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Format for better consistency with the codebase
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parent
61bb44463f
commit
e140127180
5 changed files with 13 additions and 16 deletions
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@ -1892,8 +1892,8 @@ static void Command_ResetCamera_f(void)
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P_ResetCamera(&players[displayplayer], &camera);
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}
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static INT32/* Consider replacing nametonum with this */
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LookupPlayer (const char *s)
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/* Consider replacing nametonum with this */
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static INT32 LookupPlayer(const char *s)
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{
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INT32 playernum;
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@ -1923,8 +1923,7 @@ LookupPlayer (const char *s)
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#define PRINTVIEWPOINT( pre,suf ) \
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CONS_Printf(pre"viewing \x84(%d) \x83%s\x80"suf".\n",\
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(*displayplayerp), player_names[(*displayplayerp)]);
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static void
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Command_View_f (void)
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static void Command_View_f(void)
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{
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INT32 *displayplayerp;
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INT32 olddisplayplayer;
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13
src/g_game.c
13
src/g_game.c
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@ -2120,8 +2120,7 @@ static INT32 G_FindView(INT32 startview)
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return startview;
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}
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INT32 *
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G_GetDisplayplayerPtr (UINT8 viewnum)
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INT32 *G_GetDisplayplayerPtr(UINT8 viewnum)
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{
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switch (viewnum)
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{
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@ -2132,11 +2131,11 @@ G_GetDisplayplayerPtr (UINT8 viewnum)
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return &displayplayer;
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}
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/*
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Ensure a viewpoint is valid.
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*/
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void
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G_ResetView (UINT8 viewnum)
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//
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// G_ResetView
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// Ensures a viewpoint is valid.
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//
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void G_ResetView(UINT8 viewnum)
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{
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INT32 *displayplayerp;
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camera_t *camerap;
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@ -226,10 +226,10 @@ void G_EndGame(void); // moved from y_inter.c/h and renamed
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void G_Ticker(boolean run);
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boolean G_Responder(event_t *ev);
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INT32 * G_GetDisplayplayerPtr (UINT8 viewnum);
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INT32 *G_GetDisplayplayerPtr(UINT8 viewnum);
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void G_ResetViews(void);
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void G_ResetView (UINT8 viewnum);
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void G_ResetView(UINT8 viewnum);
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void G_AddPlayer(INT32 playernum);
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@ -126,7 +126,7 @@ extern fixed_t t_cam2_dist, t_cam2_height, t_cam2_rotate;
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extern fixed_t t_cam3_dist, t_cam3_height, t_cam3_rotate;
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extern fixed_t t_cam4_dist, t_cam4_height, t_cam4_rotate;
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camera_t * P_GetCameraPtr (UINT8 viewnum);
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camera_t *P_GetCameraPtr(UINT8 viewnum);
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fixed_t P_GetPlayerHeight(player_t *player);
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fixed_t P_GetPlayerSpinHeight(player_t *player);
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@ -8124,8 +8124,7 @@ fixed_t t_cam4_rotate = -42;
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#define MAXCAMERADIST 140*FRACUNIT // Max distance the camera can be in front of the player (2D mode)
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camera_t *
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P_GetCameraPtr (UINT8 viewnum)
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camera_t *P_GetCameraPtr(UINT8 viewnum)
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{
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switch (viewnum)
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{
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