Sryder13
65c5c94563
Maces have shadows
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Maces have afterimages
2017-10-24 23:33:25 +01:00
Sryder13
fe31394277
Do a quake effect when hit by non-spinout things or explosions
2017-10-24 22:58:59 +01:00
Sryder13
7f87a0275b
Spawn item clash versus fake items too
2017-10-24 22:23:11 +01:00
Sryder13
f833222fe6
Shell hit sound can travel further
2017-10-24 22:21:46 +01:00
Sryder13
5f60eb68a4
Edited the wrong banana object
2017-10-24 21:18:08 +01:00
Sryder13
436f7cb7c6
Tossed and shell hitting player sound
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Made clash audiable from a bit further away
2017-10-24 20:59:09 +01:00
Sryder13
59d670f902
Shadows remain even after an object dies, until the object no longer exists
2017-10-24 20:34:44 +01:00
Sryder13
fced36e601
Change sound priorities to hopefully prioritise the more important sounds more
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Change singularity on a lot of the sounds so that more than one of them can be played at once
2017-10-24 18:01:43 +01:00
Sryder13
5d49a23429
Add item clash sound
2017-10-24 17:46:44 +01:00
Sryder13
0422e40649
Add graphic for throwing items
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Fix missing frame of clash
2017-10-24 17:19:14 +01:00
Sryder13
c66b10dda3
Shells and Lobbed items now use afterimages for trails
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Fireballs use old green shell trails for trails
Updated dehacked with new states and all the changes
2017-10-24 15:25:08 +01:00
Sryder13
07ffa8af6e
Stars don't go faster when you get hit more
2017-10-24 14:04:54 +01:00
Sryder13
b87564f6eb
Item clash graphics
2017-10-24 13:59:01 +01:00
Sryder13
35f9b544b1
Forgot about dud red shell
2017-10-24 13:38:42 +01:00
Sryder13
041d9c4999
Faster bump sparks
2017-10-24 13:18:41 +01:00
Sryder13
0206a42ce6
Stars in your eyes when you get hit by shells
2017-10-24 13:15:20 +01:00
TehRealSalt
4be15a9020
Bumpy
2017-10-24 00:42:06 -04:00
TehRealSalt
5233c442fb
Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart
2017-10-22 17:39:04 -04:00
Sryder13
a9c6670ee1
Green shells are faster/slower in 150cc/50cc.
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Green shells now get slower as they bounce more.
2017-10-22 22:29:39 +01:00
Sryder13
a46093fe9d
Red shell rework, they always instathrust to their top speed in their current movement direction.
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When they get close their top speed starts to decrease to the player's current speed.
Movement direction ends up being adjusted in A_RedShellChase where it Thrusts towards the player at its acceleration speed.
2017-10-22 22:08:07 +01:00
TehRealSalt
10aa83e614
More minor adjustments
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- Display the skin's realname in RA menus
- Can no longer set your skincolor to none on the RA menu
- Edited several color names to fit within 14 characters
2017-10-21 13:22:54 -04:00
TehRealSalt
a3b976b9b2
Whoops, forgot to save two files ^^;
2017-10-20 22:02:25 -04:00
TehRealSalt
94aedc1f78
Change color in menu, replay support for specific staff ghosts
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Todo: replace the vague number with the demo's recorded player name
2017-10-20 22:01:07 -04:00
TehRealSalt
b66fc2f5ac
Ported this fix from internal
2017-10-18 18:14:49 -04:00
TehRealSalt
5a7458be98
Merge remote-tracking branch 'refs/remotes/origin/attack-is-back' into zarrotsu
2017-10-17 23:56:55 -04:00
TehRealSalt
eda571e2d3
Really minor tweaks
2017-10-17 23:55:44 -04:00
TehRealSalt
3994008d31
More score/rings cleanup, hide some hud elements, and most importantly: staff ghosts!
