Merge remote-tracking branch 'remotes/upstream/next' into HEAD

This commit is contained in:
fickleheart 2019-03-11 21:53:53 -05:00
commit c30c3f7a3a
57 changed files with 1827 additions and 1185 deletions

View file

@ -1254,7 +1254,8 @@ found:
var->string = var->zstring = Z_StrDup(valstr);
if (override)
if (var->flags & CV_PASSWORD); // Don't change value for password field
else if (override)
var->value = overrideval;
else if (var->flags & CV_FLOAT)
{

View file

@ -95,7 +95,8 @@ typedef enum
CV_HIDEN = 1024, // variable is not part of the cvar list so cannot be accessed by the console
// can only be set when we have the pointer to it
// used on menus
CV_CHEAT = 2048 // Don't let this be used in multiplayer unless cheats are on.
CV_CHEAT = 2048, // Don't let this be used in multiplayer unless cheats are on.
CV_PASSWORD = 4096 // Password field
} cvflags_t;
typedef struct CV_PossibleValue_s

View file

@ -544,6 +544,22 @@ static void CON_MoveConsole(void)
}
}
INT32 CON_ShiftChar(INT32 ch)
{
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
{
if (shiftdown ^ capslock)
ch = shiftxform[ch];
}
else // if we're holding shift we should still shift non letter symbols
{
if (shiftdown)
ch = shiftxform[ch];
}
return ch;
}
// Clear time of console heads up messages
//
void CON_ClearHUD(void)
@ -1084,16 +1100,6 @@ boolean CON_Responder(event_t *ev)
else if (key == KEY_KPADSLASH)
key = '/';
// capslock
if (key == KEY_CAPSLOCK) // it's a toggle.
{
if (capslock)
capslock = false;
else
capslock = true;
return true;
}
// same capslock code as hu_stuff.c's HU_responder. Check there for details.
if ((key >= 'a' && key <= 'z') || (key >= 'A' && key <= 'Z'))
{

View file

@ -44,6 +44,8 @@ extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *or
// Console bg color (auto updated to match)
extern UINT8 *consolebgmap;
INT32 CON_ShiftChar(INT32 ch);
void CON_SetupBackColormap(void);
void CON_ClearHUD(void); // clear heads up messages

View file

@ -22,6 +22,7 @@
#include "i_video.h"
#include "d_net.h"
#include "d_main.h"
#include "d_event.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "keys.h"
@ -72,6 +73,7 @@
#define PREDICTIONQUEUE BACKUPTICS
#define PREDICTIONMASK (PREDICTIONQUEUE-1)
#define MAX_REASONLENGTH 30
#define FORCECLOSE 0x8000
boolean server = true; // true or false but !server == client
#define client (!server)
@ -93,6 +95,7 @@ static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the
UINT16 pingmeasurecount = 1;
UINT32 realpingtable[MAXPLAYERS]; //the base table of ping where an average will be sent to everyone.
UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
tic_t servermaxping = 800; // server's max ping. Defaults to 800
#endif
SINT8 nodetoplayer[MAXNETNODES];
SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
@ -648,6 +651,8 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
rsp->jointime = (tic_t)LONG(players[i].jointime);
rsp->splitscreenindex = players[i].splitscreenindex;
rsp->hasmo = false;
//Transfer important mo information if the player has a body.
//This lets us resync players even if they are dead.
@ -783,6 +788,8 @@ static void resynch_read_player(resynch_pak *rsp)
players[i].jointime = (tic_t)LONG(rsp->jointime);
players[i].splitscreenindex = rsp->splitscreenindex;
//We get a packet for each player in game.
if (!playeringame[i])
return;
@ -1121,12 +1128,22 @@ typedef enum
CL_DOWNLOADSAVEGAME,
#endif
CL_CONNECTED,
CL_ABORTED
CL_ABORTED,
CL_ASKDOWNLOADFILES,
CL_WAITDOWNLOADFILESRESPONSE,
CL_CHALLENGE
} cl_mode_t;
static void GetPackets(void);
static cl_mode_t cl_mode = CL_SEARCHING;
static boolean cl_needsdownload = false;
static UINT8 cl_challengenum = 0;
static UINT8 cl_challengequestion[MD5_LEN+1];
static char cl_challengepassword[65];
static UINT8 cl_challengeanswer[MD5_LEN+1];
static UINT8 cl_challengeattempted = 0;
// Player name send/load
@ -1163,6 +1180,8 @@ static void CV_LoadPlayerNames(UINT8 **p)
}
#ifdef CLIENT_LOADINGSCREEN
static UINT32 SL_SearchServer(INT32 node);
//
// CL_DrawConnectionStatus
//
@ -1186,11 +1205,42 @@ static inline void CL_DrawConnectionStatus(void)
// 15 pal entries total.
const char *cltext;
for (i = 0; i < 16; ++i)
V_DrawFill((BASEVIDWIDTH/2-128) + (i * 16), BASEVIDHEIGHT-24, 16, 8, palstart + ((animtime - i) & 15));
if (cl_mode != CL_CHALLENGE)
for (i = 0; i < 16; ++i)
V_DrawFill((BASEVIDWIDTH/2-128) + (i * 16), BASEVIDHEIGHT-24, 16, 8, palstart + ((animtime - i) & 15));
switch (cl_mode)
{
case CL_CHALLENGE:
{
char asterisks[33];
size_t sl = min(32, strlen(cl_challengepassword));
UINT32 serverid;
memset(asterisks, '*', sl);
memset(asterisks+sl, 0, 33-sl);
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_MONOSPACE|V_ALLOWLOWERCASE, asterisks);
V_DrawFixedPatch((BASEVIDWIDTH/2) << FRACBITS, (BASEVIDHEIGHT/2) << FRACBITS, FRACUNIT, 0, W_CachePatchName("BSRVLOCK", PU_CACHE), NULL);
serverid = SL_SearchServer(servernode);
if (serverid == UINT32_MAX)
{
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT/2-8, 32, 1);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, V_REDMAP, M_GetText("This server is password protected."));
}
else
{
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT/2-8, 32, 3);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, V_REDMAP, M_GetText("This server,"));
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2+8, V_ALLOWLOWERCASE, serverlist[serverid].info.servername);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2+16, V_REDMAP, M_GetText("is password protected."));
}
cltext = M_GetText(cl_challengeattempted ? "Incorrect password. Please try again." : "Please enter the server password.");
}
break;
#ifdef JOININGAME
case CL_DOWNLOADSAVEGAME:
if (lastfilenum != -1)
@ -1210,6 +1260,9 @@ static inline void CL_DrawConnectionStatus(void)
case CL_WAITJOINRESPONSE:
cltext = M_GetText("Requesting to join...");
break;
case CL_ASKDOWNLOADFILES:
case CL_WAITDOWNLOADFILESRESPONSE:
cltext = M_GetText("Waiting to download files...");
default:
cltext = M_GetText("Connecting to server...");
break;
@ -1287,6 +1340,9 @@ static boolean CL_SendJoin(void)
netbuffer->u.clientcfg.localplayers = localplayers;
netbuffer->u.clientcfg.version = VERSION;
netbuffer->u.clientcfg.subversion = SUBVERSION;
netbuffer->u.clientcfg.needsdownload = cl_needsdownload;
netbuffer->u.clientcfg.challengenum = cl_challengenum;
memcpy(netbuffer->u.clientcfg.challengeanswer, cl_challengeanswer, MD5_LEN);
return HSendPacket(servernode, true, 0, sizeof (clientconfig_pak));
}
@ -1307,7 +1363,13 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
netbuffer->u.serverinfo.gametype = (UINT8)(G_BattleGametype() ? VANILLA_GT_MATCH : VANILLA_GT_RACE); // SRB2Kart: Vanilla's gametype constants for MS support
netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame;
netbuffer->u.serverinfo.cheatsenabled = CV_CheatsEnabled();
netbuffer->u.serverinfo.isdedicated = (UINT8)dedicated;
netbuffer->u.serverinfo.kartvars = (UINT8) (
(cv_kartspeed.value & SV_SPEEDMASK) |
(dedicated ? SV_DEDICATED : 0) |
(D_IsJoinPasswordOn() ? SV_PASSWORD : 0)
);
strncpy(netbuffer->u.serverinfo.servername, cv_servername.string,
MAXSERVERNAME);
strncpy(netbuffer->u.serverinfo.mapname, G_BuildMapName(gamemap), 7);
@ -1740,8 +1802,6 @@ static void SendAskInfo(INT32 node, boolean viams)
serverelem_t serverlist[MAXSERVERLIST];
UINT32 serverlistcount = 0;
#define FORCECLOSE 0x8000
static void SL_ClearServerList(INT32 connectedserver)
{
UINT32 i;
@ -1867,7 +1927,7 @@ void CL_UpdateServerList(boolean internetsearch, INT32 room)
/** Called by CL_ServerConnectionTicker
*
* \param viams ???
* \param asksent ???
* \param asksent The last time we asked the server to join. We re-ask every second in case our request got lost in transmit.
* \return False if the connection was aborted
* \sa CL_ServerConnectionTicker
* \sa CL_ConnectToServer
@ -1960,9 +2020,12 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
), NULL, MM_NOTHING);
return false;
}
cl_mode = CL_ASKDOWNLOADFILES;
// no problem if can't send packet, we will retry later
if (CL_SendRequestFile())
cl_mode = CL_DOWNLOADFILES;
//if (CL_SendRequestFile())
// cl_mode = CL_DOWNLOADFILES;
}
}
else
@ -1992,7 +2055,7 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
* \param viams ???
* \param tmpsave The name of the gamestate file???
* \param oldtic Used for knowing when to poll events and redraw
* \param asksent ???
* \param asksent The last time we asked the server to join. We re-ask every second in case our request got lost in transmit.
* \return False if the connection was aborted
* \sa CL_ServerConnectionSearchTicker
* \sa CL_ConnectToServer
@ -2030,6 +2093,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
/* FALLTHRU */
case CL_ASKJOIN:
cl_needsdownload = false;
CL_LoadServerFiles();
#ifdef JOININGAME
// prepare structures to save the file
@ -2038,9 +2102,23 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
CL_PrepareDownloadSaveGame(tmpsave);
#endif
if (CL_SendJoin())
{
*asksent = I_GetTime();
cl_mode = CL_WAITJOINRESPONSE;
}
break;
case CL_ASKDOWNLOADFILES:
cl_needsdownload = true;
if (CL_SendJoin())
{
*asksent = I_GetTime();
cl_mode = CL_WAITDOWNLOADFILESRESPONSE;
}
break;
#ifdef JOININGAME
case CL_DOWNLOADSAVEGAME:
// At this state, the first (and only) needed file is the gamestate
@ -2054,7 +2132,19 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
break;
#endif
case CL_CHALLENGE:
(*asksent) = I_GetTime() - NEWTICRATE; // Send password immediately upon entering
break;
case CL_WAITJOINRESPONSE:
case CL_WAITDOWNLOADFILESRESPONSE:
if (*asksent + NEWTICRATE < I_GetTime() && CL_SendJoin())
{
*asksent = I_GetTime();
}
break;
case CL_CONNECTED:
default:
break;
@ -2072,20 +2162,10 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
// Call it only once by tic
if (*oldtic != I_GetTime())
{
INT32 key;
I_OsPolling();
key = I_GetKey();
// Only ESC and non-keyboard keys abort connection
if (key == KEY_ESCAPE || key >= KEY_MOUSE1)
{
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
// M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING);
D_QuitNetGame();
CL_Reset();
D_StartTitle();
D_ProcessEvents();
if (gamestate != GS_WAITINGPLAYERS)
return false;
}
// why are these here? this is for servers, we're a client
//if (key == 's' && server)
@ -2114,6 +2194,71 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
return true;
}
boolean CL_Responder(event_t *ev)
{
size_t len;
INT32 ch;
if (!(client && cl_mode != CL_CONNECTED && cl_mode != CL_ABORTED))
return false; // Don't do anything outside of the connection screen
if (ev->type != ev_keydown)
return false;
ch = (INT32)ev->data1;
// Only ESC and non-keyboard keys abort connection
if (ch == KEY_ESCAPE || ch >= KEY_MOUSE1)
{
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
//M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING);
D_QuitNetGame();
CL_Reset();
D_StartTitle();
return true;
}
if (cl_mode != CL_CHALLENGE)
return false;
if ((ch >= HU_FONTSTART && ch <= HU_FONTEND && hu_font[ch-HU_FONTSTART])
|| ch == ' ') // Allow spaces, of course
{
len = strlen(cl_challengepassword);
if (len < 64)
{
cl_challengepassword[len+1] = 0;
cl_challengepassword[len] = CON_ShiftChar(ch);
}
cl_challengeattempted = 0;
}
else if (ch == KEY_BACKSPACE)
{
len = strlen(cl_challengepassword);
if (len > 0)
cl_challengepassword[len-1] = 0;
cl_challengeattempted = 0;
}
else if (ch == KEY_ENTER)
{
netgame = true;
multiplayer = true;
#ifndef NONET
SL_ClearServerList(servernode);
#endif
cl_mode = CL_SEARCHING;
D_ComputeChallengeAnswer(cl_challengequestion, cl_challengepassword, cl_challengeanswer);
cl_challengeattempted = 1;
}
return true;
}
/** Use adaptive send using net_bandwidth and stat.sendbytes
*
* \param viams ???
@ -2134,6 +2279,7 @@ static void CL_ConnectToServer(boolean viams)
#endif
cl_mode = CL_SEARCHING;
cl_challengenum = 0;
#ifdef CLIENT_LOADINGSCREEN
lastfilenum = -1;
@ -2191,6 +2337,8 @@ static void CL_ConnectToServer(boolean viams)
SL_ClearServerList(servernode);
#endif
cl_challengeattempted = 0;
do
{
// If the connection was aborted for some reason, leave
@ -2727,7 +2875,10 @@ static void Command_Ban(void)
else
{
if (server) // only the server is allowed to do this right now
{
Ban_Add(COM_Argv(2));
D_SaveBan(); // save the ban list
}
if (COM_Argc() == 2)
{
@ -2758,6 +2909,42 @@ static void Command_Ban(void)
}
static void Command_BanIP(void)
{
if (COM_Argc() < 2)
{
CONS_Printf(M_GetText("banip <ip> <reason>: ban an ip address\n"));
return;
}
if (server) // Only the server can use this, otherwise does nothing.
{
const char *address = (COM_Argv(1));
const char *reason;
if (COM_Argc() == 2)
reason = NULL;
else
reason = COM_Argv(2);
if (I_SetBanAddress && I_SetBanAddress(address, NULL))
{
if (reason)
CONS_Printf("Banned IP address %s for: %s\n", address, reason);
else
CONS_Printf("Banned IP address %s\n", address);
Ban_Add(reason);
D_SaveBan();
}
else
{
return;
}
}
}
static void Command_Kick(void)
{
if (COM_Argc() < 2)
@ -3064,6 +3251,7 @@ void D_ClientServerInit(void)
COM_AddCommand("getplayernum", Command_GetPlayerNum);
COM_AddCommand("kick", Command_Kick);
COM_AddCommand("ban", Command_Ban);
COM_AddCommand("banip", Command_BanIP);
COM_AddCommand("clearbans", Command_ClearBans);
COM_AddCommand("showbanlist", Command_ShowBan);
COM_AddCommand("reloadbans", Command_ReloadBan);
@ -3097,6 +3285,9 @@ void D_ClientServerInit(void)
gametic = 0;
localgametic = 0;
memset(cl_challengequestion, 0x00, MD5_LEN+1);
memset(cl_challengeanswer, 0x00, MD5_LEN+1);
// do not send anything before the real begin
SV_StopServer();
SV_ResetServer();
@ -3318,6 +3509,8 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
addedtogame = true;
}
players[newplayernum].splitscreenindex = splitscreenplayer;
if (netgame)
{
if (server && cv_showjoinaddress.value)
@ -3584,6 +3777,33 @@ static void HandleConnect(SINT8 node)
boolean newnode = false;
#endif
if (node != servernode && !nodeingame[node] && D_IsJoinPasswordOn())
{
// Ensure node sent the correct password challenge
boolean passed = false;
if (netbuffer->u.clientcfg.challengenum && D_VerifyJoinPasswordChallenge(netbuffer->u.clientcfg.challengenum, netbuffer->u.clientcfg.challengeanswer))
passed = true;
if (!passed)
{
D_MakeJoinPasswordChallenge(&netbuffer->u.joinchallenge.challengenum, netbuffer->u.joinchallenge.question);
netbuffer->packettype = PT_JOINCHALLENGE;
HSendPacket(node, true, 0, sizeof(joinchallenge_pak));
Net_CloseConnection(node);
return;
}
}
if (netbuffer->u.clientcfg.needsdownload)
{
netbuffer->packettype = PT_DOWNLOADFILESOKAY;
HSendPacket(node, true, 0, 0);
return;
}
// client authorised to join
nodewaiting[node] = (UINT8)(netbuffer->u.clientcfg.localplayers - playerpernode[node]);
if (!nodeingame[node])
@ -3592,6 +3812,7 @@ static void HandleConnect(SINT8 node)
#ifndef NONET
newnode = true;
#endif
SV_AddNode(node);
/// \note Wait what???
@ -3747,6 +3968,43 @@ static void HandlePacketFromAwayNode(SINT8 node)
Net_CloseConnection(node);
break;
case PT_JOINCHALLENGE:
if (server && serverrunning)
{ // But wait I thought I'm the server?
Net_CloseConnection(node);
break;
}
SERVERONLY
if (cl_mode == CL_WAITJOINRESPONSE || cl_mode == CL_WAITDOWNLOADFILESRESPONSE)
{
cl_challengenum = netbuffer->u.joinchallenge.challengenum;
memcpy(cl_challengequestion, netbuffer->u.joinchallenge.question, 16);
Net_CloseConnection(node|FORCECLOSE); // Don't need to stay connected while challenging
cl_mode = CL_CHALLENGE;
switch (cl_challengeattempted)
{
case 2:
// We already sent a correct password, so throw it back up again.
D_ComputeChallengeAnswer(cl_challengequestion, cl_challengepassword, cl_challengeanswer);
cl_mode = CL_ASKJOIN;
break;
case 1:
// We entered the wrong password!
S_StartSound(NULL, sfx_s26d);
break;
default:
// First entry to the password screen.
S_StartSound(NULL, sfx_s224);
break;
}
}
break;
case PT_SERVERREFUSE: // Negative response of client join request
if (server && serverrunning)
{ // But wait I thought I'm the server?
@ -3775,6 +4033,41 @@ static void HandlePacketFromAwayNode(SINT8 node)
}
break;
case PT_DOWNLOADFILESOKAY:
if (server && serverrunning)
{ // But wait I thought I'm the server?
Net_CloseConnection(node);
break;
}
SERVERONLY
// This should've already been checked, but just to be safe...
if (!CL_CheckDownloadable())
{
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"You cannot connect to this server\n"
"because you cannot download the files\n"
"that you are missing from the server.\n\n"
"See the console or log file for\n"
"more details.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
break;
}
if (cl_challengeattempted == 1) // Successful password noise.
S_StartSound(NULL, sfx_s221);
cl_challengeattempted = 2;
CONS_Printf("trying to download\n");
if (CL_SendRequestFile())
cl_mode = CL_DOWNLOADFILES;
break;
case PT_SERVERCFG: // Positive response of client join request
{
INT32 j;
@ -3790,6 +4083,9 @@ static void HandlePacketFromAwayNode(SINT8 node)
if (cl_mode != CL_WAITJOINRESPONSE)
break;
if (cl_challengeattempted == 1) // Successful password noise.
S_StartSound(NULL, sfx_s221);
if (client)
{
maketic = gametic = neededtic = (tic_t)LONG(netbuffer->u.servercfg.gametic);
@ -4355,10 +4651,12 @@ FILESTAMP
//Update client ping table from the server.
if (client)
{
INT32 i;
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
playerpingtable[i] = (tic_t)netbuffer->u.pingtable[i];
servermaxping = (tic_t)netbuffer->u.pingtable[MAXPLAYERS];
}
break;
@ -5001,6 +5299,18 @@ void TryRunTics(tic_t realtics)
}
#ifdef NEWPING
/* Ping Update except better:
We call this once per second and check for people's pings. If their ping happens to be too high, we increment some timer and kick them out.
If they're not lagging, decrement the timer by 1. Of course, reset all of this if they leave.
Why do we do that? Well, I'm a person with unfortunately sometimes unstable internet and happen to keep getting kicked very unconveniently for very short high spikes. (700+ ms)
Because my spikes are so high, the average ping is exponentially higher too (700s really add up...!) which leads me to getting kicked for a short burst of spiking.
With this change here, this doesn't happen anymore as it checks if my ping has been CONSISTENTLY bad for long enough before killing me.
*/
static INT32 pingtimeout[MAXPLAYERS];
static inline void PingUpdate(void)
{
INT32 i;
@ -5021,6 +5331,9 @@ static inline void PingUpdate(void)
laggers[i] = true;
numlaggers++;
}
else
pingtimeout[i] = 0;
}
//kick lagging players... unless everyone but the server's ping sucks.
@ -5031,12 +5344,20 @@ static inline void PingUpdate(void)
{
if (playeringame[i] && laggers[i])
{
XBOXSTATIC char buf[2];
pingtimeout[i]++;
if (pingtimeout[i] > cv_pingtimeout.value) // ok your net has been bad for too long, you deserve to die.
{
XBOXSTATIC char buf[2];
buf[0] = (char)i;
buf[1] = KICK_MSG_PING_HIGH;
SendNetXCmd(XD_KICK, &buf, 2);
pingtimeout[i] = 0;
buf[0] = (char)i;
buf[1] = KICK_MSG_PING_HIGH;
SendNetXCmd(XD_KICK, &buf, 2);
}
}
else // you aren't lagging, but you aren't free yet. In case you'll keep spiking, we just make the timer go back down. (Very unstable net must still get kicked).
pingtimeout[i] = (pingtimeout[i] == 0 ? 0 : pingtimeout[i]-1);
}
}
}
@ -5051,10 +5372,13 @@ static inline void PingUpdate(void)
realpingtable[i] = 0; //Reset each as we go.
}
// send the server's maxping as last element of our ping table. This is useful to let us know when we're about to get kicked.
netbuffer->u.pingtable[MAXPLAYERS] = cv_maxping.value;
//send out our ping packets
for (i = 0; i < MAXNETNODES; i++)
if (nodeingame[i])
HSendPacket(i, true, 0, sizeof(INT32) * MAXPLAYERS);
HSendPacket(i, true, 0, sizeof(INT32) * (MAXPLAYERS+1));
pingmeasurecount = 1; //Reset count
}
@ -5068,7 +5392,7 @@ static void UpdatePingTable(void)
INT32 i;
if (server)
{
if (netgame && !(gametime % 255))
if (netgame && !(gametime % 35)) // update once per second.
PingUpdate();
// update node latency values so we can take an average later.
for (i = 0; i < MAXPLAYERS; i++)

