Jaime Passos
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0811f60b2a
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Let the server or an admin toggle clients' custom shaders
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2020-10-09 02:06:13 -03:00 |
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Jaime Passos
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63d4c1dffc
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Merge remote-tracking branch 'origin' into slight-shader-cleanup
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2020-10-08 22:45:39 -03:00 |
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SteelT
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060f46653d
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Merge branch 'ogl-model-uv-adjust' into 'next'
Re-adjust model UVs when sprite texture dimensions change
See merge request STJr/SRB2!1068
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2020-09-25 21:19:59 -04:00 |
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Hannu Hanhi
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bda1d1e725
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Convince the compiler that I know what I'm doing, I think
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2020-08-18 23:21:26 +03:00 |
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James R
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8394bf6055
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Merge branch 'opengl-skydome-fixes' into 'next'
Move the sky dome code out of r_opengl.c, fix issues with shaders
See merge request STJr/SRB2!1071
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2020-08-09 20:45:01 -04:00 |
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Jaime Passos
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74dfa9f700
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Shader code cleanup
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2020-08-07 18:17:05 -03:00 |
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James R
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cc508d0ba3
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Merge branch 'ogl-model-lighting-shader' into 'next'
Add capability to use model lighting with shaders enabled
See merge request STJr/SRB2!1073
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2020-08-05 19:50:31 -04:00 |
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Hannu Hanhi
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80172ee932
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Don't discard zero alpha fog block fragments. Fixes #198.
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2020-07-23 18:24:41 +03:00 |
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Hannu Hanhi
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b03e7f63c5
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Fix shader comment
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2020-07-19 16:07:53 +03:00 |
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Hannu Hanhi
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92ebbdfc10
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Don't override custom shaders with model lighting shader
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2020-07-18 15:48:37 +03:00 |
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Hannu Hanhi
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c1cf41fb0c
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Add capability to use model lighting with shaders enabled
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2020-07-18 15:08:59 +03:00 |
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Jaime Passos
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48a6652973
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Move the sky dome code out of r_opengl.c, fix issues with shaders
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2020-07-17 02:48:05 -03:00 |
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Hannu Hanhi
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0e5631fe66
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More work on sprite-texture model uv adjustment 2
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2020-07-16 22:39:44 +03:00 |
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Hannu Hanhi
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afd0858b4d
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More work on sprite-texture model uv adjustment
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2020-07-16 22:11:36 +03:00 |
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James R
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b9a24001d8
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Merge remote-tracking branch 'origin/next' into remove-glide-2
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2020-07-12 16:05:15 -07:00 |
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Jaime Passos
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d87c874559
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Fix GL y-shearing ignoring a Y-flipped transform
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2020-07-10 19:19:51 -03:00 |
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Jaime Passos
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5c5d907251
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
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Jaime Passos
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a739cb0da9
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Remove unused texture formats
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2020-07-06 00:58:09 -03:00 |
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Jaime Passos
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3d50bef0e5
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Rename structs, turn GrTextureFormat_t into an enum
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2020-07-06 00:52:10 -03:00 |
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Jaime Passos
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ac04853f8c
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Remove GrTexInfo
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2020-07-06 00:35:48 -03:00 |
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kaysrishaq
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c74a607c54
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Whoops, switched these for no reason
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2020-06-19 11:11:19 -04:00 |
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kaysrishaq
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cad1f57b1e
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
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2020-06-19 11:11:18 -04:00 |
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Hannu Hanhi
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9477d372b9
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Backwards compatibility for shaderless hardware
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2020-06-18 17:39:34 +03:00 |
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Steel Titanium
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3946309ece
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
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2020-06-17 18:15:07 -04:00 |
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mazmazz
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2cefe82950
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Fix OSX null-pointer-arithmetic error
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2020-06-08 00:08:07 -04:00 |
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Hannu Hanhi
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0e521922c6
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Change some unsigned ints to UINT32
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2020-06-07 21:32:52 +03:00 |
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Hannu Hanhi
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abe13651d0
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OpenGL draw call batching system
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2020-06-07 21:20:52 +03:00 |
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Hannu Hanhi
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78c2928b8b
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Optimization: also don't reset shader on models
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2020-04-25 16:32:44 +03:00 |
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Hannu Hanhi
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c0c095e1d1
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Optimization: only call pglUseProgram if shader actually needs changing
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2020-04-25 16:32:32 +03:00 |
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Hannu Hanhi
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0758a8caec
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Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader
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2020-04-25 16:32:21 +03:00 |
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fickleheart
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b9d7b3e5c5
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Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
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2020-03-14 12:52:15 -05:00 |
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Jaime Passos
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4a489c4d95
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Fix NOTEXTURE_NUM
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2020-02-28 18:57:34 -03:00 |
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Jaime Passos
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9b88edc458
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Same deal for screen textures
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2020-02-28 18:57:15 -03:00 |
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Jaime Passos
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48b352049f
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Stop using NextTexAvail
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2020-02-28 18:56:41 -03:00 |
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Steel Titanium
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76f26cda24
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Merge branch 'master' into next
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2020-02-21 21:01:29 -05:00 |
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James R
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7060083db5
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Update copyright year to 2020
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2020-02-19 14:08:45 -08:00 |
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Jaime Passos
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b6b875f934
|
so is the accumulation buffer (deprecated)
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2020-01-28 00:33:45 -03:00 |
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Jaime Passos
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93fe6a50ac
|
glFog is unused
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2020-01-28 00:26:09 -03:00 |
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Jaime Passos
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35983c7ae5
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load_shaders -> Shader_Load + Shader_SetUniforms
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2020-01-28 00:20:10 -03:00 |
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Jaime Passos
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af7b4795b7
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port pfnUpdateTexture
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2020-01-28 00:16:38 -03:00 |
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Jaime Passos
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9e79b337b1
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Fix NOTEXTURE_NUM
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2020-01-25 22:20:27 -03:00 |
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Jaime Passos
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e576c1ada1
|
make up for the lack of ogllog.txt
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2020-01-25 22:17:39 -03:00 |
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Jaime Passos
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8bcdd105ce
|
I'll put this back in here, I guess.
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2020-01-25 21:57:05 -03:00 |
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Jaime Passos
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647107a220
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Same deal for screen textures
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2020-01-25 21:46:52 -03:00 |
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Jaime Passos
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c219a170da
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Stop using NextTexAvail you dunce
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2020-01-25 21:37:33 -03:00 |
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Jaime Passos
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b9b1958886
|
make NOTEXTURE_NUM 1
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2020-01-25 21:22:24 -03:00 |
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Jaime Passos
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8401e09787
|
remove includes
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2020-01-25 21:21:44 -03:00 |
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Jaime Passos
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075ae996fa
|
GL_DBG_Printf instead of CONS_Alert
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2020-01-24 17:04:38 -03:00 |
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Jaime Passos
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1c7b584dee
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I_Error is too extreme I think, just CONS_Alert instead
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2020-01-24 17:03:00 -03:00 |
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Jaime Passos
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a521e40c0e
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bye
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2020-01-23 23:09:53 -03:00 |
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