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Would be nice to have an option to directly replay a specific staff
ghost, but this should be fine for now
2017-10-17 23:14:51 -04:00
ZTsukei
f21d817053
Correcting the weird level names post-level
2017-10-17 20:04:48 -04:00
ZTsukei
89f239b601
Merge branch 'zarrotsu' of http://git.magicalgirl.moe/KartKrew/Kart into zarrotsu
2017-10-17 18:24:10 -04:00
ZTsukei
4387455d9c
Fixing post-map name being weird
2017-10-17 18:23:50 -04:00
TehRealSalt
e770f82ad7
Merge remote-tracking branch 'refs/remotes/origin/zarrotsu' into attack-is-back
2017-10-17 16:36:29 -04:00
TehRealSalt
fb1c3293a8
Merge remote-tracking branch 'refs/remotes/origin/zarrotsu'
2017-10-17 16:24:43 -04:00
TehRealSalt
a0d488402c
Didn't fix the y_inter.c conflicts correctly
2017-10-17 16:23:38 -04:00
TehRealSalt
5fe2f4928f
Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
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# Conflicts:
# src/doomdef.h
# src/sdl/i_main.c
# src/sdl/i_video.c
# src/y_inter.c
2017-10-17 15:53:34 -04:00
TehRealSalt
cce7b4374a
Merge remote-tracking branch 'refs/remotes/origin/zarrotsu' into attack-is-back
2017-10-17 00:45:30 -04:00
TehRealSalt
727d55b64e
Merge remote-tracking branch 'refs/remotes/srb2public/public_flatsprite' into zarrotsu
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# Conflicts:
# src/doomdef.h
2017-10-17 00:40:38 -04:00
TehRealSalt
9c0437bcd1
Thought I heard something about camera changing, it hasn't, so I decided to port work I did for internal
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Basically:
1.) farther camera defaults
2.) different camera settings save
3.) cam_dist automatically increases with splitscreen (& analog mode,
but that's irrelevant for kart :p)
(IIRC someone said that this branch is fine to commit directly to,
please feel free to revert immediately if this isn't the case :V)
2017-10-16 23:52:13 -04:00
TehRealSalt
4ed0511013
Some cleanup
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No longer save score/rings, use the Race tally as a placeholder
replacement for the butchered vanilla one
2017-10-16 20:23:26 -04:00
TehRealSalt
b5e0a80c35
Oho, here's the problem!
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Too many fixed_t!
2017-10-16 17:52:42 -04:00
TehRealSalt
3e74ac2b97
Ghost scale fix
2017-10-16 07:11:48 -04:00
TehRealSalt
540bea911a
First, minor steps to Record Attack support
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To-Do:
- fix demo desync (desync is only super noticeable on slopes, but a
message pops up when the player starts moving regardless)
- fix ghosts not appearing
- replace that dumb level tally
- remove a bunch of things that made the assumption that race & record
attack would never mix (ex: "next map x doesn't support race mode, using
map y anyway" message)
2017-10-15 02:33:28 -04:00
ZTsukei
ba7580d8e2
= Nerfed Megas across the board.
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- Rarer
- Speed reduced from +25% to +20%
- Getting squished doesn't last as long
= Nerfed the Banana Meta - or at least changed it
- You don't wipeout for as long
- You don't lose as much speed from wiping out (1/2 instead of 1/4)
= Respawning after death is faster
- Lakitu drops you faster, only three floaty sounds instead of four
= Adjusted the camera to the values given by Sev
2017-10-13 15:44:17 -04:00
Wolfy
01126d1232
Actually run the fucking shadows this time
2017-10-11 21:31:17 -05:00
Wolfy
b27ab8f51b
oops
2017-10-11 21:14:14 -05:00
Wolfy
366fe9fa91
Add TD shadows to Kart
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Disclaimer: I haven't tested this and therefore am not sure whether or not it actually works. I think it does. Probably.
2017-10-11 20:54:35 -05:00
Wolfy
faf886885e
Have Kart use kmd2.dat instead of md2.dat
2017-10-11 20:26:34 -05:00
ZTsukei
7c71feb274
Fixed thrown items (99% sure)
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Thrown items are thrown farther now; distance based on CC.
2017-10-11 10:49:14 -04:00
ZTsukei
b95f1d568a
Updated item weights
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Fix attempt for thrown items
2017-10-10 21:09:38 -04:00
Alam Ed Arias
96c014deeb
Merge branch 'master' into next
2017-10-07 12:44:28 -04:00
Alam Ed Arias
1b576bacf3
Build: support GCC 8
2017-09-30 23:07:47 -04:00