mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-25 20:01:04 +00:00
Merge branch 'next' into ping-stuff-take2
This commit is contained in:
commit
d58cb1aae3
32 changed files with 1151 additions and 478 deletions
|
@ -649,6 +649,8 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
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|||
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||||
rsp->jointime = (tic_t)LONG(players[i].jointime);
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rsp->splitscreenindex = players[i].splitscreenindex;
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rsp->hasmo = false;
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//Transfer important mo information if the player has a body.
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//This lets us resync players even if they are dead.
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@ -784,6 +786,8 @@ static void resynch_read_player(resynch_pak *rsp)
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players[i].jointime = (tic_t)LONG(rsp->jointime);
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players[i].splitscreenindex = rsp->splitscreenindex;
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//We get a packet for each player in game.
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if (!playeringame[i])
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return;
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@ -2728,7 +2732,10 @@ static void Command_Ban(void)
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else
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{
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if (server) // only the server is allowed to do this right now
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{
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Ban_Add(COM_Argv(2));
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D_SaveBan(); // save the ban list
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}
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if (COM_Argc() == 2)
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{
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@ -2759,6 +2766,42 @@ static void Command_Ban(void)
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}
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static void Command_BanIP(void)
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{
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if (COM_Argc() < 2)
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{
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CONS_Printf(M_GetText("banip <ip> <reason>: ban an ip address\n"));
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return;
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}
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if (server) // Only the server can use this, otherwise does nothing.
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{
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const char *address = (COM_Argv(1));
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const char *reason;
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if (COM_Argc() == 2)
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reason = NULL;
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else
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reason = COM_Argv(2);
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if (I_SetBanAddress && I_SetBanAddress(address, NULL))
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{
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if (reason)
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CONS_Printf("Banned IP address %s for: %s\n", address, reason);
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else
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CONS_Printf("Banned IP address %s\n", address);
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Ban_Add(reason);
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D_SaveBan();
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}
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else
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{
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return;
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}
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}
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}
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static void Command_Kick(void)
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{
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if (COM_Argc() < 2)
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@ -3065,6 +3108,7 @@ void D_ClientServerInit(void)
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COM_AddCommand("getplayernum", Command_GetPlayerNum);
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COM_AddCommand("kick", Command_Kick);
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COM_AddCommand("ban", Command_Ban);
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COM_AddCommand("banip", Command_BanIP);
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COM_AddCommand("clearbans", Command_ClearBans);
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COM_AddCommand("showbanlist", Command_ShowBan);
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COM_AddCommand("reloadbans", Command_ReloadBan);
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@ -3319,6 +3363,8 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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addedtogame = true;
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}
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players[newplayernum].splitscreenindex = splitscreenplayer;
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if (netgame)
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{
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if (server && cv_showjoinaddress.value)
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@ -4356,12 +4402,12 @@ FILESTAMP
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//Update client ping table from the server.
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if (client)
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{
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INT32 i;
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UINT8 i;
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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playerpingtable[i] = (tic_t)netbuffer->u.pingtable[i];
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servermaxping = (tic_t)netbuffer->u.pingtable[i++];
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servermaxping = (tic_t)netbuffer->u.pingtable[MAXPLAYERS];
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}
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break;
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@ -5055,6 +5101,8 @@ static inline void PingUpdate(void)
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XBOXSTATIC char buf[2];
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pingtimeout[i] = 0;
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pingtimeout[i] = 0;
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buf[0] = (char)i;
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buf[1] = KICK_MSG_PING_HIGH;
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SendNetXCmd(XD_KICK, &buf, 2);
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@ -283,6 +283,8 @@ typedef struct
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tic_t jointime;
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UINT8 splitscreenindex;
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//player->mo stuff
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UINT8 hasmo; // Boolean
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@ -450,10 +452,10 @@ typedef struct
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serverrefuse_pak serverrefuse; // 65025 bytes (somehow I feel like those values are garbage...)
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askinfo_pak askinfo; // 61 bytes
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msaskinfo_pak msaskinfo; // 22 bytes
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plrinfo playerinfo[MAXPLAYERS]; // 1152 bytes (I'd say 36~38)
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plrconfig playerconfig[MAXPLAYERS]; // (up to) 896 bytes (welp they ARE)
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plrinfo playerinfo[MAXPLAYERS]; // 576 bytes(?)
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plrconfig playerconfig[MAXPLAYERS]; // (up to) 528 bytes(?)
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#ifdef NEWPING
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UINT32 pingtable[MAXPLAYERS+1]; // 128 bytes
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UINT32 pingtable[MAXPLAYERS+1]; // 68 bytes
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#endif
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} u; // This is needed to pack diff packet types data together
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} ATTRPACK doomdata_t;
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|
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@ -19,7 +19,7 @@
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#define __D_NET__
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// Max computers in a game
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#define MAXNETNODES 16
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#define MAXNETNODES (MAXPLAYERS+4)
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#define BROADCASTADDR MAXNETNODES
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#define MAXSPLITSCREENPLAYERS 4 // Max number of players on a single computer
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#define NETSPLITSCREEN // Kart's splitscreen netgame feature
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@ -378,6 +378,7 @@ consvar_t cv_kartdebughuddrop = {"kartdebughuddrop", "Off", CV_NETVAR|CV_CHEAT|C
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consvar_t cv_kartdebugcheckpoint = {"kartdebugcheckpoint", "Off", CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_kartdebugnodes = {"kartdebugnodes", "Off", CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_kartdebugcolorize = {"kartdebugcolorize", "Off", CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t votetime_cons_t[] = {{10, "MIN"}, {3600, "MAX"}, {0, NULL}};
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consvar_t cv_votetime = {"votetime", "20", CV_NETVAR, votetime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -126,7 +126,7 @@ extern consvar_t cv_karteliminatelast;
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extern consvar_t cv_votetime;
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extern consvar_t cv_kartdebugitem, cv_kartdebugamount, cv_kartdebugshrink, cv_kartdebugdistribution, cv_kartdebughuddrop;
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extern consvar_t cv_kartdebugcheckpoint, cv_kartdebugnodes;
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extern consvar_t cv_kartdebugcheckpoint, cv_kartdebugnodes, cv_kartdebugcolorize;
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extern consvar_t cv_itemfinder;
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@ -354,6 +354,7 @@ typedef enum
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k_getsparks, // Disable drift sparks at low speed, JUST enough to give acceleration the actual headstart above speed
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k_jawztargetdelay, // Delay for Jawz target switching, to make it less twitchy
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k_spectatewait, // How long have you been waiting as a spectator
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k_growcancel, // Hold the item button down to cancel Grow
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NUMKARTSTUFF
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} kartstufftype_t;
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@ -571,6 +572,8 @@ typedef struct player_s
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UINT8 bot;
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tic_t jointime; // Timer when player joins game to change skin/color
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UINT8 splitscreenindex;
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#ifdef HWRENDER
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fixed_t fovadd; // adjust FOV for hw rendering
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#endif
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240
src/dehacked.c
240
src/dehacked.c
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@ -7150,6 +7150,13 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_KARMAFIREWORK4",
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"S_KARMAFIREWORKTRAIL",
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// Opaque smoke version, to prevent lag
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"S_OPAQUESMOKE1",
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"S_OPAQUESMOKE2",
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"S_OPAQUESMOKE3",
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"S_OPAQUESMOKE4",
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"S_OPAQUESMOKE5",
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#ifdef SEENAMES
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"S_NAMECHECK",
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#endif
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@ -8134,89 +8141,152 @@ static const char *const ML_LIST[16] = {
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// This DOES differ from r_draw's Color_Names, unfortunately.