View file

@ -13,11 +13,14 @@
#ifndef __D_CLISRV__
#define __D_CLISRV__
#include "d_event.h"
#include "d_ticcmd.h"
#include "d_netcmd.h"
#include "tables.h"
#include "d_player.h"
#include "md5.h"
// Network play related stuff.
// There is a data struct that stores network
// communication related stuff, and another
@ -73,6 +76,9 @@ typedef enum
PT_CLIENT4MIS,
PT_BASICKEEPALIVE,// Keep the network alive during wipes, as tics aren't advanced and NetUpdate isn't called
PT_JOINCHALLENGE, // You must give a password to joinnnnn
PT_DOWNLOADFILESOKAY, // You can download files from the server....
PT_CANFAIL, // This is kind of a priority. Anything bigger than CANFAIL
// allows HSendPacket(*, true, *, *) to return false.
// In addition, this packet can't occupy all the available slots.
@ -283,6 +289,8 @@ typedef struct
tic_t jointime;
UINT8 splitscreenindex;
//player->mo stuff
UINT8 hasmo; // Boolean
@ -351,9 +359,21 @@ typedef struct
UINT8 version; // Different versions don't work
UINT8 subversion; // Contains build version
UINT8 localplayers;
UINT8 mode;
UINT8 needsdownload;
UINT8 challengenum; // Non-zero if trying to join with a password attempt
UINT8 challengeanswer[MD5_LEN]; // Join challenge
} ATTRPACK clientconfig_pak;
typedef struct
{
UINT8 challengenum; // Number to send back in join attempt
UINT8 question[MD5_LEN]; // Challenge data to be manipulated and answered with
} ATTRPACK joinchallenge_pak;
#define SV_SPEEDMASK 0x03
#define SV_DEDICATED 0x40
#define SV_PASSWORD 0x80
#define MAXSERVERNAME 32
#define MAXFILENEEDED 915
// This packet is too large
@ -366,7 +386,7 @@ typedef struct
UINT8 gametype;
UINT8 modifiedgame;
UINT8 cheatsenabled;
UINT8 isdedicated;
UINT8 kartvars; // Previously isdedicated, now appropriated for our own nefarious purposes
UINT8 fileneedednum;
SINT8 adminplayer;
tic_t time;
@ -445,15 +465,16 @@ typedef struct
UINT8 resynchgot; //
UINT8 textcmd[MAXTEXTCMD+1]; // 66049 bytes (wut??? 64k??? More like 257 bytes...)
filetx_pak filetxpak; // 139 bytes
clientconfig_pak clientcfg; // 136 bytes
clientconfig_pak clientcfg; // 153 bytes
joinchallenge_pak joinchallenge; // 17 bytes
serverinfo_pak serverinfo; // 1024 bytes
serverrefuse_pak serverrefuse; // 65025 bytes (somehow I feel like those values are garbage...)
askinfo_pak askinfo; // 61 bytes
msaskinfo_pak msaskinfo; // 22 bytes
plrinfo playerinfo[MAXPLAYERS]; // 1152 bytes (I'd say 36~38)
plrconfig playerconfig[MAXPLAYERS]; // (up to) 896 bytes (welp they ARE)
plrinfo playerinfo[MAXPLAYERS]; // 576 bytes(?)
plrconfig playerconfig[MAXPLAYERS]; // (up to) 528 bytes(?)
#ifdef NEWPING
UINT32 pingtable[MAXPLAYERS]; // 128 bytes
UINT32 pingtable[MAXPLAYERS+1]; // 68 bytes
#endif
} u; // This is needed to pack diff packet types data together
} ATTRPACK doomdata_t;
@ -519,6 +540,7 @@ extern tic_t jointimeout;
extern UINT16 pingmeasurecount;
extern UINT32 realpingtable[MAXPLAYERS];
extern UINT32 playerpingtable[MAXPLAYERS];
extern tic_t servermaxping;
#endif
extern consvar_t
@ -552,6 +574,7 @@ void CL_RemoveSplitscreenPlayer(UINT8 p);
void CL_Reset(void);
void CL_ClearPlayer(INT32 playernum);
void CL_UpdateServerList(boolean internetsearch, INT32 room);
boolean CL_Responder(event_t *ev);
// Is there a game running
boolean Playing(void);

View file

@ -204,6 +204,8 @@ static inline void D_ModifierKeyResponder(event_t *ev)
case KEY_RCTRL: ctrldown |= 0x2; return;
case KEY_LALT: altdown |= 0x1; return;
case KEY_RALT: altdown |= 0x2; return;
case KEY_CAPSLOCK: capslock = !capslock; return;
default: return;
}
else if (ev->type == ev_keyup) switch (ev->data1)
@ -237,6 +239,9 @@ void D_ProcessEvents(void)
if (M_ScreenshotResponder(ev))
continue; // ate the event
if (CL_Responder(ev))
continue;
if (gameaction == ga_nothing && gamestate == GS_TITLESCREEN)
{
if (cht_Responder(ev))

View file

@ -821,10 +821,6 @@ static const char *packettypename[NUMPACKETTYPE] =
"CLIENTMIS",
"CLIENT2CMD",
"CLIENT2MIS",
"CLIENT3CMD",
"CLIENT3MIS",
"CLIENT4CMD",
"CLIENT4MIS",
"NODEKEEPALIVE",
"NODEKEEPALIVEMIS",
"SERVERTICS",
@ -841,6 +837,15 @@ static const char *packettypename[NUMPACKETTYPE] =
"RESYNCHEND",
"RESYNCHGET",
"CLIENT3CMD",
"CLIENT3MIS",
"CLIENT4CMD",
"CLIENT4MIS",
"BASICKEEPALIVE",
"JOINCHALLENGE",
"DOWNLOADFILESOKAY",
"FILEFRAGMENT",
"TEXTCMD",
"TEXTCMD2",
@ -868,7 +873,7 @@ static void DebugPrintpacket(const char *header)
break;
case PT_CLIENTJOIN:
fprintf(debugfile, " number %d mode %d\n", netbuffer->u.clientcfg.localplayers,
netbuffer->u.clientcfg.mode);
netbuffer->u.clientcfg.needsdownload);
break;
case PT_SERVERTICS:
{

View file

@ -19,7 +19,7 @@
#define __D_NET__
// Max computers in a game
#define MAXNETNODES 16
#define MAXNETNODES (MAXPLAYERS+4)
#define BROADCASTADDR MAXNETNODES
#define MAXSPLITSCREENPLAYERS 4 // Max number of players on a single computer
#define NETSPLITSCREEN // Kart's splitscreen netgame feature

View file

@ -169,6 +169,7 @@ static void Got_Verification(UINT8 **cp, INT32 playernum);
static void Got_Removal(UINT8 **cp, INT32 playernum);
static void Command_Verify_f(void);
static void Command_RemoveAdmin_f(void);
static void Command_ChangeJoinPassword_f(void);
static void Command_MotD_f(void);
static void Got_MotD_f(UINT8 **cp, INT32 playernum);
@ -378,6 +379,7 @@ consvar_t cv_kartdebughuddrop = {"kartdebughuddrop", "Off", CV_NETVAR|CV_CHEAT|C
consvar_t cv_kartdebugcheckpoint = {"kartdebugcheckpoint", "Off", CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartdebugnodes = {"kartdebugnodes", "Off", CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartdebugcolorize = {"kartdebugcolorize", "Off", CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t votetime_cons_t[] = {{10, "MIN"}, {3600, "MAX"}, {0, NULL}};
consvar_t cv_votetime = {"votetime", "20", CV_NETVAR, votetime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -435,6 +437,14 @@ consvar_t cv_jointimeout = {"jointimeout", "105", CV_CALL|CV_SAVE, nettimeout_co
#ifdef NEWPING
static CV_PossibleValue_t maxping_cons_t[] = {{0, "MIN"}, {1000, "MAX"}, {0, NULL}};
consvar_t cv_maxping = {"maxping", "800", CV_SAVE, maxping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t pingtimeout_cons_t[] = {{8, "MIN"}, {120, "MAX"}, {0, NULL}};
consvar_t cv_pingtimeout = {"pingtimeout", "10", CV_SAVE, pingtimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// show your ping on the HUD next to framerate. Defaults to warning only (shows up if your ping is > maxping)
static CV_PossibleValue_t showping_cons_t[] = {{0, "Off"}, {1, "Always"}, {2, "Warning"}, {0, NULL}};
consvar_t cv_showping = {"showping", "Always", CV_SAVE, showping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
// Intermission time Tails 04-19-2002
static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
@ -525,6 +535,8 @@ void D_RegisterServerCommands(void)
RegisterNetXCmd(XD_PICKVOTE, Got_PickVotecmd);
// Remote Administration
CV_RegisterVar(&cv_dummyjoinpassword);
COM_AddCommand("joinpassword", Command_ChangeJoinPassword_f);
COM_AddCommand("password", Command_Changepassword_f);
RegisterNetXCmd(XD_LOGIN, Got_Login);
COM_AddCommand("login", Command_Login_f); // useful in dedicated to kick off remote admin
@ -664,6 +676,8 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_sleep);
#ifdef NEWPING
CV_RegisterVar(&cv_maxping);
CV_RegisterVar(&cv_pingtimeout);
CV_RegisterVar(&cv_showping);
#endif
#ifdef SEENAMES
@ -3418,6 +3432,7 @@ static void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt,
if (len > 256-sl)
len = 256-sl;
memcpy(tmpbuf, buffer, len);
memmove(&tmpbuf[len], salt, sl);
//strcpy(&tmpbuf[len], salt);
@ -3431,7 +3446,7 @@ static void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt,
}
#define BASESALT "basepasswordstorage"
static UINT8 adminpassmd5[16];
static UINT8 adminpassmd5[MD5_LEN];
static boolean adminpasswordset = false;
void D_SetPassword(const char *pw)
@ -3470,7 +3485,7 @@ static void Command_Login_f(void)
// If we have no MD5 support then completely disable XD_LOGIN responses for security.
CONS_Alert(CONS_NOTICE, "Remote administration commands are not supported in this build.\n");
#else
XBOXSTATIC UINT8 finalmd5[16];
XBOXSTATIC UINT8 finalmd5[MD5_LEN];
const char *pw;
if (!netgame)
@ -3493,11 +3508,11 @@ static void Command_Login_f(void)
D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &finalmd5);
// Do the final pass to get the comparison the server will come up with
D_MD5PasswordPass(finalmd5, 16, va("PNUM%02d", consoleplayer), &finalmd5);
D_MD5PasswordPass(finalmd5, MD5_LEN, va("PNUM%02d", consoleplayer), &finalmd5);
CONS_Printf(M_GetText("Sending login... (Notice only given if password is correct.)\n"));
SendNetXCmd(XD_LOGIN, finalmd5, 16);
SendNetXCmd(XD_LOGIN, finalmd5, MD5_LEN);
#endif
}
@ -3508,9 +3523,9 @@ static void Got_Login(UINT8 **cp, INT32 playernum)
(void)cp;
(void)playernum;
#else
UINT8 sentmd5[16], finalmd5[16];
UINT8 sentmd5[MD5_LEN], finalmd5[MD5_LEN];
READMEM(*cp, sentmd5, 16);
READMEM(*cp, sentmd5, MD5_LEN);
if (client)
return;
@ -3522,9 +3537,9 @@ static void Got_Login(UINT8 **cp, INT32 playernum)
}
// Do the final pass to compare with the sent md5
D_MD5PasswordPass(adminpassmd5, 16, va("PNUM%02d", playernum), &finalmd5);
D_MD5PasswordPass(adminpassmd5, MD5_LEN, va("PNUM%02d", playernum), &finalmd5);
if (!memcmp(sentmd5, finalmd5, 16))
if (!memcmp(sentmd5, finalmd5, MD5_LEN))
{
CONS_Printf(M_GetText("%s passed authentication.\n"), player_names[playernum]);
COM_BufInsertText(va("promote %d\n", playernum)); // do this immediately
@ -3693,6 +3708,131 @@ static void Got_Removal(UINT8 **cp, INT32 playernum)
CONS_Printf(M_GetText("You are no longer a server administrator.\n"));
}
// Join password stuff
consvar_t cv_dummyjoinpassword = {"dummyjoinpassword", "", CV_HIDEN|CV_NOSHOWHELP|CV_PASSWORD, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
#define NUMJOINCHALLENGES 32
static UINT8 joinpassmd5[MD5_LEN+1];
boolean joinpasswordset = false;
static UINT8 joinpasschallenges[NUMJOINCHALLENGES][MD5_LEN];
static tic_t joinpasschallengeson[NUMJOINCHALLENGES];
boolean D_IsJoinPasswordOn(void)
{
return joinpasswordset;
}
static inline void GetChallengeAnswer(UINT8 *question, UINT8 *passwordmd5, UINT8 *answer)
{
D_MD5PasswordPass(question, MD5_LEN, (char *) passwordmd5, answer);
}
void D_ComputeChallengeAnswer(UINT8 *question, const char *pw, UINT8 *answer)
{
static UINT8 passwordmd5[MD5_LEN+1];
memset(passwordmd5, 0x00, MD5_LEN+1);
D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &passwordmd5);
GetChallengeAnswer(question, passwordmd5, answer);
}
void D_SetJoinPassword(const char *pw)
{
memset(joinpassmd5, 0x00, MD5_LEN+1);
D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &joinpassmd5);
joinpasswordset = true;
}
boolean D_VerifyJoinPasswordChallenge(UINT8 num, UINT8 *answer)
{
boolean passed = false;
num %= NUMJOINCHALLENGES;
//@TODO use a constant-time memcmp....
if (joinpasschallengeson[num] > 0 && memcmp(answer, joinpasschallenges[num], MD5_LEN) == 0)
passed = true;
// Wipe and reset the challenge so that it can't be tried against again, as a small measure against brute-force attacks.
memset(joinpasschallenges[num], 0x00, MD5_LEN);
joinpasschallengeson[num] = 0;
return passed;
}
void D_MakeJoinPasswordChallenge(UINT8 *num, UINT8 *question)
{
size_t i;
for (i = 0; i < NUMJOINCHALLENGES; i++)
{
(*num) = M_RandomKey(NUMJOINCHALLENGES);
if (joinpasschallengeson[(*num)] == 0)
break;
}
if (joinpasschallengeson[(*num)] > 0)
{
// Ugh, all challenges are (probably) taken. Let's find the oldest one and overwrite it.
tic_t oldesttic = INT32_MAX;
for (i = 0; i < NUMJOINCHALLENGES; i++)
{
if (joinpasschallengeson[i] < oldesttic)
{
(*num) = i;
oldesttic = joinpasschallengeson[i];
}
}
}
joinpasschallengeson[(*num)] = I_GetTime();
memset(question, 0x00, MD5_LEN);
for (i = 0; i < MD5_LEN; i++)
question[i] = M_RandomByte();
// Store the answer in memory. What was the question again?
GetChallengeAnswer(question, joinpassmd5, joinpasschallenges[(*num)]);
// This ensures that num is always non-zero and will be valid when used for the answer
if ((*num) == 0)
(*num) = NUMJOINCHALLENGES;
}
// Remote Administration
static void Command_ChangeJoinPassword_f(void)
{
#ifdef NOMD5
// If we have no MD5 support then completely disable XD_LOGIN responses for security.
CONS_Alert(CONS_NOTICE, "Remote administration commands are not supported in this build.\n");
#else
if (client) // cannot change remotely
{
CONS_Printf(M_GetText("Only the server can use this.\n"));
return;
}
if (COM_Argc() != 2)
{
CONS_Printf(M_GetText("joinpassword <password>: set a password to join the server\nUse -remove to disable the password.\n"));
return;
}
if (strcmp(COM_Argv(1), "-remove") == 0)
{
joinpasswordset = false;
CONS_Printf(M_GetText("Join password removed.\n"));
}
else
{
D_SetJoinPassword(COM_Argv(1));
CONS_Printf(M_GetText("Join password set.\n"));
}
#endif
}
static void Command_MotD_f(void)
{
size_t i, j;

