SRB2/src/hardware/r_opengl
2020-04-25 16:32:21 +03:00
..
ogl_win.c Port of Jimita's shader stuff + my lighting shader 2019-12-25 14:22:01 -05:00
r_opengl-vc9.vcproj SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl-vc10.vcxproj More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
r_opengl.c Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader 2020-04-25 16:32:21 +03:00
r_opengl.dev SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl.dsp SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl.h I'll put this back in here, I guess. 2020-01-25 21:57:05 -03:00
r_vbo.h Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation 2018-12-27 00:35:29 -05:00