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// Also includes Super colors
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static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
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"NONE", // 00 // SKINCOLOR_NONE
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"WHITE", // 01 // SKINCOLOR_WHITE
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"SILVER", // 02 // SKINCOLOR_SILVER
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"GREY", // 03 // SKINCOLOR_GREY
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"NICKEL", // 04 // SKINCOLOR_NICKEL
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"BLACK", // 05 // SKINCOLOR_BLACK
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"SEPIA", // 06 // SKINCOLOR_SEPIA
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"BEIGE", // 07 // SKINCOLOR_BEIGE
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"BROWN", // 08 // SKINCOLOR_BROWN
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"LEATHER", // 09 // SKINCOLOR_LEATHER
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"SALMON", // 10 // SKINCOLOR_SALMON
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"PINK", // 11 // SKINCOLOR_PINK
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"ROSE", // 12 // SKINCOLOR_ROSE
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"RUBY", // 13 // SKINCOLOR_RUBY
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"RASPBERRY", // 14 // SKINCOLOR_RASPBERRY
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"RED", // 15 // SKINCOLOR_RED
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"CRIMSON", // 16 // SKINCOLOR_CRIMSON
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"KETCHUP", // 17 // SKINCOLOR_KETCHUP
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"DAWN", // 18 // SKINCOLOR_DAWN
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"CREAMSICLE", // 19 // SKINCOLOR_CREAMSICLE
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"ORANGE", // 20 // SKINCOLOR_ORANGE
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"PUMPKIN", // 21 // SKINCOLOR_PUMPKIN
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"ROSEWOOD", // 22 // SKINCOLOR_ROSEWOOD
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"BURGUNDY", // 23 // SKINCOLOR_BURGUNDY
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"TANGERINE", // 24 // SKINCOLOR_TANGERINE
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"PEACH", // 25 // SKINCOLOR_PEACH
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"CARAMEL", // 26 // SKINCOLOR_CARAMEL
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"GOLD", // 27 // SKINCOLOR_GOLD
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"BRONZE", // 28 // SKINCOLOR_BRONZE
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"YELLOW", // 29 // SKINCOLOR_YELLOW
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"MUSTARD", // 30 // SKINCOLOR_MUSTARD
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"OLIVE", // 31 // SKINCOLOR_OLIVE
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"VOMIT", // 32 // SKINCOLOR_VOMIT
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"GARDEN", // 33 // SKINCOLOR_GARDEN
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"LIME", // 34 // SKINCOLOR_LIME
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"TEA", // 35 // SKINCOLOR_TEA
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"PISTACHIO", // 36 // SKINCOLOR_PISTACHIO
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"ROBOHOOD", // 37 // SKINCOLOR_ROBOHOOD
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"MOSS", // 38 // SKINCOLOR_MOSS
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"MINT", // 39 // SKINCOLOR_MINT
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"GREEN", // 40 // SKINCOLOR_GREEN
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"PINETREE", // 41 // SKINCOLOR_PINETREE
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"EMERALD", // 42 // SKINCOLOR_EMERALD
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"SWAMP", // 43 // SKINCOLOR_SWAMP
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"DREAM", // 44 // SKINCOLOR_DREAM
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"AQUA", // 45 // SKINCOLOR_AQUA
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"TEAL", // 46 // SKINCOLOR_TEAL
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"CYAN", // 47 // SKINCOLOR_CYAN
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"JAWZ", // 48 // SKINCOLOR_JAWZ
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"CERULEAN", // 49 // SKINCOLOR_CERULEAN
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"NAVY", // 50 // SKINCOLOR_NAVY
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"SLATE", // 51 // SKINCOLOR_SLATE
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"STEEL", // 52 // SKINCOLOR_STEEL
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"JET", // 53 // SKINCOLOR_JET
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"SAPPHIRE", // 54 // SKINCOLOR_SAPPHIRE
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"PERIWINKLE", // 55 // SKINCOLOR_PERIWINKLE
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"BLUE", // 56 // SKINCOLOR_BLUE
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"BLUEBERRY", // 57 // SKINCOLOR_BLUEBERRY
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"DUSK", // 58 // SKINCOLOR_DUSK
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"PURPLE", // 59 // SKINCOLOR_PURPLE
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"LAVENDER", // 60 // SKINCOLOR_LAVENDER
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"BYZANTIUM", // 61 // SKINCOLOR_BYZANTIUM
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"POMEGRANATE", // 62 // SKINCOLOR_POMEGRANATE
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"LILAC", // 63 // SKINCOLOR_LILAC
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"NONE", // SKINCOLOR_NONE
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"WHITE", // SKINCOLOR_WHITE
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"SILVER", // SKINCOLOR_SILVER
|
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"GREY", // SKINCOLOR_GREY
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"NICKEL", // SKINCOLOR_NICKEL
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"BLACK", // SKINCOLOR_BLACK
|
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"FAIRY", // SKINCOLOR_FAIRY
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"POPCORN", // SKINCOLOR_POPCORN
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"SEPIA", // SKINCOLOR_SEPIA
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"BEIGE", // SKINCOLOR_BEIGE
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"BROWN", // SKINCOLOR_BROWN
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"LEATHER", // SKINCOLOR_LEATHER
|
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"SALMON", // SKINCOLOR_SALMON
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"PINK", // SKINCOLOR_PINK
|
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"ROSE", // SKINCOLOR_ROSE
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"BRICK", // SKINCOLOR_BRICK
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"RUBY", // SKINCOLOR_RUBY
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||||
"RASPBERRY", // SKINCOLOR_RASPBERRY
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"CHERRY", // SKINCOLOR_CHERRY
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"RED", // SKINCOLOR_RED
|
||||
"CRIMSON", // SKINCOLOR_CRIMSON
|
||||
"MAROON", // SKINCOLOR_MAROON
|
||||
"FLAME", // SKINCOLOR_FLAME
|
||||
"SCARLET", // SKINCOLOR_SCARLET
|
||||
"KETCHUP", // SKINCOLOR_KETCHUP
|
||||
"DAWN", // SKINCOLOR_DAWN
|
||||
"SUNSET", // SKINCOLOR_SUNSET
|
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"CREAMSICLE", // SKINCOLOR_CREAMSICLE
|
||||
"ORANGE", // SKINCOLOR_ORANGE
|
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"PUMPKIN", // SKINCOLOR_PUMPKIN
|
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"ROSEWOOD", // SKINCOLOR_ROSEWOOD
|
||||
"BURGUNDY", // SKINCOLOR_BURGUNDY
|
||||
"TANGERINE", // SKINCOLOR_TANGERINE
|
||||
"PEACH", // SKINCOLOR_PEACH
|
||||
"CARAMEL", // SKINCOLOR_CARAMEL
|
||||
"CREAM", // SKINCOLOR_CREAM
|
||||
"GOLD", // SKINCOLOR_GOLD
|
||||
"ROYAL", // SKINCOLOR_ROYAL
|
||||
"BRONZE", // SKINCOLOR_BRONZE
|
||||
"COPPER", // SKINCOLOR_COPPER
|
||||
"YELLOW", // SKINCOLOR_YELLOW
|
||||
"MUSTARD", // SKINCOLOR_MUSTARD
|
||||
"OLIVE", // SKINCOLOR_OLIVE
|
||||
"VOMIT", // SKINCOLOR_VOMIT
|
||||
"GARDEN", // SKINCOLOR_GARDEN
|
||||
"LIME", // SKINCOLOR_LIME
|
||||
"HANDHELD", // SKINCOLOR_HANDHELD
|
||||
"TEA", // SKINCOLOR_TEA
|
||||
"PISTACHIO", // SKINCOLOR_PISTACHIO
|
||||
"MOSS", // SKINCOLOR_MOSS
|
||||
"CAMOUFLAGE", // SKINCOLOR_CAMOUFLAGE
|
||||
"ROBOHOOD", // SKINCOLOR_ROBOHOOD
|
||||
"MINT", // SKINCOLOR_MINT
|
||||
"GREEN", // SKINCOLOR_GREEN
|
||||
"PINETREE", // SKINCOLOR_PINETREE
|
||||
"EMERALD", // SKINCOLOR_EMERALD
|
||||
"SWAMP", // SKINCOLOR_SWAMP
|
||||
"DREAM", // SKINCOLOR_DREAM
|
||||
"PLAGUE", // SKINCOLOR_PLAGUE
|
||||
"ALGAE", // SKINCOLOR_ALGAE
|
||||
"CARIBBEAN", // SKINCOLOR_CARIBBEAN
|
||||
"AQUA", // SKINCOLOR_AQUA
|
||||
"TEAL", // SKINCOLOR_TEAL
|
||||
"CYAN", // SKINCOLOR_CYAN
|
||||
"JAWZ", // SKINCOLOR_JAWZ
|
||||
"CERULEAN", // SKINCOLOR_CERULEAN
|
||||
"NAVY", // SKINCOLOR_NAVY
|
||||
"PLATINUM", // SKINCOLOR_PLATINUM
|
||||
"SLATE", // SKINCOLOR_SLATE
|
||||
"STEEL", // SKINCOLOR_STEEL
|
||||
"RUST", // SKINCOLOR_RUST
|
||||
"JET", // SKINCOLOR_JET
|
||||
"SAPPHIRE", // SKINCOLOR_SAPPHIRE
|
||||
"PERIWINKLE", // SKINCOLOR_PERIWINKLE
|
||||
"BLUE", // SKINCOLOR_BLUE
|
||||
"BLUEBERRY", // SKINCOLOR_BLUEBERRY
|
||||
"NOVA", // SKINCOLOR_NOVA
|
||||
"PASTEL", // SKINCOLOR_PASTEL
|
||||
"MOONSLAM", // SKINCOLOR_MOONSLAM
|
||||
"ULTRAVIOLET", // SKINCOLOR_ULTRAVIOLET
|
||||
"DUSK", // SKINCOLOR_DUSK
|
||||
"BUBBLEGUM", // SKINCOLOR_BUBBLEGUM
|
||||
"PURPLE", // SKINCOLOR_PURPLE
|
||||
"FUCHSIA", // SKINCOLOR_FUCHSIA
|
||||
"TOXIC", // SKINCOLOR_TOXIC
|
||||
"LAVENDER", // SKINCOLOR_LAVENDER
|
||||
"BYZANTIUM", // SKINCOLOR_BYZANTIUM
|
||||
"MAUVE", // SKINCOLOR_MAUVE
|
||||
"POMEGRANATE", // SKINCOLOR_POMEGRANATE
|
||||
"LILAC", // SKINCOLOR_LILAC
|
||||
|
||||
// Super special awesome Super flashing colors!
