mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
Merge branch 'master' into SRB2-CHAT
This commit is contained in:
commit
1b61e15b1b
30 changed files with 496 additions and 732 deletions
|
@ -112,9 +112,7 @@ ifndef GCC295
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|||
WFLAGS+=-Wno-div-by-zero
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endif
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#WFLAGS+=-Wsystem-headers
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ifndef ERRORMODE
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#WFLAGS+=-Wfloat-equal
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||||
endif
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WFLAGS+=-Wfloat-equal
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#WFLAGS+=-Wtraditional
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ifdef VCHELP
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WFLAGS+=-Wdeclaration-after-statement
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|
|
348
src/am_map.c
348
src/am_map.c
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@ -11,8 +11,8 @@
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/// \file am_map.c
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/// \brief Code for the 'automap', former Doom feature used for DEVMODE testing
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#include "g_game.h"
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#include "am_map.h"
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#include "g_game.h"
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#include "g_input.h"
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#include "p_local.h"
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#include "p_slopes.h"
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|
@ -33,7 +33,6 @@ static const UINT8 GRAYSRANGE = 16;
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static const UINT8 BROWNS = (3*16);
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static const UINT8 YELLOWS = (7*16);
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static const UINT8 GREENS = (10*16);
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static const UINT8 GREENRANGE = 16;
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static const UINT8 DBLACK = 31;
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static const UINT8 DWHITE = 0;
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@ -50,8 +49,6 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
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// Automap colors
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#define BACKGROUND DBLACK
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#define YOURCOLORS DWHITE
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#define YOURRANGE 0
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#define WALLCOLORS (REDS + REDRANGE/2)
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#define WALLRANGE (REDRANGE/2)
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#define NOCLIMBWALLCOLORS (NOCLIMBREDS + NOCLIMBREDRANGE/2)
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@ -68,31 +65,23 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
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#define CDWALLCOLORS YELLOWS
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#define NOCLIMBCDWALLCOLORS NOCLIMBYELLOWS
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#define THINGCOLORS GREENS
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#define THINGRANGE GREENRANGE
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#define SECRETWALLCOLORS WALLCOLORS
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#define SECRETWALLRANGE WALLRANGE
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#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
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#define GRIDRANGE 0
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#define XHAIRCOLORS GRAYS
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// drawing stuff
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#define FB 0
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#define AM_PANDOWNKEY KEY_DOWNARROW
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// controls
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#define AM_PANUPKEY KEY_UPARROW
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#define AM_PANRIGHTKEY KEY_RIGHTARROW
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#define AM_PANDOWNKEY KEY_DOWNARROW
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#define AM_PANLEFTKEY KEY_LEFTARROW
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#define AM_PANRIGHTKEY KEY_RIGHTARROW
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#define AM_ZOOMINKEY '='
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#define AM_ZOOMOUTKEY '-'
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#define AM_STARTKEY KEY_TAB
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#define AM_ENDKEY KEY_TAB
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#define AM_GOBIGKEY '0'
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#define AM_FOLLOWKEY 'f'
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#define AM_GRIDKEY 'g'
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#define AM_MARKKEY 'm'
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#define AM_CLEARMARKKEY 'c'
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#define AM_NUMMARKPOINTS 10
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#define AM_TOGGLEKEY KEY_TAB
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// scale on entry
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#define INITSCALEMTOF (FRACUNIT/5)
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|
@ -113,6 +102,9 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
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#define CXMTOF(x) (f_x + MTOF((x)-m_x))
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#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
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|
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#define MAPBITS (FRACBITS-4)
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#define FRACTOMAPBITS (FRACBITS-MAPBITS)
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|
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typedef struct
|
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{
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fixed_t x, y;
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|
@ -133,7 +125,10 @@ typedef struct
|
|||
// A line drawing of the player pointing right,
|
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// starting from the middle.
|
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//
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|
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#define PLAYERRADIUS (16*(1<<MAPBITS))
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#define R ((8*PLAYERRADIUS)/7)
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static const mline_t player_arrow[] = {
|
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{ { -R+R/8, 0 }, { R, 0 } }, // -----
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{ { R, 0 }, { R-R/2, R/4 } }, // ----->
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|
@ -166,27 +161,15 @@ static const mline_t thintriangle_guy[] = {
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#undef R
|
||||
#define NUMTHINTRIANGLEGUYLINES (sizeof (thintriangle_guy)/sizeof (mline_t))
|
||||
|
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static INT32 bigstate; //added : 24-01-98 : moved here, toggle between
|
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// user view and large view (full map view)
|
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|
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static INT32 grid = 0;
|
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|
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static INT32 leveljuststarted = 1; // kluge until AM_LevelInit() is called
|
||||
static boolean bigstate; // user view and large view (full map view)
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||||
static boolean draw_grid = false;
|
||||
|
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boolean automapactive = false;
|
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boolean am_recalc = false; //added : 05-02-98 : true when screen size changes
|
||||
static boolean am_stopped = true;
|
||||
|
||||
// location of window on screen
|
||||
static INT32 f_x;
|
||||
static INT32 f_y;
|
||||
|
||||
// size of window on screen
|
||||
static INT32 f_w;
|
||||
static INT32 f_h;
|
||||
|
||||
static INT32 lightlev; // used for funky strobing effect
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static UINT8 *fb; // pseudo-frame buffer
|
||||
static INT32 amclock;
|
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static INT32 f_x, f_y; // location of window on screen (always zero for both)
|
||||
static INT32 f_w, f_h; // size of window on screen (always the screen width and height respectively)
|
||||
|
||||
static mpoint_t m_paninc; // how far the window pans each tic (map coords)
|
||||
static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
|
||||
|
@ -210,11 +193,6 @@ static fixed_t max_y;
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|||
static fixed_t max_w; // max_x-min_x,
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static fixed_t max_h; // max_y-min_y
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||||
|
||||
// based on player size
|
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static fixed_t min_w;
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static fixed_t min_h;
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||||
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static fixed_t min_scale_mtof; // used to tell when to stop zooming out
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static fixed_t max_scale_mtof; // used to tell when to stop zooming in
|
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|
||||
|
@ -232,13 +210,7 @@ static fixed_t scale_ftom;
|
|||
|
||||
static player_t *plr; // the player represented by an arrow
|
||||
|
||||
static patch_t *marknums[10]; // numbers used for marking by the automap
|
||||
static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are
|
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static INT32 markpointnum = 0; // next point to be assigned
|
||||
|
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static INT32 followplayer = 1; // specifies whether to follow the player around
|
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|
||||
static boolean stopped = true;
|
||||
static INT32 followplayer = true; // specifies whether to follow the player around
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||||
|
||||
// function for drawing lines, depends on rendermode
|
||||
typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color);
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||||
|
@ -277,8 +249,8 @@ static inline void AM_restoreScaleAndLoc(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
m_x = plr->mo->x - m_w/2;
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||||
m_y = plr->mo->y - m_h/2;
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m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
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m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
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}
|
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m_x2 = m_x + m_w;
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m_y2 = m_y + m_h;
|
||||
|
@ -288,15 +260,6 @@ static inline void AM_restoreScaleAndLoc(void)
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|||
scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
|
||||
}
|
||||
|
||||
/** Adds a marker at the current location.
|
||||
*/
|
||||
static inline void AM_addMark(void)
|
||||
{
|
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markpoints[markpointnum].x = m_x + m_w/2;
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markpoints[markpointnum].y = m_y + m_h/2;
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markpointnum = (markpointnum + 1) % AM_NUMMARKPOINTS;
|
||||
}
|
||||
|
||||
/** Determines the bounding box around all vertices.
|
||||
* This is used to set global variables controlling the zoom range.
|
||||
*/
|
||||
|
@ -322,11 +285,8 @@ static void AM_findMinMaxBoundaries(void)
|
|||
max_y = vertexes[i].y;
|
||||
}
|
||||
|
||||
max_w = max_x - min_x;
|
||||
max_h = max_y - min_y;
|
||||
|
||||
min_w = 2*PLAYERRADIUS; // const? never changed?
|
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min_h = 2*PLAYERRADIUS;
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max_w = (max_x >>= FRACTOMAPBITS) - (min_x >>= FRACTOMAPBITS);
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max_h = (max_y >>= FRACTOMAPBITS) - (min_y >>= FRACTOMAPBITS);
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|
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a = FixedDiv(f_w<<FRACBITS, max_w);
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b = FixedDiv(f_h<<FRACBITS, max_h);
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|
@ -339,7 +299,7 @@ static void AM_changeWindowLoc(void)
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|||
{
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if (m_paninc.x || m_paninc.y)
|
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{
|
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followplayer = 0;
|
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followplayer = false;
|
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f_oldloc.x = INT32_MAX;
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||||
}
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|
||||
|
@ -365,11 +325,7 @@ static void AM_initVariables(void)
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INT32 pnum;
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|
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automapactive = true;
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fb = screens[0];
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|
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f_oldloc.x = INT32_MAX;
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amclock = 0;
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lightlev = 0;
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m_paninc.x = m_paninc.y = 0;
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ftom_zoommul = FRACUNIT;
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|
@ -385,8 +341,11 @@ static void AM_initVariables(void)
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break;
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|
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plr = &players[pnum];
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m_x = plr->mo->x - m_w/2;
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m_y = plr->mo->y - m_h/2;
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if (plr != NULL && plr->mo != NULL)
|
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{
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m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
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m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
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}
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AM_changeWindowLoc();
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|
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// for saving & restoring
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|
@ -396,41 +355,21 @@ static void AM_initVariables(void)
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old_m_h = m_h;
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}
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|
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static const UINT8 *maplump; // pointer to the raw data for the automap background.
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|
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/** Clears all map markers.
|
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*/
|
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static void AM_clearMarks(void)
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{
|
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INT32 i;
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|
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for (i = 0; i < AM_NUMMARKPOINTS; i++)
|
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markpoints[i].x = -1; // means empty
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markpointnum = 0;
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}
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|
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//
|
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// should be called at the start of every level
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// right now, i figure it out myself
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//
|
||||
static void AM_LevelInit(void)
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||||
{
|
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leveljuststarted = 0;
|
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|
||||
f_x = f_y = 0;
|
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f_w = vid.width;
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f_h = vid.height;
|
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|
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if (rendermode == render_soft)
|
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AM_drawFline = AM_drawFline_soft;
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#ifdef HWRENDER // not win32 only 19990829 by Kin
|
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else if (rendermode != render_none)
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AM_drawFline = AM_drawFline_soft;
|
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#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
AM_drawFline = HWR_drawAMline;
|
||||
#endif
|
||||
else
|
||||
I_Error("Automap can't run without a render system");
|
||||
|
||||
AM_clearMarks();
|
||||
|
||||
AM_findMinMaxBoundaries();
|
||||
scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT);
|
||||
|
@ -446,7 +385,7 @@ static void AM_LevelInit(void)
|
|||
void AM_Stop(void)
|
||||
{
|
||||
automapactive = false;
|
||||
stopped = true;
|
||||
am_stopped = true;
|
||||
}
|
||||
|
||||
/** Enables automap.