View file

@ -126,7 +126,7 @@ extern consvar_t cv_karteliminatelast;
extern consvar_t cv_votetime;
extern consvar_t cv_kartdebugitem, cv_kartdebugamount, cv_kartdebugshrink, cv_kartdebugdistribution, cv_kartdebughuddrop;
extern consvar_t cv_kartdebugcheckpoint, cv_kartdebugnodes;
extern consvar_t cv_kartdebugcheckpoint, cv_kartdebugnodes, cv_kartdebugcolorize;
extern consvar_t cv_itemfinder;
@ -145,6 +145,8 @@ extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionb
#ifdef NEWPING
extern consvar_t cv_maxping;
extern consvar_t cv_pingtimeout;
extern consvar_t cv_showping;
#endif
extern consvar_t cv_skipmapcheck;
@ -246,6 +248,14 @@ void RemoveAdminPlayer(INT32 playernum);
void ItemFinder_OnChange(void);
void D_SetPassword(const char *pw);
extern consvar_t cv_dummyjoinpassword;
extern boolean joinpasswordset;
boolean D_IsJoinPasswordOn(void);
void D_ComputeChallengeAnswer(UINT8 *question, const char *pw, UINT8 *answer);
void D_SetJoinPassword(const char *pw);
boolean D_VerifyJoinPasswordChallenge(UINT8 num, UINT8 *answer);
void D_MakeJoinPasswordChallenge(UINT8 *num, UINT8 *question);
// used for the player setup menu
UINT8 CanChangeSkin(INT32 playernum);

View file

@ -32,13 +32,7 @@
// Extra abilities/settings for skins (combinable stuff)
typedef enum
{
SF_SUPER = 1, // Can turn super in singleplayer/co-op mode.
SF_SUPERANIMS = 1<<1, // If super, use the super sonic animations
SF_SUPERSPIN = 1<<2, // Should spin frames be played while super?
SF_HIRES = 1<<3, // Draw the sprite 2x as small?
SF_NOSKID = 1<<4, // No skid particles etc
SF_NOSPEEDADJUST = 1<<5, // Skin-specific version of disablespeedadjust
SF_RUNONWATER = 1<<6, // Run on top of water FOFs?
SF_HIRES = 1, // Draw the sprite 2x as small?
} skinflags_t;
//Primary and secondary skin abilities
@ -354,6 +348,7 @@ typedef enum
k_getsparks, // Disable drift sparks at low speed, JUST enough to give acceleration the actual headstart above speed
k_jawztargetdelay, // Delay for Jawz target switching, to make it less twitchy
k_spectatewait, // How long have you been waiting as a spectator
k_growcancel, // Hold the item button down to cancel Grow
NUMKARTSTUFF
} kartstufftype_t;
@ -571,6 +566,8 @@ typedef struct player_s
UINT8 bot;
tic_t jointime; // Timer when player joins game to change skin/color
UINT8 splitscreenindex;
#ifdef HWRENDER
fixed_t fovadd; // adjust FOV for hw rendering
#endif

View file

@ -3103,11 +3103,6 @@ static void readmaincfg(MYFILE *f)
if (creditscutscene > 128)
creditscutscene = 128;
}
else if (fastcmp(word, "DISABLESPEEDADJUST"))
{
DEH_WriteUndoline(word, va("%d", disableSpeedAdjust), UNDO_NONE);
disableSpeedAdjust = (value || word2[0] == 'T' || word2[0] == 'Y');
}
else if (fastcmp(word, "NUMDEMOS"))
{
DEH_WriteUndoline(word, va("%d", numDemos), UNDO_NONE);
@ -7150,6 +7145,13 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_KARMAFIREWORK4",
"S_KARMAFIREWORKTRAIL",
// Opaque smoke version, to prevent lag
"S_OPAQUESMOKE1",
"S_OPAQUESMOKE2",
"S_OPAQUESMOKE3",
"S_OPAQUESMOKE4",
"S_OPAQUESMOKE5",
#ifdef SEENAMES
"S_NAMECHECK",
#endif
@ -8134,89 +8136,164 @@ static const char *const ML_LIST[16] = {
// This DOES differ from r_draw's Color_Names, unfortunately.
// Also includes Super colors
static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
"NONE", // 00 // SKINCOLOR_NONE
"WHITE", // 01 // SKINCOLOR_WHITE
"SILVER", // 02 // SKINCOLOR_SILVER
"GREY", // 03 // SKINCOLOR_GREY
"NICKEL", // 04 // SKINCOLOR_NICKEL
"BLACK", // 05 // SKINCOLOR_BLACK
"SEPIA", // 06 // SKINCOLOR_SEPIA
"BEIGE", // 07 // SKINCOLOR_BEIGE
"BROWN", // 08 // SKINCOLOR_BROWN
"LEATHER", // 09 // SKINCOLOR_LEATHER
"SALMON", // 10 // SKINCOLOR_SALMON
"PINK", // 11 // SKINCOLOR_PINK
"ROSE", // 12 // SKINCOLOR_ROSE
"RUBY", // 13 // SKINCOLOR_RUBY
"RASPBERRY", // 14 // SKINCOLOR_RASPBERRY
"RED", // 15 // SKINCOLOR_RED
"CRIMSON", // 16 // SKINCOLOR_CRIMSON
"KETCHUP", // 17 // SKINCOLOR_KETCHUP
"DAWN", // 18 // SKINCOLOR_DAWN
"CREAMSICLE", // 19 // SKINCOLOR_CREAMSICLE
"ORANGE", // 20 // SKINCOLOR_ORANGE
"PUMPKIN", // 21 // SKINCOLOR_PUMPKIN
"ROSEWOOD", // 22 // SKINCOLOR_ROSEWOOD
"BURGUNDY", // 23 // SKINCOLOR_BURGUNDY
"TANGERINE", // 24 // SKINCOLOR_TANGERINE
"PEACH", // 25 // SKINCOLOR_PEACH
"CARAMEL", // 26 // SKINCOLOR_CARAMEL
"GOLD", // 27 // SKINCOLOR_GOLD
"BRONZE", // 28 // SKINCOLOR_BRONZE
"YELLOW", // 29 // SKINCOLOR_YELLOW
"MUSTARD", // 30 // SKINCOLOR_MUSTARD
"OLIVE", // 31 // SKINCOLOR_OLIVE
"VOMIT", // 32 // SKINCOLOR_VOMIT
"GARDEN", // 33 // SKINCOLOR_GARDEN
"LIME", // 34 // SKINCOLOR_LIME
"TEA", // 35 // SKINCOLOR_TEA
"PISTACHIO", // 36 // SKINCOLOR_PISTACHIO
"ROBOHOOD", // 37 // SKINCOLOR_ROBOHOOD
"MOSS", // 38 // SKINCOLOR_MOSS
"MINT", // 39 // SKINCOLOR_MINT
"GREEN", // 40 // SKINCOLOR_GREEN
"PINETREE", // 41 // SKINCOLOR_PINETREE
"EMERALD", // 42 // SKINCOLOR_EMERALD
"SWAMP", // 43 // SKINCOLOR_SWAMP
"DREAM", // 44 // SKINCOLOR_DREAM
"AQUA", // 45 // SKINCOLOR_AQUA
"TEAL", // 46 // SKINCOLOR_TEAL
"CYAN", // 47 // SKINCOLOR_CYAN
"JAWZ", // 48 // SKINCOLOR_JAWZ
"CERULEAN", // 49 // SKINCOLOR_CERULEAN
"NAVY", // 50 // SKINCOLOR_NAVY
"SLATE", // 51 // SKINCOLOR_SLATE
"STEEL", // 52 // SKINCOLOR_STEEL
"JET", // 53 // SKINCOLOR_JET
"SAPPHIRE", // 54 // SKINCOLOR_SAPPHIRE
"PERIWINKLE", // 55 // SKINCOLOR_PERIWINKLE
"BLUE", // 56 // SKINCOLOR_BLUE
"BLUEBERRY", // 57 // SKINCOLOR_BLUEBERRY
"DUSK", // 58 // SKINCOLOR_DUSK
"PURPLE", // 59 // SKINCOLOR_PURPLE
"LAVENDER", // 60 // SKINCOLOR_LAVENDER
"BYZANTIUM", // 61 // SKINCOLOR_BYZANTIUM
"POMEGRANATE", // 62 // SKINCOLOR_POMEGRANATE
"LILAC", // 63 // SKINCOLOR_LILAC
"NONE", // SKINCOLOR_NONE
"WHITE", // SKINCOLOR_WHITE
"SILVER", // SKINCOLOR_SILVER
"GREY", // SKINCOLOR_GREY
"NICKEL", // SKINCOLOR_NICKEL
"BLACK", // SKINCOLOR_BLACK
"FAIRY", // SKINCOLOR_FAIRY
"POPCORN", // SKINCOLOR_POPCORN
"SEPIA", // SKINCOLOR_SEPIA
"BEIGE", // SKINCOLOR_BEIGE
"BROWN", // SKINCOLOR_BROWN
"LEATHER", // SKINCOLOR_LEATHER
"SALMON", // SKINCOLOR_SALMON
"PINK", // SKINCOLOR_PINK
"ROSE", // SKINCOLOR_ROSE
"BRICK", // SKINCOLOR_BRICK
"RUBY", // SKINCOLOR_RUBY
"RASPBERRY", // SKINCOLOR_RASPBERRY
"CHERRY", // SKINCOLOR_CHERRY
"RED", // SKINCOLOR_RED
"CRIMSON", // SKINCOLOR_CRIMSON
"MAROON", // SKINCOLOR_MAROON
"FLAME", // SKINCOLOR_FLAME
"SCARLET", // SKINCOLOR_SCARLET
"KETCHUP", // SKINCOLOR_KETCHUP
"DAWN", // SKINCOLOR_DAWN
"SUNSET", // SKINCOLOR_SUNSET
"CREAMSICLE", // SKINCOLOR_CREAMSICLE
"ORANGE", // SKINCOLOR_ORANGE
"PUMPKIN", // SKINCOLOR_PUMPKIN
"ROSEWOOD", // SKINCOLOR_ROSEWOOD
"BURGUNDY", // SKINCOLOR_BURGUNDY
"TANGERINE", // SKINCOLOR_TANGERINE
"PEACH", // SKINCOLOR_PEACH
"CARAMEL", // SKINCOLOR_CARAMEL
"CREAM", // SKINCOLOR_CREAM
"GOLD", // SKINCOLOR_GOLD
"ROYAL", // SKINCOLOR_ROYAL
"BRONZE", // SKINCOLOR_BRONZE
"COPPER", // SKINCOLOR_COPPER
"YELLOW", // SKINCOLOR_YELLOW
"MUSTARD", // SKINCOLOR_MUSTARD
"OLIVE", // SKINCOLOR_OLIVE
"VOMIT", // SKINCOLOR_VOMIT
"GARDEN", // SKINCOLOR_GARDEN
"LIME", // SKINCOLOR_LIME
"HANDHELD", // SKINCOLOR_HANDHELD
"TEA", // SKINCOLOR_TEA
"PISTACHIO", // SKINCOLOR_PISTACHIO
"MOSS", // SKINCOLOR_MOSS
"CAMOUFLAGE", // SKINCOLOR_CAMOUFLAGE
"ROBOHOOD", // SKINCOLOR_ROBOHOOD
"MINT", // SKINCOLOR_MINT
"GREEN", // SKINCOLOR_GREEN
"PINETREE", // SKINCOLOR_PINETREE
"EMERALD", // SKINCOLOR_EMERALD
"SWAMP", // SKINCOLOR_SWAMP
"DREAM", // SKINCOLOR_DREAM
"PLAGUE", // SKINCOLOR_PLAGUE
"ALGAE", // SKINCOLOR_ALGAE
"CARIBBEAN", // SKINCOLOR_CARIBBEAN
"AQUA", // SKINCOLOR_AQUA
"TEAL", // SKINCOLOR_TEAL
"CYAN", // SKINCOLOR_CYAN
"JAWZ", // SKINCOLOR_JAWZ
"CERULEAN", // SKINCOLOR_CERULEAN
"NAVY", // SKINCOLOR_NAVY
"PLATINUM", // SKINCOLOR_PLATINUM
"SLATE", // SKINCOLOR_SLATE
"STEEL", // SKINCOLOR_STEEL
"RUST", // SKINCOLOR_RUST
"JET", // SKINCOLOR_JET
"SAPPHIRE", // SKINCOLOR_SAPPHIRE
"PERIWINKLE", // SKINCOLOR_PERIWINKLE
"BLUE", // SKINCOLOR_BLUE
"BLUEBERRY", // SKINCOLOR_BLUEBERRY
"NOVA", // SKINCOLOR_NOVA
"PASTEL", // SKINCOLOR_PASTEL
"MOONSLAM", // SKINCOLOR_MOONSLAM
"ULTRAVIOLET", // SKINCOLOR_ULTRAVIOLET
"DUSK", // SKINCOLOR_DUSK
"BUBBLEGUM", // SKINCOLOR_BUBBLEGUM
"PURPLE", // SKINCOLOR_PURPLE
"FUCHSIA", // SKINCOLOR_FUCHSIA
"TOXIC", // SKINCOLOR_TOXIC
"MAUVE", // SKINCOLOR_MAUVE
"LAVENDER", // SKINCOLOR_LAVENDER
"BYZANTIUM", // SKINCOLOR_BYZANTIUM
"POMEGRANATE", // SKINCOLOR_POMEGRANATE
"LILAC", // SKINCOLOR_LILAC
// Super special awesome Super flashing colors!
"SUPER1", // SKINCOLOR_SUPER1
"SUPER2", // SKINCOLOR_SUPER2,
"SUPER3", // SKINCOLOR_SUPER3,
"SUPER4", // SKINCOLOR_SUPER4,
"SUPER5", // SKINCOLOR_SUPER5,
// Super Tails
"TSUPER1", // SKINCOLOR_TSUPER1,
"TSUPER2", // SKINCOLOR_TSUPER2,
"TSUPER3", // SKINCOLOR_TSUPER3,
"TSUPER4", // SKINCOLOR_TSUPER4,
"TSUPER5", // SKINCOLOR_TSUPER5,
// Super Knuckles
"KSUPER1", // SKINCOLOR_KSUPER1,
"KSUPER2", // SKINCOLOR_KSUPER2,
"KSUPER3", // SKINCOLOR_KSUPER3,
"KSUPER4", // SKINCOLOR_KSUPER4,
"KSUPER5" // SKINCOLOR_KSUPER5,
// Special super colors
// Super Sonic Yellow
"SUPER1", // SKINCOLOR_SUPER1
"SUPER2", // SKINCOLOR_SUPER2,
"SUPER3", // SKINCOLOR_SUPER3,
"SUPER4", // SKINCOLOR_SUPER4,
"SUPER5", // SKINCOLOR_SUPER5,
// Super Tails Orange
"TSUPER1", // SKINCOLOR_TSUPER1,
"TSUPER2", // SKINCOLOR_TSUPER2,
"TSUPER3", // SKINCOLOR_TSUPER3,
"TSUPER4", // SKINCOLOR_TSUPER4,
"TSUPER5", // SKINCOLOR_TSUPER5,
// Super Knuckles Red
"KSUPER1", // SKINCOLOR_KSUPER1,
"KSUPER2", // SKINCOLOR_KSUPER2,
"KSUPER3", // SKINCOLOR_KSUPER3,
"KSUPER4", // SKINCOLOR_KSUPER4,
"KSUPER5", // SKINCOLOR_KSUPER5,
// Hyper Sonic Pink
"PSUPER1", // SKINCOLOR_PSUPER1,
"PSUPER2", // SKINCOLOR_PSUPER2,
"PSUPER3", // SKINCOLOR_PSUPER3,
"PSUPER4", // SKINCOLOR_PSUPER4,
"PSUPER5", // SKINCOLOR_PSUPER5,
// Hyper Sonic Blue
"BSUPER1", // SKINCOLOR_BSUPER1,
"BSUPER2", // SKINCOLOR_BSUPER2,
"BSUPER3", // SKINCOLOR_BSUPER3,
"BSUPER4", // SKINCOLOR_BSUPER4,
"BSUPER5", // SKINCOLOR_BSUPER5,
// Aqua Super
"ASUPER1", // SKINCOLOR_ASUPER1,
"ASUPER2", // SKINCOLOR_ASUPER2,
"ASUPER3", // SKINCOLOR_ASUPER3,
"ASUPER4", // SKINCOLOR_ASUPER4,
"ASUPER5", // SKINCOLOR_ASUPER5,
// Hyper Sonic Green
"GSUPER1", // SKINCOLOR_GSUPER1,
"GSUPER2", // SKINCOLOR_GSUPER2,
"GSUPER3", // SKINCOLOR_GSUPER3,
"GSUPER4", // SKINCOLOR_GSUPER4,
"GSUPER5", // SKINCOLOR_GSUPER5,
// Hyper Sonic White
"WSUPER1", // SKINCOLOR_WSUPER1,
"WSUPER2", // SKINCOLOR_WSUPER2,
"WSUPER3", // SKINCOLOR_WSUPER3,
"WSUPER4", // SKINCOLOR_WSUPER4,
"WSUPER5", // SKINCOLOR_WSUPER5,
// Creamy Super (Shadow?)
"CSUPER1", // SKINCOLOR_CSUPER1,
"CSUPER2", // SKINCOLOR_CSUPER2,
"CSUPER3", // SKINCOLOR_CSUPER3,
"CSUPER4", // SKINCOLOR_CSUPER4,
"CSUPER5" // SKINCOLOR_CSUPER5,
};
static const char *const POWERS_LIST[] = {
@ -8336,7 +8413,8 @@ static const char *const KARTSTUFF_LIST[] = {
"ITEMBLINKMODE",
"GETSPARKS",
"JAWZTARGETDELAY",
"SPECTATEWAIT"
"SPECTATEWAIT",
"GROWCANCEL"
};
#endif
@ -8561,13 +8639,7 @@ struct {
{"RW_RAIL",RW_RAIL},
// Character flags (skinflags_t)
{"SF_SUPER",SF_SUPER},
{"SF_SUPERANIMS",SF_SUPERANIMS},
{"SF_SUPERSPIN",SF_SUPERSPIN},
{"SF_HIRES",SF_HIRES},
{"SF_NOSKID",SF_NOSKID},
{"SF_NOSPEEDADJUST",SF_NOSPEEDADJUST},
{"SF_RUNONWATER",SF_RUNONWATER},
// Character abilities!
// Primary
@ -9840,6 +9912,9 @@ static inline int lib_getenum(lua_State *L)
} else if (fastcmp(word,"indirectitemcooldown")) {
lua_pushinteger(L, indirectitemcooldown);
return 1;
} else if (fastcmp(word,"hyubgone")) {
lua_pushinteger(L, hyubgone);
return 1;
} else if (fastcmp(word,"thwompsactive")) {
lua_pushboolean(L, thwompsactive);
return 1;

View file

@ -94,6 +94,9 @@ void I_FinishUpdate (void)
if (cv_ticrate.value)
SCR_DisplayTicRate();
if (cv_showping.value && netgame && consoleplayer != serverplayer)
SCR_DisplayLocalPing();
//blast it to the screen
// this code sucks
//memcpy(dascreen,screens[0],screenwidth*screenheight);

View file

@ -244,7 +244,7 @@ extern FILE *logstream;
// NOTE: it needs more than this to increase the number of players...
#define MAXPLAYERS 16
#define MAXSKINS 64
#define MAXSKINS 128
#define PLAYERSMASK (MAXPLAYERS-1)
#define MAXPLAYERNAME 21
@ -256,6 +256,8 @@ typedef enum
SKINCOLOR_GREY,
SKINCOLOR_NICKEL,
SKINCOLOR_BLACK,
SKINCOLOR_FAIRY,
SKINCOLOR_POPCORN,
SKINCOLOR_SEPIA,
SKINCOLOR_BEIGE,
SKINCOLOR_BROWN,
@ -263,12 +265,18 @@ typedef enum
SKINCOLOR_SALMON,
SKINCOLOR_PINK,
SKINCOLOR_ROSE,
SKINCOLOR_BRICK,
SKINCOLOR_RUBY,
SKINCOLOR_RASPBERRY,
SKINCOLOR_CHERRY,
SKINCOLOR_RED,
SKINCOLOR_CRIMSON,
SKINCOLOR_MAROON,
SKINCOLOR_FLAME,
SKINCOLOR_SCARLET,
SKINCOLOR_KETCHUP,
SKINCOLOR_DAWN,
SKINCOLOR_SUNSET,
SKINCOLOR_CREAMSICLE,
SKINCOLOR_ORANGE,
SKINCOLOR_PUMPKIN,
@ -277,68 +285,130 @@ typedef enum
SKINCOLOR_TANGERINE,
SKINCOLOR_PEACH,
SKINCOLOR_CARAMEL,
SKINCOLOR_CREAM,
SKINCOLOR_GOLD,
SKINCOLOR_ROYAL,
SKINCOLOR_BRONZE,
SKINCOLOR_COPPER,
SKINCOLOR_YELLOW,
SKINCOLOR_MUSTARD,
SKINCOLOR_OLIVE,
SKINCOLOR_VOMIT,
SKINCOLOR_GARDEN,
SKINCOLOR_LIME,
SKINCOLOR_HANDHELD,
SKINCOLOR_TEA,
SKINCOLOR_PISTACHIO,
SKINCOLOR_ROBOHOOD,
SKINCOLOR_MOSS,
SKINCOLOR_CAMOUFLAGE,
SKINCOLOR_ROBOHOOD,
SKINCOLOR_MINT,
SKINCOLOR_GREEN,
SKINCOLOR_PINETREE,
SKINCOLOR_EMERALD,
SKINCOLOR_SWAMP,
SKINCOLOR_DREAM,
SKINCOLOR_PLAGUE,
SKINCOLOR_ALGAE,
SKINCOLOR_CARIBBEAN,
SKINCOLOR_AQUA,
SKINCOLOR_TEAL,
SKINCOLOR_CYAN,
SKINCOLOR_JAWZ, // Oni's torment
SKINCOLOR_CERULEAN,
SKINCOLOR_NAVY,
SKINCOLOR_PLATINUM,
SKINCOLOR_SLATE,
SKINCOLOR_STEEL,
SKINCOLOR_RUST,
SKINCOLOR_JET,
SKINCOLOR_SAPPHIRE, // sweet mother, i cannot weave - slender aphrodite has overcome me with longing for a girl
SKINCOLOR_PERIWINKLE,
SKINCOLOR_BLUE,
SKINCOLOR_BLUEBERRY,
SKINCOLOR_NOVA,
SKINCOLOR_PASTEL,
SKINCOLOR_MOONSLAM,
SKINCOLOR_ULTRAVIOLET,
SKINCOLOR_DUSK,
SKINCOLOR_BUBBLEGUM,
SKINCOLOR_PURPLE,
SKINCOLOR_FUCHSIA,
SKINCOLOR_TOXIC,
SKINCOLOR_MAUVE,
SKINCOLOR_LAVENDER,
SKINCOLOR_BYZANTIUM,
SKINCOLOR_POMEGRANATE,
SKINCOLOR_LILAC,
// Careful! MAXSKINCOLORS cannot be greater than 0x40 -- Which it is now.
// "Careful! MAXSKINCOLORS cannot be greater than 0x40 -- Which it is now."
// (This comment is a dirty liar! This is only limited by the integer type, so 255 for UINT8.)
MAXSKINCOLORS,
// Super special awesome Super flashing colors!
// Super Sonic Yellow
SKINCOLOR_SUPER1 = MAXSKINCOLORS,
SKINCOLOR_SUPER2,
SKINCOLOR_SUPER3,
SKINCOLOR_SUPER4,
SKINCOLOR_SUPER5,
// Super Tails
// Super Tails Orange
SKINCOLOR_TSUPER1,
SKINCOLOR_TSUPER2,
SKINCOLOR_TSUPER3,
SKINCOLOR_TSUPER4,
SKINCOLOR_TSUPER5,
// Super Knuckles
// Super Knuckles Red
SKINCOLOR_KSUPER1,
SKINCOLOR_KSUPER2,
SKINCOLOR_KSUPER3,
SKINCOLOR_KSUPER4,
SKINCOLOR_KSUPER5,
// Hyper Sonic Pink
SKINCOLOR_PSUPER1,
SKINCOLOR_PSUPER2,
SKINCOLOR_PSUPER3,
SKINCOLOR_PSUPER4,
SKINCOLOR_PSUPER5,
// Hyper Sonic Blue
SKINCOLOR_BSUPER1,
SKINCOLOR_BSUPER2,
SKINCOLOR_BSUPER3,
SKINCOLOR_BSUPER4,
SKINCOLOR_BSUPER5,
// Aqua Super
SKINCOLOR_ASUPER1,
SKINCOLOR_ASUPER2,
SKINCOLOR_ASUPER3,
SKINCOLOR_ASUPER4,
SKINCOLOR_ASUPER5,
// Hyper Sonic Green
SKINCOLOR_GSUPER1,
SKINCOLOR_GSUPER2,
SKINCOLOR_GSUPER3,
SKINCOLOR_GSUPER4,
SKINCOLOR_GSUPER5,
// Hyper Sonic White
SKINCOLOR_WSUPER1,
SKINCOLOR_WSUPER2,
SKINCOLOR_WSUPER3,
SKINCOLOR_WSUPER4,
SKINCOLOR_WSUPER5,
// Creamy Super (Shadow?)
SKINCOLOR_CSUPER1,
SKINCOLOR_CSUPER2,
SKINCOLOR_CSUPER3,
SKINCOLOR_CSUPER4,
SKINCOLOR_CSUPER5,
MAXTRANSLATIONS
} skincolors_t;
@ -471,13 +541,17 @@ INT32 I_GetKey(void);
#define max(x, y) (((x) > (y)) ? (x) : (y))
#endif
#ifndef M_PIl
#define M_PIl 3.1415926535897932384626433832795029L
#endif
// Floating point comparison epsilons from float.h
#ifndef FLT_EPSILON
#define FLT_EPSILON 1.1920928955078125e-7f
#endif
#ifndef DBL_EPSILON
#define DBL_EPSILON 2.2204460492503131e-16
#define DBL_EPSILON 2.2204460492503131e-16l
#endif
// An assert-type mechanism.

View file

@ -57,7 +57,6 @@ extern boolean modifiedgame;
extern boolean majormods;
extern UINT16 mainwads;
extern boolean savemoddata; // This mod saves time/emblem data.
extern boolean disableSpeedAdjust; // Don't alter the duration of player states if true
extern boolean imcontinuing; // Temporary flag while continuing
extern boolean metalrecording;
@ -468,6 +467,7 @@ extern boolean comeback;
extern SINT8 battlewanted[4];
extern tic_t wantedcalcdelay;
extern tic_t indirectitemcooldown;
extern tic_t hyubgone;
extern tic_t mapreset;
extern UINT8 nospectategrief;
extern boolean thwompsactive;

View file

@ -92,7 +92,6 @@ boolean majormods = false; // Set if Lua/Gameplay SOC/replacement map has been a
boolean savemoddata = false;
UINT8 paused;
UINT8 modeattacking = ATTACKING_NONE;
boolean disableSpeedAdjust = true;
boolean imcontinuing = false;
boolean runemeraldmanager = false;
@ -267,6 +266,7 @@ SINT8 pickedvote; // What vote the host rolls
SINT8 battlewanted[4]; // WANTED players in battle, worth x2 points
tic_t wantedcalcdelay; // Time before it recalculates WANTED
tic_t indirectitemcooldown; // Cooldown before any more Shrink, SPB, or any other item that works indirectly is awarded
tic_t hyubgone; // Cooldown before hyudoro is allowed to be rerolled
tic_t mapreset; // Map reset delay when enough players have joined an empty game
UINT8 nospectategrief; // How many players need to be in-game to eliminate last; for preventing spectate griefing
boolean thwompsactive; // Thwomps activate on lap 2
@ -2360,6 +2360,7 @@ void G_PlayerReborn(INT32 player)
UINT8 skincolor;
INT32 skin;
tic_t jointime;
UINT8 splitscreenindex;
boolean spectator;
INT16 bot;
SINT8 pity;
@ -2383,6 +2384,7 @@ void G_PlayerReborn(INT32 player)
ctfteam = players[player].ctfteam;
exiting = players[player].exiting;
jointime = players[player].jointime;
splitscreenindex = players[player].splitscreenindex;
spectator = players[player].spectator;
pflags = (players[player].pflags & (PF_TIMEOVER|PF_FLIPCAM|PF_TAGIT|PF_TAGGED|PF_ANALOGMODE|PF_WANTSTOJOIN));
@ -2479,6 +2481,7 @@ void G_PlayerReborn(INT32 player)
p->pflags = pflags;
p->ctfteam = ctfteam;
p->jointime = jointime;
p->splitscreenindex = splitscreenindex;
p->spectator = spectator;
// save player config truth reborn
@ -4766,7 +4769,8 @@ void G_WriteGhostTic(mobj_t *ghost)
// GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic.
if (abs(ghost->x-oldghost.x) > MAXMOM
|| abs(ghost->y-oldghost.y) > MAXMOM
|| abs(ghost->z-oldghost.z) > MAXMOM)
|| abs(ghost->z-oldghost.z) > MAXMOM
|| (leveltime & 255) == 1) // Hack to enable slightly nicer resyncing
{
oldghost.x = ghost->x;
oldghost.y = ghost->y;
@ -4780,8 +4784,8 @@ void G_WriteGhostTic(mobj_t *ghost)
{
// For moving normally:
// Store one full byte of movement, plus one byte of fractional movement.
INT16 momx = (INT16)((ghost->x-oldghost.x)>>8);
INT16 momy = (INT16)((ghost->y-oldghost.y)>>8);
INT16 momx = (INT16)((ghost->x-oldghost.x + (1<<4))>>8);
INT16 momy = (INT16)((ghost->y-oldghost.y + (1<<4))>>8);
if (momx != oldghost.momx
|| momy != oldghost.momy)
{
@ -4791,7 +4795,7 @@ void G_WriteGhostTic(mobj_t *ghost)
WRITEINT16(demo_p,momx);
WRITEINT16(demo_p,momy);
}
momx = (INT16)((ghost->z-oldghost.z)>>8);
momx = (INT16)((ghost->z-oldghost.z + (1<<4))>>8);
if (momx != oldghost.momz)
{
oldghost.momz = momx;
@ -4895,8 +4899,9 @@ void G_WriteGhostTic(mobj_t *ghost)
void G_ConsGhostTic(void)
{
UINT8 ziptic;
UINT16 px,py,pz,gx,gy,gz;
fixed_t px,py,pz,gx,gy,gz;
mobj_t *testmo;
fixed_t syncleeway;
boolean nightsfail = false;
if (!demo_p || !demo_start)
@ -4913,6 +4918,7 @@ void G_ConsGhostTic(void)
oldghost.x = READFIXED(demo_p);
oldghost.y = READFIXED(demo_p);
oldghost.z = READFIXED(demo_p);
syncleeway = 0;
}
else
{
@ -4926,6 +4932,7 @@ void G_ConsGhostTic(void)
oldghost.x += oldghost.momx;
oldghost.y += oldghost.momy;
oldghost.z += oldghost.momz;
syncleeway = FRACUNIT;
}
if (ziptic & GZT_ANGLE)
demo_p++;
@ -4991,14 +4998,14 @@ void G_ConsGhostTic(void)
}
// Re-synchronise
px = testmo->x>>FRACBITS;
py = testmo->y>>FRACBITS;
pz = testmo->z>>FRACBITS;
gx = oldghost.x>>FRACBITS;
gy = oldghost.y>>FRACBITS;
gz = oldghost.z>>FRACBITS;
px = testmo->x;
py = testmo->y;
pz = testmo->z;
gx = oldghost.x;
gy = oldghost.y;
gz = oldghost.z;
if (nightsfail || px != gx || py != gy || pz != gz)
if (nightsfail || abs(px-gx) > syncleeway || abs(py-gy) > syncleeway || abs(pz-gz) > syncleeway)
{
if (demosynced)
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
@ -5109,17 +5116,16 @@ void G_GhostTicker(void)
INT32 type = -1;
if (g->mo->skin)
{
skin_t *skin = (skin_t *)g->mo->skin;
switch (ziptic & EZT_THOKMASK)
{
case EZT_THOK:
type = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem;
type = (UINT32)mobjinfo[MT_PLAYER].painchance;
break;
case EZT_SPIN:
type = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem;
type = (UINT32)mobjinfo[MT_PLAYER].damage;
break;
case EZT_REV:
type = skin->revitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem;
type = (UINT32)mobjinfo[MT_PLAYER].raisestate;
break;
}
}

View file

@ -201,7 +201,7 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
// (do not accept hit with the extensions)
num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx;
frac = num / den;
if (frac < 0.0 || frac > 1.0)
if (frac < 0.0l || frac > 1.0l)
return NULL;
// now get the frac along the BSP line

View file

@ -61,9 +61,6 @@ typedef void (*I_Error_t) (const char *error, ...) FUNCIERROR;
// ==========================================================================
// Constants
#ifndef M_PIl
#define M_PIl 3.1415926535897932384626433832795029L
#endif
#define DEGREE (0.017453292519943295769236907684883l) // 2*PI/360
void DBG_Printf(const char *lpFmt, ...) /*FUNCPRINTF*/;

View file

@ -2088,7 +2088,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
pglLoadIdentity();
if (special_splitscreen)
{
used_fov = atan(tan(used_fov*M_PIl/360)*0.8)*360/M_PIl;
used_fov = atan(tan(used_fov*M_PIl/360.0l)*0.8l)*360/M_PIl;
GLPerspective(used_fov, 2*ASPECT_RATIO);
}
else

View file

@ -74,6 +74,14 @@ patch_t *nightsnum[10]; // 0-9
patch_t *lt_font[LT_FONTSIZE];
patch_t *cred_font[CRED_FONTSIZE];
// ping font
// Note: I'd like to adress that at this point we might *REALLY* want to work towards a common drawString function that can take any font we want because this is really turning into a MESS. :V -Lat'
patch_t *pingnum[10];
patch_t *pinggfx[5]; // small ping graphic
patch_t *framecounter;
patch_t *frameslash; // framerate stuff. Used in screen.c
static player_t *plr;
boolean chat_on; // entering a chat message?
static char w_chat[HU_MAXMSGLEN];
@ -263,6 +271,8 @@ void HU_LoadGraphics(void)
tallnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
sprintf(buffer, "NGTNUM%d", i);
nightsnum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
sprintf(buffer, "PINGN%d", i);
pingnum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
}
// minus for negative tallnums
@ -295,6 +305,17 @@ void HU_LoadGraphics(void)
tinyemeraldpics[6] = W_CachePatchName("TEMER7", PU_HUDGFX);
songcreditbg = W_CachePatchName("K_SONGCR", PU_HUDGFX);
// cache ping gfx:
for (i = 0; i < 5; i++)
{
sprintf(buffer, "PINGGFX%d", i+1);
pinggfx[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
// fps stuff
framecounter = W_CachePatchName("FRAMER", PU_HUDGFX);
frameslash = W_CachePatchName("FRAMESL", PU_HUDGFX);;
}
// Initialise Heads up
@ -757,44 +778,139 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
}
}
else
{
{
const UINT8 color = players[playernum].skincolor;
cstart = "\x83";
if (color <= SKINCOLOR_SILVER || color == SKINCOLOR_SLATE)
cstart = "\x80"; // white
else if (color <= SKINCOLOR_BLACK || color == SKINCOLOR_JET)
cstart = "\x86"; // V_GRAYMAP
else if (color <= SKINCOLOR_LEATHER)
cstart = "\x8e"; // V_BROWNMAP
else if (color <= SKINCOLOR_ROSE || color == SKINCOLOR_LILAC)
cstart = "\x8d"; // V_PINKMAP
else if (color <= SKINCOLOR_KETCHUP)
cstart = "\x85"; // V_REDMAP
else if (color <= SKINCOLOR_TANGERINE)
cstart = "\x87"; // V_ORANGEMAP
else if (color <= SKINCOLOR_CARAMEL)
cstart = "\x8f"; // V_PEACHMAP
else if (color <= SKINCOLOR_BRONZE)
cstart = "\x8A"; // V_GOLDMAP
else if (color <= SKINCOLOR_OLIVE)
cstart = "\x82"; // V_YELLOWMAP
else if (color <= SKINCOLOR_PISTACHIO)
cstart = "\x8b"; // V_TEAMAP
else if (color <= SKINCOLOR_DREAM || color == SKINCOLOR_LIME)
cstart = "\x83"; // V_GREENMAP
else if (color <= SKINCOLOR_NAVY || color == SKINCOLOR_SAPPHIRE)
cstart = "\x88"; // V_SKYMAP
else if (color <= SKINCOLOR_STEEL)
cstart = "\x8c"; // V_STEELMAP
else if (color <= SKINCOLOR_BLUEBERRY)
cstart = "\x84"; // V_BLUEMAP
else if (color == SKINCOLOR_PURPLE)
cstart = "\x81"; // V_PURPLEMAP
else //if (color <= SKINCOLOR_POMEGRANATE)
cstart = "\x89"; // V_LAVENDERMAP
}
switch (color)
{
case SKINCOLOR_WHITE:
case SKINCOLOR_SILVER:
case SKINCOLOR_SLATE:
cstart = "\x80"; // White
break;
case SKINCOLOR_GREY:
case SKINCOLOR_NICKEL:
case SKINCOLOR_BLACK:
case SKINCOLOR_JET:
cstart = "\x86"; // V_GRAYMAP
break;
case SKINCOLOR_SEPIA:
case SKINCOLOR_BEIGE:
case SKINCOLOR_BROWN:
case SKINCOLOR_LEATHER:
case SKINCOLOR_RUST:
cstart = "\x8e"; // V_BROWNMAP
break;
case SKINCOLOR_FAIRY:
case SKINCOLOR_SALMON:
case SKINCOLOR_PINK:
case SKINCOLOR_ROSE:
case SKINCOLOR_BRICK:
case SKINCOLOR_BUBBLEGUM:
case SKINCOLOR_LILAC:
cstart = "\x8d"; // V_PINKMAP
break;
case SKINCOLOR_RUBY:
case SKINCOLOR_RASPBERRY:
case SKINCOLOR_CHERRY:
case SKINCOLOR_RED:
case SKINCOLOR_CRIMSON:
case SKINCOLOR_MAROON:
case SKINCOLOR_FLAME:
case SKINCOLOR_SCARLET:
case SKINCOLOR_KETCHUP:
cstart = "\x85"; // V_REDMAP
break;
case SKINCOLOR_DAWN:
case SKINCOLOR_SUNSET:
case SKINCOLOR_CREAMSICLE:
case SKINCOLOR_ORANGE:
case SKINCOLOR_PUMPKIN:
case SKINCOLOR_ROSEWOOD:
case SKINCOLOR_BURGUNDY:
case SKINCOLOR_TANGERINE:
cstart = "\x87"; // V_ORANGEMAP
break;
case SKINCOLOR_PEACH:
case SKINCOLOR_CARAMEL:
case SKINCOLOR_CREAM:
cstart = "\x8f"; // V_PEACHMAP
break;
case SKINCOLOR_GOLD:
case SKINCOLOR_ROYAL:
case SKINCOLOR_BRONZE:
case SKINCOLOR_COPPER:
cstart = "\x8A"; // V_GOLDMAP
break;
case SKINCOLOR_POPCORN:
case SKINCOLOR_YELLOW:
case SKINCOLOR_MUSTARD:
case SKINCOLOR_OLIVE:
cstart = "\x82"; // V_YELLOWMAP
break;
case SKINCOLOR_VOMIT:
case SKINCOLOR_GARDEN:
case SKINCOLOR_TEA:
case SKINCOLOR_PISTACHIO:
cstart = "\x8b"; // V_TEAMAP
break;
case SKINCOLOR_LIME:
case SKINCOLOR_HANDHELD:
case SKINCOLOR_MOSS:
case SKINCOLOR_CAMOUFLAGE:
case SKINCOLOR_ROBOHOOD:
case SKINCOLOR_MINT:
case SKINCOLOR_GREEN:
case SKINCOLOR_PINETREE:
case SKINCOLOR_EMERALD:
case SKINCOLOR_SWAMP:
case SKINCOLOR_DREAM:
case SKINCOLOR_PLAGUE:
case SKINCOLOR_ALGAE:
cstart = "\x83"; // V_GREENMAP
break;
case SKINCOLOR_CARIBBEAN:
case SKINCOLOR_AQUA:
case SKINCOLOR_TEAL:
case SKINCOLOR_CYAN:
case SKINCOLOR_JAWZ:
case SKINCOLOR_CERULEAN:
case SKINCOLOR_NAVY:
case SKINCOLOR_SAPPHIRE:
cstart = "\x88"; // V_SKYMAP
break;
case SKINCOLOR_PLATINUM:
case SKINCOLOR_STEEL:
cstart = "\x8c"; // V_STEELMAP
break;
case SKINCOLOR_PERIWINKLE:
case SKINCOLOR_BLUE:
case SKINCOLOR_BLUEBERRY:
case SKINCOLOR_NOVA:
cstart = "\x84"; // V_BLUEMAP
break;
case SKINCOLOR_ULTRAVIOLET:
case SKINCOLOR_PURPLE:
case SKINCOLOR_FUCHSIA:
cstart = "\x81"; // V_PURPLEMAP
break;
case SKINCOLOR_PASTEL:
case SKINCOLOR_MOONSLAM:
case SKINCOLOR_DUSK:
case SKINCOLOR_TOXIC:
case SKINCOLOR_MAUVE:
case SKINCOLOR_LAVENDER:
case SKINCOLOR_BYZANTIUM:
case SKINCOLOR_POMEGRANATE:
cstart = "\x89"; // V_LAVENDERMAP
break;
default:
break;
}
}
prefix = cstart;
// Give admins and remote admins their symbols.
@ -1109,8 +1225,6 @@ static INT16 typelines = 1; // number of drawfill lines we need when drawing the
//
boolean HU_Responder(event_t *ev)
{
INT32 c=0;
if (ev->type != ev_keydown)
return false;
@ -1136,18 +1250,6 @@ boolean HU_Responder(event_t *ev)
return false;
}
c = (INT32)ev->data1;
// capslock (now handled outside of chat on so that it works everytime......)
if (c && c == KEY_CAPSLOCK) // it's a toggle.
{
if (capslock)
capslock = false;
else
capslock = true;
return true;
}
#ifndef NONET
if (!chat_on)
{
@ -1175,6 +1277,7 @@ boolean HU_Responder(event_t *ev)
}
else // if chat_on
{
INT32 c = (INT32)ev->data1;
// Ignore modifier keys
// Note that we do this here so users can still set
@ -1190,20 +1293,7 @@ boolean HU_Responder(event_t *ev)
&& ev->data1 != gamecontrol[gc_talkkey][1]))
return false;
c = (INT32)ev->data1;
// I know this looks very messy but this works. If it ain't broke, don't fix it!
// shift LETTERS to uppercase if we have capslock or are holding shift
if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z'))
{
if (shiftdown ^ capslock)
c = shiftxform[c];
}
else // if we're holding shift we should still shift non letter symbols
{
if (shiftdown)
c = shiftxform[c];
}
c = CON_ShiftChar(c);
// pasting. pasting is cool. chat is a bit limited, though :(
if (((c == 'v' || c == 'V') && ctrldown) && !CHAT_MUTE)
@ -1612,9 +1702,9 @@ static void HU_drawChatLog(INT32 offset)
// draw arrows to indicate that we can (or not) scroll.
if (chat_scroll > 0)
V_DrawThinString(chatx-9, ((justscrolledup) ? (chat_topy-1) : (chat_topy)), V_SNAPTOBOTTOM | V_SNAPTOLEFT | highlight, "\x1A"); // up arrow
V_DrawCharacter(chatx-9, ((justscrolledup) ? (chat_topy-1) : (chat_topy)), V_SNAPTOBOTTOM | V_SNAPTOLEFT | highlight | '\x1A', false); // up arrow
if (chat_scroll < chat_maxscroll)
V_DrawThinString(chatx-9, chat_bottomy-((justscrolleddown) ? 5 : 6), V_SNAPTOBOTTOM | V_SNAPTOLEFT | highlight, "\x1B"); // down arrow
V_DrawCharacter(chatx-9, chat_bottomy-((justscrolleddown) ? 5 : 6), V_SNAPTOBOTTOM | V_SNAPTOLEFT | highlight | '\x1B', false); // down arrow
justscrolleddown = false;
justscrolledup = false;
@ -2178,6 +2268,7 @@ static void HU_DrawSongCredits(void)
V_DrawRightAlignedThinString(cursongcredit.x, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE|V_SNAPTOLEFT|(cursongcredit.trans<<V_ALPHASHIFT), str);
}
// Heads up displays drawer, call each frame
//
void HU_Drawer(void)
@ -2369,36 +2460,25 @@ void HU_Erase(void)
//
// HU_drawPing
//
void HU_drawPing(INT32 x, INT32 y, INT32 ping, boolean notext)
void HU_drawPing(INT32 x, INT32 y, UINT32 ping, INT32 flags)
{
UINT8 numbars = 1; // how many ping bars do we draw?
UINT8 barcolor = 128; // color we use for the bars (green, yellow or red)
SINT8 i = 0;
SINT8 yoffset = 6;
INT32 dx = x+1 - (V_SmallStringWidth(va("%dms", ping), V_ALLOWLOWERCASE)/2);
INT32 gfxnum = 4; // gfx to draw
UINT8 const *colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SALMON, GTC_CACHE);
if (ping < 128)
{
numbars = 3;
barcolor = 184;
}
if (ping < 76)
gfxnum = 0;
else if (ping < 137)
gfxnum = 1;
else if (ping < 256)
{
numbars = 2; // Apparently ternaries w/ multiple statements don't look good in C so I decided against it.
barcolor = 103;
}
gfxnum = 2;
else if (ping < 500)
gfxnum = 3;
if (!notext || vid.width >= 640) // how sad, we're using a shit resolution.
V_DrawSmallString(dx, y+4, V_ALLOWLOWERCASE, va("%dms", ping));
for (i=0; (i<3); i++) // Draw the ping bar
{
V_DrawFill(x+2 *(i-1), y+yoffset-4, 2, 8-yoffset, 31);
if (i < numbars)
V_DrawFill(x+2 *(i-1), y+yoffset-3, 1, 8-yoffset-1, barcolor);
yoffset -= 2;
}
V_DrawScaledPatch(x, y, flags, pinggfx[gfxnum]);
if (servermaxping && ping > servermaxping && hu_tick < 4) // flash ping red if too high
V_DrawPingNum(x, y+9, flags, ping, colormap);
else
V_DrawPingNum(x, y+9, flags, ping, NULL);
}
//

View file

@ -80,7 +80,11 @@ extern boolean chat_on;
extern patch_t *hu_font[HU_FONTSIZE], *kart_font[KART_FONTSIZE], *tny_font[HU_FONTSIZE]; // SRB2kart
extern patch_t *tallnum[10];
extern patch_t *pingnum[10];
extern patch_t *pinggfx[5];
extern patch_t *nightsnum[10];
extern patch_t *framecounter;
extern patch_t *frameslash;
extern patch_t *lt_font[LT_FONTSIZE];
extern patch_t *cred_font[CRED_FONTSIZE];
extern patch_t *emeraldpics[7];
@ -109,7 +113,7 @@ void HU_Drawer(void);
char HU_dequeueChatChar(void);
void HU_Erase(void);
void HU_clearChatChars(void);
void HU_drawPing(INT32 x, INT32 y, INT32 ping, boolean notext); // Lat': Ping drawer for scoreboard.
void HU_drawPing(INT32 x, INT32 y, UINT32 ping, INT32 flags); // Lat': Ping drawer for scoreboard.
//void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
//void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer, INT32 hilicol);

View file

@ -3140,11 +3140,11 @@ state_t states[NUMSTATES] =
{SPR_NULL, 0, 1, {A_FZBoomSmoke}, 1, 0, S_FZEROBOOM12}, // S_FZEROBOOM11
{SPR_NULL, 0, 1, {A_FZBoomSmoke}, 0, 0, S_NULL}, // S_FZEROBOOM12
{SPR_SMOK, FF_TRANS30, 30, {NULL}, 0, 0, S_FZSLOWSMOKE2}, // S_FZSLOWSMOKE1
{SPR_SMOK, FF_TRANS30|1, 30, {NULL}, 0, 0, S_FZSLOWSMOKE3}, // S_FZSLOWSMOKE2
{SPR_SMOK, FF_TRANS30|2, 30, {NULL}, 0, 0, S_FZSLOWSMOKE4}, // S_FZSLOWSMOKE3
{SPR_SMOK, FF_TRANS30|3, 30, {NULL}, 0, 0, S_FZSLOWSMOKE5}, // S_FZSLOWSMOKE4
{SPR_SMOK, FF_TRANS30|4, 30, {NULL}, 0, 0, S_NULL}, // S_FZSLOWSMOKE5
{SPR_SMOK, 0, 30, {NULL}, 0, 0, S_FZSLOWSMOKE2}, // S_FZSLOWSMOKE1
{SPR_SMOK, 1, 30, {NULL}, 0, 0, S_FZSLOWSMOKE3}, // S_FZSLOWSMOKE2
{SPR_SMOK, 2, 30, {NULL}, 0, 0, S_FZSLOWSMOKE4}, // S_FZSLOWSMOKE3
{SPR_SMOK, 3, 30, {NULL}, 0, 0, S_FZSLOWSMOKE5}, // S_FZSLOWSMOKE4
{SPR_SMOK, 4, 30, {NULL}, 0, 0, S_NULL}, // S_FZSLOWSMOKE5
// Various plants
{SPR_SBUS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SONICBUSH
@ -3394,6 +3394,13 @@ state_t states[NUMSTATES] =
{SPR_FWRK, 3|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK1}, // S_KARMAFIREWORK4
{SPR_FWRK, 4|FF_FULLBRIGHT, TICRATE, {NULL}, 0, 0, S_NULL}, // S_KARMAFIREWORKTRAIL
// Opaque smoke
{SPR_SMOK, 0, 4, {NULL}, 0, 0, S_OPAQUESMOKE2}, // S_OPAQUESMOKE1
{SPR_SMOK, 1, 5, {NULL}, 0, 0, S_OPAQUESMOKE3}, // S_OPAQUESMOKE2
{SPR_SMOK, 2, 6, {NULL}, 0, 0, S_OPAQUESMOKE4}, // S_OPAQUESMOKE3
{SPR_SMOK, 3, 7, {NULL}, 0, 0, S_OPAQUESMOKE5}, // S_OPAQUESMOKE4
{SPR_SMOK, 4, 8, {NULL}, 0, 0, S_NULL}, // S_OPAQUESMOKE5
#ifdef SEENAMES
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
#endif
@ -15574,7 +15581,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
1, // spawnhealth
S_NULL, // seestate
sfx_tossed, // seesound
6*TICRATE, // reactiontime
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
192*FRACUNIT, // painchance

View file

@ -4052,6 +4052,12 @@ typedef enum state
S_KARMAFIREWORK4,
S_KARMAFIREWORKTRAIL,
S_OPAQUESMOKE1,
S_OPAQUESMOKE2,
S_OPAQUESMOKE3,
S_OPAQUESMOKE4,
S_OPAQUESMOKE5,
#ifdef SEENAMES
S_NAMECHECK,
#endif

File diff suppressed because it is too large Load diff

View file

@ -11,7 +11,7 @@
#define KART_FULLTURN 800
UINT8 colortranslations[MAXSKINCOLORS][16];
UINT8 colortranslations[MAXTRANSLATIONS][16];
extern const char *KartColor_Names[MAXSKINCOLORS];
extern const UINT8 KartColor_Opposite[MAXSKINCOLORS*2];
void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor);
@ -41,6 +41,7 @@ void K_SpawnBoostTrail(player_t *player);
void K_SpawnSparkleTrail(mobj_t *mo);
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
void K_DriftDustHandling(mobj_t *spawner);
void K_PuntMine(mobj_t *mine, mobj_t *punter);
void K_DoSneaker(player_t *player, INT32 type);
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound);
void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source);

View file

@ -632,19 +632,6 @@ static int lib_pCheckSolidLava(lua_State *L)
return 1;
}
static int lib_pCanRunOnWater(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
//HUDSAFE
if (!player)
return LUA_ErrInvalid(L, "player_t");
if (!rover)
return LUA_ErrInvalid(L, "ffloor_t");
lua_pushboolean(L, P_CanRunOnWater(player, rover));
return 1;
}
static int lib_pSpawnShadowMobj(lua_State *L)
{
mobj_t *caster = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -2627,7 +2614,6 @@ static luaL_Reg lib[] = {
{"P_InsideANonSolidFFloor",lib_pInsideANonSolidFFloor},
{"P_CheckDeathPitCollide",lib_pCheckDeathPitCollide},
{"P_CheckSolidLava",lib_pCheckSolidLava},
{"P_CanRunOnWater",lib_pCanRunOnWater},
{"P_SpawnShadowMobj",lib_pSpawnShadowMobj},
// p_user

View file

@ -410,6 +410,24 @@ static int libd_drawPaddedNum(lua_State *L)
return 0;
}
static int libd_drawPingNum(lua_State *L)
{
INT32 x, y, flags, num;
const UINT8 *colormap = NULL;
HUDONLY
x = luaL_checkinteger(L, 1);
y = luaL_checkinteger(L, 2);
num = luaL_checkinteger(L, 3);
flags = luaL_optinteger(L, 4, 0);
flags &= ~V_PARAMMASK; // Don't let crashes happen.
if (!lua_isnoneornil(L, 5))
colormap = *((UINT8 **)luaL_checkudata(L, 5, META_COLORMAP));
V_DrawPingNum(x, y, flags, num, colormap);
return 0;
}
static int libd_drawFill(lua_State *L)
{
INT32 x = luaL_optinteger(L, 1, 0);
@ -613,6 +631,7 @@ static luaL_Reg lib_draw[] = {
{"drawScaled", libd_drawScaled},
{"drawNum", libd_drawNum},
{"drawPaddedNum", libd_drawPaddedNum},
{"drawPingNum", libd_drawPingNum},
{"drawFill", libd_drawFill},
{"fadeScreen", libd_fadeScreen},
{"drawString", libd_drawString},

View file

@ -325,6 +325,8 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->bot);
else if (fastcmp(field,"jointime"))
lua_pushinteger(L, plr->jointime);
else if (fastcmp(field,"splitscreenindex"))
lua_pushinteger(L, plr->splitscreenindex);
#ifdef HWRENDER
else if (fastcmp(field,"fovadd"))
lua_pushfixed(L, plr->fovadd);
@ -613,6 +615,8 @@ static int player_set(lua_State *L)
return NOSET;
else if (fastcmp(field,"jointime"))
plr->jointime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"splitscreenindex"))
return NOSET;
#ifdef HWRENDER
else if (fastcmp(field,"fovadd"))
plr->fovadd = luaL_checkfixed(L, 3);

View file

@ -30,24 +30,10 @@ enum skin {
skin_facerank,
skin_facewant,
skin_facemmap,
skin_ability,
skin_ability2,
skin_thokitem,
skin_spinitem,
skin_revitem,
skin_actionspd,
skin_mindash,
skin_maxdash,
// SRB2kart
skin_kartspeed,
skin_kartweight,
//
skin_normalspeed,
skin_runspeed,
skin_thrustfactor,
skin_accelstart,
skin_acceleration,
skin_jumpfactor,
skin_starttranscolor,
skin_prefcolor,
skin_highresscale,
@ -64,24 +50,10 @@ static const char *const skin_opt[] = {
"facerank",
"facewant",
"facemmap",
"ability",
"ability2",
"thokitem",
"spinitem",
"revitem",
"actionspd",
"mindash",
"maxdash",
// SRB2kart
"kartspeed",
"kartweight",
//
"normalspeed",
"runspeed",
"thrustfactor",
"accelstart",
"acceleration",
"jumpfactor",
"starttranscolor",
"prefcolor",
"highresscale",
@ -139,30 +111,6 @@ static int skin_get(lua_State *L)
break;
lua_pushlstring(L, skin->facemmap, i);
break;
case skin_ability:
lua_pushinteger(L, skin->ability);
break;
case skin_ability2:
lua_pushinteger(L, skin->ability2);
break;
case skin_thokitem:
lua_pushinteger(L, skin->thokitem);
break;
case skin_spinitem:
lua_pushinteger(L, skin->spinitem);
break;
case skin_revitem:
lua_pushinteger(L, skin->revitem);
break;
case skin_actionspd:
lua_pushfixed(L, skin->actionspd);
break;
case skin_mindash:
lua_pushfixed(L, skin->mindash);
break;
case skin_maxdash:
lua_pushfixed(L, skin->maxdash);
break;
// SRB2kart
case skin_kartspeed:
lua_pushinteger(L, skin->kartspeed);
@ -171,24 +119,6 @@ static int skin_get(lua_State *L)
lua_pushinteger(L, skin->kartweight);
break;
//
case skin_normalspeed:
lua_pushfixed(L, skin->normalspeed);
break;
case skin_runspeed:
lua_pushfixed(L, skin->runspeed);
break;
case skin_thrustfactor:
lua_pushinteger(L, skin->thrustfactor);
break;
case skin_accelstart:
lua_pushinteger(L, skin->accelstart);
break;
case skin_acceleration:
lua_pushinteger(L, skin->acceleration);
break;
case skin_jumpfactor:
lua_pushfixed(L, skin->jumpfactor);
break;
case skin_starttranscolor:
lua_pushinteger(L, skin->starttranscolor);
break;

View file

@ -950,14 +950,15 @@ static menuitem_t MP_MainMenu[] =
static menuitem_t MP_ServerMenu[] =
{
{IT_STRING|IT_CVAR, NULL, "Max. Player Count", &cv_maxplayers, 10},
{IT_STRING|IT_CALL, NULL, "Room...", M_RoomMenu, 20},
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Server Name", &cv_servername, 30},
{IT_STRING|IT_CVAR, NULL, "Max. Player Count", &cv_maxplayers, 0},
{IT_STRING|IT_CALL, NULL, "Room...", M_RoomMenu, 10},
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Server Name", &cv_servername, 20},
{IT_STRING|IT_CVAR|IT_CV_PASSWORD, NULL, "Password", &cv_dummyjoinpassword, 44},
{IT_STRING|IT_CVAR, NULL, "Game Type", &cv_newgametype, 68},
{IT_STRING|IT_CVAR, NULL, "Level", &cv_nextmap, 78},
{IT_STRING|IT_CVAR, NULL, "Game Type", &cv_newgametype, 68},
{IT_STRING|IT_CVAR, NULL, "Level", &cv_nextmap, 78},
{IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 130},
{IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 130},
};
#endif
@ -1395,7 +1396,7 @@ static menuitem_t OP_HUDOptionsMenu[] =
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "HUD Visibility", &cv_translucenthud, 20},
{IT_STRING | IT_SUBMENU, NULL, "Online chat options...",&OP_ChatOptionsDef, 35},
{IT_STRING | IT_SUBMENU, NULL, "Online HUD options...",&OP_ChatOptionsDef, 35},
{IT_STRING | IT_CVAR, NULL, "Background Glass", &cons_backcolor, 45},
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
@ -1411,6 +1412,7 @@ static menuitem_t OP_HUDOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 135},
};
// Ok it's still called chatoptions but we'll put ping display in here to be clean
static menuitem_t OP_ChatOptionsMenu[] =
{
// will ANYONE who doesn't know how to use the console want to touch this one?
@ -1424,6 +1426,8 @@ static menuitem_t OP_ChatOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Chat Background Tint", &cv_chatbacktint, 50},
{IT_STRING | IT_CVAR, NULL, "Message Fadeout Time", &cv_chattime, 60},
{IT_STRING | IT_CVAR, NULL, "Spam Protection", &cv_chatspamprotection, 70},
{IT_STRING | IT_CVAR, NULL, "Local ping display", &cv_showping, 90}, // shows ping next to framerate if we want to.
};
static menuitem_t OP_GameOptionsMenu[] =
@ -1476,15 +1480,16 @@ static menuitem_t OP_AdvServerOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 40},
{IT_STRING | IT_CVAR, NULL, "Ping limit (ms)", &cv_maxping, 50},
{IT_STRING | IT_CVAR, NULL, "Connection timeout (tics)", &cv_nettimeout, 60},
{IT_STRING | IT_CVAR, NULL, "Join timeout (tics)", &cv_jointimeout, 70},
{IT_STRING | IT_CVAR, NULL, "Ping timeout (s)", &cv_pingtimeout, 60},
{IT_STRING | IT_CVAR, NULL, "Connection timeout (tics)", &cv_nettimeout, 70},
{IT_STRING | IT_CVAR, NULL, "Join timeout (tics)", &cv_jointimeout, 80},
{IT_STRING | IT_CVAR, NULL, "Max. file transfer send (KB)", &cv_maxsend, 90},
{IT_STRING | IT_CVAR, NULL, "File transfer packet rate", &cv_downloadspeed, 100},
{IT_STRING | IT_CVAR, NULL, "Max. file transfer send (KB)", &cv_maxsend, 100},
{IT_STRING | IT_CVAR, NULL, "File transfer packet rate", &cv_downloadspeed, 110},
{IT_STRING | IT_CVAR, NULL, "Log join addresses", &cv_showjoinaddress, 120},
{IT_STRING | IT_CVAR, NULL, "Log resyncs", &cv_blamecfail, 130},
{IT_STRING | IT_CVAR, NULL, "Log file transfers", &cv_noticedownload, 140},
{IT_STRING | IT_CVAR, NULL, "Log join addresses", &cv_showjoinaddress, 130},
{IT_STRING | IT_CVAR, NULL, "Log resyncs", &cv_blamecfail, 140},
{IT_STRING | IT_CVAR, NULL, "Log file transfers", &cv_noticedownload, 150},
};
#endif
@ -2386,6 +2391,9 @@ static void M_NextOpt(void)
{
INT16 oldItemOn = itemOn; // prevent infinite loop
if ((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_PASSWORD)
((consvar_t *)currentMenu->menuitems[itemOn].itemaction)->value = 0;
do
{
if (itemOn + 1 > currentMenu->numitems - 1)
@ -2399,6 +2407,9 @@ static void M_PrevOpt(void)
{
INT16 oldItemOn = itemOn; // prevent infinite loop
if ((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_PASSWORD)
((consvar_t *)currentMenu->menuitems[itemOn].itemaction)->value = 0;
do
{
if (!itemOn)
@ -2685,8 +2696,11 @@ boolean M_Responder(event_t *ev)
// BP: one of the more big hack i have never made
if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_CVAR)
{
if ((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_STRING)
if ((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_STRING || (currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_PASSWORD)
{
if (ch == KEY_TAB && (currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_PASSWORD)
((consvar_t *)currentMenu->menuitems[itemOn].itemaction)->value ^= 1;
if (shiftdown && ch >= 32 && ch <= 127)
ch = shiftxform[ch];
if (M_ChangeStringCvar(ch))
@ -3560,6 +3574,8 @@ static void M_DrawGenericMenu(void)
case IT_CVAR:
{
consvar_t *cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
char asterisks[MAXSTRINGLENGTH+1];
size_t sl;
switch (currentMenu->menuitems[i].status & IT_CVARTYPE)
{
case IT_CV_SLIDER:
@ -3567,6 +3583,27 @@ static void M_DrawGenericMenu(void)
case IT_CV_NOPRINT: // color use this
case IT_CV_INVISSLIDER: // monitor toggles use this
break;
case IT_CV_PASSWORD:
if (i == itemOn)
{
V_DrawRightAlignedThinString(x + MAXSTRINGLENGTH*8 + 10, y, V_ALLOWLOWERCASE, va(M_GetText("Tab: %s password"), cv->value ? "hide" : "show"));
}
if (!cv->value || i != itemOn)
{
sl = strlen(cv->string);
memset(asterisks, '*', sl);
memset(asterisks + sl, 0, MAXSTRINGLENGTH+1-sl);
M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1);
V_DrawString(x + 8, y + 12, V_ALLOWLOWERCASE, asterisks);
if (skullAnimCounter < 4 && i == itemOn)
V_DrawCharacter(x + 8 + V_StringWidth(asterisks, 0), y + 12,
'_' | 0x80, false);
y += 16;
break;
}
/* fallthru */
case IT_CV_STRING:
M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1);
V_DrawString(x + 8, y + 12, V_ALLOWLOWERCASE, cv->string);
@ -7244,6 +7281,7 @@ static void M_DrawConnectMenu(void)
{
UINT16 i, j;
const char *gt = "Unknown";
const char *spd = "";
INT32 numPages = (serverlistcount+(SERVERS_PER_PAGE-1))/SERVERS_PER_PAGE;
for (i = FIRSTSERVERLINE; i < min(localservercount, SERVERS_PER_PAGE)+FIRSTSERVERLINE; i++)
@ -7297,7 +7335,17 @@ static void M_DrawConnectMenu(void)
V_DrawSmallString(currentMenu->x+46,S_LINEY(i)+8, globalflags,
va("Players: %02d/%02d", serverlist[slindex].info.numberofplayer, serverlist[slindex].info.maxplayer));
V_DrawSmallString(currentMenu->x+112, S_LINEY(i)+8, globalflags, va("Gametype: %s", gt));
V_DrawSmallString(currentMenu->x+112, S_LINEY(i)+8, globalflags, gt);
if (serverlist[slindex].info.gametype == GT_RACE)
{
spd = kartspeed_cons_t[serverlist[slindex].info.kartvars & SV_SPEEDMASK].strvalue;
V_DrawSmallString(currentMenu->x+132, S_LINEY(i)+8, globalflags, va("(%s Speed)", spd));
}
if (serverlist[slindex].info.kartvars & SV_PASSWORD)
V_DrawFixedPatch((currentMenu->x - 9) << FRACBITS, (S_LINEY(i)) << FRACBITS, FRACUNIT, globalflags & (~V_ALLOWLOWERCASE), W_CachePatchName("SERVLOCK", PU_CACHE), NULL);
MP_ConnectMenu[i+FIRSTSERVERLINE].status = IT_STRING | IT_CALL;
}
@ -7532,6 +7580,11 @@ static void M_StartServer(INT32 choice)
// Still need to reset devmode
cv_debug = 0;
if (strlen(cv_dummyjoinpassword.string) > 0)
D_SetJoinPassword(cv_dummyjoinpassword.string);
else
joinpasswordset = false;
if (demoplayback)
G_StopDemo();
if (metalrecording)

View file

@ -104,6 +104,7 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
#define IT_CV_NOPRINT 1536
#define IT_CV_NOMOD 2048
#define IT_CV_INVISSLIDER 2560
#define IT_CV_PASSWORD 3072
//call/submenu specific
// There used to be a lot more here but ...

View file

@ -22,6 +22,8 @@
# include <limits.h>
#endif
#define MD5_LEN 16
/* The following contortions are an attempt to use the C preprocessor
to determine an unsigned integral type that is 32 bits wide. An
alternative approach is to use autoconf's AC_CHECK_SIZEOF macro, but

View file

@ -141,6 +141,9 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
|| (weapon != 3 && player->kartstuff[k_itemamount])
|| player->kartstuff[k_itemheld])
return false;
if (weapon == 3 && player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD)
return false; // No stacking thunder shields!
}
}
@ -411,6 +414,12 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
player->kartstuff[k_roulettetype] = 2;
}
#if 0
// Eggbox snipe!
if (special->type == MT_EGGMANITEM && special->health > 1)
S_StartSound(toucher, sfx_bsnipe);
#endif
{
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
S_StartSound(poof, special->info->deathsound);
@ -2952,66 +2961,6 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
}
}
/*
static inline void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage) // SRB2kart - unused.
{
fixed_t fallbackspeed;
angle_t ang;
P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2);
if (player->mo->eflags & MFE_VERTICALFLIP)
player->mo->z--;
else
player->mo->z++;
if (player->mo->eflags & MFE_UNDERWATER)
P_SetObjectMomZ(player->mo, FixedDiv(10511*FRACUNIT,2600*FRACUNIT), false);
else
P_SetObjectMomZ(player->mo, FixedDiv(69*FRACUNIT,10*FRACUNIT), false);
ang = R_PointToAngle2(inflictor->x, inflictor->y, player->mo->x, player->mo->y);
// explosion and rail rings send you farther back, making it more difficult
// to recover
if (inflictor->flags2 & MF2_SCATTER && source)
{
fixed_t dist = P_AproxDistance(P_AproxDistance(source->x-player->mo->x, source->y-player->mo->y), source->z-player->mo->z);
dist = FixedMul(128*FRACUNIT, inflictor->scale) - dist/4;
if (dist < FixedMul(4*FRACUNIT, inflictor->scale))
dist = FixedMul(4*FRACUNIT, inflictor->scale);
fallbackspeed = dist;
}
else if (inflictor->flags2 & MF2_EXPLOSION)
{
if (inflictor->flags2 & MF2_RAILRING)
fallbackspeed = FixedMul(28*FRACUNIT, inflictor->scale); // 7x
else
fallbackspeed = FixedMul(20*FRACUNIT, inflictor->scale); // 5x
}
else if (inflictor->flags2 & MF2_RAILRING)
fallbackspeed = FixedMul(16*FRACUNIT, inflictor->scale); // 4x
else
fallbackspeed = FixedMul(4*FRACUNIT, inflictor->scale); // the usual amount of force
P_InstaThrust(player->mo, ang, fallbackspeed);
// SRB2kart - This shouldn't be reachable, but this frame is invalid.
//if (player->charflags & SF_SUPERANIMS)
// P_SetPlayerMobjState(player->mo, S_PLAY_SUPERHIT);
//else
P_SetPlayerMobjState(player->mo, player->mo->info->painstate);
P_ResetPlayer(player);
if (player->timeshit != UINT8_MAX)
++player->timeshit;
}
*/
void P_RemoveShield(player_t *player)
{
if (player->powers[pw_shield] & SH_FORCE)

View file

@ -274,8 +274,6 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
void P_Attract(mobj_t *source, mobj_t *enemy, boolean nightsgrab);
mobj_t *P_GetClosestAxis(mobj_t *source);
boolean P_CanRunOnWater(player_t *player, ffloor_t *rover);
void P_FlashPal(player_t *pl, UINT16 type, UINT16 duration);
#define PAL_WHITE 1
#define PAL_MIXUP 2

View file

@ -747,6 +747,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
&& !(tmthing->type == MT_ORBINAUT || tmthing->type == MT_JAWZ || tmthing->type == MT_JAWZ_DUD))
return true;
if (thing->player && thing->player->kartstuff[k_hyudorotimer])
return true; // no interaction
if (thing->type == MT_PLAYER)
{
// Player Damage
@ -850,7 +853,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->type == MT_PLAYER)
{
S_StartSound(NULL, sfx_cgot); //let all players hear it.
S_StartSound(NULL, sfx_bsnipe); //let all players hear it.
HU_SetCEchoFlags(0);
HU_SetCEchoDuration(5);
HU_DoCEcho(va("%s\\was hit by a kitchen sink.\\\\\\\\", player_names[thing->player-players]));
@ -912,6 +915,10 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->type == MT_PLAYER)
{
// Banana snipe!
if (tmthing->type == MT_BANANA && tmthing->health > 1)
S_StartSound(thing, sfx_bsnipe);
// Player Damage
K_SpinPlayer(thing->player, tmthing->target, 0, tmthing, (tmthing->type == MT_BANANA || tmthing->type == MT_BANANA_SHIELD));
@ -980,7 +987,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->type == MT_PLAYER)
{
P_KillMobj(tmthing, thing, thing);
// Bomb punting
if ((tmthing->state >= &states[S_SSMINE1] && tmthing->state <= &states[S_SSMINE4])
|| (tmthing->state >= &states[S_SSMINE_DEPLOY8] && tmthing->state <= &states[S_SSMINE_DEPLOY13]))
P_KillMobj(tmthing, thing, thing);
else
K_PuntMine(tmthing, thing);
}
else if (thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
|| thing->type == MT_ORBINAUT_SHIELD || thing->type == MT_JAWZ_SHIELD)
@ -1021,6 +1033,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
&& !(thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD))
return true;
if (tmthing->player && tmthing->player->kartstuff[k_hyudorotimer]) // I thought about doing this for just the objects below but figured it should apply to everything.
return true; // no interaction
if (thing->type == MT_ORBINAUT_SHIELD || thing->type == MT_JAWZ_SHIELD
|| thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD)
{
@ -1056,6 +1071,10 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (tmthing->health <= 0 || thing->health <= 0)
return true;
// Banana snipe!
if (thing->type == MT_BANANA && thing->health > 1)
S_StartSound(tmthing, sfx_bsnipe);
// Player Damage
K_SpinPlayer(tmthing->player, thing->target, 0, tmthing, (thing->type == MT_BANANA || thing->type == MT_BANANA_SHIELD));
@ -1079,7 +1098,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (tmthing->health <= 0 || thing->health <= 0)
return true;
P_KillMobj(thing, tmthing, tmthing);
// Bomb punting
if ((thing->state >= &states[S_SSMINE1] && thing->state <= &states[S_SSMINE4])
|| (thing->state >= &states[S_SSMINE_DEPLOY8] && thing->state <= &states[S_SSMINE_DEPLOY13]))
P_KillMobj(thing, tmthing, tmthing);
else
K_PuntMine(thing, tmthing);
}
else if (thing->type == MT_MINEEXPLOSION && tmthing->player)
{
@ -2090,7 +2114,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
continue;
}
if (thing->player && (P_CheckSolidLava(thing, rover) || P_CanRunOnWater(thing->player, rover)))
if (thing->player && P_CheckSolidLava(thing, rover))
;
else if (thing->type == MT_SKIM && (rover->flags & FF_SWIMMABLE))
;

View file

@ -649,7 +649,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
if (!(rover->flags & FF_EXISTS))
continue;
if (mobj->player && (P_CheckSolidLava(mobj, rover) || P_CanRunOnWater(mobj->player, rover)))
if (mobj->player && P_CheckSolidLava(mobj, rover))
;
else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))
@ -693,7 +693,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
if (!(rover->flags & FF_EXISTS))
continue;
if (mobj->player && (P_CheckSolidLava(mobj, rover) || P_CanRunOnWater(mobj->player, rover)))
if (mobj->player && P_CheckSolidLava(mobj, rover))
;
else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))

View file

@ -167,58 +167,8 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
I_Error("P_SetPlayerMobjState used for non-player mobj. Use P_SetMobjState instead!\n(Mobj type: %d, State: %d)", mobj->type, state);
#endif
// Catch state changes for Super Sonic
/* // SRB2kart - don't need
if (player->powers[pw_super] && (player->charflags & SF_SUPERANIMS))
{
switch (state)
{
case S_PLAY_STND:
case S_PLAY_TAP1:
case S_PLAY_TAP2:
case S_PLAY_GASP:
P_SetPlayerMobjState(mobj, S_PLAY_SUPERSTAND);
return true;
case S_PLAY_FALL1:
case S_PLAY_SPRING:
case S_PLAY_RUN1:
case S_PLAY_RUN2:
case S_PLAY_RUN3:
case S_PLAY_RUN4:
P_SetPlayerMobjState(mobj, S_PLAY_SUPERWALK1);
return true;
case S_PLAY_FALL2:
case S_PLAY_RUN5:
case S_PLAY_RUN6:
case S_PLAY_RUN7:
case S_PLAY_RUN8:
P_SetPlayerMobjState(mobj, S_PLAY_SUPERWALK2);
return true;
case S_PLAY_SPD1:
case S_PLAY_SPD2:
P_SetPlayerMobjState(mobj, S_PLAY_SUPERFLY1);
return true;
case S_PLAY_SPD3:
case S_PLAY_SPD4:
P_SetPlayerMobjState(mobj, S_PLAY_SUPERFLY2);
return true;
case S_PLAY_TEETER1:
case S_PLAY_TEETER2:
P_SetPlayerMobjState(mobj, S_PLAY_SUPERTEETER);
return true;
case S_PLAY_ATK1:
case S_PLAY_ATK2:
case S_PLAY_ATK3:
case S_PLAY_ATK4:
if (!(player->charflags & SF_SUPERSPIN))
return true;
break;
default:
break;
}
}
// You were in pain state after taking a hit, and you're moving out of pain state now?
else */if (mobj->state == &states[mobj->info->painstate] && player->powers[pw_flashing] == K_GetKartFlashing(player) && state != mobj->info->painstate)
if (mobj->state == &states[mobj->info->painstate] && player->powers[pw_flashing] == K_GetKartFlashing(player) && state != mobj->info->painstate)
{
// Start flashing, since you've landed.
player->powers[pw_flashing] = K_GetKartFlashing(player)-1;
@ -260,51 +210,6 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
st = &states[state];
mobj->state = st;
mobj->tics = st->tics;
// Adjust the player's animation speed to match their velocity.
if (!(disableSpeedAdjust || player->charflags & SF_NOSPEEDADJUST))
{
fixed_t speed = FixedDiv(player->speed, FixedMul(mobj->scale, player->mo->movefactor)); // fixed_t speed = FixedDiv(player->speed, mobj->scale);
if (player->panim == PA_ROLL)
{
if (speed > 16<<FRACBITS)
mobj->tics = 1;
else
mobj->tics = 2;
}
else if (player->panim == PA_FALL)
{
speed = FixedDiv(abs(mobj->momz), mobj->scale);
if (speed < 10<<FRACBITS)
mobj->tics = 4;
else if (speed < 20<<FRACBITS)
mobj->tics = 3;
else if (speed < 30<<FRACBITS)
mobj->tics = 2;
else
mobj->tics = 1;
}
else if (P_IsObjectOnGround(mobj) || player->powers[pw_super]) // Only if on the ground or superflying.
{
if (player->panim == PA_WALK)
{
if (speed > 12<<FRACBITS)
mobj->tics = 2;
else if (speed > 6<<FRACBITS)
mobj->tics = 3;
else
mobj->tics = 4;
}
else if (player->panim == PA_RUN)
{
if (speed > 52<<FRACBITS)
mobj->tics = 1;
else
mobj->tics = 2;
}
}
}
mobj->sprite = st->sprite;
mobj->frame = st->frame;
mobj->anim_duration = (UINT16)st->var2; // only used if FF_ANIMATE is set
@ -1404,11 +1309,14 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
break;
case MT_BANANA:
case MT_EGGMANITEM:
case MT_SSMINE:
case MT_SINK:
if (mo->extravalue2 > 0)
gravityadd *= mo->extravalue2;
/* FALLTHRU */
case MT_ORBINAUT:
case MT_JAWZ:
case MT_JAWZ_DUD:
case MT_SSMINE:
case MT_SINK:
gravityadd = (5*gravityadd)/2;
break;
case MT_SIGN:
@ -2099,7 +2007,7 @@ static void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motyp
topheight = P_GetFOFTopZ(mo, sector, rover, mo->x, mo->y, NULL);
bottomheight = P_GetFOFBottomZ(mo, sector, rover, mo->x, mo->y, NULL);
if (mo->player && (P_CheckSolidLava(mo, rover) || P_CanRunOnWater(mo->player, rover))) // only the player should be affected
if (mo->player && P_CheckSolidLava(mo, rover)) // only the player should be affected
;
else if (motype != 0 && rover->flags & FF_SWIMMABLE) // "scenery" only
continue;
@ -3222,27 +3130,6 @@ static boolean P_SceneryZMovement(mobj_t *mo)
return true;
}
// P_CanRunOnWater
//
// Returns true if player can waterrun on the 3D floor
//
boolean P_CanRunOnWater(player_t *player, ffloor_t *rover)
{
fixed_t topheight =
#ifdef ESLOPE
*rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) :
#endif
*rover->topheight;
if (((player->charflags & SF_RUNONWATER) && player->mo->ceilingz-topheight >= player->mo->height)
&& (rover->flags & FF_SWIMMABLE) && !(player->pflags & PF_SPINNING) && player->speed > FixedMul(player->runspeed, player->mo->scale)
&& !(player->pflags & PF_SLIDING)
&& abs(player->mo->z - topheight) < FixedMul(30*FRACUNIT, player->mo->scale))
return true;
return false;
}
//
// P_MobjCheckWater
//
@ -3399,8 +3286,8 @@ void P_MobjCheckWater(mobj_t *mobj)
// skipping stone!
if (p && p->kartstuff[k_waterskip] < 2
&& ((p->speed/2 > abs(mobj->momz)) // Going more forward than horizontal, so you can skip across the water.
|| (p->speed > K_GetKartSpeed(p,false)/4 && p->kartstuff[k_waterskip])) // Already skipped once, so you can skip once more!
&& ((p->speed/3 > abs(mobj->momz)) // Going more forward than horizontal, so you can skip across the water.
|| (p->speed > K_GetKartSpeed(p,false)/3 && p->kartstuff[k_waterskip])) // Already skipped once, so you can skip once more!
&& ((!(mobj->eflags & MFE_VERTICALFLIP) && thingtop - mobj->momz > mobj->watertop)
|| ((mobj->eflags & MFE_VERTICALFLIP) && mobj->z - mobj->momz < mobj->waterbottom)))
{
@ -6651,6 +6538,7 @@ void P_MobjThinker(mobj_t *mobj)
fixed_t y = P_RandomRange(-35, 35)*mobj->scale;
fixed_t z = P_RandomRange(0, 70)*mobj->scale;
mobj_t *smoke = P_SpawnMobj(mobj->x + x, mobj->y + y, mobj->z + z, MT_SMOKE);
P_SetMobjState(smoke, S_OPAQUESMOKE1);
smoke->scale = mobj->scale * 2;
smoke->destscale = mobj->scale * 6;
smoke->momz = P_RandomRange(4, 9)*FRACUNIT;
@ -6672,6 +6560,7 @@ void P_MobjThinker(mobj_t *mobj)
else
{
mobj_t *smoke = P_SpawnMobj(mobj->x + x, mobj->y + y, mobj->z + z, MT_SMOKE);
P_SetMobjState(smoke, S_OPAQUESMOKE1);
smoke->scale = mobj->scale;
smoke->destscale = mobj->scale*2;
}
@ -8190,28 +8079,26 @@ void P_MobjThinker(mobj_t *mobj)
mobj->color = mobj->target->player->skincolor;
else
mobj->color = SKINCOLOR_KETCHUP;
if (mobj->momx || mobj->momy)
P_SpawnGhostMobj(mobj);
if (P_IsObjectOnGround(mobj))
if (P_IsObjectOnGround(mobj) && (mobj->state == &states[S_SSMINE_AIR1] || mobj->state == &states[S_SSMINE_AIR2]))
{
if (mobj->state == &states[S_SSMINE_AIR1] || mobj->state == &states[S_SSMINE_AIR2])
P_SetMobjState(mobj, S_SSMINE_DEPLOY1);
if (mobj->reactiontime >= mobj->info->reactiontime)
if (mobj->extravalue1 > 0)
mobj->extravalue1--;
else
{
mobj->momx = mobj->momy = 0;
S_StartSound(mobj, mobj->info->activesound);
mobj->reactiontime--;
P_SetMobjState(mobj, S_SSMINE_DEPLOY1);
}
}
if (mobj->reactiontime && mobj->reactiontime < mobj->info->reactiontime)
{
mobj->reactiontime--;
if (!mobj->reactiontime)
P_KillMobj(mobj, NULL, NULL);
}
if ((mobj->state >= &states[S_SSMINE1] && mobj->state <= &states[S_SSMINE4])
|| (mobj->state >= &states[S_SSMINE_DEPLOY8] && mobj->state <= &states[S_SSMINE_DEPLOY13]))
A_GrenadeRing(mobj);
if (mobj->threshold > 0)
mobj->threshold--;
break;

View file

@ -249,6 +249,8 @@ static void P_NetArchivePlayers(void)
WRITEUINT32(save_p, players[i].jointime);
WRITEUINT8(save_p, players[i].splitscreenindex);
WRITEUINT16(save_p, flags);
if (flags & CAPSULE)
@ -426,6 +428,8 @@ static void P_NetUnArchivePlayers(void)
players[i].jointime = READUINT32(save_p);
players[i].splitscreenindex = READUINT8(save_p);
flags = READUINT16(save_p);
if (flags & CAPSULE)
@ -3316,6 +3320,7 @@ static void P_NetArchiveMisc(void)
WRITEUINT32(save_p, wantedcalcdelay);
WRITEUINT32(save_p, indirectitemcooldown);
WRITEUINT32(save_p, hyubgone);
WRITEUINT32(save_p, mapreset);
WRITEUINT8(save_p, nospectategrief);
WRITEUINT8(save_p, thwompsactive);
@ -3424,6 +3429,7 @@ static inline boolean P_NetUnArchiveMisc(void)
wantedcalcdelay = READUINT32(save_p);
indirectitemcooldown = READUINT32(save_p);
hyubgone = READUINT32(save_p);
mapreset = READUINT32(save_p);
nospectategrief = READUINT8(save_p);
thwompsactive = (boolean)READUINT8(save_p);

View file

@ -3243,6 +3243,7 @@ boolean P_SetupLevel(boolean skipprecip)
wantedcalcdelay = wantedfrequency*2;
indirectitemcooldown = 0;
hyubgone = 0;
mapreset = 0;
nospectategrief = 0;
thwompsactive = false;

View file

@ -680,6 +680,8 @@ void P_Ticker(boolean run)
if (indirectitemcooldown)
indirectitemcooldown--;
if (hyubgone)
hyubgone--;
if (G_BattleGametype())
{

View file

@ -3634,165 +3634,6 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd) // SRB2kart - unused.
}
*/
#if 0
//
// P_DoSuperStuff()
//
// Handle related superform functionality.
//
static void P_DoSuperStuff(player_t *player)
{
mobj_t *spark;
ticcmd_t *cmd = &player->cmd;
//if (player->mo->state >= &states[S_PLAY_SUPERTRANS1] && player->mo->state <= &states[S_PLAY_SUPERTRANS9])
// return; // don't do anything right now, we're in the middle of transforming!
if (player->pflags & PF_NIGHTSMODE)
return; // NiGHTS Super doesn't mix with normal super
// Does player have all emeralds? If so, flag the "Ready For Super!"
/*if ((ALL7EMERALDS(emeralds) || ALL7EMERALDS(player->powers[pw_emeralds])) && player->health > 50)
player->pflags |= PF_SUPERREADY;
else
player->pflags &= ~PF_SUPERREADY;*/
if (player->powers[pw_super])
{
// If you're super and not Sonic, de-superize!
if (!((ALL7EMERALDS(emeralds)) && (player->charflags & SF_SUPER)) && !(ALL7EMERALDS(player->powers[pw_emeralds])))
{
player->powers[pw_super] = 0;
P_SetPlayerMobjState(player->mo, S_KART_STND1);
P_RestoreMusic(player);
P_SpawnShieldOrb(player);
// Restore color
if (player->powers[pw_shield] & SH_FIREFLOWER)
{
player->mo->color = SKINCOLOR_WHITE;
G_GhostAddColor(GHC_FIREFLOWER);
}
else
{
player->mo->color = player->skincolor;
G_GhostAddColor(GHC_NORMAL);
}
if (gametype != GT_COOP)
{
HU_SetCEchoFlags(0);
HU_SetCEchoDuration(5);
HU_DoCEcho(va("%s\\is no longer super.\\\\\\\\", player_names[player-players]));
}
return;
}
// Deplete one ring every second while super
if ((leveltime % TICRATE == 0) && !(player->exiting))
{
player->health--;
player->mo->health--;
}
// future todo: a skin option for this, and possibly more colors
switch (player->skin)
{
case 1: /* Tails */ player->mo->color = SKINCOLOR_TSUPER1; break;
case 2: /* Knux */ player->mo->color = SKINCOLOR_KSUPER1; break;
default: /* everyone */ player->mo->color = SKINCOLOR_SUPER1; break;
}
player->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4);
if ((cmd->forwardmove != 0 || cmd->sidemove != 0 || player->pflags & (PF_CARRIED|PF_ROPEHANG|PF_ITEMHANG|PF_MACESPIN))
&& !(leveltime % TICRATE) && (player->mo->momx || player->mo->momy))
{
spark = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SUPERSPARK);
spark->destscale = player->mo->scale;
P_SetScale(spark, player->mo->scale);
}
G_GhostAddColor(GHC_SUPER);
// Ran out of rings while super!
if (player->health <= 1 || player->exiting)
{
player->powers[pw_emeralds] = 0; // lost the power stones
P_SpawnGhostMobj(player->mo);
player->powers[pw_super] = 0;
// Restore color
if (player->powers[pw_shield] & SH_FIREFLOWER)
{
player->mo->color = SKINCOLOR_WHITE;
G_GhostAddColor(GHC_FIREFLOWER);
}
else
{
player->mo->color = player->skincolor;
G_GhostAddColor(GHC_NORMAL);
}
if (gametype != GT_COOP)
player->powers[pw_flashing] = K_GetKartFlashing(player)-1;
/*
if (player->mo->health > 0)
{
if ((player->pflags & PF_JUMPED) || (player->pflags & PF_SPINNING))
P_SetPlayerMobjState(player->mo, S_PLAY_ATK1);
else if (player->panim == PA_RUN)
P_SetPlayerMobjState(player->mo, S_PLAY_SPD1);
else if (player->panim == PA_WALK)
P_SetPlayerMobjState(player->mo, S_PLAY_RUN1);
else
P_SetPlayerMobjState(player->mo, S_PLAY_STND);
if (!player->exiting)
{
player->health = 1;
player->mo->health = 1;
}
}
*/
// Inform the netgame that the champion has fallen in the heat of battle.
if (gametype != GT_COOP)
{
S_StartSound(NULL, sfx_s3k66); //let all players hear it.
HU_SetCEchoFlags(0);
HU_SetCEchoDuration(5);
HU_DoCEcho(va("%s\\is no longer super.\\\\\\\\", player_names[player-players]));
}
// Resume normal music if you're the console player
P_RestoreMusic(player);
// If you had a shield, restore its visual significance.
P_SpawnShieldOrb(player);
}
}
}
#endif
//
// P_SuperReady
//
// Returns true if player is ready to turn super, duh
//
/*boolean P_SuperReady(player_t *player)
{
if ((player->pflags & PF_SUPERREADY) && !player->powers[pw_super] && !player->powers[pw_tailsfly]
&& !(player->powers[pw_shield] & SH_NOSTACK)
&& !player->powers[pw_invulnerability]
&& !(maptol & TOL_NIGHTS) // don't turn 'regular super' in nights levels
&& player->pflags & PF_JUMPED
&& ((player->charflags & SF_SUPER) || ALL7EMERALDS(player->powers[pw_emeralds])))
return true;
return false;
}*/
//
// P_DoJump
//
@ -6382,99 +6223,6 @@ void P_ElementalFireTrail(player_t *player)
}
}
/*static void P_SkidStuff(player_t *player)
{
fixed_t pmx = player->rmomx + player->cmomx;
fixed_t pmy = player->rmomy + player->cmomy;
// Knuckles glides into the dirt.
// SRB2kart - don't need
if (player->pflags & PF_GLIDING && player->skidtime)
{
// Fell off a ledge...
if (!onground)
{
player->skidtime = 0;
player->pflags &= ~(PF_GLIDING|PF_JUMPED);
P_SetPlayerMobjState(player->mo, S_PLAY_FALL1);
}
// Get up and brush yourself off, idiot.
else if (player->glidetime > 15)
{
P_ResetPlayer(player);
P_SetPlayerMobjState(player->mo, S_PLAY_STND);
player->mo->momx = player->cmomx;
player->mo->momy = player->cmomy;
}
// Didn't stop yet? Skid FOREVER!
else if (player->skidtime == 1)
player->skidtime = 3*TICRATE+1;
// Spawn a particle every 3 tics.
else if (!(player->skidtime % 3))
{
mobj_t *particle = P_SpawnMobj(player->mo->x + P_RandomRange(-player->mo->radius, player->mo->radius), player->mo->y + P_RandomRange(-player->mo->radius, player->mo->radius),
player->mo->z + (player->mo->eflags & MFE_VERTICALFLIP ? player->mo->height - mobjinfo[MT_PARTICLE].height : 0),
MT_PARTICLE);
particle->tics = 10;
particle->eflags |= player->mo->eflags & MFE_VERTICALFLIP;
P_SetScale(particle, player->mo->scale >> 2);
particle->destscale = player->mo->scale << 2;
particle->scalespeed = FixedMul(particle->scalespeed, player->mo->scale); // scale the scaling speed!
P_SetObjectMomZ(particle, FRACUNIT, false);
S_StartSound(player->mo, sfx_s3k7e); // the proper "Knuckles eats dirt" sfx.
}
}
// Skidding!
elseif (onground && !(player->mo->eflags & MFE_GOOWATER) && !(player->pflags & (PF_JUMPED|PF_SPINNING|PF_SLIDING)) && !(player->charflags & SF_NOSKID))
{
if (player->skidtime)
{
// Spawn a particle every 3 tics.
if (!(player->skidtime % 3))
{
mobj_t *particle = P_SpawnMobj(player->mo->x, player->mo->y,
player->mo->z + (player->mo->eflags & MFE_VERTICALFLIP ? player->mo->height - mobjinfo[MT_PARTICLE].height : 0),
MT_PARTICLE);
particle->tics = 10;
particle->eflags |= player->mo->eflags & MFE_VERTICALFLIP;
P_SetScale(particle, player->mo->scale >> 2);
particle->destscale = player->mo->scale << 2;
particle->scalespeed = FixedMul(particle->scalespeed, player->mo->scale); // scale the scaling speed!
P_SetObjectMomZ(particle, FRACUNIT, false);
}
}
else if (P_AproxDistance(pmx, pmy) >= FixedMul(player->runspeed/2, player->mo->scale) // if you were moving faster than half your run speed last frame
&& (player->mo->momx != pmx || player->mo->momy != pmy) // and you are moving differently this frame
&& P_GetPlayerControlDirection(player) == 2) // and your controls are pointing in the opposite direction to your movement
{ // check for skidding
angle_t mang = R_PointToAngle2(0,0,pmx,pmy); // movement angle
angle_t pang = R_PointToAngle2(pmx,pmy,player->mo->momx,player->mo->momy); // push angle
angle_t dang = mang - pang; // delta angle
if (dang > ANGLE_180) // Make delta angle always positive, invert it if it's negative.
dang = InvAngle(dang);
// If your push angle is more than this close to a full 180 degrees, trigger a skid.
if (dang > ANGLE_157h)
{
player->skidtime = (player->mo->movefactor == FRACUNIT) ? TICRATE/2 : (FixedDiv(35<<(FRACBITS-1), FixedSqrt(player->mo->movefactor)))>>FRACBITS; //player->skidtime = TICRATE/2;
S_StartSound(player->mo, sfx_skid);
if (player->panim != PA_WALK)
P_SetPlayerMobjState(player->mo, S_KART_WALK2); // SRB2kart - was S_PLAY_RUN4
player->mo->tics = player->skidtime;
}
}
}
else {
if (player->skidtime) {
player->skidtime = 0;
S_StopSound(player->mo);
}
}
}*/
//
// P_MovePlayer
static void P_MovePlayer(player_t *player)
@ -6662,7 +6410,7 @@ static void P_MovePlayer(player_t *player)
//CONS_Printf("leftover turn (%s): %5d or %4d%%\n",
// player_names[player-players],
// (INT16) (cmd->angleturn - (player->mo->angle>>16)),
// (INT16) (cmd->angleturn - (player->mo->angle>>16)) * 100 / (angle_diff ?: 1));
// (INT16) (cmd->angleturn - (player->mo->angle>>16)) * 100 / (angle_diff ? angle_diff : 1));
}
}
@ -7654,12 +7402,14 @@ static void P_NukeAllPlayers(player_t *player)
//
void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
{
const fixed_t ns = 60 << FRACBITS;
const fixed_t ns = 60 * mapobjectscale;
mobj_t *mo;
angle_t fa;
thinker_t *think;
INT32 i;
radius = FixedMul(radius, mapobjectscale);
for (i = 0; i < 16; i++)
{
fa = (i*(FINEANGLES/16));

View file

@ -1051,7 +1051,7 @@ void R_DrawSinglePlane(visplane_t *pl)
temp = P_GetZAt(pl->slope, pl->viewx, pl->viewy);
zeroheight = FIXED_TO_FLOAT(temp);
#define ANG2RAD(angle) ((float)((angle)*M_PI)/ANGLE_180)
#define ANG2RAD(angle) ((float)((angle)*M_PIl)/ANGLE_180)
// p is the texture origin in view space
// Don't add in the offsets at this stage, because doing so can result in

View file

@ -1315,6 +1315,7 @@ static void R_ProjectSprite(mobj_t *thing)
return;
scalestep = (yscale2 - yscale)/(x2 - x1);
scalestep = scalestep ? scalestep : 1;
// The following two are alternate sorting methods which might be more applicable in some circumstances. TODO - maybe enable via MF2?
// sortscale = max(yscale, yscale2);
@ -2536,23 +2537,6 @@ static void Sk_SetDefaultValue(skin_t *skin)
skin->kartweight = 5;
//
skin->normalspeed = 36<<FRACBITS;
skin->runspeed = 28<<FRACBITS;
skin->thrustfactor = 5;
skin->accelstart = 96;
skin->acceleration = 40;
skin->ability = CA_NONE;
skin->ability2 = CA2_SPINDASH;
skin->jumpfactor = FRACUNIT;
skin->actionspd = 30<<FRACBITS;
skin->mindash = 15<<FRACBITS;
skin->maxdash = 90<<FRACBITS;
skin->thokitem = -1;
skin->spinitem = -1;
skin->revitem = -1;
skin->highresscale = FRACUNIT>>1;
for (i = 0; i < sfx_skinsoundslot0; i++)
@ -2586,7 +2570,7 @@ void R_InitSkins(void)
#ifdef SKINVALUES
skin_cons_t[0].strvalue = skins[0].name;
#endif
skin->flags = SF_SUPER|SF_SUPERANIMS|SF_SUPERSPIN;
skin->flags = 0;
strcpy(skin->realname, "Sonic");
strcpy(skin->hudname, "SONIC");
@ -2595,20 +2579,11 @@ void R_InitSkins(void)
strncpy(skin->facemmap, "PLAYMMAP", 9);
skin->prefcolor = SKINCOLOR_BLUE;
skin->ability = CA_THOK;
skin->actionspd = 60<<FRACBITS;
// SRB2kart
skin->kartspeed = 8;
skin->kartweight = 2;
//
skin->normalspeed = 36<<FRACBITS;
skin->runspeed = 28<<FRACBITS;
skin->thrustfactor = 5;
skin->accelstart = 96;
skin->acceleration = 40;
skin->spritedef.numframes = sprites[SPR_PLAY].numframes;
skin->spritedef.spriteframes = sprites[SPR_PLAY].spriteframes;
ST_LoadFaceGraphics(skin->facerank, skin->facewant, skin->facemmap, 0);
@ -2672,31 +2647,12 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
if (player->mo)
player->mo->skin = skin;
player->charability = (UINT8)skin->ability;
player->charability2 = (UINT8)skin->ability2;
player->charflags = (UINT32)skin->flags;
player->thokitem = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem;
player->spinitem = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem;
player->revitem = skin->revitem < 0 ? (mobjtype_t)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem;
player->actionspd = skin->actionspd;
player->mindash = skin->mindash;
player->maxdash = skin->maxdash;
// SRB2kart
player->kartspeed = skin->kartspeed;
player->kartweight = skin->kartweight;
player->normalspeed = skin->normalspeed;
player->runspeed = skin->runspeed;
player->thrustfactor = skin->thrustfactor;
player->accelstart = skin->accelstart;
player->acceleration = skin->acceleration;
player->jumpfactor = skin->jumpfactor;
/*if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback || modeattacking))
{
if (playernum == consoleplayer)
@ -2895,28 +2851,8 @@ void R_AddSkins(UINT16 wadnum)
#define FULLPROCESS(field) else if (!stricmp(stoken, #field)) skin->field = get_number(value);
// character type identification
FULLPROCESS(flags)
//FULLPROCESS(ability)
//FULLPROCESS(ability2)
//FULLPROCESS(thokitem)
//FULLPROCESS(spinitem)
//FULLPROCESS(revitem)
#undef FULLPROCESS
#define GETSPEED(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value)<<FRACBITS;
//GETSPEED(normalspeed)
GETSPEED(runspeed)
//GETSPEED(mindash)
//GETSPEED(maxdash)
//GETSPEED(actionspd)
#undef GETSPEED
/*#define GETINT(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value);
GETINT(thrustfactor)
GETINT(accelstart)
GETINT(acceleration)
#undef GETINT*/
#define GETKARTSTAT(field) \
else if (!stricmp(stoken, #field)) \
{ \
@ -2934,8 +2870,6 @@ void R_AddSkins(UINT16 wadnum)
else if (!stricmp(stoken, "prefcolor"))
skin->prefcolor = K_GetKartColorByName(value);
//else if (!stricmp(stoken, "jumpfactor"))
//skin->jumpfactor = FLOAT_TO_FIXED(atof(value));
else if (!stricmp(stoken, "highresscale"))
skin->highresscale = FLOAT_TO_FIXED(atof(value));
else
@ -3045,9 +2979,6 @@ next_token:
HWR_AddPlayerMD2(numskins);
#endif
if (skin->flags & SF_RUNONWATER) // this is literally the only way a skin can be a major mod... this might be a bit heavy handed
G_SetGameModified(multiplayer, true);
numskins++;
}
return;

View file

@ -83,29 +83,11 @@ typedef struct
char hudname[SKINNAMESIZE+1]; // HUD name to display (officially exactly 5 characters long)
char facerank[9], facewant[9], facemmap[9]; // Arbitrarily named patch lumps
UINT8 ability; // ability definition
UINT8 ability2; // secondary ability definition
INT32 thokitem;
INT32 spinitem;
INT32 revitem;
fixed_t actionspd;
fixed_t mindash;
fixed_t maxdash;
// SRB2kart
UINT8 kartspeed;
UINT8 kartweight;
//
fixed_t normalspeed; // Normal ground
fixed_t runspeed; // Speed that you break into your run animation
UINT8 thrustfactor; // Thrust = thrustfactor * acceleration
UINT8 accelstart; // Acceleration if speed = 0
UINT8 acceleration; // Acceleration
fixed_t jumpfactor; // multiple of standard jump height
// Definable color translation table
UINT8 starttranscolor;
UINT8 prefcolor;

View file

@ -403,7 +403,7 @@ void SCR_DisplayTicRate(void)
tic_t i;
tic_t ontic = I_GetTime();
tic_t totaltics = 0;
INT32 ticcntcolor = 0;
const UINT8 *ticcntcolor = NULL;
for (i = lasttic + 1; i < TICRATE+lasttic && i < ontic; ++i)
fpsgraph[i % TICRATE] = false;
@ -414,13 +414,36 @@ void SCR_DisplayTicRate(void)
if (fpsgraph[i])
++totaltics;
if (totaltics <= TICRATE/2) ticcntcolor = V_REDMAP;
else if (totaltics == TICRATE) ticcntcolor = V_GREENMAP;
if (totaltics <= TICRATE/2) ticcntcolor = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SALMON, GTC_CACHE);
else if (totaltics == TICRATE) ticcntcolor = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_MINT, GTC_CACHE);
V_DrawString(vid.width-(24*vid.dupx), vid.height-(16*vid.dupy),
/*V_DrawString(vid.width-(24*vid.dupx), vid.height-(16*vid.dupy),
V_YELLOWMAP|V_NOSCALESTART, "FPS");
V_DrawString(vid.width-(40*vid.dupx), vid.height-( 8*vid.dupy),
ticcntcolor|V_NOSCALESTART, va("%02d/%02u", totaltics, TICRATE));
ticcntcolor|V_NOSCALESTART, va("%02d/%02u", totaltics, TICRATE));*/
// draw "FPS"
V_DrawFixedPatch(306<<FRACBITS, 183<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTORIGHT, framecounter, R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_YELLOW, GTC_CACHE));
// draw total frame:
V_DrawPingNum(318, 190, V_SNAPTOBOTTOM|V_SNAPTORIGHT, TICRATE, ticcntcolor);
// draw "/"
V_DrawFixedPatch(306<<FRACBITS, 190<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTORIGHT, frameslash, ticcntcolor);
// draw our actual framerate
V_DrawPingNum(306, 190, V_SNAPTOBOTTOM|V_SNAPTORIGHT, totaltics, ticcntcolor);
lasttic = ontic;
}
// SCR_DisplayLocalPing
// Used to draw the user's local ping next to the framerate for a quick check without having to hold TAB for instance. By default, it only shows up if your ping is too high and risks getting you kicked.
void SCR_DisplayLocalPing(void)
{
UINT32 ping = playerpingtable[consoleplayer]; // consoleplayer's ping is everyone's ping in a splitnetgame :P
if (cv_showping.value == 1 || (cv_showping.value == 2 && ping > servermaxping)) // only show 2 (warning) if our ping is at a bad level
{
INT32 dispy = cv_ticrate.value ? 160 : 181;
HU_drawPing(307, dispy, ping, V_SNAPTORIGHT | V_SNAPTOBOTTOM);
}
}

View file

@ -180,5 +180,6 @@ FUNCMATH boolean SCR_IsAspectCorrect(INT32 width, INT32 height);
// move out to main code for consistency
void SCR_DisplayTicRate(void);
void SCR_DisplayLocalPing(void);
#undef DNWH
#endif //__SCREEN_H__

View file

@ -64,7 +64,7 @@
#include "../m_menu.h"
#include "../d_main.h"
#include "../s_sound.h"
#include "../i_sound.h" // midi pause/unpause
#include "../i_sound.h" // midi pause/unpause
#include "../i_joy.h"
#include "../st_stuff.h"
#include "../g_game.h"
@ -1371,6 +1371,9 @@ void I_FinishUpdate(void)
if (cv_ticrate.value)
SCR_DisplayTicRate();
if (cv_showping.value && netgame && consoleplayer != serverplayer)
SCR_DisplayLocalPing();
if (rendermode == render_soft && screens[0])
{
SDL_Rect rect;

View file

@ -1343,6 +1343,9 @@ void I_FinishUpdate(void)
if (cv_ticrate.value)
SCR_DisplayTicRate();
if (cv_showping.value && netgame && consoleplayer != serverplayer)
SCR_DisplayLocalPing();
if (render_soft == rendermode && screens[0])
{
SDL_Rect *dstrect = NULL;

View file

@ -815,6 +815,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"chain", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Mementos Reaper
{"mkuma", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Trigger Happy Havoc Monokuma
{"toada", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Arid Sands Toad scream
{"bsnipe", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Banana sniping
{"itfree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // :shitsfree:
{"dbgsal", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Debug notification

View file

@ -890,6 +890,7 @@ typedef enum
sfx_chain,
sfx_mkuma,
sfx_toada,
sfx_bsnipe,
sfx_itfree,
sfx_dbgsal,

View file

@ -1342,8 +1342,8 @@ void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed)
V_DrawScaledPatch(x, y, flags, hu_font[c]);
}
// Writes a single character for the chat. (draw WHITE if bit 7 set)
// Essentially the same as the above but it's small or big depending on what resolution you've chosen to huge..
// Writes a single character for the chat (half scaled). (draw WHITE if bit 7 set)
// 16/02/19: Scratch the scaling thing, chat doesn't work anymore under 2x res -Lat'
//
void V_DrawChatCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed, UINT8 *colormap)
{
@ -1359,13 +1359,11 @@ void V_DrawChatCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed, UI
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
return;
w = (vid.width < 640 ) ? (SHORT(hu_font[c]->width)/2) : (SHORT(hu_font[c]->width)); // use normal sized characters if we're using a terribly low resolution.
w = SHORT(hu_font[c]->width)/2;
if (x + w > vid.width)
return;
V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, (vid.width < 640) ? (FRACUNIT) : (FRACUNIT/2), flags, hu_font[c], colormap);
V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT/2, flags, hu_font[c], colormap);
}
// Precompile a wordwrapped string to any given width.
@ -2015,6 +2013,28 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
} while (--digits);
}
// Draws a number using the PING font thingy.
// TODO: Merge number drawing functions into one with "font name" selection.
void V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colormap)
{
INT32 w = SHORT(pingnum[0]->width); // this SHOULD always be 5 but I guess custom graphics exist.
if (flags & V_NOSCALESTART)
w *= vid.dupx;
if (num < 0)
num = -num;
// draw the number
do
{
x -= (w-1); // Oni wanted their outline to intersect.
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, flags, pingnum[num%10], colormap);
num /= 10;
} while (num);
}
// Write a string using the credit font
// NOTE: the text is centered for screens larger than the base width
//

View file

@ -190,6 +190,10 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num);
void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits);
// Draw ping numbers. Used by the scoreboard and that one ping option. :P
// This is a separate function because IMO lua should have access to it as well.
void V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colormap);
// Find string width from lt_font chars
INT32 V_LevelNameWidth(const char *string);
INT32 V_LevelNameHeight(const char *string);

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@ -1556,7 +1556,6 @@ void *W_CachePatchName(const char *name, INT32 tag)
return W_CachePatchNum(num, tag);
}
#ifndef NOMD5
#define MD5_LEN 16
/**
* Prints an MD5 string into a human-readable textual format.

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@ -639,9 +639,6 @@ void I_Error(const char *error, ...)
if (!errorcount)
{
M_SaveConfig(NULL); // save game config, cvars..
#ifndef NONET
D_SaveBan(); // save the ban list
#endif
G_SaveGameData();
}

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@ -366,6 +366,9 @@ void I_FinishUpdate(void)
if (cv_ticrate.value)
SCR_DisplayTicRate();
if (cv_showping.value && netgame && consoleplayer != serverplayer)
SCR_DisplayLocalPing();
//
if (bDIBMode)
{

View file

@ -198,6 +198,9 @@ void I_FinishUpdate(void)
if (cv_ticrate.value)
SCR_DisplayTicRate();
if (cv_showping.value && netgame && consoleplayer != serverplayer)
SCR_DisplayLocalPing();
//
if (bDIBMode)
{