-05-30 20:28:45 +02:00
Louis-Antoine
1bacaedde2 Show the traceback when a Lua script error happens 2020-05-30 20:24:33 +02:00
lachwright
f32d29f700 Oops, forgot to #undef 2020-05-31 01:26:23 +08:00
lachwright
a7f73bfa85 Move drop shadows to the ceiling for objects in reverse gravity 2020-05-31 01:21:26 +08:00
lachwright
5136a4d41d Don't cut momentum if landing in a roll 2020-05-30 19:07:16 +08:00
lachwright
b874da5229 Ensure followmobj ghost exists before applying fuse 2020-05-30 18:26:11 +08:00
lachwright
51b640ad5a Feedback so far indicates the old booster effect is preferred 2020-05-30 18:21:39 +08:00
lachwright
ae5d5b9546 Merge branch 'next' into dashmode-fixes 2020-05-30 18:13:21 +08:00
SwitchKaze
d589e6bc95 Fix signpost shade. 2020-05-29 21:41:20 -05:00
Zachary McAlpin
7bdea21435 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-05-29 15:32:59 -05:00
Louis-Antoine
1dbb755743 Add dofile() to Lua 2020-05-29 17:35:07 +02:00
LJ Sonic
b7c5163419 Merge branch 'luacolors-gcc10-fix' into 'next'
Fix the "Custom skincolors" branch not compiling with GCC 10.

See merge request STJr/SRB2!966
2020-05-29 11:23:54 -04:00
sphere
71cf31fcaf Fix the "Custom skincolors" branch not compiling with GCC 10. 2020-05-28 18:43:04 +02:00
Louis-Antoine
c6e13d0e30 Fix crash when setting a mobj's angle from a Lua script 2020-05-28 18:34:56 +02:00
Monster Iestyn
755e9d659d Merge branch 'master' into next 2020-05-28 16:34:06 +01:00
SteelT
07da7f7d29 Merge branch 'scroller-tweaks' into 'next'
Add back side wall scrollers & allow using offsets for tagged wall scrollers.

See merge request STJr/SRB2!955
2020-05-28 11:29:39 -04:00
LJ Sonic
aab6339e66 Merge branch 'possibly-fix-dedi-crash' into 'next'
Possible fix for dedicated server crashes (aka the msvcrt.dll!_mbscat crash)

See merge request STJr/SRB2!963
2020-05-28 11:29:00 -04:00
SteelT
1c42102ddb Merge branch 'fix-input-buffer' into 'next'
Allow input buffer to hold more than 64 tics

See merge request STJr/SRB2!950
2020-05-28 11:27:39 -04:00
SteelT
f0b64971a0 Merge branch 'next-lc-uint16' into 'next'
Custom skincolors

See merge request STJr/SRB2!960
2020-05-28 11:23:05 -04:00
Louis-Antoine
67eef5a37f Fix potential desynch when a player spawns 2020-05-28 11:03:35 +02:00
Louis-Antoine
bb1e3fdf13 Add a few missing calls to GameQuit hook 2020-05-27 14:58:10 +02:00
Monster Iestyn
40566e6926 Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array 2020-05-25 21:27:48 +01:00
mazmazz
272362a86f Fix NOWIPE bugs with colormap fade and title card 2020-05-25 00:20:23 -04:00
mazmazz
8fee9a51ce Add NOWIPE behavaior for colormap fades 2020-05-25 00:19:41 -04:00
Monster Iestyn
ed25fefcae T_BounceCheese: Fix FOF height desync occurring if the FOF fell down too fast (resulting in a bizarre bouncing back up effect in MP SS5 due to P_FloorzAtPos messing up as a result) 2020-05-24 21:15:31 +01:00