|
||||
|
@ -457,15 +396,14 @@ static inline void AM_Start(void)
|
|||
{
|
||||
static INT32 lastlevel = -1;
|
||||
|
||||
if (!stopped)
|
||||
if (!am_stopped)
|
||||
AM_Stop();
|
||||
stopped = false;
|
||||
am_stopped = false;
|
||||
if (lastlevel != gamemap || am_recalc) // screen size changed
|
||||
{
|
||||
am_recalc = false;
|
||||
|
||||
AM_LevelInit();
|
||||
lastlevel = gamemap;
|
||||
am_recalc = false;
|
||||
}
|
||||
AM_initVariables();
|
||||
}
|
||||
|
@ -503,7 +441,7 @@ boolean AM_Responder(event_t *ev)
|
|||
{
|
||||
if (!automapactive)
|
||||
{
|
||||
if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY)
|
||||
if (ev->type == ev_keydown && ev->data1 == AM_TOGGLEKEY)
|
||||
{
|
||||
//faB: prevent alt-tab in win32 version to activate automap just before
|
||||
// minimizing the app; doesn't do any harm to the DOS version
|
||||
|
@ -515,10 +453,8 @@ boolean AM_Responder(event_t *ev)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
else if (ev->type == ev_keydown)
|
||||
{
|
||||
|
||||
rc = true;
|
||||
switch (ev->data1)
|
||||
{
|
||||
|
@ -554,7 +490,7 @@ boolean AM_Responder(event_t *ev)
|
|||
mtof_zoommul = M_ZOOMIN;
|
||||
ftom_zoommul = M_ZOOMOUT;
|
||||
break;
|
||||
case AM_ENDKEY:
|
||||
case AM_TOGGLEKEY:
|
||||
AM_Stop();
|
||||
break;
|
||||
case AM_GOBIGKEY:
|
||||
|
@ -572,13 +508,7 @@ boolean AM_Responder(event_t *ev)
|
|||
f_oldloc.x = INT32_MAX;
|
||||
break;
|
||||
case AM_GRIDKEY:
|
||||
grid = !grid;
|
||||
break;
|
||||
case AM_MARKKEY:
|
||||
AM_addMark();
|
||||
break;
|
||||
case AM_CLEARMARKKEY:
|
||||
AM_clearMarks();
|
||||
draw_grid = !draw_grid;
|
||||
break;
|
||||
default:
|
||||
rc = false;
|
||||
|
@ -632,8 +562,8 @@ static inline void AM_doFollowPlayer(void)
|
|||
{
|
||||
if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
|
||||
{
|
||||
m_x = FTOM(MTOF(plr->mo->x)) - m_w/2;
|
||||
m_y = FTOM(MTOF(plr->mo->y)) - m_h/2;
|
||||
m_x = FTOM(MTOF(plr->mo->x >> FRACTOMAPBITS)) - m_w/2;
|
||||
m_y = FTOM(MTOF(plr->mo->y >> FRACTOMAPBITS)) - m_h/2;
|
||||
m_x2 = m_x + m_w;
|
||||
m_y2 = m_y + m_h;
|
||||
f_oldloc.x = plr->mo->x;
|
||||
|
@ -651,8 +581,6 @@ void AM_Ticker(void)
|
|||
if (dedicated || !automapactive)
|
||||
return;
|
||||
|
||||
amclock++;
|
||||
|
||||
if (followplayer)
|
||||
AM_doFollowPlayer();
|
||||
|
||||
|
@ -671,72 +599,7 @@ void AM_Ticker(void)
|
|||
*/
|
||||
static void AM_clearFB(INT32 color)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
{
|
||||
HWR_clearAutomap();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!maplump)
|
||||
memset(fb, color, f_w*f_h*vid.bpp);
|
||||
else
|
||||
{
|
||||
INT32 dmapx, dmapy, i, y;
|
||||
static INT32 mapxstart, mapystart;
|
||||
UINT8 *dest = screens[0];
|
||||
const UINT8 *src;
|
||||
#define MAPLUMPHEIGHT (200 - 42)
|
||||
|
||||
if (followplayer)
|
||||
{
|
||||
static vertex_t oldplr;
|
||||
|
||||
dmapx = MTOF(plr->mo->x) - MTOF(oldplr.x); //fixed point
|
||||
dmapy = MTOF(oldplr.y) - MTOF(plr->mo->y);
|
||||
|
||||
oldplr.x = plr->mo->x;
|
||||
oldplr.y = plr->mo->y;
|
||||
mapxstart += dmapx>>1;
|
||||
mapystart += dmapy>>1;
|
||||
|
||||
while (mapxstart >= BASEVIDWIDTH)
|
||||
mapxstart -= BASEVIDWIDTH;
|
||||
while (mapxstart < 0)
|
||||
mapxstart += BASEVIDWIDTH;
|
||||
while (mapystart >= MAPLUMPHEIGHT)
|
||||
mapystart -= MAPLUMPHEIGHT;
|
||||
while (mapystart < 0)
|
||||
mapystart += MAPLUMPHEIGHT;
|
||||
}
|
||||
else
|
||||
{
|
||||
mapxstart += (MTOF(m_paninc.x)>>1);
|
||||
mapystart -= (MTOF(m_paninc.y)>>1);
|
||||
if (mapxstart >= BASEVIDWIDTH)
|
||||
mapxstart -= BASEVIDWIDTH;
|
||||
if (mapxstart < 0)
|
||||
mapxstart += BASEVIDWIDTH;
|
||||
if (mapystart >= MAPLUMPHEIGHT)
|
||||
mapystart -= MAPLUMPHEIGHT;
|
||||
if (mapystart < 0)
|
||||
mapystart += MAPLUMPHEIGHT;
|
||||
}
|
||||
|
||||
//blit the automap background to the screen.
|
||||
for (y = 0; y < f_h; y++)
|
||||
{
|
||||
src = maplump + mapxstart + (y + mapystart)*BASEVIDWIDTH;
|
||||
for (i = 0; i < BASEVIDWIDTH*vid.dupx; i++)
|
||||
{
|
||||
while (src > maplump + BASEVIDWIDTH*MAPLUMPHEIGHT)
|
||||
src -= BASEVIDWIDTH*MAPLUMPHEIGHT;
|
||||
*dest++ = *src++;
|
||||
}
|
||||
dest += vid.width - vid.dupx*BASEVIDWIDTH;
|
||||
}
|
||||
}
|
||||
V_DrawFill(f_x, f_y, f_w, f_h, color|V_NOSCALESTART);
|
||||
}
|
||||
|
||||
/** Performs automap clipping of lines.
|
||||
|
@ -871,7 +734,7 @@ static boolean AM_clipMline(const mline_t *ml, fline_t *fl)
|
|||
//
|
||||
static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
||||
{
|
||||
register INT32 x, y, dx, dy, sx, sy, ax, ay, d;
|
||||
INT32 x, y, dx, dy, sx, sy, ax, ay, d;
|
||||
|
||||
#ifdef _DEBUG
|
||||
static INT32 num = 0;
|
||||
|
@ -887,7 +750,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
|||
}
|
||||
#endif
|
||||
|
||||
#define PUTDOT(xx,yy,cc) fb[(yy)*f_w + (xx)]=(UINT8)(cc)
|
||||
#define PUTDOT(xx,yy,cc) V_DrawFill(xx,yy,1,1,cc|V_NOSCALESTART);
|
||||
|
||||
dx = fl->b.x - fl->a.x;
|
||||
ax = 2 * (dx < 0 ? -dx : dx);
|
||||
|
@ -905,7 +768,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
|||
d = ay - ax/2;
|
||||
for (;;)
|
||||
{
|
||||
PUTDOT(x, y, color);
|
||||
PUTDOT(x, y, color)
|
||||
if (x == fl->b.x)
|
||||
return;
|
||||
if (d >= 0)
|
||||
|
@ -922,7 +785,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
|||
d = ax - ay/2;
|
||||
for (;;)
|
||||
{
|
||||
PUTDOT(x, y, color);
|
||||
PUTDOT(x, y, color)
|
||||
if (y == fl->b.y)
|
||||
return;
|
||||
if (d >= 0)
|
||||
|
@ -934,6 +797,8 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
|||
d += ax;
|
||||
}
|
||||
}
|
||||
|
||||
#undef PUTDOT
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1004,15 +869,15 @@ static inline void AM_drawWalls(void)
|
|||
|
||||
for (i = 0; i < numlines; i++)
|
||||
{
|
||||
l.a.x = lines[i].v1->x;
|
||||
l.a.y = lines[i].v1->y;
|
||||
l.b.x = lines[i].v2->x;
|
||||
l.b.y = lines[i].v2->y;
|
||||
l.a.x = lines[i].v1->x >> FRACTOMAPBITS;
|
||||
l.a.y = lines[i].v1->y >> FRACTOMAPBITS;
|
||||
l.b.x = lines[i].v2->x >> FRACTOMAPBITS;
|
||||
l.b.y = lines[i].v2->y >> FRACTOMAPBITS;
|
||||
#ifdef ESLOPE
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, l.a.x, l.a.y); \
|
||||
end2 = P_GetZAt(slope, l.b.x, l.b.y); \
|
||||
end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \
|
||||
end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
|
||||
|
@ -1025,17 +890,12 @@ static inline void AM_drawWalls(void)
|
|||
#undef SLOPEPARAMS
|
||||
#endif
|
||||
|
||||
// AM_drawMline(&l, GRAYS + 3); // Old, everything-is-gray automap
|
||||
if (!lines[i].backsector) // 1-sided
|
||||
{
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
{
|
||||
AM_drawMline(&l, NOCLIMBWALLCOLORS+lightlev);
|
||||
}
|
||||
AM_drawMline(&l, NOCLIMBWALLCOLORS);
|
||||
else
|
||||
{
|
||||
AM_drawMline(&l, WALLCOLORS+lightlev);
|
||||
}
|
||||
AM_drawMline(&l, WALLCOLORS);
|
||||
}
|
||||
#ifdef ESLOPE
|
||||
else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
|
||||
|
@ -1052,24 +912,16 @@ static inline void AM_drawWalls(void)
|
|||
#endif
|
||||
{
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
{
|
||||
AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev);
|
||||
}
|
||||
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
|
||||
else
|
||||
{
|
||||
AM_drawMline(&l, TSWALLCOLORS+lightlev);
|
||||
}
|
||||
AM_drawMline(&l, TSWALLCOLORS);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
{
|
||||
AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS+lightlev);
|
||||
}
|
||||
AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS);
|
||||
else
|
||||
{
|
||||
AM_drawMline(&l, THOKWALLCOLORS+lightlev);
|
||||
}
|
||||
AM_drawMline(&l, THOKWALLCOLORS);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1081,7 +933,7 @@ static inline void AM_drawWalls(void)
|
|||
if (lines[i].backsector->floorheight
|
||||
!= lines[i].frontsector->floorheight) {
|
||||
#endif
|
||||
AM_drawMline(&l, NOCLIMBFDWALLCOLORS + lightlev); // floor level change
|
||||
AM_drawMline(&l, NOCLIMBFDWALLCOLORS); // floor level change
|
||||
}
|
||||
#ifdef ESLOPE
|
||||
else if (backc1 != frontc1 || backc2 != frontc2) {
|
||||
|
@ -1089,11 +941,10 @@ static inline void AM_drawWalls(void)
|
|||
else if (lines[i].backsector->ceilingheight
|
||||
!= lines[i].frontsector->ceilingheight) {
|
||||
#endif
|
||||
AM_drawMline(&l, NOCLIMBCDWALLCOLORS+lightlev); // ceiling level change
|
||||
}
|
||||
else {
|
||||
AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev);
|
||||
AM_drawMline(&l, NOCLIMBCDWALLCOLORS); // ceiling level change
|
||||
}
|
||||
else
|
||||
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1103,7 +954,7 @@ static inline void AM_drawWalls(void)
|
|||
if (lines[i].backsector->floorheight
|
||||
!= lines[i].frontsector->floorheight) {
|
||||
#endif
|
||||
AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change
|
||||
AM_drawMline(&l, FDWALLCOLORS); // floor level change
|
||||
}
|
||||
#ifdef ESLOPE
|
||||
else if (backc1 != frontc1 || backc2 != frontc2) {
|
||||
|
@ -1111,11 +962,10 @@ static inline void AM_drawWalls(void)
|
|||
else if (lines[i].backsector->ceilingheight
|
||||
!= lines[i].frontsector->ceilingheight) {
|
||||
#endif
|
||||
AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change
|
||||
}
|
||||
else {
|
||||
AM_drawMline(&l, TSWALLCOLORS+lightlev);
|
||||
AM_drawMline(&l, CDWALLCOLORS); // ceiling level change
|
||||
}
|
||||
else
|
||||
AM_drawMline(&l, TSWALLCOLORS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1176,6 +1026,11 @@ static void AM_drawLineCharacter(const mline_t *lineguy, size_t lineguylines, fi
|
|||
l.b.x += x;
|
||||
l.b.y += y;
|
||||
|
||||
l.a.x >>= FRACTOMAPBITS;
|
||||
l.a.y >>= FRACTOMAPBITS;
|
||||
l.b.x >>= FRACTOMAPBITS;
|
||||
l.b.y >>= FRACTOMAPBITS;
|
||||
|
||||
AM_drawMline(&l, color);
|
||||
}
|
||||
}
|
||||
|
@ -1184,83 +1039,51 @@ static inline void AM_drawPlayers(void)
|
|||
{
|
||||
INT32 i;
|
||||
player_t *p;
|
||||
INT32 color;
|
||||
INT32 color = GREENS;
|
||||
|
||||
if (!multiplayer)
|
||||
{
|
||||
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0,
|
||||
plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
|
||||
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
|
||||
return;
|
||||
}
|
||||
|
||||
// multiplayer
|
||||
// multiplayer (how??)
