Monster Iestyn
ab0fe6b164
Merge branch 'master' into next
2019-04-02 15:47:07 +01:00
Steel Titanium
ae74b5cb9d
Merge branch 'next' of git.magicalgirl.moe:KartKrew/Kart-Public into forceskin-by-name
2019-03-27 19:18:51 -04:00
James R
9a350eb879
Don't close console when changing map
2019-03-26 13:04:11 -07:00
fickleheart
b2cbe3ed6d
Refactor replay saving handler for later use
2019-03-24 21:55:08 -05:00
fickleheart
4b7d2aea84
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
29c6dae776
Add command to lower netreplay sync frequency
...
This makes for smaller replay files while keeping
sync checks in place!
2019-03-19 23:39:04 -05:00
fickleheart
7fc1f02b07
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
Monster Iestyn
2fb569857a
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
...
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
# Conflicts:
# src/doomstat.h
# src/m_menu.c
2019-03-18 22:00:23 +00:00
fickleheart
c30c3f7a3a
Merge remote-tracking branch 'remotes/upstream/next' into HEAD
2019-03-11 21:53:53 -05:00
Steel Titanium
d6046088a0
Change array size from MAXSKINS+1 to MAXSKINS+2
...
Also Set the values to 0/NULl, it will be overwritten later when a skin is assigned to the slot.
2019-03-11 22:11:36 -04:00
Steel Titanium
b6572eceae
Merge branch 'next' of git.magicalgirl.moe:KartKrew/Kart-Public into forceskin-by-name
2019-03-11 21:54:53 -04:00
James R
0f9648eac0
Miscellaneous window de-focus options
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Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.
(showfocuslost now loads from config.)
2019-03-11 14:57:11 -07:00
fickleheart
c0ea785900
Remove unnecessary padding byte from stored challenge answers
2019-03-10 17:54:17 -05:00
fickleheart
426f4192be
Merge remote-tracking branch 'remotes/upstream/next' into join-passwords
2019-03-10 12:35:07 -05:00
Alam Arias
d58cb1aae3
Merge branch 'next' into ping-stuff-take2
2019-03-09 22:02:11 -05:00
fickleheart
d804dc3a34
Fix password auto-hiding if you type into it
2019-03-09 17:06:44 -06:00
fickleheart
5f0c4271d7
Use consts in place of some 16s
2019-03-09 16:46:55 -06:00
Latapostrophe
b17c4e562e
Change default showping from Warning to Always
2019-03-09 22:01:52 +01:00
fickleheart
1b6035e322
Add join password to server host menu
2019-03-09 15:00:48 -06:00
fickleheart
219b240bcf
Recycle oldest challenges first if all are taken
2019-03-06 22:36:13 -06:00
fickleheart
b5c4866706
Add -remove option to joinpassword
2019-03-06 21:30:39 -06:00
fickleheart
264454ca70
hblurgle spburgle this code sucks
2019-03-05 22:27:25 -06:00
Steel Titanium
ab4669978a
Allow names to be used with forceskin
2019-03-05 19:04:15 -05:00
fickleheart
353ea7d671
Merge remote-tracking branch 'remotes/netreplays/docs' into new_netreplays
2019-03-03 21:06:53 -06:00
fickleheart
272ba600e2
Fix missing argument in G_AdjustView call
2019-03-03 20:33:59 -06:00
fickleheart
4b2938a540
Merge remote-tracking branch 'remotes/netreplays/double-cmp-fix' into new_netreplays
2019-03-03 20:29:52 -06:00
fickleheart
38d672620d
Merge remote-tracking branch 'remotes/netreplays/view-by-raceplace' into new_netreplays
2019-03-03 20:29:46 -06:00
fickleheart
56269cb62b
Merge remote-tracking branch 'remotes/netreplays/setviews-command' into new_netreplays
2019-03-03 20:29:40 -06:00
Sally Cochenour
a993cffb69
Modify a few colors
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- The following colors were given either more noticeable highlights or deeper shading for better colorized WANTED poster appearance: Nickel, Black, Beige, Brown, Leather, Salmon, Red, Crimson, Pumpkin, Rosewood, Burgundy, Pinetree, Swamp, Periwinkle, Blue, Blueberry, Dusk, Purple, Lavender, and Byzantium.
- Fixed an off-looking purple tone on Ruby.
- Salmon's outline & shading was made darker, to make it slightly easier on the eyes.
- Peach recieved a complete overhaul, featuring high contrast and yellow highlights.
- Add kartdebugcolorize for taking a quick glance at all of the colorizations
2019-02-26 04:30:51 -05:00
James R
7e389f4062
Extend map name text matching code into a function
2019-02-23 21:27:09 -08:00
James R
3cdfb6327a
Add support for custom keywords
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For now, 32 characters separated by spaces.
Also fixed a SIGSEGV from an empty level title.
2019-02-22 22:25:05 -08:00
James R
0a9ba013fe
Overhaul the map command
...
Added support for map names, matched by substring and keywords too!
Added support for two digit MAP codes without the MAP part.
Added support for decimal map number. (But who cares.)
Gave a better description of command.
Supported abbreviated optional parameters.
And now REALLY detects incorrect parameters.
2019-02-22 20:18:33 -08:00
James R
04980044a1
I am pretty dumb
2019-02-21 22:54:09 -08:00
James R
1b2813b9d5
Document the playdemo command
2019-02-20 19:25:56 -08:00
james
c32d7f6745
Add race placement criteria to view command
2019-02-20 19:13:32 -08:00
james
fc8dc63f95
Add setviews command
2019-02-20 19:05:40 -08:00
James R
0e1d7ec6c6
Remove jitters in view command
2019-02-20 18:58:17 -08:00
fickleheart
d1d270c09d
Don't force loading files for replays
2019-02-17 10:04:48 -06:00
fickleheart
ed7afc4267
Missed a ResetView line
2019-02-17 10:03:34 -06:00
fickleheart
7a7ea255bf
Merge remote-tracking branch 'remotes/james/netreplays-viewcommand' into new_netreplays
...
# Conflicts:
# src/g_game.c
2019-02-16 20:20:11 -06:00
fickleheart
276373123e
Add cvar for netreplay saving options
2019-02-16 18:29:51 -06:00
Latapostrophe
a119d1cddd
Lower default ping timeout + Fix chat arrows being missing while we're at it
2019-02-16 12:19:03 +01:00
wolfy852
6054901c62
Ping kick changes + other quality of life improvements [REDO]
2019-02-15 20:51:44 -06:00
james
fb4cd26aed
Support splitscreen views in netreplays with less than four players
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The first view is also not changed if there are no players to view.
2019-02-13 16:22:32 -08:00
james
4a2d187472
view command: match names case-insensitively
2019-02-12 19:16:36 -08:00
fickleheart
6da810a994
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
...
# Conflicts:
# src/g_game.c
# src/k_kart.c
2019-02-06 20:47:35 -06:00
fickleheart
e140127180
Format for better consistency with the codebase
2019-02-06 20:25:45 -06:00
james
3a8d7af712
Restrict viewn command to netreplays
2019-02-04 20:48:48 -08:00
james
6dc04ab957
Bleh old stuff
2019-02-04 20:29:52 -08:00
james
8f47b55d29
Do not round player numbers in range
...
(fickle's suggestion.)
2019-02-04 20:16:54 -08:00
james
e52641d15a
Expose G_ResetView and amend G_ResetViews
...
(fickle's suggestion.)
2019-02-04 20:13:30 -08:00
james
67d6ee3b12
Shut up when our "new" viewpoint is just the same
...
Also actually correct for new splits.
2019-02-04 17:54:41 -08:00
James R
ee8948d627
Add support for changing viewpoint via console
...
This isn't just a shameless console-empowerement. More precise "spying" can
benefit everybody. But especially in net-replays, this is almost necessary.
2019-02-04 03:09:40 -08:00
Sally Cochenour
98af218d2c
Merge branch 'next' into ingame-player-cap
2019-02-03 17:23:50 -05:00
Sally Cochenour
59730c5db6
In-game player cap & spectator queue
...
Force everyone beyond a certain point to spectate -- spectators get to queue up. In response to me doing a 1v1 match, tons of people wanting to join to watch, and just relying on honor system to prevent mid-joiners. Spectators are prioritized by how long they've been waiting. I'm thinking of hijacking base SRB2's team scramble for a scramble option later.
2019-02-03 16:43:11 -05:00
fickleheart
e5be5e80ba
Make joins/quits/enters/spectates sync in replays
...
I'm not 100% sure on joins. That P_RandomByte() call
looks ugly. It'll probably be a source of trouble.
2019-02-01 00:44:35 -06:00
Sal
cf06f108ed
Merge branch 'majormods' into 'next'
...
Allow playing in Record Attack with minor add-ons
See merge request KartKrew/Kart-Public!31
2019-01-29 23:19:57 -05:00
Sally Cochenour
70a70b8a97
Merge branch 'master' into offroad-stuff
2019-01-29 20:22:15 -05:00
Sally Cochenour
1e61cc6152
Better cpusleep
...
- Default to 1, which means potential for a 1-frame loss every once in a while but no longer a complete cpu hog
- New minimum is 0, since -1 just did the exact same thing as 0.
2019-01-28 14:12:08 -05:00
toaster
ada4ce622f
* Did some reviewing, turns out there's literally no reason to disable savemoddata when majormods gets tripped and it's just a stupid thing vanilla did for modifiedgame for some reason that we almost inherited with our new solution?
...
* Adjusted the save system to acknowledge the new status quo. Instead of trying to save modifiedgame in the file like some sort of extremely boneheaded honour system everyone and their mothers hacks around, we just use it to determine whether the save is for a mod with savedata or not (this keeps backwards compatibility based on how we were using it, anyways, especially with the *force* parameter...)
* Added a menu message for attempting to play a demo set on a map that isn't loaded, as opposed to letting it I_Error.
* Minor tweaks to addons menu representing modded status.
2019-01-28 16:32:07 +00:00
fickleheart
d05a3a59c4
Write respawn command usage to replays
2019-01-27 19:30:20 -06:00
fickleheart
c6248faa30
Write skin/color/name changes to replay
2019-01-27 19:07:30 -06:00
fickleheart
ab226c1e39
Move where multiplayer replays are started
...
This particularly allows a server to record the
first map after startup as a replay. Players
joining mid-map can no longer record replays tho
2019-01-27 15:45:08 -06:00
fickleheart
1fb34ab65d
lol test net replay stuff
2019-01-27 14:33:54 -06:00
Latapostrophe
f8fd2c5190
Changed condition to being mid-air, changed print and changed the kick to a return
2019-01-26 19:40:12 +01:00
toaster
1a21c5efbe
Code cleanup as requested by Sal and Sryder.
...
* majormods and savemoddata cannot coexist as true values, so going through and making situations that involve both only reference one.
* Clean up comments in `dehacked.c`.
2019-01-26 16:58:45 +00:00
Latapostrophe
9028783190
Only prevent respawn if spun out in midair and added a Got_Respawn check to kick cheaters
2019-01-26 17:40:05 +01:00
toaster
d045af07b1
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into majormods
2019-01-21 21:56:49 +00:00
toaster
e9d95f07c1
Fix everything Sal wanted changed.
2019-01-21 21:51:54 +00:00
Latapostrophe
e7d730e3b2
prevent the use of respawn to cheese items like SPB
2019-01-20 18:51:45 +01:00
Latapostrophe
1850123f8b
Prevent the use of respawn to cheese SPB and other items
2019-01-20 18:50:07 +01:00
TehRealSalt
4c8737da08
Final v1.0.2 commit (probably)
...
- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
2019-01-18 04:30:38 -05:00
toaster
66273898b7
* Refactor all instances of majormods = true;
to route through G_SetGameModified, and catch a few spots I missed in the process.
...
* Make G_SetGameModified only console-print for major mods.
* Add amnesty to "major mod" detection while loading files with custom savedatas.
* Improved the console prints for command `isgamemodified`.
2019-01-17 22:01:28 +00:00
TehRealSalt
ad7b3dece0
Bump up the frequency of voting rule changes
...
This is in our changelog, but I didn't actually get around to doing it. Would've been foolish to ship with that :V
2019-01-16 16:19:16 -05:00
TehRealSalt
885d2e2965
Fix XD_REMOVEPLAYER not having a proper corresponding netxcmdname
...
Caught while working on power levels -- turns out it wasn't a total waste of time when I should've been working on the rest of v1.0.2!
2019-01-16 16:16:11 -05:00
toaster
081872aa85
First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next
or master
.
2019-01-15 19:01:55 +00:00
TehRealSalt
72bc1b48f6
Merge branch 'next' into music-credits
2019-01-09 03:08:20 -05:00
Marco Z
7806c43ecf
Kart Public Next merge
2019-01-08 18:43:49 -05:00
SeventhSentinel
49f2d65e95
Fix errors from merge
2019-01-06 01:00:30 -05:00
SeventhSentinel
73542c008c
merge srb2 next
2019-01-05 15:59:23 -05:00
SeventhSentinel
5d51754936
In-game music credits
2019-01-04 04:44:55 -05:00
mazmazz
e7ffd86c6e
Fixx GCC 4.4 array-bounds compile errors
2019-01-02 20:58:52 -05:00
Digiku
8d56c2f486
Merge branch 'addons-backport' into '2122-version'
...
Addons Menu backport to vanilla
See merge request STJr/SRB2!384
2018-12-23 18:08:06 -05:00
Latapostrophe
b7d7472a88
Merge branch 'next' into SRB2-CHAT
2018-12-23 22:53:24 +01:00
Latapostrophe
1b61e15b1b
Merge branch 'master' into SRB2-CHAT
2018-12-23 10:26:08 +01:00
Latapostrophe
c7060aa5ad
Remove mute boolean from playermsg hook, fix username stuff still being there, potential memory leaks, and added back the ip message.
2018-12-22 16:44:58 +01:00
Digiku
28c8ad3dbb
Merge branch 'jump-spin-axes' into 'next'
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Feature: Jump/Spin axes
See merge request STJr/SRB2!389
2018-12-20 16:57:05 -05:00
mazmazz
7f8d16d3cd
Add DEVELOP build flag to version string
2018-12-20 02:27:30 -05:00
Latapostrophe
a31b85e124
Some messages relevant to discussions now go in the chat.
2018-12-19 16:44:57 +01:00
TehRealSalt
c69cfefb6d
2.2 backport of jump/spin axes
...
Needs the config default-changing shenanigans done still, not sure how to tackle that yet. Now the game is TOTALLY playable from a fresh install if you just plug in a controller.
2018-12-16 17:45:49 -05:00
Latapostrophe
25e6d5388c
merge conflict
2018-12-16 16:48:15 +01:00
mazmazz
f0967520ed
Compile fixes; enable PK3 support in addons menu
...
* Add missing vars highlightflags, recommendedflags, warningflags from Kart
* V_GetStringColormap() use vanilla behavior because Kart behavior glitches for us
* V_GetStringColormap() made non-static
2018-12-15 21:44:39 -05:00
mazmazz
37950341ec
Merge remote-tracking branch 'public-gitlab/next' into addons-backport
2018-12-15 20:52:46 -05:00
mazmazz
b32f50648d
Merge branch 'addons_menu' into 'master'
...
Addons menu
See merge request KartKrew/Kart!8
2018-12-15 20:46:42 -05:00
mazmazz
df89781623
Windows string adjustment
2018-12-06 15:42:58 -05:00
mazmazz
ba60989c00
Adjust version strings
2018-12-06 15:39:19 -05:00
mazmazz
f0c7848e50
Use proper DD define for use_joystick
2018-12-06 06:50:18 -05:00
mazmazz
9055c9aeab
Hex instead of octal colors
2018-12-05 13:08:25 -05:00
mazmazz
c5b349ddc4
More concise bitness check
2018-12-05 13:06:56 -05:00
mazmazz
1ea2fa447a
Make the ifdefs cleaner
2018-12-05 13:00:42 -05:00