Jaime Passos
647107a220
Same deal for screen textures
2020-01-25 21:46:52 -03:00
Jaime Passos
c219a170da
Stop using NextTexAvail you dunce
2020-01-25 21:37:33 -03:00
Jaime Passos
b9b1958886
make NOTEXTURE_NUM 1
2020-01-25 21:22:24 -03:00
Jaime Passos
8401e09787
remove includes
2020-01-25 21:21:44 -03:00
Jaime Passos
075ae996fa
GL_DBG_Printf instead of CONS_Alert
2020-01-24 17:04:38 -03:00
Jaime Passos
1c7b584dee
I_Error is too extreme I think, just CONS_Alert instead
2020-01-24 17:03:00 -03:00
Jaime Passos
a521e40c0e
bye
2020-01-23 23:09:53 -03:00
Jaime Passos
11c3721db4
Fix warnings around load_shaders
2020-01-23 22:30:36 -03:00
Jaime Passos
d24060bb94
Wait.
2020-01-23 22:24:35 -03:00
James R
968fea0383
Fix implicit operand because GLSL is a goof or such
2020-01-23 17:22:02 -08:00
Jaime Passos
770135451f
Restore some model lighting code that went gone in the shaders code
2020-01-23 22:02:18 -03:00
Jaime Passos
1755c240bf
Fix the gl_leveltime problem, I guess.
...
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
544d6acc51
Delete USE_PALETTED_TEXTURE again
2020-01-23 20:21:13 -03:00
Jaime Passos
1601f0c66f
Update copyright text
2020-01-23 20:12:15 -03:00
Jaime Passos
014638ead7
Fix view aiming / shearing
2020-01-23 19:44:46 -03:00
Sally Cochenour
7e333c6331
input is reserved apparently
2020-01-18 09:25:09 -05:00
fickleheart
84329fcd26
OGL can have little a viewroll
2020-01-17 19:01:45 -06:00
Sally Cochenour
e5215e929c
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-16 14:55:55 -05:00
Monster Iestyn
c7ab065b0a
Merge branch 'master' into next
2020-01-11 18:38:09 +00:00
Sally Cochenour
5fac6f542e
Merge branch 'namirays' into oglshaderport
2020-01-11 09:32:59 -05:00
James R
5c60f8b529
Merge branch 'software-fov' into 'master'
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Software FOV
See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
James R
7deb18bdc9
Merge remote-tracking branch 'origin/master' into next
2020-01-08 13:27:14 -08:00
Sally Cochenour
465b3b1559
Water surface shader
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Does not warp anything beneath the surface YET, just the texture itself, but it's far better than nothing
2020-01-08 03:37:46 -05:00
Sally Cochenour
7d8ff43019
Basic fog shader
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HWR_FogBlockAlpha is still very inaccurate, which gives different results than Software even with the shader, but it's a start
2020-01-07 20:55:36 -05:00
Jaime Passos
d93adbacbb
Fix GetTextureUsed
2020-01-05 18:10:33 -03:00
fickleheart
8bc58807aa
Software FOV ported from kart
...
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
Sally Cochenour
a66fb15ff2
Merge branch 'next' into oglshaderport
2019-12-28 13:58:41 -05:00
Sally Cochenour
7851bef929
Port of Jimita's shader stuff + my lighting shader
...
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Alam Ed Arias
1771c7c8ce
Revert "Travis yflip error"
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This reverts commit 2a9a2c0f02
.