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
|
||||
p = &players[i];
|
||||
if (p->skincolor == 0)
|
||||
color = GREENS;
|
||||
else
|
||||
if (p->skincolor > 0)
|
||||
color = R_GetTranslationColormap(TC_DEFAULT, p->skincolor, GTC_CACHE)[GREENS + 8];
|
||||
|
||||
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle,
|
||||
color, p->mo->x, p->mo->y);
|
||||
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle, color, p->mo->x, p->mo->y);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void AM_drawThings(INT32 colors, INT32 colorrange)
|
||||
static inline void AM_drawThings(UINT8 colors)
|
||||
{
|
||||
size_t i;
|
||||
mobj_t *t;
|
||||
|
||||
(void)colorrange;
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
t = sectors[i].thinglist;
|
||||
while (t)
|
||||
{
|
||||
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES,
|
||||
16<<FRACBITS, t->angle, colors + lightlev, t->x, t->y);
|
||||
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
|
||||
t = t->snext;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static inline void AM_drawMarks(void)
|
||||
{
|
||||
INT32 i, fx, fy, w, h;
|
||||
|
||||
for (i = 0; i < AM_NUMMARKPOINTS; i++)
|
||||
{
|
||||
if (markpoints[i].x != -1 && marknums[i])
|
||||
{
|
||||
// w = SHORT(marknums[i]->width);
|
||||
// h = SHORT(marknums[i]->height);
|
||||
w = 5; // because something's wrong with the wad, i guess
|
||||
h = 6; // because something's wrong with the wad, i guess
|
||||
fx = CXMTOF(markpoints[i].x);
|
||||
fy = CYMTOF(markpoints[i].y);
|
||||
if (fx >= f_x && fx <= f_w - w && fy >= f_y && fy <= f_h - h)
|
||||
V_DrawPatch(fx, fy, FB, marknums[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Draws the crosshair, actually just a dot in software mode.
|
||||
*
|
||||
* \param color Color for the crosshair.
|
||||
*/
|
||||
static inline void AM_drawCrosshair(INT32 color)
|
||||
static inline void AM_drawCrosshair(UINT8 color)
|
||||
{
|
||||
if (rendermode != render_soft)
|
||||
return; // BP: should be putpixel here
|
||||
|
||||
if (scr_bpp == 1)
|
||||
fb[(f_w*(f_h + 1))/2] = (UINT8)color; // single point for now
|
||||
else
|
||||
*((INT16 *)(void *)fb + (f_w*(f_h + 1))/2) = (INT16)color;
|
||||
V_DrawFill(f_w/2 + f_x, f_h/2 + f_y, 1, 1, color|V_NOSCALESTART);
|
||||
}
|
||||
|
||||
/** Draws the automap.
|
||||
|
@ -1271,13 +1094,10 @@ void AM_Drawer(void)
|
|||
return;
|
||||
|
||||
AM_clearFB(BACKGROUND);
|
||||
if (grid)
|
||||
AM_drawGrid(GRIDCOLORS);
|
||||
if (draw_grid) AM_drawGrid(GRIDCOLORS);
|
||||
AM_drawWalls();
|
||||
AM_drawPlayers();
|
||||
AM_drawThings(THINGCOLORS, THINGRANGE);
|
||||
AM_drawThings(THINGCOLORS);
|
||||
|
||||
AM_drawCrosshair(XHAIRCOLORS);
|
||||
|
||||
AM_drawMarks();
|
||||
}
|
||||
|
|
|
@ -1102,7 +1102,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
|
|||
if (var->flags & CV_FLOAT)
|
||||
{
|
||||
double d = atof(valstr);
|
||||
if (!d && valstr[0] != '0')
|
||||
if (fpclassify(d) == FP_ZERO && valstr[0] != '0')
|
||||
v = INT32_MIN;
|
||||
else
|
||||
v = (INT32)(d * FRACUNIT);
|
||||
|
|
|
@ -58,10 +58,7 @@ static boolean consoleready; // console prompt is ready
|
|||
INT32 con_destlines; // vid lines used by console at final position
|
||||
static INT32 con_curlines; // vid lines currently used by console
|
||||
|
||||
INT32 con_clipviewtop; // clip value for planes & sprites, so that the
|
||||
// part of the view covered by the console is not
|
||||
// drawn when not needed, this must be -1 when
|
||||
// console is off
|
||||
INT32 con_clipviewtop; // (useless)
|
||||
|
||||
static INT32 con_hudlines; // number of console heads up message lines
|
||||
static INT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
|
||||
|
|
|
@ -320,8 +320,7 @@ static void D_Display(void)
|
|||
if (!gametic)
|
||||
break;
|
||||
HU_Erase();
|
||||
if (automapactive)
|
||||
AM_Drawer();
|
||||
AM_Drawer();
|
||||
break;
|
||||
|
||||
case GS_INTERMISSION:
|
||||
|
@ -375,12 +374,10 @@ static void D_Display(void)
|
|||
break;
|
||||
}
|
||||
|
||||
// clean up border stuff
|
||||
// see if the border needs to be initially drawn
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
// draw the view directly
|
||||
if (!automapactive && !dedicated && cv_renderview.value)
|
||||
if (cv_renderview.value && !automapactive)
|
||||
{
|
||||
if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD)
|
||||
{
|
||||
|
@ -438,7 +435,6 @@ static void D_Display(void)
|
|||
}
|
||||
|
||||
ST_Drawer();
|
||||
|
||||
HU_Drawer();
|
||||
}
|
||||
|
||||
|
|
|
@ -3448,7 +3448,7 @@ static void Command_Version_f(void)
|
|||
#elif defined(__linux__)
|
||||
CONS_Printf("Linux ");
|
||||
#elif defined(MACOSX)
|
||||
CONS_Printf("macOS" );
|
||||
CONS_Printf("macOS ");
|
||||
#elif defined(UNIXCOMMON)
|
||||
CONS_Printf("Unix (Common) ");
|
||||
#else
|
||||
|
@ -3473,6 +3473,11 @@ static void Command_Version_f(void)
|
|||
CONS_Printf("\x85" "DEBUG " "\x80");
|
||||
#endif
|
||||
|
||||
// DEVELOP build
|
||||
#ifdef DEVELOP
|
||||
CONS_Printf("\x87" "DEVELOP " "\x80");
|
||||
#endif
|
||||
|
||||
CONS_Printf("\n");
|
||||
}
|
||||
|
||||
|
|
|
@ -8303,6 +8303,7 @@ static inline int lib_getenum(lua_State *L)
|
|||
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"admin")) { // BACKWARDS COMPATIBILITY HACK: This was replaced with IsPlayerAdmin(), but some 2.1 Lua scripts still use the admin variable. It now points to the first admin player in the array.
|
||||
LUA_Deprecated(L, "admin", "IsPlayerAdmin(player)");
|
||||
if (!playeringame[adminplayers[0]] || IsPlayerAdmin(serverplayer))
|
||||
return 0;
|
||||
LUA_PushUserdata(L, &players[adminplayers[0]], META_PLAYER);
|
||||
|
|
|
@ -193,14 +193,14 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
|||
v2dy = bsp->dy;
|
||||
|
||||
den = v2dy*v1dx - v2dx*v1dy;
|
||||
if (den == 0)
|
||||
if (fabsf((float)den) < 1.0E-36f) // avoid checking exactly for 0.0
|
||||
return NULL; // parallel
|
||||
|
||||
// first check the frac along the polygon segment,
|
||||
// (do not accept hit with the extensions)
|
||||
num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx;
|
||||
frac = num / den;
|
||||
if (frac < 0 || frac > 1)
|
||||
if (frac < 0.0 || frac > 1.0)
|
||||
return NULL;
|
||||
|
||||
// now get the frac along the BSP line
|
||||
|
@ -217,29 +217,6 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
|||
return &pt;
|
||||
}
|
||||
|
||||
#if 0
|
||||
//Hurdler: it's not used anymore
|
||||
static boolean NearVertice (polyvertex_t *p1, polyvertex_t *p2)
|
||||
{
|
||||
#if 1
|
||||
float diff;
|
||||
diff = p2->x - p1->x;
|
||||
if (diff < -1.5f || diff > 1.5f)
|
||||
return false;
|
||||
diff = p2->y - p1->y;
|
||||
if (diff < -1.5f || diff > 1.5f)
|
||||
return false;
|
||||
#else
|
||||
if (p1->x != p2->x)
|
||||
return false;
|
||||
if (p1->y != p2->y)
|
||||
return false;
|
||||
#endif
|
||||
// p1 and p2 are considered the same vertex
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
// if two vertice coords have a x and/or y difference
|
||||
// of less or equal than 1 FRACUNIT, they are considered the same
|
||||
// point. Note: hardcoded value, 1.0f could be anything else.
