Eliminate some old GL functions so we don't slide back into bad habits!

This commit is contained in:
Arthur 2018-12-27 15:23:33 -05:00 committed by mazmazz
parent b83790260f
commit 4f1f315563
6 changed files with 49 additions and 148 deletions

View file

@ -77,8 +77,8 @@
#include "r_opengl/r_opengl.h"
#ifdef HAVE_SPHEREFRUSTRUM
static GLdouble viewMatrix[16];
static GLdouble projMatrix[16];
static GLfloat viewMatrix[16];
static GLfloat projMatrix[16];
float frustum[6][4];
#endif
@ -380,8 +380,8 @@ void gld_FrustrumSetup(void)
float t;
float clip[16];
pglGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
pglGetDoublev(GL_MODELVIEW_MATRIX, viewMatrix);
pglGeFloatv(GL_PROJECTION_MATRIX, projMatrix);
pglGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix);
clip[0] = CALCMATRIX(0, 0, 1, 4, 2, 8, 3, 12);
clip[1] = CALCMATRIX(0, 1, 1, 5, 2, 9, 3, 13);

View file

@ -69,7 +69,7 @@ EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
EXPORT void HWRAPI(FlushScreenTextures) (void);
EXPORT void HWRAPI(StartScreenWipe) (void);
EXPORT void HWRAPI(EndScreenWipe) (void);
EXPORT void HWRAPI(DoScreenWipe) (float alpha);
EXPORT void HWRAPI(DoScreenWipe) (void);
EXPORT void HWRAPI(DrawIntermissionBG) (void);
EXPORT void HWRAPI(MakeScreenTexture) (void);
EXPORT void HWRAPI(MakeScreenFinalTexture) (void);

View file

@ -6740,7 +6740,7 @@ void HWR_DoWipe(UINT8 wipenum, UINT8 scrnnum)
HWR_GetFadeMask(lumpnum);
HWD.pfnDoScreenWipe(HWRWipeCounter); // Still send in wipecounter since old stuff might not support multitexturing
HWD.pfnDoScreenWipe();
HWRWipeCounter += 0.05f; // increase opacity of end screen

View file

@ -347,13 +347,6 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
if (strstr(renderer, "810")) oglflags |= GLF_NOZBUFREAD;
DBG_Printf("oglflags : 0x%X\n", oglflags);
#ifdef USE_PALETTED_TEXTURE
if (isExtAvailable("GL_EXT_paletted_texture",gl_extensions))
glColorTableEXT = GetGLFunc("glColorTableEXT");
else
glColorTableEXT = NULL;
#endif
#ifdef USE_WGL_SWAP
if (isExtAvailable("WGL_EXT_swap_control",gl_extensions))
wglSwapIntervalEXT = GetGLFunc("wglSwapIntervalEXT");
@ -582,19 +575,8 @@ EXPORT void HWRAPI(SetPalette) (RGBA_t *pal, RGBA_t *gamma)
myPaletteData[i].s.blue = (UINT8)MIN((pal[i].s.blue*gamma->s.blue)/127, 255);
myPaletteData[i].s.alpha = pal[i].s.alpha;
}
#ifdef USE_PALETTED_TEXTURE
if (glColorTableEXT)
{
for (i = 0; i < 256; i++)
{
palette_tex[3*i+0] = pal[i].s.red;
palette_tex[3*i+1] = pal[i].s.green;
palette_tex[3*i+2] = pal[i].s.blue;
}
glColorTableEXT(GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, palette_tex);
}
#endif
// on a chang<6E> de palette, il faut recharger toutes les textures
// on a palette change, you have to reload all of the textures
Flush();
}