|
||||
"SUPER1", // SKINCOLOR_SUPER1
|
||||
"SUPER2", // SKINCOLOR_SUPER2,
|
||||
"SUPER3", // SKINCOLOR_SUPER3,
|
||||
"SUPER4", // SKINCOLOR_SUPER4,
|
||||
"SUPER5", // SKINCOLOR_SUPER5,
|
||||
// Super Tails
|
||||
"TSUPER1", // SKINCOLOR_TSUPER1,
|
||||
"TSUPER2", // SKINCOLOR_TSUPER2,
|
||||
"TSUPER3", // SKINCOLOR_TSUPER3,
|
||||
"TSUPER4", // SKINCOLOR_TSUPER4,
|
||||
"TSUPER5", // SKINCOLOR_TSUPER5,
|
||||
// Super Knuckles
|
||||
"KSUPER1", // SKINCOLOR_KSUPER1,
|
||||
"KSUPER2", // SKINCOLOR_KSUPER2,
|
||||
"KSUPER3", // SKINCOLOR_KSUPER3,
|
||||
"KSUPER4", // SKINCOLOR_KSUPER4,
|
||||
"KSUPER5" // SKINCOLOR_KSUPER5,
|
||||
// Special super colors
|
||||
// Super Sonic Yellow
|
||||
"SUPER1", // SKINCOLOR_SUPER1
|
||||
"SUPER2", // SKINCOLOR_SUPER2,
|
||||
"SUPER3", // SKINCOLOR_SUPER3,
|
||||
"SUPER4", // SKINCOLOR_SUPER4,
|
||||
"SUPER5", // SKINCOLOR_SUPER5,
|
||||
// Super Tails Orange
|
||||
"TSUPER1", // SKINCOLOR_TSUPER1,
|
||||
"TSUPER2", // SKINCOLOR_TSUPER2,
|
||||
"TSUPER3", // SKINCOLOR_TSUPER3,
|
||||
"TSUPER4", // SKINCOLOR_TSUPER4,
|
||||
"TSUPER5", // SKINCOLOR_TSUPER5,
|
||||
// Super Knuckles Red
|
||||
"KSUPER1", // SKINCOLOR_KSUPER1,
|
||||
"KSUPER2", // SKINCOLOR_KSUPER2,
|
||||
"KSUPER3", // SKINCOLOR_KSUPER3,
|
||||
"KSUPER4", // SKINCOLOR_KSUPER4,
|
||||
"KSUPER5", // SKINCOLOR_KSUPER5,
|
||||
// Hyper Sonic Pink
|
||||
"PSUPER1", // SKINCOLOR_PSUPER1,
|
||||
"PSUPER2", // SKINCOLOR_PSUPER2,
|
||||
"PSUPER3", // SKINCOLOR_PSUPER3,
|
||||
"PSUPER4", // SKINCOLOR_PSUPER4,
|
||||
"PSUPER5", // SKINCOLOR_PSUPER5,
|
||||
// Hyper Sonic Blue
|
||||
"BSUPER1", // SKINCOLOR_BSUPER1,
|
||||
"BSUPER2", // SKINCOLOR_BSUPER2,
|
||||
"BSUPER3", // SKINCOLOR_BSUPER3,
|
||||
"BSUPER4", // SKINCOLOR_BSUPER4,
|
||||
"BSUPER5" // SKINCOLOR_BSUPER5,
|
||||
// Aqua Super
|
||||
"ASUPER1", // SKINCOLOR_ASUPER1,
|
||||
"ASUPER2", // SKINCOLOR_ASUPER2,
|
||||
"ASUPER3", // SKINCOLOR_ASUPER3,
|
||||
"ASUPER4", // SKINCOLOR_ASUPER4,
|
||||
"ASUPER5", // SKINCOLOR_ASUPER5,
|
||||
// Hyper Sonic Green
|
||||
"GSUPER1", // SKINCOLOR_GSUPER1,
|
||||
"GSUPER2", // SKINCOLOR_GSUPER2,
|
||||
"GSUPER3", // SKINCOLOR_GSUPER3,
|
||||
"GSUPER4", // SKINCOLOR_GSUPER4,
|
||||
"GSUPER5", // SKINCOLOR_GSUPER5,
|
||||
// Hyper Sonic White
|
||||
"WSUPER1", // SKINCOLOR_WSUPER1,
|
||||
"WSUPER2", // SKINCOLOR_WSUPER2,
|
||||
"WSUPER3", // SKINCOLOR_WSUPER3,
|
||||
"WSUPER4", // SKINCOLOR_WSUPER4,
|
||||
"WSUPER5", // SKINCOLOR_WSUPER5,
|
||||
// Creamy Super (Shadow?)
|
||||
"CSUPER1", // SKINCOLOR_CSUPER1,
|
||||
"CSUPER2", // SKINCOLOR_CSUPER2,
|
||||
"CSUPER3", // SKINCOLOR_CSUPER3,
|
||||
"CSUPER4", // SKINCOLOR_CSUPER4,
|
||||
"CSUPER5" // SKINCOLOR_CSUPER5,
|
||||
};
|
||||
|
||||
static const char *const POWERS_LIST[] = {
|
||||
|
@ -8336,7 +8406,8 @@ static const char *const KARTSTUFF_LIST[] = {
|
|||
"ITEMBLINKMODE",
|
||||
"GETSPARKS",
|
||||
"JAWZTARGETDELAY",
|
||||
"SPECTATEWAIT"
|
||||
"SPECTATEWAIT",
|
||||
"GROWCANCEL"
|
||||
};
|
||||
#endif
|
||||
|
||||
|
@ -9840,6 +9911,9 @@ static inline int lib_getenum(lua_State *L)
|
|||
} else if (fastcmp(word,"indirectitemcooldown")) {
|
||||
lua_pushinteger(L, indirectitemcooldown);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"hyubgone")) {
|
||||
lua_pushinteger(L, hyubgone);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"thwompsactive")) {
|
||||
lua_pushboolean(L, thwompsactive);
|
||||
return 1;
|
||||
|
|
|
@ -256,6 +256,8 @@ typedef enum
|
|||
SKINCOLOR_GREY,
|
||||
SKINCOLOR_NICKEL,
|
||||
SKINCOLOR_BLACK,
|
||||
SKINCOLOR_POPCORN,
|
||||
SKINCOLOR_FAIRY,
|
||||
SKINCOLOR_SEPIA,
|
||||
SKINCOLOR_BEIGE,
|
||||
SKINCOLOR_BROWN,
|
||||
|
@ -263,12 +265,18 @@ typedef enum
|
|||
SKINCOLOR_SALMON,
|
||||
SKINCOLOR_PINK,
|
||||
SKINCOLOR_ROSE,
|
||||
SKINCOLOR_BRICK,
|
||||
SKINCOLOR_RUBY,
|
||||
SKINCOLOR_RASPBERRY,
|
||||
SKINCOLOR_CHERRY,
|
||||
SKINCOLOR_RED,
|
||||
SKINCOLOR_CRIMSON,
|
||||
SKINCOLOR_MAROON,
|
||||
SKINCOLOR_FLAME,
|
||||
SKINCOLOR_SCARLET,
|
||||
SKINCOLOR_KETCHUP,
|
||||
SKINCOLOR_DAWN,
|
||||
SKINCOLOR_SUNSET,
|
||||
SKINCOLOR_CREAMSICLE,
|
||||
SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_PUMPKIN,
|
||||
|
@ -277,68 +285,130 @@ typedef enum
|
|||
SKINCOLOR_TANGERINE,
|
||||
SKINCOLOR_PEACH,
|
||||
SKINCOLOR_CARAMEL,
|
||||
SKINCOLOR_CREAM,
|
||||
SKINCOLOR_GOLD,
|
||||
SKINCOLOR_ROYAL,
|
||||
SKINCOLOR_BRONZE,
|
||||
SKINCOLOR_COPPER,
|
||||
SKINCOLOR_YELLOW,
|
||||
SKINCOLOR_MUSTARD,
|
||||
SKINCOLOR_OLIVE,
|
||||
SKINCOLOR_VOMIT,
|
||||
SKINCOLOR_GARDEN,
|
||||
SKINCOLOR_LIME,
|
||||
SKINCOLOR_HANDHELD,
|
||||
SKINCOLOR_TEA,
|
||||
SKINCOLOR_PISTACHIO,
|
||||
SKINCOLOR_ROBOHOOD,
|
||||
SKINCOLOR_MOSS,
|
||||
SKINCOLOR_CAMOUFLAGE,
|
||||
SKINCOLOR_ROBOHOOD,
|
||||
SKINCOLOR_MINT,
|
||||
SKINCOLOR_GREEN,
|
||||
SKINCOLOR_PINETREE,
|
||||
SKINCOLOR_EMERALD,
|
||||
SKINCOLOR_SWAMP,
|
||||
SKINCOLOR_DREAM,
|
||||
SKINCOLOR_PLAGUE,
|
||||
SKINCOLOR_ALGAE,
|
||||
SKINCOLOR_CARIBBEAN,
|
||||
SKINCOLOR_AQUA,
|
||||
SKINCOLOR_TEAL,
|
||||
SKINCOLOR_CYAN,
|
||||
SKINCOLOR_JAWZ, // Oni's torment
|
||||
SKINCOLOR_CERULEAN,
|
||||
SKINCOLOR_NAVY,
|
||||
SKINCOLOR_PLATINUM,
|
||||
SKINCOLOR_SLATE,
|
||||
SKINCOLOR_STEEL,
|
||||
SKINCOLOR_RUST,
|
||||
SKINCOLOR_JET,
|
||||
SKINCOLOR_SAPPHIRE, // sweet mother, i cannot weave - slender aphrodite has overcome me with longing for a girl
|
||||
SKINCOLOR_PERIWINKLE,
|
||||
SKINCOLOR_BLUE,
|
||||
SKINCOLOR_BLUEBERRY,
|
||||
SKINCOLOR_NOVA,
|
||||
SKINCOLOR_PASTEL,
|
||||
SKINCOLOR_MOONSLAM,
|
||||
SKINCOLOR_ULTRAVIOLET,
|
||||
SKINCOLOR_DUSK,
|
||||
SKINCOLOR_BUBBLEGUM,
|
||||
SKINCOLOR_PURPLE,
|
||||
SKINCOLOR_FUCHSIA,
|
||||
SKINCOLOR_TOXIC,
|
||||
SKINCOLOR_MAUVE,
|
||||
SKINCOLOR_LAVENDER,
|
||||
SKINCOLOR_BYZANTIUM,
|
||||
SKINCOLOR_POMEGRANATE,
|
||||
SKINCOLOR_LILAC,
|
||||
|
||||
// Careful! MAXSKINCOLORS cannot be greater than 0x40 -- Which it is now.