|
||||
|
@ -253,11 +230,23 @@ static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2)
|
|||
diff = p2->y - p1->y;
|
||||
if (diff < -1.5f || diff > 1.5f)
|
||||
return false;
|
||||
#else
|
||||
#elif 0
|
||||
if (p1->x != p2->x)
|
||||
return false;
|
||||
if (p1->y != p2->y)
|
||||
return false;
|
||||
#elif 0
|
||||
if (fabsf( p2->x - p1->x ) > 1.0E-36f )
|
||||
return false;
|
||||
if (fabsf( p2->y - p1->y ) > 1.0E-36f )
|
||||
return false;
|
||||
#else
|
||||
#define DIVLINE_VERTEX_DIFF 0.45f
|
||||
float ep = DIVLINE_VERTEX_DIFF;
|
||||
if (fabsf( p2->x - p1->x ) > ep )
|
||||
return false;
|
||||
if (fabsf( p2->y - p1->y ) > ep )
|
||||
return false;
|
||||
#endif
|
||||
// p1 and p2 are considered the same vertex
|
||||
return true;
|
||||
|
@ -294,57 +283,57 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
|||
// start & end points
|
||||
pv = fracdivline(bsp, &poly->pts[i], &poly->pts[j]);
|
||||
|
||||
if (pv)
|
||||
if (pv == NULL)
|
||||
continue;
|
||||
|
||||
if (ps < 0)
|
||||
{
|
||||
if (ps < 0)
|
||||
// first point
|
||||
ps = i;
|
||||
vs = *pv;
|
||||
fracs = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
//the partition line traverse a junction between two segments
|
||||
// or the two points are so close, they can be considered as one
|
||||
// thus, don't accept, since split 2 must be another vertex
|
||||
if (SameVertice(pv, &lastpv))
|
||||
{
|
||||
// first point
|
||||
ps = i;
|
||||
vs = *pv;
|
||||
fracs = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
//the partition line traverse a junction between two segments
|
||||
// or the two points are so close, they can be considered as one
|
||||
// thus, don't accept, since split 2 must be another vertex
|
||||
if (SameVertice(pv, &lastpv))
|
||||
if (pe < 0)
|
||||
{
|
||||
if (pe < 0)
|
||||
{
|
||||
ps = i;
|
||||
psonline = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
pe = i;
|
||||
peonline = 1;
|
||||
}
|
||||
ps = i;
|
||||
psonline = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pe < 0)
|
||||
{
|
||||
pe = i;
|
||||
ve = *pv;
|
||||
frace = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
// a frac, not same vertice as last one
|
||||
// we already got pt2 so pt 2 is not on the line,
|
||||
// so we probably got back to the start point
|
||||
// which is on the line
|
||||
if (SameVertice(pv, &vs))
|
||||
psonline = 1;
|
||||
break;
|
||||
}
|
||||
pe = i;
|
||||
peonline = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pe < 0)
|
||||
{
|
||||
pe = i;
|
||||
ve = *pv;
|
||||
frace = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
// a frac, not same vertice as last one
|
||||
// we already got pt2 so pt 2 is not on the line,
|
||||
// so we probably got back to the start point
|
||||
// which is on the line
|
||||
if (SameVertice(pv, &vs))
|
||||
psonline = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// remember last point intercept to detect identical points
|
||||
lastpv = *pv;
|
||||
}
|
||||
|
||||
// remember last point intercept to detect identical points
|
||||
lastpv = *pv;
|
||||
}
|
||||
|
||||
// no split: the partition line is either parallel and
|
||||
|
@ -368,7 +357,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
|||
return;
|
||||
}
|
||||
|
||||
if (ps >= 0 && pe < 0)
|
||||
if (pe < 0)
|
||||
{
|
||||
//I_Error("SplitPoly: only one point for split line (%d %d)", ps, pe);
|
||||
*frontpoly = poly;
|
||||
|
@ -387,7 +376,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
|||
*backpoly = HWR_AllocPoly(2 + nptback);
|
||||
else
|
||||
*backpoly = NULL;
|
||||
if (nptfront)
|
||||
if (nptfront > 0)
|
||||
*frontpoly = HWR_AllocPoly(2 + nptfront);
|
||||
else
|
||||
*frontpoly = NULL;
|
||||
|
@ -482,42 +471,42 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
|||
|
||||
pv = fracdivline(&cutseg, &poly->pts[i], &poly->pts[j]);
|
||||
|
||||
if (pv)
|
||||
if (pv == NULL)
|
||||
continue;
|
||||
|
||||
if (ps < 0)
|
||||
{
|
||||
if (ps < 0)
|
||||
ps = i;
|
||||
vs = *pv;
|
||||
fracs = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
//frac 1 on previous segment,
|
||||
// 0 on the next,
|
||||
//the split line goes through one of the convex poly
|
||||
// vertices, happens quite often since the convex
|
||||
// poly is already adjacent to the subsector segs
|
||||
// on most borders
|
||||
if (SameVertice(pv, &vs))
|
||||
continue;
|
||||
|
||||
if (fracs <= bspfrac)
|
||||
{
|
||||
nump = 2 + poly->numpts - (i-ps);
|
||||
pe = ps;
|
||||
ps = i;
|
||||
vs = *pv;
|
||||
fracs = bspfrac;
|
||||
ve = *pv;
|
||||
}
|
||||
else
|
||||
{
|
||||
//frac 1 on previous segment,
|
||||
// 0 on the next,
|
||||
//the split line goes through one of the convex poly
|
||||
// vertices, happens quite often since the convex
|
||||
// poly is already adjacent to the subsector segs
|
||||
// on most borders
|
||||
if (SameVertice(pv, &vs))
|
||||
continue;
|
||||
|
||||
if (fracs <= bspfrac)
|
||||
{
|
||||
nump = 2 + poly->numpts - (i-ps);
|
||||
pe = ps;
|
||||
ps = i;
|
||||
ve = *pv;
|
||||
}
|
||||
else
|
||||
{
|
||||
nump = 2 + (i-ps);
|
||||
pe = i;
|
||||
ve = vs;
|
||||
vs = *pv;
|
||||
}
|
||||
//found 2nd point
|
||||
break;
|
||||
nump = 2 + (i-ps);
|
||||
pe = i;
|
||||
ve = vs;
|
||||
vs = *pv;
|
||||
}
|
||||
//found 2nd point
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -581,18 +570,42 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
|
|||
// search for the segs source of this divline
|
||||
static inline void SearchDivline(node_t *bsp, fdivline_t *divline)
|
||||
{
|
||||
#if 0 // MAR - If you don't use the same partition line that the BSP uses, the front/back polys won't match the subsectors in the BSP!
|
||||
#endif
|
||||
divline->x = FIXED_TO_FLOAT(bsp->x);
|
||||
divline->y = FIXED_TO_FLOAT(bsp->y);
|
||||
divline->dx = FIXED_TO_FLOAT(bsp->dx);
|
||||
divline->dy = FIXED_TO_FLOAT(bsp->dy);
|
||||
}
|
||||
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
//Hurdler: implement a loading status
|
||||
static size_t ls_count = 0;
|
||||
static UINT8 ls_percent = 0;
|
||||
|
||||
static void loading_status(void)
|
||||
{
|
||||
char s[16];
|
||||
int x, y;
|
||||
|
||||
I_OsPolling();
|
||||
CON_Drawer();
|
||||
sprintf(s, "%d%%", (++ls_percent)<<1);
|
||||
x = BASEVIDWIDTH/2;
|
||||
y = BASEVIDHEIGHT/2;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
|
||||
//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
|
||||
M_DrawTextBox(x-58, y-8, 13, 1);
|
||||
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
|
||||
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
|
||||
|
||||
// Is this really necessary at this point..?
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES.");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK.");
|
||||
|
||||
I_UpdateNoVsync();
|
||||
}
|
||||
#endif
|
||||
|
||||
// poly : the convex polygon that encloses all child subsectors
|
||||
static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *bbox)
|
||||
{
|
||||
|
@ -630,38 +643,19 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
|||
}
|
||||
else
|
||||
{
|
||||
HWR_SubsecPoly(bspnum&(~NF_SUBSECTOR), poly);
|
||||
//Hurdler: implement a loading status
|
||||
HWR_SubsecPoly(bspnum & ~NF_SUBSECTOR, poly);
|
||||
|
||||
//Hurdler: implement a loading status
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
if (ls_count-- <= 0)
|
||||
{
|
||||
char s[16];
|
||||
int x, y;
|
||||
|
||||
I_OsPolling();
|
||||
ls_count = numsubsectors/50;
|
||||
CON_Drawer();
|
||||
sprintf(s, "%d%%", (++ls_percent)<<1);
|
||||
x = BASEVIDWIDTH/2;
|
||||
y = BASEVIDHEIGHT/2;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
|
||||
//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
|
||||
M_DrawTextBox(x-58, y-8, 13, 1);
|
||||
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
|
||||
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
|
||||
|
||||
// Is this really necessary at this point..?
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES.");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK.");
|
||||
|
||||
I_UpdateNoVsync();
|
||||
loading_status();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
M_ClearBox(bbox);
|
||||
poly = extrasubsectors[bspnum&~NF_SUBSECTOR].planepoly;
|
||||
poly = extrasubsectors[bspnum & ~NF_SUBSECTOR].planepoly;
|
||||
|
||||
for (i = 0, pt = poly->pts; i < poly->numpts; i++,pt++)
|
||||
M_AddToBox(bbox, FLOAT_TO_FIXED(pt->x), FLOAT_TO_FIXED(pt->y));
|
||||
|
@ -693,14 +687,13 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
|||
if (backpoly)
|
||||
{
|
||||
// Correct back bbox to include floor/ceiling convex polygon
|
||||
WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1],
|
||||
bsp->bbox[1]);
|
||||
WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1], bsp->bbox[1]);
|
||||
|
||||
// enlarge bbox with seconde child
|
||||
// enlarge bbox with second child
|
||||
M_AddToBox(bbox, bsp->bbox[1][BOXLEFT ],
|
||||
bsp->bbox[1][BOXTOP ]);
|
||||
bsp->bbox[1][BOXTOP ]);
|
||||
M_AddToBox(bbox, bsp->bbox[1][BOXRIGHT ],
|
||||
bsp->bbox[1][BOXBOTTOM]);
|
||||
bsp->bbox[1][BOXBOTTOM]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -780,9 +773,9 @@ static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
|
|||
|
||||
if (bspnum & NF_SUBSECTOR)
|
||||
{
|
||||
if (bspnum!=-1)
|
||||
if (bspnum != -1)
|
||||
{
|
||||
bspnum&=~NF_SUBSECTOR;
|
||||
bspnum &= ~NF_SUBSECTOR;
|
||||
q = extrasubsectors[bspnum].planepoly;
|
||||
if (poly == q || !q)
|
||||
return;
|
||||
|
@ -968,7 +961,9 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
|||
fixed_t rootbbox[4];
|
||||
|
||||
CONS_Debug(DBG_RENDER, "Creating polygons, please wait...\n");
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
ls_count = ls_percent = 0; // reset the loading status
|
||||
#endif
|
||||
CON_Drawer(); //let the user know what we are doing
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
|
||||
|
|
|
@ -227,14 +227,14 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
Z_Free(realpatch);
|
||||
}
|
||||
// centre screen
|
||||
if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
{
|
||||
if (option & V_SNAPTORIGHT)
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(option & V_SNAPTOLEFT))
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
|
||||
}
|
||||
if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
{
|
||||
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
|
||||
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
|
||||
|
@ -375,14 +375,14 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
|
|||
Z_Free(realpatch);
|
||||
}
|
||||
// centre screen
|
||||
if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
{
|
||||
if (option & V_SNAPTORIGHT)
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(option & V_SNAPTOLEFT))
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
|
||||
}
|
||||
if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
{
|
||||
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
|
||||
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
|
||||
|
@ -770,18 +770,6 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
|||
// AM_MAP.C DRAWING STUFF
|
||||
// ==========================================================================
|
||||
|
||||
// Clear the automap part of the screen
|
||||
void HWR_clearAutomap(void)
|
||||
{
|
||||
FRGBAFloat fColor = {0, 0, 0, 1};
|
||||
|
||||
// minx,miny,maxx,maxy
|
||||
HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE);
|
||||
HWD.pfnClearBuffer(true, true, &fColor);
|
||||
HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE);
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// HWR_drawAMline : draw a line of the automap (the clipping is already done in automap code)
|
||||
// Arg : color is a RGB 888 value
|
||||
|
@ -950,14 +938,14 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
|||
fw *= dupx;
|
||||
fh *= dupy;
|
||||
|
||||
if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
{
|
||||
if (color & V_SNAPTORIGHT)
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(color & V_SNAPTOLEFT))
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
{
|
||||
// same thing here
|
||||
if (color & V_SNAPTOBOTTOM)
|
||||
|
|
|
@ -4137,7 +4137,7 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t
|
|||
swallVerts[0].z = swallVerts[3].z = spr->z1;
|
||||
swallVerts[2].z = swallVerts[1].z = spr->z2;
|
||||
|
||||
if (spr->mobj && this_scale != 1.0f)
|
||||
if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f)
|
||||
{
|
||||
// Always a pixel above the floor, perfectly flat.