2019-12-19 10:25:54 -05:00
Alam Ed Arias
a66fd274a1
Merge remote-tracking branch 'origin/master' into srb2-release-220-deployer
2019-12-19 10:24:04 -05:00
Jaime Passos
c6f36fc470
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
Jaime Passos
a4b0195430
Model lighting
2019-12-12 17:48:29 -03:00
Jaime Passos
5c02bc59db
Speed up level loading
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Don't flush every texture just because the palette MAY have changed
2019-12-08 22:28:13 -03:00
Jaime Passos
c6769e7220
Die
2019-12-08 22:12:56 -03:00
Jaime Passos
7f58002e12
Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer
2019-12-08 21:10:48 -03:00
Jaime Passos
25464c867a
Translate the French
2019-12-08 21:10:14 -03:00
Alam Ed Arias
e91a689478
Merge branch 'master' into opengl-is-a-bad-renderer
2019-12-08 12:50:45 -05:00
Alam Ed Arias
623629b04a
OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL
2019-12-08 12:33:11 -05:00
Alam Ed Arias
35168ddeae
OpenGL: yflip is used to hold more then true/false
2019-12-08 12:32:23 -05:00
Jaime Passos
964978a337
Delete md2_transform
2019-12-08 02:25:53 -03:00
mazmazz
2a9a2c0f02
Travis yflip error
2019-12-07 14:30:51 -05:00
MascaraSnake
a3549cc8f2
Merge branch 'datestuff' into 'master'
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Date stuff
See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Alam Ed Arias
f576e61753
OpenGL cast to float, not store in double
2019-12-06 13:45:11 -05:00
Alam Ed Arias
3120c99eeb
Fix compiling for MSVC
2019-12-05 12:38:50 -05:00
Alam Ed Arias
b5738620c1
Fixup compiling errors
2019-12-02 12:12:26 -05:00
Jaime Passos
1e4060af8c
remove unused levelwipes
2019-11-18 19:22:46 -03:00
Jaime Passos
d95a93b537
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 19:57:51 -03:00
Jaime Passos
a9183b474b
rename rollaxis to rotaxis
2019-11-13 12:47:30 -03:00
Jaime Passos
b54f6181c3
Rotation axis (will rename internally later)
2019-11-13 12:36:44 -03:00
Jaime Passos
245881ec55
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-12 21:38:02 -03:00
Jaime Passos
3354169769
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-12 20:36:06 -03:00
Jaime Passos
55c6c4f5fe
Attempt to fix sky dome
2019-11-04 14:36:12 -03:00
Jaime Passos
751d398321
Fix sky dome
2019-11-02 17:33:36 -03:00
toaster
915e50a1e4
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c
...
Merge seems fine, but won't compile for some reason.
2019-11-02 18:34:12 +00:00
Jaime Passos
94ab276508
Merge remote-tracking branch 'origin/master' into f_wipes
2019-10-28 23:14:00 -03:00
Jaime Passos
79e99dc471
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-10-28 14:29:10 -03:00
Jaime Passos
7746767735
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-10-06 17:40:41 -03:00
Jaime Passos
5f6c702ed6
sky barreling
2019-09-17 23:38:04 -03:00
Alam Ed Arias
35e3d9acab
Revert "Merge branch 'gl_skydome' into 'master'"
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This reverts merge request !326
2019-09-17 20:20:09 +00:00
Jaime Passos
db979845e0
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-09-15 16:24:24 -03:00
Jaime Passos
f0788598c9
Better fades
2019-09-09 23:31:48 -03:00
Jaime Passos
6aedca899f
2.2 skies aren't flipped
2019-09-05 17:42:36 -03:00
Jaime Passos
c6f3e4d53d
Make sky dome look a bit better
2019-09-04 13:59:09 -03:00
Jaime Passos
f0b4a609a8
Very tiny fix
2019-09-03 23:44:04 -03:00
Jaime Passos
f6d2b5109b
PRBoom sky dome
2019-09-03 02:12:17 -03:00
Jaime Passos
f68652aa66
I
2019-08-18 14:16:48 -03:00
mazmazz
dc0a92ea62
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla
2019-06-29 17:51:30 -04:00
Jaime Passos
39c422506e
Unbind VBO from model during mid-frame
...
https://git.magicalgirl.moe/STJr/SRB2/merge_requests/397?commit_id=79fed1e954ce77fabb2f09573e2fcd00d6326cef#note_11536
2019-05-02 17:56:06 -04:00
mazmazz
66e6a6f940
Merge remote-tracking branch 'public-gl/master' into md3-vanilla
2019-01-07 04:06:45 -05:00
mazmazz
bbcc82e9b4
Fix blinking MD2 models
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MD2 models are forced to load float frames, so mesh->indices is never loaded, so glDrawElements can't be used. Use glDrawArrays instead.
2019-01-03 00:57:14 -05:00
mazmazz
075f28b7c8
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
34915f0508
Compile fix -- remove (void)alpha from DoScreenWipe
2018-12-27 22:29:12 -05:00
Arthur
4f1f315563
Eliminate some old GL functions so we don't slide back into bad habits!
2018-12-27 22:10:10 -05:00
Arthur
b83790260f
Fix screen transitions
2018-12-27 22:09:00 -05:00
mazmazz
f7a01c60a4
Buildbot fixes
2018-12-27 01:00:09 -05:00
mazmazz
f6e8b26af1
Compile fixes -- specify GLubyte for pglColor4ubv
2018-12-27 00:50:43 -05:00
Arthur
587ffa9ada
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
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No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2018-12-27 00:35:29 -05:00
Arthur
a812acc3d4
Removed unused PF_Md2 flag
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More OpenGL performance increase by making assumptions about client state
2018-12-27 00:30:07 -05:00
Arthur
0978732ecd
boolean fix for VS
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add GL_NORMALIZE
2018-12-27 00:24:21 -05:00
mazmazz
5ec40cf906
More mixed d&c fixes
2018-12-26 23:50:35 -05:00
mazmazz
036e44aa21
Mixed D&C fixes
2018-12-26 23:39:34 -05:00
mazmazz
b175629748
Fix floating point comparisons
2018-12-26 23:15:28 -05:00
mazmazz
74d6921f47
Merge tag 'SRB2_release_2.1.23' into md3-vanilla-ssn
2018-12-26 22:55:25 -05:00
Arthur
b19252651f
Removed all glBegin/glEnd references
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MD2/MD3 now works, with the exception of WAD textures for some odd reason
2018-12-23 17:00:11 -05:00
Alam Ed Arias
102fd11cb4
More work to cleanup the ARM builds
2018-12-22 19:50:32 -05:00
Alam Arias
b6a917cda1
Added ARM/ARM64 to whole vc10 sln
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Added ARM/ARM64 to zlib, libpng
Added ARM/ARM64 to srb2dd/srb2sdl
2018-12-21 16:47:10 -05:00
mazmazz
6c5bb7f541
Small Mixed D&C fix
2018-12-19 20:56:58 -05:00
AJ Freda
4728ad97eb
Fixed a few unnoticable mistakes [vanilla]
2018-12-19 20:52:47 -05:00
mazmazz
90bd80d17a
Interpolation fix attempt?
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* Fix pglNormal3bv pointer because typo
2018-12-19 01:57:54 -05:00
mazmazz
98d18509e6
Hide/add Kart FTransform mirror and anglez behind ifdef
2018-12-19 00:17:51 -05:00
mazmazz
6b2f4b5858
Buildbot fixes (changed byte types to char; mixed d&c)
2018-12-18 20:23:08 -05:00
mazmazz
3dbda54d3c
GCC compile fixes
2018-12-18 19:17:33 -05:00
Arthur
76dabd5e9d
Support for 'tinyframes', and lots more optimization
2018-12-18 17:52:47 -05:00
Arthur
3ed0edbcfe
Common model format, with MD2/MD3 loading
2018-12-18 17:52:45 -05:00
Alam Ed Arias
78634679f1
fix compiling for MSVC
2018-12-14 20:42:37 -05:00
Alam Ed Arias
6fd66bdb49
Clear float equal warnings
2018-12-14 20:34:06 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
a3b86a737e
Merge branch 'public_next'
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# Conflicts:
# src/f_finale.c
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/hardware/r_opengl/r_opengl.c
# src/sdl12/hwsym_sdl.c
# src/sdl12/i_video.c
2018-04-06 18:42:07 +01:00
Sryder
f3d63b82ce
Revert "Fix screenshot functionality in fullscreen in SDL2"
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This reverts commit 121fcd8369
.
The reason I am reverting this is because the last commit actually fixes the *old* screenshot functionality, as the screen is being drawn back onto the buffer after they're swapped in the "real" size. Meaning the old function actually works perfectly fine now.
2018-03-18 18:33:53 +00:00