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Hide/add Kart FTransform mirror and anglez behind ifdef
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45f0f725cd
commit
98d18509e6
3 changed files with 47 additions and 8 deletions
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@ -101,15 +101,26 @@ typedef struct
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//Hurdler: Transform (coords + angles)
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//BP: transform order : scale(rotation_x(rotation_y(translation(v))))
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// Kart features
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//#define USE_FTRANSFORM_ANGLEZ
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//#define USE_FTRANSFORM_MIRROR
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typedef struct
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{
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FLOAT x,y,z; // position
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#ifdef USE_FTRANSFORM_ANGLEZ
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FLOAT anglex,angley,anglez; // aimingangle / viewangle
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#else
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FLOAT anglex,angley; // aimingangle / viewangle
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#endif
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FLOAT scalex,scaley,scalez;
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FLOAT fovxangle, fovyangle;
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UINT8 splitscreen;
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boolean flip; // screenflip
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#ifdef USE_FTRANSFORM_MIRROR
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boolean mirror; // SRB2Kart: Encore Mode
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#endif
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} FTransform;
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// Transformed vector, as passed to HWR API
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@ -1080,6 +1080,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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p.angley = FIXED_TO_FLOAT(anglef);
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}
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p.anglex = 0.0f;
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#ifdef USE_FTRANSFORM_ANGLEZ
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// Slope rotation from Kart
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p.anglez = 0.0f;
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if (spr->mobj->standingslope)
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{
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@ -1091,6 +1093,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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tempangle = -AngleFixed(R_PointToAngle2(0, 0, tempz, tempy));
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p.anglex = FIXED_TO_FLOAT(tempangle);
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}
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#endif
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color[0] = Surf.FlatColor.s.red;
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color[1] = Surf.FlatColor.s.green;
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@ -1101,7 +1104,9 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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finalscale *= FIXED_TO_FLOAT(spr->mobj->scale);
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p.flip = atransform.flip;
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p.mirror = atransform.mirror;
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#ifdef USE_FTRANSFORM_MIRROR
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p.mirror = atransform.mirror; // from Kart
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#endif
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HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, finalscale, flip, color);
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}
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@ -112,10 +112,10 @@ static GLint viewport[4];
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// These need to start at 0 and be set to their number, and be reset to 0 when deleted so that intel GPUs
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// can know when the textures aren't there, as textures are always considered resident in their virtual memory
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// TODO: Store them in a more normal way
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#define SCRTEX_SCREENTEXTURE 65535
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#define SCRTEX_STARTSCREENWIPE 65534
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#define SCRTEX_ENDSCREENWIPE 65533
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#define SCRTEX_FINALSCREENTEXTURE 65532
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#define SCRTEX_SCREENTEXTURE 4294967295U
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#define SCRTEX_STARTSCREENWIPE 4294967294U
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#define SCRTEX_ENDSCREENWIPE 4294967293U
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#define SCRTEX_FINALSCREENTEXTURE 4294967292U
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static GLuint screentexture = 0;
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static GLuint startScreenWipe = 0;
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static GLuint endScreenWipe = 0;
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@ -1971,6 +1971,19 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
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pglEnable(GL_CULL_FACE);
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#ifdef USE_FTRANSFORM_MIRROR
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// flipped is if the object is flipped
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// pos->flip is if the screen is flipped vertically
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// pos->mirror is if the screen is flipped horizontally
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// XOR all the flips together to figure out what culling to use!
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{
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boolean reversecull = (flipped ^ pos->flip ^ pos->mirror);
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if (reversecull)
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pglCullFace(GL_FRONT);
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else
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pglCullFace(GL_BACK);
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}
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#else
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// pos->flip is if the screen is flipped too
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if (flipped != pos->flip) // If either are active, but not both, invert the model's culling
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{
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@ -1980,6 +1993,7 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
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{
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pglCullFace(GL_BACK);
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}
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#endif
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#ifndef KOS_GL_COMPATIBILITY
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pglLightfv(GL_LIGHT0, GL_POSITION, LightPos);
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@ -2004,8 +2018,11 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
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pglTranslatef(pos->x, pos->z, pos->y);
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if (flipped)
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scaley = -scaley;
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pglRotatef(pos->angley, 0.0f, -1.0f, 0.0f);
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#ifdef USE_FTRANSFORM_ANGLEZ
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pglRotatef(pos->anglez, 0.0f, 0.0f, -1.0f); // rotate by slope from Kart
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#endif
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pglRotatef(pos->anglex, -1.0f, 0.0f, 0.0f);
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pglRotatef(pos->angley, 0.0f, -1.0f, 0.0f);
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pglScalef(scalex, scaley, scalez);
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@ -2172,13 +2189,19 @@ EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration,
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// -----------------+
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EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
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{
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static INT32 special_splitscreen;
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static boolean special_splitscreen;
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pglLoadIdentity();
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if (stransform)
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{
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// keep a trace of the transformation for md2
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memcpy(&md2_transform, stransform, sizeof (md2_transform));
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#ifdef USE_FTRANSFORM_MIRROR
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// mirroring from Kart
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if (stransform->mirror)
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pglScalef(-stransform->scalex, stransform->scaley, -stransform->scalez);
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else
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#endif
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if (stransform->flip)
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pglScalef(stransform->scalex, -stransform->scaley, -stransform->scalez);
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else
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@ -2190,7 +2213,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
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pglMatrixMode(GL_PROJECTION);
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pglLoadIdentity();
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special_splitscreen = (stransform->splitscreen && stransform->fovxangle == 90.0f);
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special_splitscreen = (stransform->splitscreen == 1 && stransform->fovxangle == 90.0f);
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if (special_splitscreen)
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GLPerspective(53.13l, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
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else
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