|
||||
swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->ty - gpatch->topoffset * this_scale - (floorheight+3);
|
||||
|
@ -4305,7 +4305,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
|
|||
wallVerts[1].z = wallVerts[2].z = spr->z2;
|
||||
|
||||
wallVerts[2].y = wallVerts[3].y = spr->ty;
|
||||
if (spr->mobj && this_scale != 1.0f)
|
||||
if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f)
|
||||
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height * this_scale;
|
||||
else
|
||||
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height;
|
||||
|
@ -4334,6 +4334,16 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
|
|||
wallVerts[0].tow = wallVerts[1].tow = gpatch->max_t;
|
||||
}
|
||||
|
||||
// if it has a dispoffset, push it a little towards the camera
|
||||
if (spr->dispoffset) {
|
||||
float co = -gr_viewcos*(0.05f*spr->dispoffset);
|
||||
float si = -gr_viewsin*(0.05f*spr->dispoffset);
|
||||
wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si;
|
||||
wallVerts[1].z = wallVerts[2].z = wallVerts[1].z+si;
|
||||
wallVerts[0].x = wallVerts[3].x = wallVerts[0].x+co;
|
||||
wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co;
|
||||
}
|
||||
|
||||
realtop = top = wallVerts[3].y;
|
||||
realbot = bot = wallVerts[0].y;
|
||||
towtop = wallVerts[3].tow;
|
||||
|
@ -4585,7 +4595,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
|
|||
wallVerts[0].x = wallVerts[3].x = spr->x1;
|
||||
wallVerts[2].x = wallVerts[1].x = spr->x2;
|
||||
wallVerts[2].y = wallVerts[3].y = spr->ty;
|
||||
if (spr->mobj && this_scale != 1.0f)
|
||||
if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f)
|
||||
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height * this_scale;
|
||||
else
|
||||
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height;
|
||||
|
@ -4635,6 +4645,16 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
|
|||
HWR_DrawSpriteShadow(spr, gpatch, this_scale);
|
||||
}
|
||||
|
||||
// if it has a dispoffset, push it a little towards the camera
|
||||
if (spr->dispoffset) {
|
||||
float co = -gr_viewcos*(0.05f*spr->dispoffset);
|
||||
float si = -gr_viewsin*(0.05f*spr->dispoffset);
|
||||
wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si;
|
||||
wallVerts[1].z = wallVerts[2].z = wallVerts[1].z+si;
|
||||
wallVerts[0].x = wallVerts[3].x = wallVerts[0].x+co;
|
||||
wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co;
|
||||
}
|
||||
|
||||
// This needs to be AFTER the shadows so that the regular sprites aren't drawn completely black.
|
||||
// sprite lighting by modulating the RGB components
|
||||
/// \todo coloured
|
||||
|
@ -4831,7 +4851,7 @@ static void HWR_SortVisSprites(void)
|
|||
best = ds;
|
||||
}
|
||||
// order visprites of same scale by dispoffset, smallest first
|
||||
else if (ds->tz == bestdist && ds->dispoffset < bestdispoffset)
|
||||
else if (fabsf(ds->tz - bestdist) < 1.0E-36f && ds->dispoffset < bestdispoffset)
|
||||
{
|
||||
bestdispoffset = ds->dispoffset;
|
||||
best = ds;
|
||||
|
@ -5752,7 +5772,7 @@ void HWR_SetViewSize(void)
|
|||
|
||||
gr_viewwindowx = (vid.width - gr_viewwidth) / 2;
|
||||
gr_windowcenterx = (float)(vid.width / 2);
|
||||
if (gr_viewwidth == vid.width)
|
||||
if (fabsf(gr_viewwidth - vid.width) < 1.0E-36f)
|
||||
{
|
||||
gr_baseviewwindowy = 0;
|
||||
gr_basewindowcentery = gr_viewheight / 2; // window top left corner at 0,0
|
||||
|
|
|
@ -31,7 +31,6 @@
|
|||
void HWR_Startup(void);
|
||||
void HWR_Shutdown(void);
|
||||
|
||||
void HWR_clearAutomap(void);
|
||||
void HWR_drawAMline(const fline_t *fl, INT32 color);
|
||||
void HWR_FadeScreenMenuBack(UINT32 color, INT32 height);
|
||||
void HWR_DrawConsoleBack(UINT32 color, INT32 height);
|
||||
|
|
|
@ -602,7 +602,8 @@ static void GLPerspective(GLdouble fovy, GLdouble aspect)
|
|||
const GLdouble deltaZ = zFar - zNear;
|
||||
GLdouble cotangent;
|
||||
|
||||
if ((deltaZ == 0.0f) || (sine == 0.0f) || (aspect == 0.0f)) {
|
||||
if ((fabsf((float)deltaZ) < 1.0E-36f) || fpclassify(sine) == FP_ZERO || fpclassify(aspect) == FP_ZERO)
|
||||
{
|
||||
return;
|
||||
}
|
||||
cotangent = cos(radians) / sine;
|
||||
|
@ -641,7 +642,7 @@ static void GLProject(GLdouble objX, GLdouble objY, GLdouble objZ,
|
|||
out[2] * projMatrix[2*4+i] +
|
||||
out[3] * projMatrix[3*4+i];
|
||||
}
|
||||
if (in[3] == 0.0f) return;
|
||||
if (fpclassify(in[3]) == FP_ZERO) return;
|
||||
in[0] /= in[3];
|
||||
in[1] /= in[3];
|
||||
in[2] /= in[3];
|
||||
|
@ -1986,7 +1987,7 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration,
|
|||
|
||||
pglTexCoord2f(s, t);
|
||||
|
||||
if (!nextframe || pol == 0.0f)
|
||||
if (!nextframe || fpclassify(pol) == FP_ZERO)
|
||||
{
|
||||
pglNormal3f(frame->vertices[pindex].normal[0],
|
||||
frame->vertices[pindex].normal[1],
|
||||
|
@ -2055,6 +2056,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
pglLoadIdentity();
|
||||
if (stransform)
|
||||
{
|
||||
boolean fovx90;
|
||||
// keep a trace of the transformation for md2
|
||||
memcpy(&md2_transform, stransform, sizeof (md2_transform));
|
||||
|
||||
|
@ -2069,7 +2071,8 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
|
||||
pglMatrixMode(GL_PROJECTION);
|
||||
pglLoadIdentity();
|
||||
special_splitscreen = (stransform->splitscreen && stransform->fovxangle == 90.0f);
|
||||
fovx90 = stransform->fovxangle > 0.0f && fabsf(stransform->fovxangle - 90.0f) < 0.5f;
|
||||
special_splitscreen = (stransform->splitscreen && fovx90);
|
||||
if (special_splitscreen)
|
||||
GLPerspective(53.13l, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
|
||||
else
|
||||
|
|
|
@ -6852,9 +6852,10 @@ static void M_Setup2PControlsMenu(INT32 choice)
|
|||
OP_MPControlsMenu[0].status = IT_GRAYEDOUT2;
|
||||
OP_MPControlsMenu[1].status = IT_GRAYEDOUT2;
|
||||
OP_MPControlsMenu[2].status = IT_GRAYEDOUT2;
|
||||
// Hide the pause/console controls too
|
||||
// Hide the pause/console and system menu controls too
|
||||
OP_MiscControlsMenu[3].status = IT_GRAYEDOUT2;
|
||||
OP_MiscControlsMenu[4].status = IT_GRAYEDOUT2;
|
||||
OP_MiscControlsMenu[6].status = IT_GRAYEDOUT2;
|
||||
OP_MiscControlsMenu[8].status = IT_GRAYEDOUT2;
|
||||
|
||||
OP_ControlListDef.prevMenu = &OP_P2ControlsDef;
|
||||
M_SetupNextMenu(&OP_ControlListDef);
|
||||
|
|
|
@ -1531,6 +1531,10 @@ boolean M_ScreenshotResponder(event_t *ev)
|
|||
return false;
|
||||
|
||||
ch = ev->data1;
|
||||
|
||||
if (ch >= KEY_MOUSE1 && menuactive) // If it's not a keyboard key, then don't allow it in the menus!
|
||||
return false;
|
||||
|
||||
if (ch == KEY_F8 || ch == gamecontrol[gc_screenshot][0] || ch == gamecontrol[gc_screenshot][1]) // remappable F8
|
||||
M_ScreenShot();
|
||||
else if (ch == KEY_F9 || ch == gamecontrol[gc_recordgif][0] || ch == gamecontrol[gc_recordgif][1]) // remappable F9
|
||||
|
|
|
@ -41,9 +41,6 @@
|
|||
// Convenience macro to fix issue with collision along bottom/left edges of blockmap -Red
|
||||
#define BMBOUNDFIX(xl, xh, yl, yh) {if (xl > xh) xl = 0; if (yl > yh) yl = 0;}
|
||||
|
||||
// player radius used only in am_map.c
|
||||
#define PLAYERRADIUS (16*FRACUNIT)
|
||||
|
||||
// MAXRADIUS is for precalculated sector block boxes
|
||||
// the spider demon is larger,
|
||||
// but we do not have any moving sectors nearby
|
||||
|
|
|
@ -2000,7 +2000,7 @@ static boolean P_LoadRawBlockMap(UINT8 *data, size_t count, const char *lumpname
|
|||
if (!count || count >= 0x20000)
|
||||
return false;
|
||||
|
||||
CONS_Printf("Reading blockmap lump for pk3...\n");
|
||||
//CONS_Printf("Reading blockmap lump for pk3...\n");
|
||||
|
||||
// no need to malloc anything, assume the data is uncompressed for now
|
||||
count /= 2;
|
||||
|
|
|
@ -1119,7 +1119,6 @@ static void R_Subsector(size_t num)
|
|||
}
|
||||
|
||||
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
|
||||
light = 0;
|
||||
ffloor[numffloors].plane = R_FindPlane(polysec->floorheight, polysec->floorpic,
|
||||
polysec->lightlevel, xoff, yoff,
|
||||
polysec->floorpic_angle-po->angle,
|
||||
|
@ -1167,7 +1166,6 @@ static void R_Subsector(size_t num)
|
|||
}
|
||||
|
||||
light = R_GetPlaneLight(frontsector, polysec->ceilingheight, viewz < polysec->ceilingheight);
|
||||
light = 0;
|
||||
ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic,
|
||||
polysec->lightlevel, xoff, yoff, polysec->ceilingpic_angle-po->angle,
|
||||
NULL, NULL
|
||||
|
|
|
@ -1220,7 +1220,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
continue;
|
||||
if (maskcolor == extra_colormaps[i].maskcolor
|
||||
&& fadecolor == extra_colormaps[i].fadecolor
|
||||
&& (float)maskamt == (float)extra_colormaps[i].maskamt
|
||||
&& fabsf((float)(maskamt - extra_colormaps[i].maskamt)) < 1.0E-36f
|
||||
&& fadestart == extra_colormaps[i].fadestart
|
||||
&& fadeend == extra_colormaps[i].fadeend
|
||||
&& fog == extra_colormaps[i].fog)
|
||||
|
|
289
src/r_main.c
289
src/r_main.c
|
@ -551,13 +551,11 @@ void R_SetViewSize(void)
|
|||
//
|
||||
void R_ExecuteSetViewSize(void)
|
||||
{
|
||||
fixed_t cosadj;
|
||||
fixed_t dy;
|
||||
INT32 i;
|
||||
INT32 j;
|
||||
INT32 level;
|
||||
INT32 startmapl;
|
||||
INT32 aspectx; //added : 02-02-98 : for aspect ratio calc. below...
|
||||
|
||||
setsizeneeded = false;
|
||||
|
||||
|
@ -597,31 +595,22 @@ void R_ExecuteSetViewSize(void)
|
|||
for (i = 0; i < viewwidth; i++)
|
||||
screenheightarray[i] = (INT16)viewheight;
|
||||
|
||||
// setup sky scaling (uses pspriteyscale)
|
||||
// setup sky scaling
|
||||
R_SetSkyScale();
|
||||
|
||||
// planes
|
||||
//aspectx = (((vid.height*centerx*BASEVIDWIDTH)/BASEVIDHEIGHT)/vid.width);
|
||||
aspectx = centerx;
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
// this is only used for planes rendering in software mode
|
||||
j = viewheight*8;
|
||||
j = viewheight*16;
|
||||
for (i = 0; i < j; i++)
|
||||
{
|
||||
dy = ((i - viewheight*2)<<FRACBITS) + FRACUNIT/2;
|
||||
dy = ((i - viewheight*8)<<FRACBITS) + FRACUNIT/2;
|
||||
dy = abs(dy);
|
||||
yslopetab[i] = FixedDiv(aspectx*FRACUNIT, dy);
|
||||
yslopetab[i] = FixedDiv(centerx*FRACUNIT, dy);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < viewwidth; i++)
|
||||
{
|
||||
cosadj = abs(FINECOSINE(xtoviewangle[i]>>ANGLETOFINESHIFT));
|
||||
distscale[i] = FixedDiv(FRACUNIT, cosadj);
|
||||
}
|
||||
|
||||
memset(scalelight, 0xFF, sizeof(scalelight));
|
||||
|
||||
// Calculate the light levels to use for each level/scale combination.
|
||||
|
@ -734,9 +723,136 @@ static mobj_t *viewmobj;
|
|||
// WARNING: a should be unsigned but to add with 2048, it isn't!
|
||||
#define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS)
|
||||
|
||||
void R_SkyboxFrame(player_t *player)
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
// 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out)
|
||||
static void R_SetupFreelook(void)
|
||||
{
|
||||
INT32 dy = 0;
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
// clip it in the case we are looking a hardware 90 degrees full aiming
|
||||
// (lmps, network and use F12...)
|
||||
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
|
||||
dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
|
||||
yslope = &yslopetab[viewheight*8 - (viewheight/2 + dy)];
|
||||
}
|
||||
centery = (viewheight/2) + dy;
|
||||
centeryfrac = centery<<FRACBITS;
|
||||
}
|
||||
|
||||
#undef AIMINGTODY
|
||||
|
||||
void R_SetupFrame(player_t *player, boolean skybox)
|
||||
{
|
||||
camera_t *thiscam;
|
||||
boolean chasecam = false;
|
||||
|
||||
if (splitscreen && player == &players[secondarydisplayplayer]
|
||||
&& player != &players[consoleplayer])
|
||||
{
|
||||
thiscam = &camera2;
|
||||
chasecam = (cv_chasecam2.value != 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
thiscam = &camera;
|
||||
chasecam = (cv_chasecam.value != 0);
|
||||
}
|
||||
|
||||
if (player->climbing || (player->pflags & PF_NIGHTSMODE) || player->playerstate == PST_DEAD)
|
||||
chasecam = true; // force chasecam on
|
||||
else if (player->spectator) // no spectator chasecam
|
||||
chasecam = false; // force chasecam off
|
||||
|
||||
if (chasecam && !thiscam->chase)
|
||||
{
|
||||
P_ResetCamera(player, thiscam);
|
||||
thiscam->chase = true;
|
||||
}
|
||||
else if (!chasecam)
|
||||
thiscam->chase = false;
|
||||
|
||||
viewsky = !skybox;
|
||||
if (player->awayviewtics)
|
||||
{
|
||||
// cut-away view stuff
|
||||
viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
|
||||
I_Assert(viewmobj != NULL);
|
||||
viewz = viewmobj->z + 20*FRACUNIT;
|
||||
aimingangle = player->awayviewaiming;
|
||||
viewangle = viewmobj->angle;
|
||||
}
|
||||
else if (!player->spectator && chasecam)
|
||||
// use outside cam view
|
||||
{
|
||||
viewmobj = NULL;
|
||||
viewz = thiscam->z + (thiscam->height>>1);
|
||||
aimingangle = thiscam->aiming;
|
||||
viewangle = thiscam->angle;
|
||||
}
|
||||
else
|
||||
// use the player's eyes view
|
||||
{
|
||||
viewz = player->viewz;
|
||||
|
||||
viewmobj = player->mo;
|
||||
I_Assert(viewmobj != NULL);
|
||||
|
||||
aimingangle = player->aiming;
|
||||
viewangle = viewmobj->angle;
|
||||
|
||||
if (!demoplayback && player->playerstate != PST_DEAD)
|
||||
{
|
||||
if (player == &players[consoleplayer])
|
||||
{
|
||||
viewangle = localangle; // WARNING: camera uses this
|
||||
aimingangle = localaiming;
|
||||
}
|
||||
else if (player == &players[secondarydisplayplayer])
|
||||
{
|
||||
viewangle = localangle2;
|
||||
aimingangle = localaiming2;
|
||||
}
|
||||
}
|
||||
}
|
||||
viewz += quake.z;
|
||||
|
||||
viewplayer = player;
|
||||
|
||||
if (chasecam && !player->awayviewtics && !player->spectator)
|
||||
{
|
||||
viewx = thiscam->x;
|
||||
viewy = thiscam->y;
|
||||
viewx += quake.x;
|
||||
viewy += quake.y;
|
||||
|
||||
if (thiscam->subsector)
|
||||
viewsector = thiscam->subsector->sector;
|
||||
else
|
||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewx = viewmobj->x;
|
||||
viewy = viewmobj->y;
|
||||
viewx += quake.x;
|
||||
viewy += quake.y;
|
||||
|
||||
if (viewmobj->subsector)
|
||||
viewsector = viewmobj->subsector->sector;
|
||||
else
|
||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||
}
|
||||
|
||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
R_SetupFreelook();
|
||||
}
|
||||
|
||||
void R_SkyboxFrame(player_t *player)
|
||||
{
|
||||
camera_t *thiscam;
|
||||
|
||||
if (splitscreen && player == &players[secondarydisplayplayer]
|
||||
|
@ -950,146 +1066,7 @@ void R_SkyboxFrame(player_t *player)
|
|||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
// 18/08/18: (No it's actually 8*viewheight, thanks MPC aka Jimita for finding this out)
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
// clip it in the case we are looking a hardware 90 degrees full aiming
|
||||
// (lmps, network and use F12...)
|
||||
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
|
||||
|
||||
dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
|
||||
|
||||
yslope = &yslopetab[(3*viewheight/2) - dy];
|
||||
}
|
||||
centery = (viewheight/2) + dy;
|
||||
centeryfrac = centery<<FRACBITS;
|
||||
}
|
||||
|
||||
void R_SetupFrame(player_t *player, boolean skybox)
|
||||
{
|
||||
INT32 dy = 0;
|
||||
camera_t *thiscam;
|
||||
boolean chasecam = false;
|
||||
|
||||
if (splitscreen && player == &players[secondarydisplayplayer]
|
||||
&& player != &players[consoleplayer])
|
||||
{
|
||||
thiscam = &camera2;
|
||||
chasecam = (cv_chasecam2.value != 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
thiscam = &camera;
|
||||
chasecam = (cv_chasecam.value != 0);
|
||||
}
|
||||
|
||||
if (player->climbing || (player->pflags & PF_NIGHTSMODE) || player->playerstate == PST_DEAD)
|
||||
chasecam = true; // force chasecam on
|
||||
else if (player->spectator) // no spectator chasecam
|
||||
chasecam = false; // force chasecam off
|
||||
|
||||
if (chasecam && !thiscam->chase)
|
||||
{
|
||||
P_ResetCamera(player, thiscam);
|
||||
thiscam->chase = true;
|
||||
}
|
||||
else if (!chasecam)
|
||||
thiscam->chase = false;
|
||||
|
||||
viewsky = !skybox;
|
||||
if (player->awayviewtics)
|
||||
{
|
||||
// cut-away view stuff
|
||||
viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
|
||||
I_Assert(viewmobj != NULL);
|
||||
viewz = viewmobj->z + 20*FRACUNIT;
|
||||
aimingangle = player->awayviewaiming;
|
||||
viewangle = viewmobj->angle;
|
||||
}
|
||||
else if (!player->spectator && chasecam)
|
||||
// use outside cam view
|
||||
{
|
||||
viewmobj = NULL;
|
||||
viewz = thiscam->z + (thiscam->height>>1);
|
||||
aimingangle = thiscam->aiming;
|
||||
viewangle = thiscam->angle;
|
||||
}
|
||||
else
|
||||
// use the player's eyes view
|
||||
{
|
||||
viewz = player->viewz;
|
||||
|
||||
viewmobj = player->mo;
|
||||
I_Assert(viewmobj != NULL);
|
||||
|
||||
aimingangle = player->aiming;
|
||||
viewangle = viewmobj->angle;
|
||||
|
||||
if (!demoplayback && player->playerstate != PST_DEAD)
|
||||
{
|
||||
if (player == &players[consoleplayer])
|
||||
{
|
||||
viewangle = localangle; // WARNING: camera uses this
|
||||
aimingangle = localaiming;
|
||||
}
|
||||
else if (player == &players[secondarydisplayplayer])
|
||||
{
|
||||
viewangle = localangle2;
|
||||
aimingangle = localaiming2;
|
||||
}
|
||||
}
|
||||
}
|
||||
viewz += quake.z;
|
||||
|
||||
viewplayer = player;
|
||||
|
||||
if (chasecam && !player->awayviewtics && !player->spectator)
|
||||
{
|
||||
viewx = thiscam->x;
|
||||
viewy = thiscam->y;
|
||||
viewx += quake.x;
|
||||
viewy += quake.y;
|
||||
|
||||
if (thiscam->subsector)
|
||||
viewsector = thiscam->subsector->sector;
|
||||
else
|
||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewx = viewmobj->x;
|
||||
viewy = viewmobj->y;
|
||||
viewx += quake.x;
|
||||
viewy += quake.y;
|
||||
|
||||
if (viewmobj->subsector)
|
||||
viewsector = viewmobj->subsector->sector;
|
||||
else
|
||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||
}
|
||||
|
||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
// 18/08/18: (No it's actually 8*viewheight, thanks MPC aka Jimita for finding this out)
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
// clip it in the case we are looking a hardware 90 degrees full aiming
|
||||
// (lmps, network and use F12...)
|
||||
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
|
||||
|
||||
dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
|
||||
|
||||
yslope = &yslopetab[(3*viewheight/2) - dy];
|
||||
}
|
||||
centery = (viewheight/2) + dy;
|
||||
centeryfrac = centery<<FRACBITS;
|
||||
R_SetupFreelook();
|
||||
}
|
||||
|
||||
#define ANGLED_PORTALS
|
||||
|
|
|
@ -16,6 +16,8 @@
|
|||
#include "doomdef.h"
|
||||
#include "console.h"
|
||||
#include "g_game.h"
|
||||
#include "p_setup.h" // levelflats
|
||||
#include "p_slopes.h"
|
||||
#include "r_data.h"
|
||||
#include "r_local.h"
|
||||
#include "r_state.h"
|
||||
|
@ -26,9 +28,12 @@
|
|||
#include "z_zone.h"
|
||||
#include "p_tick.h"
|
||||
|
||||
#include "p_setup.h" // levelflats
|
||||
|
||||
#include "p_slopes.h"
|
||||
#ifdef TIMING
|
||||
#include "p5prof.h"
|
||||
INT64 mycount;
|
||||
INT64 mytotal = 0;
|
||||
UINT32 nombre = 100000;
|
||||
#endif
|
||||
|
||||
//
|
||||
// opening
|
||||
|
@ -51,7 +56,7 @@ visplane_t *floorplane;
|
|||
visplane_t *ceilingplane;
|
||||
static visplane_t *currentplane;
|
||||
|
||||
planemgr_t ffloor[MAXFFLOORS];
|
||||
visffloor_t ffloor[MAXFFLOORS];
|
||||
INT32 numffloors;
|
||||
|
||||
//SoM: 3/23/2000: Boom visplane hashing routine.
|
||||
|
@ -89,10 +94,9 @@ static fixed_t planeheight;
|
|||
// (this is to calculate yslopes only when really needed)
|
||||
// (when mouselookin', yslope is moving into yslopetab)
|
||||
// Check R_SetupFrame, R_SetViewSize for more...
|
||||
fixed_t yslopetab[MAXVIDHEIGHT*8];
|
||||
fixed_t yslopetab[MAXVIDHEIGHT*16];
|
||||
fixed_t *yslope;
|
||||
|
||||
fixed_t distscale[MAXVIDWIDTH];
|
||||
fixed_t basexscale, baseyscale;
|
||||
|
||||
fixed_t cachedheight[MAXVIDHEIGHT];
|
||||
|
@ -155,34 +159,19 @@ void R_PortalRestoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
//profile stuff ---------------------------------------------------------
|
||||
//#define TIMING
|
||||
#ifdef TIMING
|
||||
#include "p5prof.h"
|
||||
INT64 mycount;
|
||||
INT64 mytotal = 0;
|
||||
UINT32 nombre = 100000;
|
||||
#endif
|
||||
//profile stuff ---------------------------------------------------------
|
||||
|
||||
|
||||
//
|
||||
// R_MapPlane
|
||||
//
|
||||
// Uses global vars:
|
||||
// planeheight
|
||||
// ds_source
|
||||
// basexscale
|
||||
// baseyscale
|
||||
// centerx
|
||||
// viewx
|
||||
// viewy
|
||||
// xoffs
|
||||
// yoffs
|
||||
// planeangle
|
||||
//
|
||||
// BASIC PRIMITIVE
|
||||
//
|
||||
// viewsin
|
||||
// viewcos
|
||||
// viewheight
|
||||
|
||||
#ifndef NOWATER
|
||||
static INT32 bgofs;
|
||||
static INT32 wtofs=0;
|
||||
|
@ -190,10 +179,6 @@ static INT32 waterofs;
|
|||
static boolean itswater;
|
||||
#endif
|
||||
|
||||
#ifdef __mips__
|
||||
//#define NOWATER
|
||||
#endif
|
||||
|
||||
#ifndef NOWATER
|
||||
static void R_DrawTranslucentWaterSpan_8(void)
|
||||
{
|
||||
|
@ -275,8 +260,8 @@ static void R_DrawTranslucentWaterSpan_8(void)
|
|||
|
||||
void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
||||
{
|
||||
angle_t angle;
|
||||
fixed_t distance, length;
|
||||
angle_t angle, planecos, planesin;
|
||||
fixed_t distance, span;
|
||||
size_t pindex;
|
||||
|
||||
#ifdef RANGECHECK
|
||||
|
@ -287,12 +272,22 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
// from r_splats's R_RenderFloorSplat
|
||||
if (x1 >= vid.width) x1 = vid.width - 1;
|
||||
|
||||
angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT;
|
||||
planecos = FINECOSINE(angle);
|
||||
planesin = FINESINE(angle);
|
||||
|
||||
if (planeheight != cachedheight[y])
|
||||
{
|
||||
cachedheight[y] = planeheight;
|
||||
distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
|
||||
ds_xstep = cachedxstep[y] = FixedMul(distance, basexscale);
|
||||
ds_ystep = cachedystep[y] = FixedMul(distance, baseyscale);
|
||||
|
||||
if ((span = abs(centery-y)))
|
||||
{
|
||||
ds_xstep = cachedxstep[y] = FixedMul(planesin, planeheight) / span;
|
||||
ds_ystep = cachedystep[y] = FixedMul(planecos, planeheight) / span;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -301,13 +296,8 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
ds_ystep = cachedystep[y];
|
||||
}
|
||||
|
||||
length = FixedMul (distance,distscale[x1]);
|
||||
angle = (currentplane->viewangle + currentplane->plangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
|
||||
/// \note Wouldn't it be faster just to add viewx and viewy
|
||||
// to the plane's x/yoffs anyway??
|
||||
|
||||
ds_xfrac = FixedMul(FINECOSINE(angle), length) + xoffs;
|
||||
ds_yfrac = yoffs - FixedMul(FINESINE(angle), length);
|
||||
ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep;
|
||||
ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep;
|
||||
|
||||
#ifndef NOWATER
|
||||
if (itswater)
|
||||
|
@ -315,8 +305,9 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
const INT32 yay = (wtofs + (distance>>9) ) & 8191;
|
||||
// ripples da water texture
|
||||
bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS;
|
||||
angle = (currentplane->viewangle + currentplane->plangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
|
||||
|
||||
angle = (angle + 2048) & 8191; //90<EFBFBD>
|
||||
angle = (angle + 2048) & 8191; // 90 degrees
|
||||
ds_xfrac += FixedMul(FINECOSINE(angle), (bgofs<<FRACBITS));
|
||||
ds_yfrac += FixedMul(FINESINE(angle), (bgofs<<FRACBITS));
|
||||
|
||||
|
@ -328,7 +319,6 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
#endif
|
||||
|
||||
pindex = distance >> LIGHTZSHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTZ)
|
||||
pindex = MAXLIGHTZ - 1;
|
||||
|
||||
|
@ -365,8 +355,6 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
// R_ClearPlanes
|
||||
// At begining of frame.
|
||||
//
|
||||
// NOTE: Uses con_clipviewtop, so that when console is on,
|
||||
// we don't draw the part of the view hidden under the console.
|
||||
void R_ClearPlanes(void)
|
||||
{
|
||||
INT32 i, p;
|
||||
|
@ -376,12 +364,12 @@ void R_ClearPlanes(void)
|
|||
for (i = 0; i < viewwidth; i++)
|
||||
{
|
||||
floorclip[i] = (INT16)viewheight;
|
||||
ceilingclip[i] = (INT16)con_clipviewtop;
|
||||
ceilingclip[i] = -1;
|
||||
frontscale[i] = INT32_MAX;
|
||||
for (p = 0; p < MAXFFLOORS; p++)
|
||||
{
|
||||
ffloor[p].f_clip[i] = (INT16)viewheight;
|
||||
ffloor[p].c_clip[i] = (INT16)con_clipviewtop;
|
||||
ffloor[p].c_clip[i] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
//
|
||||
// Now what is a visplane, anyway?
|
||||
// Simple: kinda floor/ceiling polygon optimised for SRB2 rendering.
|
||||
// 7764 bytes! (for win32, anyway)
|
||||
//
|
||||
typedef struct visplane_s
|
||||
{
|
||||
|
@ -39,25 +38,12 @@ typedef struct visplane_s
|
|||
extracolormap_t *extra_colormap;
|
||||
|
||||
// leave pads for [minx-1]/[maxx+1]
|
||||
|
||||
// words sucks .. should get rid of that.. but eats memory
|
||||
// THIS IS UNSIGNED! VERY IMPORTANT!!
|
||||
UINT16 pad1;
|
||||
UINT16 top[MAXVIDWIDTH];
|
||||
UINT16 pad2;
|
||||
UINT16 pad3;
|
||||
UINT16 bottom[MAXVIDWIDTH];
|
||||
UINT16 pad4;
|
||||
|
||||
UINT16 padtopstart, top[MAXVIDWIDTH], padtopend;
|
||||
UINT16 padbottomstart, bottom[MAXVIDWIDTH], padbottomend;
|
||||
INT32 high, low; // R_PlaneBounds should set these.
|
||||
|
||||
fixed_t xoffs, yoffs; // Scrolling flats.
|
||||
|
||||
// SoM: frontscale should be stored in the first seg of the subsector
|
||||
// where the planes themselves are stored. I'm doing this now because
|
||||
// the old way caused trouble with the drawseg array was re-sized.
|
||||
INT32 scaleseg;
|
||||
|
||||
struct ffloor_s *ffloor;
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
polyobj_t *polyobj;
|
||||
|
@ -75,17 +61,15 @@ extern INT16 *lastopening, *openings;
|
|||
extern size_t maxopenings;
|
||||
|
||||
extern INT16 floorclip[MAXVIDWIDTH], ceilingclip[MAXVIDWIDTH];
|
||||
extern fixed_t frontscale[MAXVIDWIDTH], yslopetab[MAXVIDHEIGHT*8];
|
||||
extern fixed_t frontscale[MAXVIDWIDTH], yslopetab[MAXVIDHEIGHT*16];
|
||||
extern fixed_t cachedheight[MAXVIDHEIGHT];
|
||||
extern fixed_t cacheddistance[MAXVIDHEIGHT];
|
||||
extern fixed_t cachedxstep[MAXVIDHEIGHT];
|
||||
extern fixed_t cachedystep[MAXVIDHEIGHT];
|
||||
extern fixed_t basexscale, baseyscale;
|
||||
|
||||
extern lighttable_t **planezlight;
|
||||
|
||||
extern fixed_t *yslope;
|
||||
extern fixed_t distscale[MAXVIDWIDTH];
|
||||
extern lighttable_t **planezlight;
|
||||
|
||||
void R_InitPlanes(void);
|
||||
void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
|
||||
|
@ -134,8 +118,8 @@ typedef struct planemgr_s
|
|||
#ifdef POLYOBJECTS_PLANES
|
||||
polyobj_t *polyobj;
|
||||
#endif
|
||||
} planemgr_t;
|
||||
} visffloor_t;
|
||||
|
||||
extern planemgr_t ffloor[MAXFFLOORS];
|
||||
extern visffloor_t ffloor[MAXFFLOORS];
|
||||
extern INT32 numffloors;
|
||||
#endif
|
||||
|
|
48
src/r_segs.c
48
src/r_segs.c
|
@ -1344,24 +1344,12 @@ static void R_RenderSegLoop (void)
|
|||
|
||||
if (markfloor)
|
||||
{
|
||||
#if 0 // Old Doom Legacy code
|
||||
bottom = floorclip[rw_x]-1;
|
||||
if (top <= ceilingclip[rw_x])
|
||||
top = ceilingclip[rw_x]+1;
|
||||
if (top <= bottom && floorplane)
|
||||
{
|
||||
floorplane->top[rw_x] = (INT16)top;
|
||||
floorplane->bottom[rw_x] = (INT16)bottom;
|
||||
}
|
||||
#else // Spiffy new PRBoom code
|
||||
top = yh < ceilingclip[rw_x] ? ceilingclip[rw_x] : yh;
|
||||
|
||||
top = yh < ceilingclip[rw_x] ? ceilingclip[rw_x] : yh;
|
||||
if (++top <= bottom && floorplane)
|
||||
{
|
||||
floorplane->top[rw_x] = (INT16)top;
|
||||
floorplane->bottom[rw_x] = (INT16)bottom;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (numffloors)
|
||||
|
@ -1645,26 +1633,11 @@ static void R_RenderSegLoop (void)
|
|||
}
|
||||
|
||||
for (i = 0; i < numffloors; i++)
|
||||
{
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
|
||||
continue;
|
||||
#endif
|
||||
|
||||
ffloor[i].f_frac += ffloor[i].f_step;
|
||||
}
|
||||
|
||||
for (i = 0; i < numbackffloors; i++)
|
||||
{
|
||||
INT32 y_w;
|
||||
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
|
||||
continue;
|
||||
#endif
|
||||
y_w = ffloor[i].b_frac >> HEIGHTBITS;
|
||||
|
||||
ffloor[i].f_clip[rw_x] = ffloor[i].c_clip[rw_x] = (INT16)(y_w & 0xFFFF);
|
||||
ffloor[i].f_clip[rw_x] = ffloor[i].c_clip[rw_x] = (INT16)((ffloor[i].b_frac >> HEIGHTBITS) & 0xFFFF);
|
||||
ffloor[i].b_frac += ffloor[i].b_step;
|
||||
}
|
||||
|
||||
|
@ -2775,11 +2748,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
{
|
||||
for (i = 0; i < numffloors; i++)
|
||||
{
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
|
||||
continue;
|
||||
#endif
|
||||
|
||||
ffloor[i].f_pos >>= 4;
|
||||
#ifdef ESLOPE
|
||||
ffloor[i].f_pos_slope >>= 4;
|
||||
|
@ -3060,7 +3028,11 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (ceilingplane) //SoM: 3/29/2000: Check for null ceiling planes
|
||||
ceilingplane = R_CheckPlane (ceilingplane, rw_x, rw_stopx-1);
|
||||
else
|
||||
markceiling = 0;
|
||||
markceiling = false;
|
||||
|
||||
// Don't render the ceiling again when rendering polyobjects
|
||||
if (curline->polyseg)
|
||||
markceiling = false;
|
||||
}
|
||||
|
||||
// get a new or use the same visplane
|
||||
|
@ -3069,7 +3041,11 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (floorplane) //SoM: 3/29/2000: Check for null planes
|
||||
floorplane = R_CheckPlane (floorplane, rw_x, rw_stopx-1);
|
||||
else
|
||||
markfloor = 0;
|
||||
markfloor = false;
|
||||
|
||||
// Don't render the floor again when rendering polyobjects
|
||||
if (curline->polyseg)
|
||||
markfloor = false;
|
||||
}
|
||||
|
||||
ds_p->numffloorplanes = 0;
|
||||
|
|
|
@ -365,9 +365,8 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
|
|||
#else
|
||||
lighttable_t **planezlight;
|
||||
fixed_t planeheight;
|
||||
angle_t angle;
|
||||
fixed_t distance;
|
||||
fixed_t length;
|
||||
angle_t angle, planecos, planesin;
|
||||
fixed_t distance, span;
|
||||
size_t indexr;
|
||||
INT32 light;
|
||||
#endif
|
||||
|
@ -473,12 +472,22 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
|
|||
if (x2 >= vid.width)
|
||||
x2 = vid.width - 1;
|
||||
|
||||
angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT;
|
||||
planecos = FINECOSINE(angle);
|
||||
planesin = FINESINE(angle);
|
||||
|
||||
if (planeheight != cachedheight[y])
|
||||
{
|
||||
cachedheight[y] = planeheight;
|
||||
distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
|
||||
ds_xstep = cachedxstep[y] = FixedMul(distance,basexscale);
|
||||
ds_ystep = cachedystep[y] = FixedMul(distance,baseyscale);
|
||||
|
||||
if ((span = abs(centery-y)))
|
||||
{
|
||||
ds_xstep = cachedxstep[y] = FixedMul(planesin, planeheight) / span;
|
||||
ds_ystep = cachedystep[y] = FixedMul(planecos, planeheight) / span;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -486,10 +495,9 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
|
|||
ds_xstep = cachedxstep[y];
|
||||
ds_ystep = cachedystep[y];
|
||||
}
|
||||
length = FixedMul(distance, distscale[x1]);
|
||||
angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
|
||||
ds_xfrac = viewx + FixedMul(FINECOSINE(angle), length);
|
||||
ds_yfrac = -viewy - FixedMul(FINESINE(angle), length);
|
||||
|
||||
ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep;
|
||||
ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep;
|
||||
ds_xfrac -= offsetx;
|
||||
ds_yfrac += offsety;
|
||||
|
||||
|
|
|
@ -1733,7 +1733,7 @@ static void R_CreateDrawNodes(void)
|
|||
plane = ds->curline->polyseg->visplane;
|
||||
R_PlaneBounds(plane);
|
||||
|
||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low)
|
||||
if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low)
|
||||
;
|
||||
else {
|
||||
// Put it in!
|
||||
|
@ -1762,7 +1762,7 @@ static void R_CreateDrawNodes(void)
|
|||
plane = ds->ffloorplanes[p];
|
||||
R_PlaneBounds(plane);
|
||||
|
||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low || plane->polyobj)
|
||||
if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low || plane->polyobj)
|
||||
{
|
||||
ds->ffloorplanes[p] = NULL;
|
||||
continue;
|
||||
|
@ -1799,7 +1799,7 @@ static void R_CreateDrawNodes(void)
|
|||
plane = PolyObjects[i].visplane;
|
||||
R_PlaneBounds(plane);
|
||||
|
||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low)
|
||||
if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low)
|
||||
{
|
||||
PolyObjects[i].visplane = NULL;
|
||||
continue;
|
||||
|
|
|
@ -309,14 +309,6 @@ void SCR_Recalc(void)
|
|||
if (automapactive)
|
||||
AM_Stop();
|
||||
|
||||
// r_plane stuff: visplanes, openings, floorclip, ceilingclip, spanstart,
|
||||
// spanstop, yslope, distscale, cachedheight, cacheddistance,
|
||||
// cachedxstep, cachedystep
|
||||
// -> allocated at the maximum vidsize, static.
|
||||
|
||||
// r_main: xtoviewangle, allocated at the maximum size.
|
||||
// r_things: negonearray, screenheightarray allocated max. size.
|
||||
|
||||
// set the screen[x] ptrs on the new vidbuffers
|
||||
V_Init();
|
||||
|
||||
|
|
|
@ -278,13 +278,13 @@ if(${SDL2_FOUND})
|
|||
if (${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 64)
|
||||
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
|
||||
HINTS ${CMAKE_SOURCE_DIR}/Bin/Resources/x86_64
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/x86_64
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/x86_64-w64-mingw32/bin
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/x86_64-w64-mingw32/bin
|
||||
)
|
||||
else()
|
||||
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
|
||||
HINTS ${CMAKE_SOURCE_DIR}/Bin/Resources/i686
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/i686
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/i686-w64-mingw32/bin
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/i686-w64-mingw32/bin
|
||||
)
|
||||
|
@ -292,13 +292,13 @@ if(${SDL2_FOUND})
|
|||
else()
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 64)
|
||||
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
|
||||
HINTS ${CMAKE_SOURCE_DIR}/Bin/Resources/x86_64
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/x86_64
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/lib/x64
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/lib/x64
|
||||
)
|
||||
else()
|
||||
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
|
||||
HINTS ${CMAKE_SOURCE_DIR}/Bin/Resources/i686
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/i686
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/lib/x86
|
||||
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/lib/x86
|
||||
)
|
||||
|
|
|
@ -200,7 +200,10 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
|
|||
}
|
||||
// Reposition window only in windowed mode
|
||||
SDL_SetWindowSize(window, width, height);
|
||||
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
|
||||
SDL_SetWindowPosition(window,
|
||||
SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window)),
|
||||
SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window))
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -92,6 +92,12 @@ void I_StartupSound(void)
|
|||
{
|
||||
I_Assert(!sound_started);
|
||||
|
||||
#ifdef _WIN32
|
||||
// Force DirectSound instead of WASAPI
|
||||
// SDL 2.0.6+ defaults to the latter and it screws up our sound effects
|
||||
SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
|
||||
#endif
|
||||
|
||||
// EE inits audio first so we're following along.
|
||||
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
|
||||
{
|
||||
|
@ -759,6 +765,7 @@ void I_UnloadSong(void)
|
|||
|
||||
boolean I_PlaySong(boolean looping)
|
||||
{
|
||||
boolean lpz = fpclassify(loop_point) == FP_ZERO;
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
|
@ -772,14 +779,15 @@ boolean I_PlaySong(boolean looping)
|
|||
if (!music)
|
||||
return false;
|
||||
|
||||
if (Mix_PlayMusic(music, looping && loop_point == 0.0f ? -1 : 0) == -1)
|
||||
|
||||
if (Mix_PlayMusic(music, looping && lpz ? -1 : 0) == -1)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
|
||||
return false;
|
||||
}
|
||||
Mix_VolumeMusic((UINT32)music_volume*128/31);
|
||||
|
||||
if (loop_point != 0.0f)
|
||||
if (!lpz)
|
||||
Mix_HookMusicFinished(music_loop);
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -1186,6 +1186,12 @@ void I_StartupSound(void)
|
|||
// Configure sound device
|
||||
CONS_Printf("I_StartupSound:\n");
|
||||
|
||||
#ifdef _WIN32
|
||||
// Force DirectSound instead of WASAPI
|
||||
// SDL 2.0.6+ defaults to the latter and it screws up our sound effects
|
||||
SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
|
||||
#endif
|
||||
|
||||
// EE inits audio first so we're following along.
|
||||
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
|
||||
CONS_Printf("SDL Audio already started\n");
|
||||
|
|
|
@ -996,7 +996,7 @@ static INT32 WINAPI VID_SetDirectDrawMode(viddef_t *lvid, vmode_t *currentmode)
|
|||
// but rather render to memory bitmap buffer
|
||||
lvid->direct = NULL;
|
||||
|
||||
if (!cv_stretch.value && (float)vid.width/vid.height != ((float)BASEVIDWIDTH/BASEVIDHEIGHT))
|
||||
if (!cv_stretch.value && fabsf((float)vid.width/vid.height - ((float)BASEVIDWIDTH/BASEVIDHEIGHT)) > 1.0E-36f)
|
||||
vid.height = (int)(vid.width * ((float)BASEVIDHEIGHT/BASEVIDWIDTH));// Adjust the height to match
|
||||
|
||||
return 1;
|
||||
|
|
Loading…
Reference in a new issue