View file

@ -33,7 +33,6 @@
#include "r_vbo.h"
#if defined (HWRENDER) && !defined (NOROPENGL)
// for KOS: GL_TEXTURE_ENV, glAlphaFunc, glColorMask, glPolygonOffset, glReadPixels, GL_ALPHA_TEST, GL_POLYGON_OFFSET_FILL
struct GLRGBAFloat
{
@ -91,16 +90,10 @@ static FTransform md2_transform;
const GLubyte *gl_extensions = NULL;
//Hurdler: 04/10/2000: added for the kick ass coronas as Boris wanted;-)
static GLdouble modelMatrix[16];
static GLdouble projMatrix[16];
static GLfloat modelMatrix[16];
static GLfloat projMatrix[16];
static GLint viewport[4];
#ifdef USE_PALETTED_TEXTURE
PFNGLCOLORTABLEEXTPROC glColorTableEXT = NULL;
GLubyte palette_tex[256*3];
#endif
// Yay for arbitrary numbers! NextTexAvail is buggy for some reason.
// Sryder: NextTexAvail is broken for these because palette changes or changes to the texture filter or antialiasing
// flush all of the stored textures, leaving them unavailable at times such as between levels
@ -192,12 +185,11 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
#define pglAlphaFunc glAlphaFunc
#define pglBlendFunc glBlendFunc
#define pglCullFace glCullFace
#define pglPolygonMode glPolygonMode
#define pglPolygonOffset glPolygonOffset
#define pglScissor glScissor
#define pglEnable glEnable
#define pglDisable glDisable
#define pglGetDoublev glGetDoublev
#define pglGetFloatv glGetFloatv
//glGetIntegerv
//glGetString
#define pglHint glHint
@ -215,25 +207,12 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
#define pglPopMatrix glPopMatrix
#define pglLoadIdentity glLoadIdentity
#define pglMultMatrixf glMultMatrixf
#define pglMultMatrixd glMultMatrixd
#define pglRotatef glRotatef
#define pglScalef glScalef
#define pglTranslatef glTranslatef
/* Drawing Functions */
#define pglBegin glBegin
#define pglEnd glEnd
#define pglVertex3f glVertex3f
#define pglVertex3fv glVertex3fv
#define pglVertex3sv glVertex3sv
#define pglNormal3f glNormal3f
#define pglNormal3bv glNormal3bv
#define pglColor4f glColor4f
#define pglColor4fv glColor4fv
#define pglColor4ub glColor4ub
#define pglColor4ubv glColor4ubv
#define pglTexCoord2f glTexCoord2f
#define pglTexCoord2fv glTexCoord2fv
#define pglVertexPointer glVertexPointer
#define pglNormalPointer glNormalPointer
#define pglTexCoordPointer glTexCoordPointer
@ -289,8 +268,6 @@ typedef void (APIENTRY * PFNglBlendFunc) (GLenum sfactor, GLenum dfactor);
static PFNglBlendFunc pglBlendFunc;
typedef void (APIENTRY * PFNglCullFace) (GLenum mode);
static PFNglCullFace pglCullFace;
typedef void (APIENTRY * PFNglPolygonMode) (GLenum face, GLenum mode);
static PFNglPolygonMode pglPolygonMode;
typedef void (APIENTRY * PFNglPolygonOffset) (GLfloat factor, GLfloat units);
static PFNglPolygonOffset pglPolygonOffset;
typedef void (APIENTRY * PFNglScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
@ -299,8 +276,8 @@ typedef void (APIENTRY * PFNglEnable) (GLenum cap);
static PFNglEnable pglEnable;
typedef void (APIENTRY * PFNglDisable) (GLenum cap);
static PFNglDisable pglDisable;
typedef void (APIENTRY * PFNglGetDoublev) (GLenum pname, GLdouble *params);
static PFNglGetDoublev pglGetDoublev;
typedef void (APIENTRY * PFNglGetFloatv) (GLenum pname, GLfloat *params);
static PFNglGetFloatv pglGetFloatv;
//glGetIntegerv
//glGetString
@ -327,8 +304,6 @@ typedef void (APIENTRY * PFNglLoadIdentity) (void);
static PFNglLoadIdentity pglLoadIdentity;
typedef void (APIENTRY * PFNglMultMatrixf) (const GLfloat *m);
static PFNglMultMatrixf pglMultMatrixf;
typedef void (APIENTRY * PFNglMultMatrixd) (const GLdouble *m);
static PFNglMultMatrixd pglMultMatrixd;
typedef void (APIENTRY * PFNglRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
static PFNglRotatef pglRotatef;
typedef void (APIENTRY * PFNglScalef) (GLfloat x, GLfloat y, GLfloat z);
@ -337,32 +312,8 @@ typedef void (APIENTRY * PFNglTranslatef) (GLfloat x, GLfloat y, GLfloat z);
static PFNglTranslatef pglTranslatef;
/* Drawing Functions */
typedef void (APIENTRY * PFNglBegin) (GLenum mode);
static PFNglBegin pglBegin;
typedef void (APIENTRY * PFNglEnd) (void);
static PFNglEnd pglEnd;
typedef void (APIENTRY * PFNglVertex3f) (GLfloat x, GLfloat y, GLfloat z);
static PFNglVertex3f pglVertex3f;
typedef void (APIENTRY * PFNglVertex3fv)(const GLfloat *v);
static PFNglVertex3fv pglVertex3fv;
typedef void (APIENTRY * PFNglVertex3sv) (const GLshort *v);
static PFNglVertex3sv pglVertex3sv;
typedef void (APIENTRY * PFNglNormal3f) (GLfloat x, GLfloat y, GLfloat z);
static PFNglNormal3f pglNormal3f;
typedef void (APIENTRY * PFNglNormal3bv)(const GLbyte *v);
static PFNglNormal3bv pglNormal3bv;
typedef void (APIENTRY * PFNglColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
static PFNglColor4f pglColor4f;
typedef void (APIENTRY * PFNglColor4fv) (const GLfloat *v);
static PFNglColor4fv pglColor4fv;
typedef void (APIENTRY * PFNglColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
static PFNglColor4ub pglColor4ub;
typedef void (APIENTRY * PFNglColor4ubv) (const GLubyte *v);
static PFNglColor4ubv pglColor4ubv;
typedef void (APIENTRY * PFNglTexCoord2f) (GLfloat s, GLfloat t);
static PFNglTexCoord2f pglTexCoord2f;
typedef void (APIENTRY * PFNglTexCoord2fv) (const GLfloat *v);
static PFNglTexCoord2fv pglTexCoord2fv;
typedef void (APIENTRY * PFNglVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static PFNglVertexPointer pglVertexPointer;
typedef void (APIENTRY * PFNglNormalPointer) (GLenum type, GLsizei stride, const GLvoid *pointer);
@ -475,19 +426,18 @@ boolean SetupGLfunc(void)
GETOPENGLFUNC(pglClearColor, glClearColor)
GETOPENGLFUNC(pglClear , glClear)
GETOPENGLFUNC(pglColorMask , glColorMask)
GETOPENGLFUNC(pglAlphaFunc , glAlphaFunc)
GETOPENGLFUNC(pglBlendFunc , glBlendFunc)
GETOPENGLFUNC(pglCullFace , glCullFace)
GETOPENGLFUNC(pglPolygonMode , glPolygonMode)
GETOPENGLFUNC(pglPolygonOffset , glPolygonOffset)
GETOPENGLFUNC(pglScissor , glScissor)
GETOPENGLFUNC(pglEnable , glEnable)
GETOPENGLFUNC(pglDisable , glDisable)
GETOPENGLFUNC(pglGetDoublev , glGetDoublev)
GETOPENGLFUNC(pglGetIntegerv , glGetIntegerv)
GETOPENGLFUNC(pglGetString , glGetString)
GETOPENGLFUNC(pglClear, glClear)
GETOPENGLFUNC(pglColorMask, glColorMask)
GETOPENGLFUNC(pglAlphaFunc, glAlphaFunc)
GETOPENGLFUNC(pglBlendFunc, glBlendFunc)
GETOPENGLFUNC(pglCullFace, glCullFace)
GETOPENGLFUNC(pglPolygonOffset, glPolygonOffset)
GETOPENGLFUNC(pglScissor, glScissor)
GETOPENGLFUNC(pglEnable, glEnable)
GETOPENGLFUNC(pglDisable, glDisable)
GETOPENGLFUNC(pglGetFloatv, glGetFloatv)
GETOPENGLFUNC(pglGetIntegerv, glGetIntegerv)
GETOPENGLFUNC(pglGetString, glGetString)
GETOPENGLFUNC(pglClearDepth , glClearDepth)
GETOPENGLFUNC(pglDepthFunc , glDepthFunc)
@ -500,24 +450,11 @@ boolean SetupGLfunc(void)
GETOPENGLFUNC(pglPopMatrix , glPopMatrix)
GETOPENGLFUNC(pglLoadIdentity , glLoadIdentity)
GETOPENGLFUNC(pglMultMatrixf , glMultMatrixf)
GETOPENGLFUNC(pglMultMatrixd , glMultMatrixd)
GETOPENGLFUNC(pglRotatef , glRotatef)
GETOPENGLFUNC(pglScalef , glScalef)
GETOPENGLFUNC(pglTranslatef , glTranslatef)
GETOPENGLFUNC(pglBegin , glBegin)
GETOPENGLFUNC(pglEnd , glEnd)
GETOPENGLFUNC(pglVertex3f , glVertex3f)
GETOPENGLFUNC(pglVertex3fv, glVertex3fv)
GETOPENGLFUNC(pglVertex3sv, glVertex3sv)
GETOPENGLFUNC(pglNormal3f , glNormal3f)
GETOPENGLFUNC(pglNormal3bv, glNormal3bv)
GETOPENGLFUNC(pglColor4f , glColor4f)
GETOPENGLFUNC(pglColor4fv , glColor4fv)
GETOPENGLFUNC(pglColor4ub, glColor4ub)
GETOPENGLFUNC(pglColor4ubv, glColor4ubv)
GETOPENGLFUNC(pglTexCoord2f , glTexCoord2f)
GETOPENGLFUNC(pglTexCoord2fv, glTexCoord2fv)
GETOPENGLFUNC(pglVertexPointer, glVertexPointer)
GETOPENGLFUNC(pglNormalPointer, glNormalPointer)
GETOPENGLFUNC(pglTexCoordPointer, glTexCoordPointer)
@ -584,40 +521,40 @@ static void SetNoTexture(void)
}
}
static void GLPerspective(GLdouble fovy, GLdouble aspect)
static void GLPerspective(GLfloat fovy, GLfloat aspect)
{
GLdouble m[4][4] =
GLfloat m[4][4] =
{
{ 1.0f, 0.0f, 0.0f, 0.0f},
{ 0.0f, 1.0f, 0.0f, 0.0f},
{ 0.0f, 0.0f, 1.0f,-1.0f},
{ 0.0f, 0.0f, 0.0f, 0.0f},
};
const GLdouble zNear = NEAR_CLIPPING_PLANE;
const GLdouble zFar = FAR_CLIPPING_PLANE;
const GLdouble radians = (GLdouble)(fovy / 2.0f * M_PIl / 180.0f);
const GLdouble sine = sin(radians);
const GLdouble deltaZ = zFar - zNear;
GLdouble cotangent;
const GLfloat zNear = NEAR_CLIPPING_PLANE;
const GLfloat zFar = FAR_CLIPPING_PLANE;
const GLfloat radians = (GLfloat)(fovy / 2.0f * M_PIl / 180.0f);
const GLfloat sine = sinf(radians);
const GLfloat deltaZ = zFar - zNear;
GLfloat cotangent;
if ((fabsf((float)deltaZ) < 1.0E-36f) || fpclassify(sine) == FP_ZERO || fpclassify(aspect) == FP_ZERO)
{
return;
}
cotangent = cos(radians) / sine;
cotangent = cosf(radians) / sine;
m[0][0] = cotangent / aspect;
m[1][1] = cotangent;
m[2][2] = -(zFar + zNear) / deltaZ;
m[3][2] = -2.0f * zNear * zFar / deltaZ;
pglMultMatrixd(&m[0][0]);
pglMultMatrixf(&m[0][0]);
}
static void GLProject(GLdouble objX, GLdouble objY, GLdouble objZ,
GLdouble* winX, GLdouble* winY, GLdouble* winZ)
static void GLProject(GLfloat objX, GLfloat objY, GLfloat objZ,
GLfloat* winX, GLfloat* winY, GLfloat* winZ)
{
GLdouble in[4], out[4];
GLfloat in[4], out[4];
int i;
for (i=0; i<4; i++)
@ -684,7 +621,7 @@ void SetModelView(GLint w, GLint h)
// added for new coronas' code (without depth buffer)
pglGetIntegerv(GL_VIEWPORT, viewport);
pglGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
}
@ -746,8 +683,6 @@ void SetStates(void)
//pglEnable(GL_CULL_FACE);
//pglCullFace(GL_FRONT);
//pglPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
//pglPolygonMode(GL_FRONT, GL_LINE);
//glFogi(GL_FOG_MODE, GL_EXP);
//pglHint(GL_FOG_HINT, GL_FASTEST);
@ -763,7 +698,7 @@ void SetStates(void)
// bp : when no t&l :)
pglLoadIdentity();
pglScalef(1.0f, 1.0f, -1.0f);
pglGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix); // added for new coronas' code (without depth buffer)
pglGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix); // added for new coronas' code (without depth buffer)
}
@ -929,7 +864,7 @@ EXPORT void HWRAPI(GClipRect) (INT32 minx, INT32 miny, INT32 maxx, INT32 maxy, f
// added for new coronas' code (without depth buffer)
pglGetIntegerv(GL_VIEWPORT, viewport);
pglGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
}
@ -1191,17 +1126,6 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
w = pTexInfo->width;
h = pTexInfo->height;
#ifdef USE_PALETTED_TEXTURE
if (glColorTableEXT &&
(pTexInfo->grInfo.format == GR_TEXFMT_P_8) &&
!(pTexInfo->flags & TF_CHROMAKEYED))
{
// do nothing here.
// Not a problem with MiniGL since we don't use paletted texture
}
else
#endif
if ((pTexInfo->grInfo.format == GR_TEXFMT_P_8) ||
(pTexInfo->grInfo.format == GR_TEXFMT_AP_88))
{
@ -1413,8 +1337,8 @@ EXPORT void HWRAPI(DrawPolygon) (FSurfaceInfo *pSurf,
{
//rem: all 8 (or 8.0f) values are hard coded: it can be changed to a higher value
GLfloat buf[8][8];
GLdouble cx, cy, cz;
GLdouble px = 0.0f, py = 0.0f, pz = -1.0f;
GLfloat cx, cy, cz;
GLfloat px = 0.0f, py = 0.0f, pz = -1.0f;
GLfloat scalef = 0.0f;
GLubyte c[4];
@ -2052,10 +1976,10 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
fovx90 = stransform->fovxangle > 0.0f && fabsf(stransform->fovxangle - 90.0f) < 0.5f;
special_splitscreen = (stransform->splitscreen && fovx90);
if (special_splitscreen)
GLPerspective(53.13l, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
GLPerspective(53.13f, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
else
GLPerspective(stransform->fovxangle, ASPECT_RATIO);
pglGetDoublev(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
pglMatrixMode(GL_MODELVIEW);
}
else
@ -2065,15 +1989,15 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
pglMatrixMode(GL_PROJECTION);
pglLoadIdentity();
if (special_splitscreen)
GLPerspective(53.13l, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
GLPerspective(53.13f, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
else
//Hurdler: is "fov" correct?
GLPerspective(fov, ASPECT_RATIO);
pglGetDoublev(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
pglMatrixMode(GL_MODELVIEW);
}
pglGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix); // added for new coronas' code (without depth buffer)
pglGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix); // added for new coronas' code (without depth buffer)
}
EXPORT INT32 HWRAPI(GetTextureUsed) (void)
@ -2308,7 +2232,7 @@ EXPORT void HWRAPI(DrawIntermissionBG)(void)
}
// Do screen fades!
EXPORT void HWRAPI(DoScreenWipe)(float alpha)
EXPORT void HWRAPI(DoScreenWipe)()
{
INT32 texsize = 2048;
float xfix, yfix;

View file

@ -71,7 +71,6 @@ extern FILE *gllogstream;
#endif
#ifndef DRIVER_STRING
// #define USE_PALETTED_TEXTURE
#define DRIVER_STRING "HWRAPI Init(): SRB2 OpenGL renderer" // Tails
#endif
@ -89,10 +88,6 @@ int SetupPixelFormat(INT32 WantColorBits, INT32 WantStencilBits, INT32 WantDepth
void SetModelView(GLint w, GLint h);
void SetStates(void);
FUNCMATH float byteasfloat(UINT8 fbyte);
#ifdef USE_PALETTED_TEXTURE
extern PFNGLCOLORTABLEEXTPROC glColorTableEXT;
extern GLubyte palette_tex[256*3];
#endif
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE