Monster Iestyn
91113cb79c
Merge branch 'master' into next
2018-11-08 20:50:58 +00:00
Monster Iestyn
7cc5caf69c
Merge branch 'winsock-error-handling-fixes' into 'master'
...
Winsock error handling fixes
See merge request STJr/SRB2!303
2018-11-08 15:49:35 -05:00
TehRealSalt
11595a501a
Fix connecting w/ -splitscreen set
2018-11-08 15:24:10 -05:00
TehRealSalt
df3c6051e8
Make K_FindJawzTarget and K_GetKartDriftSparkValue HUD safe
2018-11-08 15:11:22 -05:00
Monster Iestyn
f50f10ef30
d_main.c: remove the _MAX_PATH define, the file hasn't used it since v2.0
2018-11-08 20:09:00 +00:00
TehRealSalt
03bf72bf9e
This fake Lua function is probably no longer needed, now.
2018-11-08 15:02:19 -05:00
TehRealSalt
f5a45534fa
Make the texture stuff completely integer-based again, but expose R_TextureNumForName
...
Decided that being able to set a string and then have it return an integer when retrieving would ultimately be confusing, so let's just let the user handle the string functions.
2018-11-08 14:58:31 -05:00
TehRealSalt
ed1c108992
Merge branch 'master' into lua-improvement
2018-11-08 14:50:30 -05:00
TehRealSalt
94066638bc
Merge branch 'master' into lua-improvement
2018-11-08 14:49:56 -05:00
TehRealSalt
69287984db
Merge branch 'master' into staff_names
2018-11-08 14:47:38 -05:00
Sal
c32d0df6c2
Merge branch 'lua-hudlib' into 'master'
...
Small Lua hud library improvements
See merge request KartKrew/Kart!73
2018-11-08 14:43:58 -05:00
TehRealSalt
393fee317e
Fix for the Y_FollowIntermission change hurting Record Attack
...
Should probably be ported to vanilla
2018-11-08 14:43:06 -05:00
Monster Iestyn
fa80d61799
byteptr.h: include endian.h to help define WRITE/READ macros correctly according to endianness
2018-11-08 17:16:54 +00:00
Monster Iestyn
fd20bbb54e
More doomtype.h cleaning up:
...
* Move the misc types in the file to bottom, so that ATTRPACK at least is usable for RGBA_t
* Include endian.h, so that UINT2RGBA can be defined correctly for big endian builds
* Add more comments to make clear the main sections of the file
2018-11-08 17:05:35 +00:00
Monster Iestyn
5c61c40551
Clean up doomtype.h a bit, add indenting and comments to make some preprocessor code more readable
2018-11-08 16:31:20 +00:00
Monster Iestyn
0bdbdd1b1e
Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified)
2018-11-08 16:26:55 +00:00
TehRealSalt
aa3ad733af
Textures' string bits are now optional.
...
I thought about just exposing R_TextureNumForName and leaving it to the user, since that makes it obvious that this is still an integer field, but I also liked being able to just specify a string and be done with it. I'm not picky either way.
2018-11-07 22:01:57 -05:00
TehRealSalt
bc7e865e6b
Serious deep-cleaning to most of the kartstuff
...
More optional fields, more careful eye placed on return values and other checks
2018-11-07 21:04:57 -05:00
TehRealSalt
2b9b1e3bff
These are integers, whoops
2018-11-07 18:37:06 -05:00
TehRealSalt
95a1637437
Add Kart globals
2018-11-07 18:31:07 -05:00
TehRealSalt
b9161871a1
typo
2018-11-07 18:24:44 -05:00
TehRealSalt
7ad0347ab0
Add missing K_ functions
2018-11-07 18:23:28 -05:00
TehRealSalt
868118d0cd
IsPlayerAdmin support, since admin was removed
2018-11-07 18:07:34 -05:00
TehRealSalt
68c46cdca3
toptexture, bottomtexture, and midtexture use strings instead of magic numbers
2018-11-07 17:53:49 -05:00
toaster
c8c7b63be6
Fix disabling music on the menu.
2018-11-07 22:18:46 +00:00
toaster
e1d46e0122
Merge branch 'master' into 'lua-hudlib'
...
# Conflicts:
# src/lua_hudlib.c
2018-11-07 16:57:11 -05:00
Monster Iestyn
c47f0045d6
ST_Ticker also should not have FUNCMATH, as it also has side effects
2018-11-07 21:45:27 +00:00
toaster
8e6ecb5e98
* Add numbers to the staff name strings as Sryder requested.
...
* Make the maximum number of staff ghosts 99 instead of 100. It's a minor thing, and insignificant in the grand scheme of things, but it fixes a bugbear I haven't been able to get out of my head since originally starting to maintain this code. (In the case of 100, it'd do S00, which'd have some fucky effects on ordering. If we WANTED to start with S00, we shoulda used that slot in the first place.)
2018-11-07 21:42:10 +00:00
Monster Iestyn
b3e8a1ed88
HU_Start should not have FUNCMATH, it has side effects
2018-11-07 21:37:42 +00:00
Monster Iestyn
4a4e07e138
D_PostEvent_end is only used by Allegro (used by the DOS port) to help timers work, so check for PC_DOS in preprocessor code. Also remove FUNCMATH from said function.
2018-11-07 21:21:36 +00:00
TehRealSalt
499faec555
Merge remote-tracking branch 'srb2public/next'
...
(Huge change: NO_MIDI is now a define, simply because that makes it easier for me to resolve merge conflicts if I can see the original code and the new code. Also means that people who REALLY miss MIDI can compile & fix it themselves :P)
2018-11-07 16:15:14 -05:00
Monster Iestyn
f66979ba1a
P_NullPrecipThinker no longer should have FUNCMATH (though I'm not sure if it should have had it in the first place anyway)
2018-11-07 21:00:38 +00:00
TehRealSalt
e63099f3de
Log this
2018-11-07 14:56:36 -05:00
Sal
a09d7489d8
Merge branch 'info_tidy' into 'master'
...
Murder the fancharacters and associated
See merge request KartKrew/Kart!83
2018-11-07 14:50:10 -05:00
toaster
cf16959ad5
Clean but quick: Rename all user-facing things that say "emblem" to say "medal" instead. Don't touch SOC, don't touch code, otherwise we'll be here all year.
2018-11-07 18:05:29 +00:00
GoldenTails
a3bc7ddfa0
Add Lua Ultimate Mode global variable so people can use it.
2018-11-06 18:09:45 -06:00
toaster
7866e88292
No-show of debug stuff, and make karteliminatelast into a debug to justify its hiding.
2018-11-06 18:54:00 +00:00
toaster
390d2b4114
Fix replaying guest demos
2018-11-06 13:38:53 +00:00
toaster
935c0da7d2
Fix startbumps.
...
A more detailed explanation:
* P_CheckPosition is the function which determines collisions.
* In Vanilla, collisions do not happen between players unless tailspickup is off (which it basically never is).
* Even with tailspickup off, on-spawn player collisions do not affect momentum.
* However, in kart, player collisions cause the player to get bumped.
* It would succeed at the P_CheckPosition call because players aren't *solid* solid, even though they cause bumps.
* It would fail at the K_CheckPlayersRespawnColliding call, but that would be too late, *as the player already has been bumped.*
* The player would therefore be moved to a new location, but still retain bump momentum, and the bump sound would have played for both players.
* Therefore, the obvious solution is to swap P_CheckPosition and K_CheckPlayersRespawnColliding, so that it checks for players BEFORE it performs object collisions at that spot.
* The reason we didn't see this MUCH before is that it can only ever happen in the case of ties.
I could've easily done this into master, but obviously I figure yalls'd at least like to check this first.
2018-11-06 13:33:27 +00:00
toaster
5ccfc111e8
Disable attempt at preventing replays with the same staff member back to back, based on Discord discussion. If the RNG does this to you, you're on your own.
2018-11-05 23:18:34 +00:00
toaster
e958dfc909
MT_POKEY, MT_ENEMYFLIP and the fancharacters - and the associated states/thinker modifications - gone.
2018-11-05 23:06:28 +00:00
MPC
1cc8619c9e
Minor remote viewpoint bugfixes.
2018-11-05 20:40:51 -02:00
toaster
77d6e578f5
Blank out the fancharacters as requested, but don't remove them from the info lists... a fun thing for TCRF to look at eventually, maybe, and I don't want to have to do a from-scratch build at this stage in the game or risk any instability that could arise from sweeping info cleanups.
...
In fact, the only reason I even considered doing this is that the sprites had to be removed, leaving these actively causing errors when placed.
2018-11-05 19:58:20 +00:00
toaster
bb251c4fbf
* Re-add support for command "help" (ie, basically no help at all).
...
* Rename "suicide" command to "respawn" so the game doesn't tell you to kill yourself when you try to get help for it.
* Add a "manual" command to open the manual.
2018-11-05 19:02:34 +00:00
toaster
f2e9186c7b
You were right, Sal, "%s ran out of time." should've died back when you were working on the branch to remove all the prints.
2018-11-05 14:33:39 +00:00
toaster
7be7c600bf
Cleaner code logic. Should make no real difference to exe, so not gonna upload another.
2018-11-05 14:28:32 +00:00
toaster
0d0eaf5f99
Fix "laststaff" setting
2018-11-05 14:03:09 +00:00
toaster
a0c3283303
Merge branch 'master' into staff_names
2018-11-05 13:46:10 +00:00
toaster
75d08f2048
TITLE SCREEN DEMOS: Pick a random Staff Attack demo!!!
...
Also: Fix watching a demo replay of a map with a palette not resetting your palette back to normal when you go back to the menu(/titlescreen).
2018-11-05 13:45:40 +00:00
toaster
9eafb61fd3
Black out the background around the GAMEQUIT picture, since we removed the automatic doing of that for non-green resolutions.
2018-11-05 12:52:15 +00:00
toaster
8d4ce113e4
Redo the help
command stuff, this time with much less impact on other areas of the code for sanity as we approach R1.
2018-11-05 12:49:28 +00:00
toaster
263b29a4a6
Merge branch 'fix-mixed-declarations' into 'master'
...
Literally a single compiler warning.
See merge request KartKrew/Kart!80
2018-11-04 16:49:45 -05:00
toaster
3a53d6d3b9
Properly support widescreen in Y_IntermissionDrawer (I meant to do this in charscleanup but forgot).
2018-11-04 21:48:47 +00:00
Sryder
6c0fae421c
Literally a single compiler warning.
2018-11-04 17:37:18 +00:00
toaster
b8446effe8
Correctly disable OGL-only menus/options in software.
2018-11-04 14:41:24 +00:00
toaster
e2f57e5ca0
Add a wide lap sticker for the record attack menu, so you're not looking at the same icon twice to mean two different things.
...
https://cdn.discordapp.com/attachments/270211093761097728/508614473628647442/kart0002.png
2018-11-04 12:15:13 +00:00
TehRealSalt
34baa5ae74
Mixed up validity check...
2018-11-03 22:53:12 -04:00
toaster
6604d0181c
Staff attack ghost names on the REPLAY...
menu.
...
Also: Remove playercolor being set to the replay's color. No need to kill your settings, seeing as it makes no tangible effect on your replay (doesn't even lose colour when you die, so I don't even know...)
2018-11-04 01:00:17 +00:00
TehRealSalt
d3944fe29b
Battle arrow fixes and cleanup
2018-11-03 17:45:38 -04:00
Latapostrophe
4cbc270b6d
Merge branch 'master' into lua-hudlib
2018-11-03 22:25:33 +01:00
Latapostrophe
e7f35307c9
Remove indents on #ifdefs and take K_drawInput in the hud_position check
2018-11-03 22:24:45 +01:00
toaster
f9ad07da5f
Fix 2p ("wide") splitscreen having an incorrect FINISH arrangement (drawn at wrong scale, moved across screen at wrong speed...)
2018-11-03 13:20:02 +00:00
Monster Iestyn
02b14959cc
Merge branch 'master' into next
2018-11-03 12:29:04 +00:00
Monster Iestyn
924c3164b0
Merge branch 'soc-sanitising-the-sequel' into 'next'
...
SOC sanitising the sequel!
See merge request STJr/SRB2!308
2018-11-03 08:18:16 -04:00
TehRealSalt
0d79cbdd27
Keep the old y offsets, though.
2018-11-03 03:38:41 -04:00
TehRealSalt
cb1380ae51
Changed this randomly changed instance back to vanilla, due to compile errors
...
https://i.imgur.com/SEdmZpC.png
2018-11-03 03:29:06 -04:00
TehRealSalt
69faf1cbc7
Remove NOFOURPLAYER from Makefile
...
Seems that someone already removed it from the other code anyway...?
2018-11-03 03:21:08 -04:00
TehRealSalt
9de7a9d5cc
Add textures.kart, re-define DEVELOP mode,
...
Disabling DEVELOP can be another branch; this means this can get in master quicker
2018-11-03 03:17:20 -04:00
TehRealSalt
0eab0c5a14
Merge branch 'master' into update-version
2018-11-02 23:57:28 -04:00
TehRealSalt
9ae9e7ec3a
Check for valid source in A_JawzChase, change 1 target rule
2018-11-02 23:51:06 -04:00
Monster Iestyn
0f37411e2b
Make sure handles of files opened by W_LoadWadFile are closed if we abort loading the files for whatever reason.
...
ESPECIALLY if the file is already loaded in SRB2, that's just silly.
2018-11-02 20:48:12 +00:00
TehRealSalt
cb699c1770
fullbright points
2018-11-02 15:06:56 -04:00
TehRealSalt
6bb33b9d16
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart
2018-11-02 14:59:48 -04:00
TehRealSalt
ba67c7aa70
Fix for "became a spectator" text repeating
2018-11-02 14:59:26 -04:00
Sal
87dd8cd0ce
Merge branch 'all_hardcode' into 'master'
...
Truly all-hardcode
See merge request KartKrew/Kart!71
2018-11-02 14:54:09 -04:00
TehRealSalt
399bccd2c7
use gfx.kart
2018-11-02 14:52:08 -04:00
Monster Iestyn
7b268d15b1
Merge branch 'lua-hudlib-addition' into 'next'
...
Lua: hud.enabled and v.getLocalTransFlag()
See merge request STJr/SRB2!306
2018-11-02 14:29:02 -04:00
TehRealSalt
8d5fb13111
wrong var fix
2018-11-02 14:01:29 -04:00
Monster Iestyn
f37a573834
Merge branch 'master' into next
2018-11-02 11:02:35 +00:00
Monster Iestyn
ba5f5be3bb
Merge branch 'patch-offsets-fix' into 'master'
...
Patch offsets fix
See merge request STJr/SRB2!305
2018-11-02 07:00:37 -04:00
TehRealSalt
37893cc523
Merge branch 'master' into all_hardcode
2018-11-02 02:30:36 -04:00
TehRealSalt
1bdaad3f06
quick merge fix
2018-11-02 02:28:34 -04:00
TehRealSalt
5c1cc6e1df
Merge branch 'master' into all_hardcode
2018-11-02 01:42:34 -04:00
TehRealSalt
667e636631
Use chars.kart
2018-11-02 01:22:52 -04:00
TehRealSalt
6fd0f3f0ba
Fix ghost rankings issue
2018-11-02 01:19:25 -04:00
TehRealSalt
89276b739f
Merge branch 'master' into chars_cleanup
2018-11-01 23:48:22 -04:00
TehRealSalt
950bca1217
Actually lets just do this now, like how its done below
2018-11-01 21:05:52 -04:00
TehRealSalt
78299c5fee
0xFFFF to 0xFFFFFFFF
...
I'll implement proper bit-setting later, just gotta see if it works first
2018-11-01 20:50:19 -04:00
TehRealSalt
67dd962fb9
Change out the hex used for hnext/hprev consistancy
2018-11-01 20:46:20 -04:00
TehRealSalt
e758e0f8fd
Merge branch 'master' into resync
2018-11-01 20:39:50 -04:00
TehRealSalt
5c7de75592
Fix random crash on squishing
...
Why does this cause a crash? I dunno, beats me, but this seemed to fix it.
2018-11-01 19:50:31 -04:00
TehRealSalt
0c2a5cf9d3
Merge branch 'master' into more-fixes
2018-11-01 18:10:53 -04:00
TehRealSalt
7e103be393
Change default brake color from Yellow to White
2018-11-01 17:37:59 -04:00
TehRealSalt
6a31959381
Merge branch 'master' into brake-drift
2018-11-01 17:37:10 -04:00
TehRealSalt
03d64cbced
Merge branch 'master' into brake-drift
2018-11-01 17:35:45 -04:00
TehRealSalt
deb51d1eb4
Merge branch 'master' into battle-visuals
2018-11-01 17:35:01 -04:00
TehRealSalt
a2da81243e
Double length of msg
2018-11-01 17:08:30 -04:00
TehRealSalt
43d72d72f9
Properly center this
2018-11-01 17:06:10 -04:00
TehRealSalt
7e9300c420
Lap hands touch-up
2018-11-01 16:15:25 -04:00
Steel Titanium
5a0cfc10f4
Update copyright info on some files
2018-11-01 14:47:19 -04:00