toaster
da86c17ee1
Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
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Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
Monster Iestyn
7a585e2498
Merge branch 'next' into demos-refactor
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# Conflicts:
# src/g_game.c
(also update g_demo.c)
2020-03-20 17:48:31 +00:00
Monster Iestyn
dd76be16cb
Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL;
at all)
2020-03-19 20:42:51 +00:00
Monster Iestyn
dcb4ce8cb9
Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c
2020-03-19 20:09:55 +00:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Steel Titanium
5dac9c6875
Merge branch 'master' into next
2020-03-18 15:42:02 -04:00
SteelT
e3a5164ddf
Merge branch 'deadzone-sigfpe-fix' into 'master'
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Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones
See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
SteelT
bd058ecc4b
Merge branch 'viewpointswitch-fix' into 'next'
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Fix incorrect newdisplayplayer in forced ViewpointSwitch
See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
Monster Iestyn
31b1188a3e
Merge branch 'master' into next
2020-03-15 20:32:43 +00:00
Monster Iestyn
f4cb6e1f5e
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
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(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Zwip-Zwap Zapony
bce6349b1d
More gamepad deadzone tweakage
2020-03-04 21:44:57 +01:00
Zwip-Zwap Zapony
df220aa2c2
Hotfix for 100% deadzone returning 0 input
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It makes more sense for 100% deadzone to just make it so that
you have to push the axis all the way to trigger it,
rather than 100% deadzone resulting in no axis input
ever happening... So, let's make it be the former way instead
2020-03-04 21:11:55 +01:00
Zwip-Zwap Zapony
27e084a827
Fix division-by-0 crash with gamepad deadzones
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Fix division-by-0 crash with gamepad deadzones
The problem was that it checked if A was more than B,
then lowered A to a max value, then subtracted B from A,
then divided something by that, without checking if A minus B was 0,
allowing division by 0 if B was the same as that max value
This fixes that by making sure that A is less than the max value
2020-03-04 17:31:52 +01:00
Jaime Passos
70a103b9af
Fix G_TOLFlag returning the wrong type
2020-03-02 00:20:53 -03:00
Jaime Passos
0362f53e9b
Fix incorrect newdisplayplayer in forced ViewpointSwitch
2020-02-23 12:14:52 -03:00
Steel Titanium
76f26cda24
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
2d8522b9ec
Merge branch 'titlecard-options' into 'next'
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Allow more options for when the titlecard shows up
See merge request STJr/SRB2!765
2020-02-18 21:52:03 -05:00
Monster Iestyn
2b3034a7af
Merge branch 'master' into next
2020-02-18 17:38:05 +00:00
James R
7ed7e53c81
Merge branch 'tolfix' into 'master'
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Don't freeslot TOL_ twice
See merge request STJr/SRB2!779
2020-02-16 23:52:45 -05:00
Jaime Passos
ae013108ab
Merge remote-tracking branch 'origin/next' into fix-overtime
2020-02-17 00:48:42 -03:00
fickleheart
187bd9ab23
Merge remote-tracking branch 'upstream/master' into titlecard-options
2020-02-16 21:32:27 -06:00
Jaime Passos
5dc0f0649e
Fix overtime not working
2020-02-15 13:07:53 -03:00
Jaime Passos
7bc58c4c0e
Add MAXTOL
2020-02-12 13:41:30 -03:00
James R
ae2041d686
Remove extra tokens if we got all 7 emeroods
2020-02-11 19:36:09 -08:00
fickleheart
19cdb002ab
More fixes for titlecard option stuff
2020-02-09 17:53:50 -06:00
Jaime Passos
2d0e72d756
Fix broken GT_ constants with custom gametypes
2020-02-08 21:40:30 -03:00
fickleheart
fed8167a81
Allow more options for when the titlecard shows up
2020-02-08 11:13:40 -06:00
Jaime Passos
cf7b4d826a
Remove redundancy
2020-01-26 23:46:07 -03:00
LJ Sonic
53e2cfbde2
Merge branch 'keep-body' into 'next'
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Let clients rejoin the server without losing their status
See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
Louis-Antoine
f209721ded
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
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# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
412ba38a81
Refactor player spawning code a little
2020-01-22 03:19:15 +01:00
Louis-Antoine
73d0549fa4
Ignore players towards exit count 30 seconds after their disconnection
2020-01-22 03:11:05 +01:00
Louis-Antoine
d374bf4f9b
Let clients rejoin the server without losing their status
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This is accomplished by simply preserving
the player's body after disconnecting.
Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.
Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.
From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.
Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
Zwip-Zwap Zapony
49a4c7d5f3
Separate "turnmultiplier"s for splitscreen players
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This fixes player 2 using player 1's "cam_turnmultiplier"
instead of player 2's "cam2_turnmultiplier"
2020-01-21 14:53:05 +01:00
Alam Ed Arias
b09341383f
Merge branch 'master' into next
2020-01-17 11:12:10 -05:00
Louis-Antoine
9504ba96da
Increase maximum and default chat width
2020-01-15 15:36:11 +01:00
James R
735289502c
Call it KEYWORDS
2020-01-08 14:41:38 -08:00
James R
74364b84f9
Revert "Oh right, the keywords..."
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This reverts commit a00dfcf420
.
2020-01-08 14:26:47 -08:00
fickleheart
6211c80a69
Mixed code and declaration stuff
2020-01-08 00:22:17 -06:00
fickleheart
5abf0c24f9
oh god I forget why this is here but let's not remove it now
2020-01-08 00:21:03 -06:00
fickleheart
f8a3e3b898
Merge remote-tracking branch 'origin/next' into next-newcontrols
2020-01-04 09:57:09 -06:00
fickleheart
f0e6a56b6b
Merge branch 'newcontrols' into next-newcontrols
2020-01-04 09:56:24 -06:00
fickleheart
34fe284416
Fix camera stuff in splitscreen
2020-01-04 09:54:56 -06:00
fickleheart
794d74c4d7
Merge remote-tracking branch 'origin/master' into newcontrols
2020-01-04 09:35:12 -06:00
fickleheart
eac8732bc8
Make holding both turn keys freeze camera direction (broke in merge)
2020-01-03 23:26:31 -06:00
Alam Ed Arias
a26c5f5428
Merge branch 'master' into next
2020-01-03 14:56:37 -05:00
LJ Sonic
c6aec51d99
Merge branch 'ungrab-mouse-in-menus' into 'master'
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Let the mouse move freely when a menu is open or game is paused
See merge request STJr/SRB2!617
2020-01-02 18:48:38 -05:00
Louis-Antoine
5bde4df439
Grab mouse again when closing menu, unpausing, etc
2020-01-02 00:45:28 +01:00
James R
0c40a466d8
Merge remote-tracking branch 'origin/master' into next
2020-01-01 15:39:05 -08:00