|
||||
// "Careful! MAXSKINCOLORS cannot be greater than 0x40 -- Which it is now."
|
||||
// (This comment is a dirty liar! This is only limited by the integer type, so 255 for UINT8.)
|
||||
MAXSKINCOLORS,
|
||||
|
||||
// Super special awesome Super flashing colors!
|
||||
// Super Sonic Yellow
|
||||
SKINCOLOR_SUPER1 = MAXSKINCOLORS,
|
||||
SKINCOLOR_SUPER2,
|
||||
SKINCOLOR_SUPER3,
|
||||
SKINCOLOR_SUPER4,
|
||||
SKINCOLOR_SUPER5,
|
||||
|
||||
// Super Tails
|
||||
// Super Tails Orange
|
||||
SKINCOLOR_TSUPER1,
|
||||
SKINCOLOR_TSUPER2,
|
||||
SKINCOLOR_TSUPER3,
|
||||
SKINCOLOR_TSUPER4,
|
||||
SKINCOLOR_TSUPER5,
|
||||
|
||||
// Super Knuckles
|
||||
// Super Knuckles Red
|
||||
SKINCOLOR_KSUPER1,
|
||||
SKINCOLOR_KSUPER2,
|
||||
SKINCOLOR_KSUPER3,
|
||||
SKINCOLOR_KSUPER4,
|
||||
SKINCOLOR_KSUPER5,
|
||||
|
||||
// Hyper Sonic Pink
|
||||
SKINCOLOR_PSUPER1,
|
||||
SKINCOLOR_PSUPER2,
|
||||
SKINCOLOR_PSUPER3,
|
||||
SKINCOLOR_PSUPER4,
|
||||
SKINCOLOR_PSUPER5,
|
||||
|
||||
// Hyper Sonic Blue
|
||||
SKINCOLOR_BSUPER1,
|
||||
SKINCOLOR_BSUPER2,
|
||||
SKINCOLOR_BSUPER3,
|
||||
SKINCOLOR_BSUPER4,
|
||||
SKINCOLOR_BSUPER5,
|
||||
|
||||
// Aqua Super
|
||||
SKINCOLOR_ASUPER1,
|
||||
SKINCOLOR_ASUPER2,
|
||||
SKINCOLOR_ASUPER3,
|
||||
SKINCOLOR_ASUPER4,
|
||||
SKINCOLOR_ASUPER5,
|
||||
|
||||
// Hyper Sonic Green
|
||||
SKINCOLOR_GSUPER1,
|
||||
SKINCOLOR_GSUPER2,
|
||||
SKINCOLOR_GSUPER3,
|
||||
SKINCOLOR_GSUPER4,
|
||||
SKINCOLOR_GSUPER5,
|
||||
|
||||
// Hyper Sonic White
|
||||
SKINCOLOR_WSUPER1,
|
||||
SKINCOLOR_WSUPER2,
|
||||
SKINCOLOR_WSUPER3,
|
||||
SKINCOLOR_WSUPER4,
|
||||
SKINCOLOR_WSUPER5,
|
||||
|
||||
// Creamy Super (Shadow?)
|
||||
SKINCOLOR_CSUPER1,
|
||||
SKINCOLOR_CSUPER2,
|
||||
SKINCOLOR_CSUPER3,
|
||||
SKINCOLOR_CSUPER4,
|
||||
SKINCOLOR_CSUPER5,
|
||||
|
||||
MAXTRANSLATIONS
|
||||
} skincolors_t;
|
||||
|
||||
|
@ -471,13 +541,17 @@ INT32 I_GetKey(void);
|
|||
#define max(x, y) (((x) > (y)) ? (x) : (y))
|
||||
#endif
|
||||
|
||||
#ifndef M_PIl
|
||||
#define M_PIl 3.1415926535897932384626433832795029L
|
||||
#endif
|
||||
|
||||
// Floating point comparison epsilons from float.h
|
||||
#ifndef FLT_EPSILON
|
||||
#define FLT_EPSILON 1.1920928955078125e-7f
|
||||
#endif
|
||||
|
||||
#ifndef DBL_EPSILON
|
||||
#define DBL_EPSILON 2.2204460492503131e-16
|
||||
#define DBL_EPSILON 2.2204460492503131e-16l
|
||||
#endif
|
||||
|
||||
// An assert-type mechanism.
|
||||
|
|
|
@ -468,6 +468,7 @@ extern boolean comeback;
|
|||
extern SINT8 battlewanted[4];
|
||||
extern tic_t wantedcalcdelay;
|
||||
extern tic_t indirectitemcooldown;
|
||||
extern tic_t hyubgone;
|
||||
extern tic_t mapreset;
|
||||
extern UINT8 nospectategrief;
|
||||
extern boolean thwompsactive;
|
||||
|
|
34
src/g_game.c
34
src/g_game.c
|
@ -267,6 +267,7 @@ SINT8 pickedvote; // What vote the host rolls
|
|||
SINT8 battlewanted[4]; // WANTED players in battle, worth x2 points
|
||||
tic_t wantedcalcdelay; // Time before it recalculates WANTED
|
||||
tic_t indirectitemcooldown; // Cooldown before any more Shrink, SPB, or any other item that works indirectly is awarded
|
||||
tic_t hyubgone; // Cooldown before hyudoro is allowed to be rerolled
|
||||
tic_t mapreset; // Map reset delay when enough players have joined an empty game
|
||||
UINT8 nospectategrief; // How many players need to be in-game to eliminate last; for preventing spectate griefing
|
||||
boolean thwompsactive; // Thwomps activate on lap 2
|
||||
|
@ -2162,7 +2163,7 @@ void G_Ticker(boolean run)
|
|||
G_CopyTiccmd(cmd, &netcmds[buf][i], 1);
|
||||
|
||||
// Use the leveltime sent in the player's ticcmd to determine control lag
|
||||
cmd->latency = modeattacking ? 0 : min((leveltime & 0xFF) - cmd->latency, MAXPREDICTTICS-1); //@TODO add a cvar to allow setting this max
|
||||
cmd->latency = modeattacking ? 0 : min(((leveltime & 0xFF) - cmd->latency) & 0xFF, MAXPREDICTTICS-1); //@TODO add a cvar to allow setting this max
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2357,6 +2358,7 @@ void G_PlayerReborn(INT32 player)
|
|||
UINT8 skincolor;
|
||||
INT32 skin;
|
||||
tic_t jointime;
|
||||
UINT8 splitscreenindex;
|
||||
boolean spectator;
|
||||
INT16 bot;
|
||||
SINT8 pity;
|
||||
|
@ -2380,6 +2382,7 @@ void G_PlayerReborn(INT32 player)
|
|||
ctfteam = players[player].ctfteam;
|
||||
exiting = players[player].exiting;
|
||||
jointime = players[player].jointime;
|
||||
splitscreenindex = players[player].splitscreenindex;
|
||||
spectator = players[player].spectator;
|
||||
pflags = (players[player].pflags & (PF_TIMEOVER|PF_FLIPCAM|PF_TAGIT|PF_TAGGED|PF_ANALOGMODE|PF_WANTSTOJOIN));
|
||||
|
||||
|
@ -2476,6 +2479,7 @@ void G_PlayerReborn(INT32 player)
|
|||
p->pflags = pflags;
|
||||
p->ctfteam = ctfteam;
|
||||
p->jointime = jointime;
|
||||
p->splitscreenindex = splitscreenindex;
|
||||
p->spectator = spectator;
|
||||
|
||||
// save player config truth reborn
|
||||
|
@ -4763,7 +4767,8 @@ void G_WriteGhostTic(mobj_t *ghost)
|
|||
// GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic.
