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Only prevent respawn if spun out in midair and added a Got_Respawn check to kick cheaters
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e7d730e3b2
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9028783190
1 changed files with 8 additions and 8 deletions
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@ -2490,18 +2490,18 @@ static void Command_Respawn(void)
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WRITEINT32(cp, consoleplayer);
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if (players[consoleplayer].kartstuff[k_spinouttimer]) // KART: Nice try, but no, you won't be cheesing spb anymore.
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{
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CONS_Printf(M_GetText("Cannot use this while hurt.\n"));
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return;
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}
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if (!(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING))
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{
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CONS_Printf(M_GetText("You must be in a level to use this.\n"));
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return;
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}
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if (players[consoleplayer].kartstuff[k_spinouttimer] && !P_IsObjectOnGround(players[consoleplayer].mo)) // KART: Nice try, but no, you won't be cheesing spb anymore.
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{
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CONS_Printf(M_GetText("Cannot use this while hurt.\n"));
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return;
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}
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/*if (!G_RaceGametype()) // srb2kart: not necessary, respawning makes you lose a bumper in battle, so it's not desirable to use as a way to escape a hit
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{
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CONS_Printf(M_GetText("You may only use this in co-op, race, and competition!\n"));
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@ -2523,8 +2523,8 @@ static void Got_Respawn(UINT8 **cp, INT32 playernum)
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{
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INT32 respawnplayer = READINT32(*cp);
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// You can't respawn someone else. Nice try, there.
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if (respawnplayer != playernum) // srb2kart: "|| (!G_RaceGametype())"
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// You can't respawn someone else or cheat your way by removing the send checks above :) Nice try, there.
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if ((respawnplayer != playernum) || (players[respawnplayer].mo && players[respawnplayer].kartstuff[k_spinouttimer] && !P_IsObjectOnGround(players[respawnplayer].mo))) // srb2kart: "|| (!G_RaceGametype())"
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{
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CONS_Alert(CONS_WARNING, M_GetText("Illegal respawn command received from %s\n"), player_names[playernum]);
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if (server)
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