|
||||
if (abs(ghost->x-oldghost.x) > MAXMOM
|
||||
|| abs(ghost->y-oldghost.y) > MAXMOM
|
||||
|| abs(ghost->z-oldghost.z) > MAXMOM)
|
||||
|| abs(ghost->z-oldghost.z) > MAXMOM
|
||||
|| (leveltime & 255) == 1) // Hack to enable slightly nicer resyncing
|
||||
{
|
||||
oldghost.x = ghost->x;
|
||||
oldghost.y = ghost->y;
|
||||
|
@ -4777,8 +4782,8 @@ void G_WriteGhostTic(mobj_t *ghost)
|
|||
{
|
||||
// For moving normally:
|
||||
// Store one full byte of movement, plus one byte of fractional movement.
|
||||
INT16 momx = (INT16)((ghost->x-oldghost.x)>>8);
|
||||
INT16 momy = (INT16)((ghost->y-oldghost.y)>>8);
|
||||
INT16 momx = (INT16)((ghost->x-oldghost.x + (1<<4))>>8);
|
||||
INT16 momy = (INT16)((ghost->y-oldghost.y + (1<<4))>>8);
|
||||
if (momx != oldghost.momx
|
||||
|| momy != oldghost.momy)
|
||||
{
|
||||
|
@ -4788,7 +4793,7 @@ void G_WriteGhostTic(mobj_t *ghost)
|
|||
WRITEINT16(demo_p,momx);
|
||||
WRITEINT16(demo_p,momy);
|
||||
}
|
||||
momx = (INT16)((ghost->z-oldghost.z)>>8);
|
||||
momx = (INT16)((ghost->z-oldghost.z + (1<<4))>>8);
|
||||
if (momx != oldghost.momz)
|
||||
{
|
||||
oldghost.momz = momx;
|
||||
|
@ -4892,8 +4897,9 @@ void G_WriteGhostTic(mobj_t *ghost)
|
|||
void G_ConsGhostTic(void)
|
||||
{
|
||||
UINT8 ziptic;
|
||||
UINT16 px,py,pz,gx,gy,gz;
|
||||
fixed_t px,py,pz,gx,gy,gz;
|
||||
mobj_t *testmo;
|
||||
fixed_t syncleeway;
|
||||
boolean nightsfail = false;
|
||||
|
||||
if (!demo_p || !demo_start)
|
||||
|
@ -4910,6 +4916,7 @@ void G_ConsGhostTic(void)
|
|||
oldghost.x = READFIXED(demo_p);
|
||||
oldghost.y = READFIXED(demo_p);
|
||||
oldghost.z = READFIXED(demo_p);
|
||||
syncleeway = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -4923,6 +4930,7 @@ void G_ConsGhostTic(void)
|
|||
oldghost.x += oldghost.momx;
|
||||
oldghost.y += oldghost.momy;
|
||||
oldghost.z += oldghost.momz;
|
||||
syncleeway = FRACUNIT;
|
||||
}
|
||||
if (ziptic & GZT_ANGLE)
|
||||
demo_p++;
|
||||
|
@ -4988,14 +4996,14 @@ void G_ConsGhostTic(void)
|
|||
}
|
||||
|
||||
// Re-synchronise
|
||||
px = testmo->x>>FRACBITS;
|
||||
py = testmo->y>>FRACBITS;
|
||||
pz = testmo->z>>FRACBITS;
|
||||
gx = oldghost.x>>FRACBITS;
|
||||
gy = oldghost.y>>FRACBITS;
|
||||
gz = oldghost.z>>FRACBITS;
|
||||
px = testmo->x;
|
||||
py = testmo->y;
|
||||
pz = testmo->z;
|
||||
gx = oldghost.x;
|
||||
gy = oldghost.y;
|
||||
gz = oldghost.z;
|
||||
|
||||
if (nightsfail || px != gx || py != gy || pz != gz)
|
||||
if (nightsfail || abs(px-gx) > syncleeway || abs(py-gy) > syncleeway || abs(pz-gz) > syncleeway)
|
||||
{
|
||||
if (demosynced)
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
|
||||
|
|
|
@ -201,7 +201,7 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
|||
// (do not accept hit with the extensions)
|
||||
num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx;
|
||||
frac = num / den;
|
||||
if (frac < 0.0 || frac > 1.0)
|
||||
if (frac < 0.0l || frac > 1.0l)
|
||||
return NULL;
|
||||
|
||||
// now get the frac along the BSP line
|
||||
|
|
|
@ -61,9 +61,6 @@ typedef void (*I_Error_t) (const char *error, ...) FUNCIERROR;
|
|||
// ==========================================================================
|
||||
|
||||
// Constants
|
||||
#ifndef M_PIl
|
||||
#define M_PIl 3.1415926535897932384626433832795029L
|
||||
#endif
|
||||
#define DEGREE (0.017453292519943295769236907684883l) // 2*PI/360
|
||||
|
||||
void DBG_Printf(const char *lpFmt, ...) /*FUNCPRINTF*/;
|
||||
|
|
|
@ -2056,7 +2056,7 @@ EXPORT void HWRAPI(DrawMD2) (INT32 *gl_cmd_buffer, md2_frame_t *frame, FTransfor
|
|||
EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
||||
{
|
||||
static boolean special_splitscreen;
|
||||
float used_fov;
|
||||
double used_fov;
|
||||
pglLoadIdentity();
|
||||
if (stransform)
|
||||
{
|
||||
|
@ -2088,7 +2088,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
pglLoadIdentity();
|
||||
if (special_splitscreen)
|
||||
{
|
||||
used_fov = atan(tan(used_fov*M_PI/360)*0.8)*360/M_PI;
|
||||
used_fov = atan(tan(used_fov*M_PIl/360.0l)*0.8l)*360/M_PIl;
|
||||
GLPerspective(used_fov, 2*ASPECT_RATIO);
|
||||
}
|
||||
else
|
||||
|
|
163
src/hu_stuff.c
163
src/hu_stuff.c
|
@ -778,44 +778,139 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
const UINT8 color = players[playernum].skincolor;
|
||||
|
||||
cstart = "\x83";
|
||||
|
||||
if (color <= SKINCOLOR_SILVER || color == SKINCOLOR_SLATE)
|
||||
cstart = "\x80"; // white
|
||||
else if (color <= SKINCOLOR_BLACK || color == SKINCOLOR_JET)
|
||||
cstart = "\x86"; // V_GRAYMAP
|
||||
else if (color <= SKINCOLOR_LEATHER)
|
||||
cstart = "\x8e"; // V_BROWNMAP
|
||||
else if (color <= SKINCOLOR_ROSE || color == SKINCOLOR_LILAC)
|
||||
cstart = "\x8d"; // V_PINKMAP
|
||||
else if (color <= SKINCOLOR_KETCHUP)
|
||||
cstart = "\x85"; // V_REDMAP
|
||||
else if (color <= SKINCOLOR_TANGERINE)
|
||||
cstart = "\x87"; // V_ORANGEMAP
|
||||
else if (color <= SKINCOLOR_CARAMEL)
|
||||
cstart = "\x8f"; // V_PEACHMAP
|
||||
else if (color <= SKINCOLOR_BRONZE)
|
||||
cstart = "\x8A"; // V_GOLDMAP
|
||||
else if (color <= SKINCOLOR_OLIVE)
|
||||
cstart = "\x82"; // V_YELLOWMAP
|
||||
else if (color <= SKINCOLOR_PISTACHIO)
|
||||
cstart = "\x8b"; // V_TEAMAP
|
||||
else if (color <= SKINCOLOR_DREAM || color == SKINCOLOR_LIME)
|
||||
cstart = "\x83"; // V_GREENMAP
|
||||
else if (color <= SKINCOLOR_NAVY || color == SKINCOLOR_SAPPHIRE)
|
||||
cstart = "\x88"; // V_SKYMAP
|
||||
else if (color <= SKINCOLOR_STEEL)
|
||||
cstart = "\x8c"; // V_STEELMAP
|
||||
else if (color <= SKINCOLOR_BLUEBERRY)
|
||||
cstart = "\x84"; // V_BLUEMAP
|
||||
else if (color == SKINCOLOR_PURPLE)
|
||||
cstart = "\x81"; // V_PURPLEMAP
|
||||
else //if (color <= SKINCOLOR_POMEGRANATE)
|
||||
cstart = "\x89"; // V_LAVENDERMAP
|
||||
}
|
||||
switch (color)
|
||||
{
|
||||
case SKINCOLOR_WHITE:
|
||||
case SKINCOLOR_SILVER:
|
||||
case SKINCOLOR_SLATE:
|
||||
cstart = "\x80"; // White
|
||||
break;
|
||||
case SKINCOLOR_GREY:
|
||||
case SKINCOLOR_NICKEL:
|
||||
case SKINCOLOR_BLACK:
|
||||
case SKINCOLOR_JET:
|
||||
cstart = "\x86"; // V_GRAYMAP
|
||||
break;
|
||||
case SKINCOLOR_SEPIA:
|
||||
case SKINCOLOR_BEIGE:
|
||||
case SKINCOLOR_BROWN:
|
||||
case SKINCOLOR_LEATHER:
|
||||
case SKINCOLOR_RUST:
|
||||
cstart = "\x8e"; // V_BROWNMAP
|
||||
break;
|
||||
case SKINCOLOR_FAIRY:
|
||||
case SKINCOLOR_SALMON:
|
||||
case SKINCOLOR_PINK:
|
||||
case SKINCOLOR_ROSE:
|
||||
case SKINCOLOR_BRICK:
|
||||
case SKINCOLOR_BUBBLEGUM:
|
||||
case SKINCOLOR_LILAC:
|
||||
cstart = "\x8d"; // V_PINKMAP
|
||||
break;
|
||||
case SKINCOLOR_RUBY:
|
||||
case SKINCOLOR_RASPBERRY:
|
||||
case SKINCOLOR_CHERRY:
|
||||
case SKINCOLOR_RED:
|
||||
case SKINCOLOR_CRIMSON:
|
||||
case SKINCOLOR_MAROON:
|
||||
case SKINCOLOR_FLAME:
|
||||
case SKINCOLOR_SCARLET:
|
||||
case SKINCOLOR_KETCHUP:
|
||||
cstart = "\x85"; // V_REDMAP
|
||||
break;
|
||||
case SKINCOLOR_DAWN:
|
||||
case SKINCOLOR_SUNSET:
|
||||
case SKINCOLOR_CREAMSICLE:
|
||||
case SKINCOLOR_ORANGE:
|
||||
case SKINCOLOR_PUMPKIN:
|
||||
case SKINCOLOR_ROSEWOOD:
|
||||
case SKINCOLOR_BURGUNDY:
|
||||
case SKINCOLOR_TANGERINE:
|
||||
cstart = "\x87"; // V_ORANGEMAP
|
||||
break;
|
||||
case SKINCOLOR_PEACH:
|
||||
case SKINCOLOR_CARAMEL:
|
||||
case SKINCOLOR_CREAM:
|
||||
cstart = "\x8f"; // V_PEACHMAP
|
||||
break;
|
||||
case SKINCOLOR_GOLD:
|
||||
case SKINCOLOR_ROYAL:
|
||||
case SKINCOLOR_BRONZE:
|
||||
case SKINCOLOR_COPPER:
|
||||
cstart = "\x8A"; // V_GOLDMAP
|
||||
break;
|
||||
case SKINCOLOR_POPCORN:
|
||||
case SKINCOLOR_YELLOW:
|
||||
case SKINCOLOR_MUSTARD:
|
||||
case SKINCOLOR_OLIVE:
|
||||
cstart = "\x82"; // V_YELLOWMAP
|
||||
break;
|
||||
case SKINCOLOR_VOMIT:
|
||||
case SKINCOLOR_GARDEN:
|
||||
case SKINCOLOR_TEA:
|
||||
case SKINCOLOR_PISTACHIO:
|
||||
cstart = "\x8b"; // V_TEAMAP
|
||||
break;
|
||||
case SKINCOLOR_LIME:
|
||||
case SKINCOLOR_HANDHELD:
|
||||
case SKINCOLOR_MOSS:
|
||||
case SKINCOLOR_CAMOUFLAGE:
|
||||
case SKINCOLOR_ROBOHOOD:
|
||||
case SKINCOLOR_MINT:
|
||||
case SKINCOLOR_GREEN:
|
||||
case SKINCOLOR_PINETREE:
|
||||
case SKINCOLOR_EMERALD:
|
||||
case SKINCOLOR_SWAMP:
|
||||
case SKINCOLOR_DREAM:
|
||||
case SKINCOLOR_PLAGUE:
|
||||
case SKINCOLOR_ALGAE:
|
||||
cstart = "\x83"; // V_GREENMAP
|
||||
break;
|
||||
case SKINCOLOR_CARIBBEAN:
|
||||
case SKINCOLOR_AQUA:
|
||||
case SKINCOLOR_TEAL:
|
||||
case SKINCOLOR_CYAN:
|
||||
case SKINCOLOR_JAWZ:
|
||||
case SKINCOLOR_CERULEAN:
|
||||
case SKINCOLOR_NAVY:
|
||||
case SKINCOLOR_SAPPHIRE:
|
||||
cstart = "\x88"; // V_SKYMAP
|
||||
break;
|
||||
case SKINCOLOR_PLATINUM:
|
||||
case SKINCOLOR_STEEL:
|
||||
cstart = "\x8c"; // V_STEELMAP
|
||||
break;
|
||||
case SKINCOLOR_PERIWINKLE:
|
||||
case SKINCOLOR_BLUE:
|
||||
case SKINCOLOR_BLUEBERRY:
|
||||
case SKINCOLOR_NOVA:
|
||||
cstart = "\x84"; // V_BLUEMAP
|
||||
break;
|
||||
case SKINCOLOR_ULTRAVIOLET:
|
||||
case SKINCOLOR_PURPLE:
|
||||
case SKINCOLOR_FUCHSIA:
|
||||
cstart = "\x81"; // V_PURPLEMAP
|
||||
break;
|
||||
case SKINCOLOR_PASTEL:
|
||||
case SKINCOLOR_MOONSLAM:
|
||||
case SKINCOLOR_DUSK:
|
||||
case SKINCOLOR_TOXIC:
|
||||
case SKINCOLOR_MAUVE:
|
||||
case SKINCOLOR_LAVENDER:
|
||||
case SKINCOLOR_BYZANTIUM:
|
||||
case SKINCOLOR_POMEGRANATE:
|
||||
cstart = "\x89"; // V_LAVENDERMAP
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
prefix = cstart;
|
||||
|
||||
// Give admins and remote admins their symbols.
|
||||
|
|
19
src/info.c
19
src/info.c
|
@ -3140,11 +3140,11 @@ state_t states[NUMSTATES] =
|
|||
{SPR_NULL, 0, 1, {A_FZBoomSmoke}, 1, 0, S_FZEROBOOM12}, // S_FZEROBOOM11
|
||||
{SPR_NULL, 0, 1, {A_FZBoomSmoke}, 0, 0, S_NULL}, // S_FZEROBOOM12
|
||||
|
||||
{SPR_SMOK, FF_TRANS30, 30, {NULL}, 0, 0, S_FZSLOWSMOKE2}, // S_FZSLOWSMOKE1
|
||||
{SPR_SMOK, FF_TRANS30|1, 30, {NULL}, 0, 0, S_FZSLOWSMOKE3}, // S_FZSLOWSMOKE2
|
||||
{SPR_SMOK, FF_TRANS30|2, 30, {NULL}, 0, 0, S_FZSLOWSMOKE4}, // S_FZSLOWSMOKE3
|
||||
{SPR_SMOK, FF_TRANS30|3, 30, {NULL}, 0, 0, S_FZSLOWSMOKE5}, // S_FZSLOWSMOKE4
|
||||
{SPR_SMOK, FF_TRANS30|4, 30, {NULL}, 0, 0, S_NULL}, // S_FZSLOWSMOKE5
|
||||
{SPR_SMOK, 0, 30, {NULL}, 0, 0, S_FZSLOWSMOKE2}, // S_FZSLOWSMOKE1
|
||||
{SPR_SMOK, 1, 30, {NULL}, 0, 0, S_FZSLOWSMOKE3}, // S_FZSLOWSMOKE2
|
||||
{SPR_SMOK, 2, 30, {NULL}, 0, 0, S_FZSLOWSMOKE4}, // S_FZSLOWSMOKE3
|
||||
{SPR_SMOK, 3, 30, {NULL}, 0, 0, S_FZSLOWSMOKE5}, // S_FZSLOWSMOKE4
|
||||
{SPR_SMOK, 4, 30, {NULL}, 0, 0, S_NULL}, // S_FZSLOWSMOKE5
|
||||
|
||||
// Various plants
|
||||
{SPR_SBUS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SONICBUSH
|
||||
|
@ -3394,6 +3394,13 @@ state_t states[NUMSTATES] =
|
|||
{SPR_FWRK, 3|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK1}, // S_KARMAFIREWORK4
|
||||
{SPR_FWRK, 4|FF_FULLBRIGHT, TICRATE, {NULL}, 0, 0, S_NULL}, // S_KARMAFIREWORKTRAIL
|
||||
|
||||
// Opaque smoke
|
||||
{SPR_SMOK, 0, 4, {NULL}, 0, 0, S_OPAQUESMOKE2}, // S_OPAQUESMOKE1
|
||||
{SPR_SMOK, 1, 5, {NULL}, 0, 0, S_OPAQUESMOKE3}, // S_OPAQUESMOKE2
|
||||
{SPR_SMOK, 2, 6, {NULL}, 0, 0, S_OPAQUESMOKE4}, // S_OPAQUESMOKE3
|
||||
{SPR_SMOK, 3, 7, {NULL}, 0, 0, S_OPAQUESMOKE5}, // S_OPAQUESMOKE4
|
||||
{SPR_SMOK, 4, 8, {NULL}, 0, 0, S_NULL}, // S_OPAQUESMOKE5
|
||||
|
||||
#ifdef SEENAMES
|
||||
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
|
||||
#endif
|
||||
|
@ -15574,7 +15581,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_tossed, // seesound
|
||||
6*TICRATE, // reactiontime
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
192*FRACUNIT, // painchance
|
||||
|
|
|
@ -4052,6 +4052,12 @@ typedef enum state
|
|||
S_KARMAFIREWORK4,
|
||||
S_KARMAFIREWORKTRAIL,
|
||||
|
||||
S_OPAQUESMOKE1,
|
||||
S_OPAQUESMOKE2,
|
||||
S_OPAQUESMOKE3,
|
||||
S_OPAQUESMOKE4,
|
||||
S_OPAQUESMOKE5,
|
||||
|
||||
#ifdef SEENAMES
|
||||
S_NAMECHECK,
|
||||
#endif
|
||||
|
|
906
src/k_kart.c
906
src/k_kart.c
File diff suppressed because it is too large
Load diff
|
@ -11,7 +11,7 @@
|
|||
|
||||
#define KART_FULLTURN 800
|
||||
|
||||
UINT8 colortranslations[MAXSKINCOLORS][16];
|
||||
UINT8 colortranslations[MAXTRANSLATIONS][16];
|
||||
extern const char *KartColor_Names[MAXSKINCOLORS];
|
||||
extern const UINT8 KartColor_Opposite[MAXSKINCOLORS*2];
|
||||
void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor);
|
||||
|
@ -41,6 +41,7 @@ void K_SpawnBoostTrail(player_t *player);
|
|||
void K_SpawnSparkleTrail(mobj_t *mo);
|
||||
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
|
||||
void K_DriftDustHandling(mobj_t *spawner);
|
||||
void K_PuntMine(mobj_t *mine, mobj_t *punter);
|
||||
void K_DoSneaker(player_t *player, INT32 type);
|
||||
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound);
|
||||
void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source);
|
||||
|
|
|
@ -325,6 +325,8 @@ static int player_get(lua_State *L)
|
|||
lua_pushinteger(L, plr->bot);
|
||||
else if (fastcmp(field,"jointime"))
|
||||
lua_pushinteger(L, plr->jointime);
|
||||
else if (fastcmp(field,"splitscreenindex"))
|
||||
lua_pushinteger(L, plr->splitscreenindex);
|
||||
#ifdef HWRENDER
|
||||
else if (fastcmp(field,"fovadd"))
|
||||
lua_pushfixed(L, plr->fovadd);
|
||||
|
@ -613,6 +615,8 @@ static int player_set(lua_State *L)
|
|||
return NOSET;
|
||||
else if (fastcmp(field,"jointime"))
|
||||
plr->jointime = (tic_t)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"splitscreenindex"))
|
||||
return NOSET;
|
||||
#ifdef HWRENDER
|
||||
else if (fastcmp(field,"fovadd"))
|
||||
plr->fovadd = luaL_checkfixed(L, 3);
|
||||
|
|
|
@ -1020,7 +1020,7 @@ void LUA_Archive(void)
|
|||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
if (!playeringame[i] && i > 0) // NEVER skip player 0, this is for dedi servs.
|
||||
continue;
|
||||
// all players in game will be archived, even if they just add a 0.
|
||||
ArchiveExtVars(&players[i], "player");
|
||||
|
@ -1056,7 +1056,7 @@ void LUA_UnArchive(void)
|
|||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
if (!playeringame[i] && i > 0) // same here, this is to synch dediservs properly.
|
||||
continue;
|
||||
UnArchiveExtVars(&players[i]);
|
||||
}
|
||||
|
|
|
@ -411,6 +411,12 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
player->kartstuff[k_roulettetype] = 2;
|
||||
}
|
||||
|
||||
#if 0
|
||||
// Eggbox snipe!
|
||||
if (special->type == MT_EGGMANITEM && special->health > 1)
|
||||
S_StartSound(toucher, sfx_bsnipe);
|
||||
#endif
|
||||
|
||||
{
|
||||
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
|
||||
S_StartSound(poof, special->info->deathsound);
|
||||
|
|
30
src/p_map.c
30
src/p_map.c
|
@ -747,6 +747,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
&& !(tmthing->type == MT_ORBINAUT || tmthing->type == MT_JAWZ || tmthing->type == MT_JAWZ_DUD))
|
||||
return true;
|
||||
|
||||
if (thing->player && thing->player->kartstuff[k_hyudorotimer])
|
||||
return true; // no interaction
|
||||
|
||||
if (thing->type == MT_PLAYER)
|
||||
{
|
||||
// Player Damage
|
||||
|
@ -850,7 +853,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|
||||
if (thing->type == MT_PLAYER)
|
||||
{
|
||||
S_StartSound(NULL, sfx_cgot); //let all players hear it.
|
||||
S_StartSound(NULL, sfx_bsnipe); //let all players hear it.
|
||||
HU_SetCEchoFlags(0);
|
||||
HU_SetCEchoDuration(5);
|
||||
HU_DoCEcho(va("%s\\was hit by a kitchen sink.\\\\\\\\", player_names[thing->player-players]));
|
||||
|
@ -912,6 +915,10 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|
||||
if (thing->type == MT_PLAYER)
|
||||
{
|
||||
// Banana snipe!
|
||||
if (tmthing->type == MT_BANANA && tmthing->health > 1)
|
||||
S_StartSound(thing, sfx_bsnipe);
|
||||
|
||||
// Player Damage
|
||||
K_SpinPlayer(thing->player, tmthing->target, 0, tmthing, (tmthing->type == MT_BANANA || tmthing->type == MT_BANANA_SHIELD));
|
||||
|
||||
|
@ -980,7 +987,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|
||||
if (thing->type == MT_PLAYER)
|
||||
{
|
||||
P_KillMobj(tmthing, thing, thing);
|
||||
// Bomb punting
|
||||
if ((tmthing->state >= &states[S_SSMINE1] && tmthing->state <= &states[S_SSMINE4])
|
||||
|| (tmthing->state >= &states[S_SSMINE_DEPLOY8] && tmthing->state <= &states[S_SSMINE_DEPLOY13]))
|
||||
P_KillMobj(tmthing, thing, thing);
|
||||
else
|
||||
K_PuntMine(tmthing, thing);
|
||||
}
|
||||
else if (thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
|
||||
|| thing->type == MT_ORBINAUT_SHIELD || thing->type == MT_JAWZ_SHIELD)
|
||||
|
@ -1021,6 +1033,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
&& !(thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD))
|
||||
return true;
|
||||
|
||||
if (tmthing->player && tmthing->player->kartstuff[k_hyudorotimer]) // I thought about doing this for just the objects below but figured it should apply to everything.
|
||||
return true; // no interaction
|
||||
|
||||
if (thing->type == MT_ORBINAUT_SHIELD || thing->type == MT_JAWZ_SHIELD
|
||||
|| thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD)
|
||||
{
|
||||
|
@ -1056,6 +1071,10 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (tmthing->health <= 0 || thing->health <= 0)
|
||||
return true;
|
||||
|
||||
// Banana snipe!
|
||||
if (thing->type == MT_BANANA && thing->health > 1)
|
||||
S_StartSound(tmthing, sfx_bsnipe);
|
||||
|
||||
// Player Damage
|
||||
K_SpinPlayer(tmthing->player, thing->target, 0, tmthing, (thing->type == MT_BANANA || thing->type == MT_BANANA_SHIELD));
|
||||
|
||||
|
@ -1079,7 +1098,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (tmthing->health <= 0 || thing->health <= 0)
|
||||
return true;
|
||||
|
||||
P_KillMobj(thing, tmthing, tmthing);
|
||||
// Bomb punting
|
||||
if ((thing->state >= &states[S_SSMINE1] && thing->state <= &states[S_SSMINE4])
|
||||
|| (thing->state >= &states[S_SSMINE_DEPLOY8] && thing->state <= &states[S_SSMINE_DEPLOY13]))
|
||||
P_KillMobj(thing, tmthing, tmthing);
|
||||
else
|
||||
K_PuntMine(thing, tmthing);
|
||||
}
|
||||
else if (thing->type == MT_MINEEXPLOSION && tmthing->player)
|
||||
{
|
||||
|
|
33
src/p_mobj.c
33
src/p_mobj.c
|
@ -1404,11 +1404,14 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
|
|||
break;
|
||||
case MT_BANANA:
|
||||
case MT_EGGMANITEM:
|
||||
case MT_SSMINE:
|
||||
case MT_SINK:
|
||||
if (mo->extravalue2 > 0)
|
||||
gravityadd *= mo->extravalue2;
|
||||
/* FALLTHRU */
|
||||
case MT_ORBINAUT:
|
||||
case MT_JAWZ:
|
||||
case MT_JAWZ_DUD:
|
||||
case MT_SSMINE:
|
||||
case MT_SINK:
|
||||
gravityadd = (5*gravityadd)/2;
|
||||
break;
|
||||
case MT_SIGN:
|
||||
|
@ -3399,8 +3402,8 @@ void P_MobjCheckWater(mobj_t *mobj)
|
|||
|
||||
// skipping stone!
|
||||
if (p && p->kartstuff[k_waterskip] < 2
|
||||
&& ((p->speed/2 > abs(mobj->momz)) // Going more forward than horizontal, so you can skip across the water.
|
||||
|| (p->speed > K_GetKartSpeed(p,false)/4 && p->kartstuff[k_waterskip])) // Already skipped once, so you can skip once more!
|
||||
&& ((p->speed/3 > abs(mobj->momz)) // Going more forward than horizontal, so you can skip across the water.
|
||||
|| (p->speed > K_GetKartSpeed(p,false)/3 && p->kartstuff[k_waterskip])) // Already skipped once, so you can skip once more!
|
||||
&& ((!(mobj->eflags & MFE_VERTICALFLIP) && thingtop - mobj->momz > mobj->watertop)
|
||||
|| ((mobj->eflags & MFE_VERTICALFLIP) && mobj->z - mobj->momz < mobj->waterbottom)))
|
||||
{
|
||||
|
@ -6651,6 +6654,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
fixed_t y = P_RandomRange(-35, 35)*mobj->scale;
|
||||
fixed_t z = P_RandomRange(0, 70)*mobj->scale;
|
||||
mobj_t *smoke = P_SpawnMobj(mobj->x + x, mobj->y + y, mobj->z + z, MT_SMOKE);
|
||||
P_SetMobjState(smoke, S_OPAQUESMOKE1);
|
||||
smoke->scale = mobj->scale * 2;
|
||||
smoke->destscale = mobj->scale * 6;
|
||||
smoke->momz = P_RandomRange(4, 9)*FRACUNIT;
|
||||
|
@ -6672,6 +6676,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
else
|
||||
{
|
||||
mobj_t *smoke = P_SpawnMobj(mobj->x + x, mobj->y + y, mobj->z + z, MT_SMOKE);
|
||||
P_SetMobjState(smoke, S_OPAQUESMOKE1);
|
||||
smoke->scale = mobj->scale;
|
||||
smoke->destscale = mobj->scale*2;
|
||||
}
|
||||
|
@ -8190,28 +8195,26 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->color = mobj->target->player->skincolor;
|
||||
else
|
||||
mobj->color = SKINCOLOR_KETCHUP;
|
||||
|
||||
if (mobj->momx || mobj->momy)
|
||||
P_SpawnGhostMobj(mobj);
|
||||
if (P_IsObjectOnGround(mobj))
|
||||
|
||||
if (P_IsObjectOnGround(mobj) && (mobj->state == &states[S_SSMINE_AIR1] || mobj->state == &states[S_SSMINE_AIR2]))
|
||||
{
|
||||
if (mobj->state == &states[S_SSMINE_AIR1] || mobj->state == &states[S_SSMINE_AIR2])
|
||||
P_SetMobjState(mobj, S_SSMINE_DEPLOY1);
|
||||
if (mobj->reactiontime >= mobj->info->reactiontime)
|
||||
if (mobj->extravalue1 > 0)
|
||||
mobj->extravalue1--;
|
||||
else
|
||||
{
|
||||
mobj->momx = mobj->momy = 0;
|
||||
S_StartSound(mobj, mobj->info->activesound);
|
||||
mobj->reactiontime--;
|
||||
P_SetMobjState(mobj, S_SSMINE_DEPLOY1);
|
||||
}
|
||||
}
|
||||
if (mobj->reactiontime && mobj->reactiontime < mobj->info->reactiontime)
|
||||
{
|
||||
mobj->reactiontime--;
|
||||
if (!mobj->reactiontime)
|
||||
P_KillMobj(mobj, NULL, NULL);
|
||||
}
|
||||
|
||||
if ((mobj->state >= &states[S_SSMINE1] && mobj->state <= &states[S_SSMINE4])
|
||||
|| (mobj->state >= &states[S_SSMINE_DEPLOY8] && mobj->state <= &states[S_SSMINE_DEPLOY13]))
|
||||
A_GrenadeRing(mobj);
|
||||
|
||||
if (mobj->threshold > 0)
|
||||
mobj->threshold--;
|
||||
break;
|
||||
|
|
|
@ -249,6 +249,8 @@ static void P_NetArchivePlayers(void)
|
|||
|
||||
WRITEUINT32(save_p, players[i].jointime);
|
||||
|
||||
WRITEUINT8(save_p, players[i].splitscreenindex);
|
||||
|
||||
WRITEUINT16(save_p, flags);
|
||||
|
||||
if (flags & CAPSULE)
|
||||
|
@ -426,6 +428,8 @@ static void P_NetUnArchivePlayers(void)
|
|||
|
||||
players[i].jointime = READUINT32(save_p);
|
||||
|
||||
players[i].splitscreenindex = READUINT8(save_p);
|
||||
|
||||
flags = READUINT16(save_p);
|
||||
|
||||
if (flags & CAPSULE)
|
||||
|
@ -3316,6 +3320,7 @@ static void P_NetArchiveMisc(void)
|
|||
|
||||
WRITEUINT32(save_p, wantedcalcdelay);
|
||||
WRITEUINT32(save_p, indirectitemcooldown);
|
||||
WRITEUINT32(save_p, hyubgone);
|
||||
WRITEUINT32(save_p, mapreset);
|
||||
WRITEUINT8(save_p, nospectategrief);
|
||||
WRITEUINT8(save_p, thwompsactive);
|
||||
|
@ -3424,6 +3429,7 @@ static inline boolean P_NetUnArchiveMisc(void)
|
|||
|
||||
wantedcalcdelay = READUINT32(save_p);
|
||||
indirectitemcooldown = READUINT32(save_p);
|
||||
hyubgone = READUINT32(save_p);
|
||||
mapreset = READUINT32(save_p);
|
||||
nospectategrief = READUINT8(save_p);
|
||||
thwompsactive = (boolean)READUINT8(save_p);
|
||||
|
|
|
@ -3243,6 +3243,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
wantedcalcdelay = wantedfrequency*2;
|
||||
indirectitemcooldown = 0;
|
||||
hyubgone = 0;
|
||||
mapreset = 0;
|
||||
nospectategrief = 0;
|
||||
thwompsactive = false;
|
||||
|
|
|
@ -680,6 +680,8 @@ void P_Ticker(boolean run)
|
|||
|
||||
if (indirectitemcooldown)
|
||||
indirectitemcooldown--;
|
||||
if (hyubgone)
|
||||
hyubgone--;
|
||||
|
||||
if (G_BattleGametype())
|
||||
{
|
||||
|
|
|
@ -6662,7 +6662,7 @@ static void P_MovePlayer(player_t *player)
|
|||
//CONS_Printf("leftover turn (%s): %5d or %4d%%\n",
|
||||
// player_names[player-players],
|
||||
// (INT16) (cmd->angleturn - (player->mo->angle>>16)),
|
||||
// (INT16) (cmd->angleturn - (player->mo->angle>>16)) * 100 / (angle_diff ?: 1));
|
||||
// (INT16) (cmd->angleturn - (player->mo->angle>>16)) * 100 / (angle_diff ? angle_diff : 1));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1051,7 +1051,7 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
temp = P_GetZAt(pl->slope, pl->viewx, pl->viewy);
|
||||
zeroheight = FIXED_TO_FLOAT(temp);
|
||||
|
||||
#define ANG2RAD(angle) ((float)((angle)*M_PI)/ANGLE_180)
|
||||
#define ANG2RAD(angle) ((float)((angle)*M_PIl)/ANGLE_180)
|
||||
|
||||
// p is the texture origin in view space
|
||||
// Don't add in the offsets at this stage, because doing so can result in
|
||||
|
|
|
@ -1315,6 +1315,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
return;
|
||||
|
||||
scalestep = (yscale2 - yscale)/(x2 - x1);
|
||||
scalestep = scalestep ? scalestep : 1;
|
||||
|
||||
// The following two are alternate sorting methods which might be more applicable in some circumstances. TODO - maybe enable via MF2?
|
||||
// sortscale = max(yscale, yscale2);
|
||||
|
|
|
@ -815,6 +815,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"chain", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Mementos Reaper
|
||||
{"mkuma", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Trigger Happy Havoc Monokuma
|
||||
{"toada", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Arid Sands Toad scream
|
||||
{"bsnipe", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Banana sniping
|
||||
{"itfree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // :shitsfree:
|
||||
{"dbgsal", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Debug notification
|
||||
|
||||
|
|
|
@ -890,6 +890,7 @@ typedef enum
|
|||
sfx_chain,
|
||||
sfx_mkuma,
|
||||
sfx_toada,
|
||||
sfx_bsnipe,
|
||||
sfx_itfree,
|
||||
sfx_dbgsal,
|
||||
|
||||
|
|
|
@ -639,9 +639,6 @@ void I_Error(const char *error, ...)
|
|||
if (!errorcount)
|
||||
{
|
||||
M_SaveConfig(NULL); // save game config, cvars..
|
||||
#ifndef NONET
|
||||
D_SaveBan(); // save the ban list
|
||||
#endif
|
||||
G_SaveGameData();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue