Latapostrophe
2350405ad3
Terminology changes
2019-04-23 23:49:46 +02:00
Latapostrophe
0f43546ada
Add option to turn off the PLAY default md2
2019-04-22 11:29:44 +02:00
TehRealSalt
a187656a8f
Fix up more stuff
...
Now in a mergable state
2019-04-18 12:20:13 -04:00
Jaime Passos
d1b1edcf39
More Softwarification
2019-04-14 19:08:59 -03:00
Jaime Passos
a8165a2ce9
fix skyboxes AGAIN
2019-04-13 18:47:09 -03:00
Jaime Passos
f5516a121c
cleanup?
2019-04-12 16:35:28 -03:00
wolfy852
052104999f
Generic model terminology
2019-04-12 00:35:35 -05:00
Jaime Passos
98f4e98b85
Remove dup_ variables
2019-04-07 14:27:52 -03:00
Jaime Passos
23a8fea598
fix fog
2019-04-07 01:25:55 -03:00
Jaime Passos
4ea1dd3525
The player should be able to toggle shaders
2019-04-07 00:09:53 -03:00
Jaime Passos
fa7f627c88
stuff
2019-04-06 23:33:34 -03:00
Jaime Passos
e1f1e63cc9
fix postprocessor
2019-03-21 18:33:03 -03:00
Jaime Passos
76967e46bb
destroy hw_glide.h because no modern GPU supports such API
2019-03-21 18:23:40 -03:00
wolfy852
7911fa24d0
Fix Visual Studio compiling
2019-03-21 00:32:27 -05:00
wolfy852
6b743d383b
Merge branch 'next' into md3-vanilla-kart
...
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2019-03-20 19:50:20 -05:00
Jaime Passos
9451b10ac5
add SHADERS comment support
2019-03-19 18:52:41 -03:00
Jaime Passos
da001a5b54
PK3 support
2019-03-19 18:25:55 -03:00
Jaime Passos
f714cba310
Improve custom shader support
2019-03-19 17:37:04 -03:00
Jaime Passos
9ffb093f44
change (void*) to (char*)
2019-03-19 14:41:48 -03:00
Jaime Passos
ae3ad1ea56
wups
2019-03-19 13:32:44 -03:00
Jaime Passos
75919422c6
custom shader support
2019-03-18 23:03:29 -03:00
Jaime Passos
1de35b9076
fix buildbot
2019-03-18 20:04:28 -03:00
Jaime Passos
5c399b0944
add vertex shaders
2019-03-18 19:17:47 -03:00
Jaime Passos
f210053735
md3-vanilla
2019-03-18 18:34:20 -03:00
Jaime Passos
9879734d52
I don't care about DirectDraw
...
Neither SDL 1.2
2019-03-18 15:54:29 -03:00
Jaime Passos
1cfdd07ee0
gl4
2019-03-17 22:27:50 -03:00
Alam Arias
e2a5e8a18d
Merge branch 'master' into next
2019-03-11 10:01:57 -04:00
Alam Arias
5ca69ce234
Fix compiling with VS
2019-03-11 09:58:37 -04:00
James R
62820bb4bf
Merge remote-tracking branch 'origin/next' into longdouble
2019-03-04 18:51:11 -08:00
Alam Arias
56e8f09ae8
fixed compiling for MSVC 2017
2019-03-04 16:33:06 -05:00
James R
f0a0666223
Use long double suffix
2019-03-02 15:56:44 -08:00
fickleheart
1499a47541
Change OGL splitscreen hack to match software behavior
2019-02-24 12:26:46 -06:00
fickleheart
d6b9a75230
Move fov cvar out of OGL-specific code
2019-02-23 10:18:20 -06:00
Sryder
d959dd6934
Should hopefully fix the MD2 crash reported
...
I wasn't able to replicate it personally, but this should hopefully avoid it crashing where the RPT given pointed out.
2019-01-21 22:48:57 +00:00
fickleheart
c0c2ba4ca6
Fix clobbering error in MD2 texture code
2019-01-18 20:28:31 -06:00
Sal
5982e26bb5
Merge branch 'default-md2' into 'next'
...
Default model for players
See merge request KartKrew/Kart-Public!27
2019-01-15 03:42:19 -05:00
mazmazz
abf2da9e9b
Merge remote-tracking branch 'mazmazz-kart-public-gl/md3-vanilla-kart' into md3-vanilla-kart
2019-01-10 22:15:05 -05:00
mazmazz
4d5f7e78cd
Merge remote-tracking branch 'kart-public-gl/next' into md3-vanilla-kart
2019-01-10 22:08:37 -05:00
wolfy852
dbb7267f22
Missed a few spots
2019-01-09 15:53:59 -06:00
wolfy852
90148f79eb
If kmd2.dat isn't found in srb2home, search the game's directory for it
2019-01-09 15:38:37 -06:00
Marco Z
7806c43ecf
Kart Public Next merge
2019-01-08 18:43:49 -05:00
Latapostrophe
a4641e1010
use PLAY as default player MD2 if avaiable.
2019-01-08 18:57:10 +01:00
Digiku
3cd4b253b1
Update hw_md2.c -- Redundant AngleFixed operation when modifying anglef
2019-01-08 11:30:04 -05:00
Digiku
090ecdb6e5
Update hw_md2.c -- player->frameangle fix
2019-01-08 11:22:33 -05:00
mazmazz
05a1a7e24a
Dummy out nextframe lerping (unused in Kart)
2019-01-07 04:38:17 -05:00
mazmazz
8504b000bb
Fix blinking MD2 models
...
MD2 models are forced to load float frames, so mesh->indices is never loaded, so glDrawElements can't be used. Use glDrawArrays instead.
2019-01-07 04:34:19 -05:00
mazmazz
cc3b57a96c
Compile fix -- remove (void)alpha from DoScreenWipe
2019-01-07 04:34:17 -05:00
Arthur
531d42c1bd
Eliminate some old GL functions so we don't slide back into bad habits!
2019-01-07 04:34:16 -05:00
Arthur
25ef570a81
Fix screen transitions
2019-01-07 04:33:28 -05:00
mazmazz
08579d9447
Buildbot fixes
2019-01-07 04:33:27 -05:00
mazmazz
62596bed38
Compile fixes -- specify GLubyte for pglColor4ubv
2019-01-07 04:33:25 -05:00
Arthur
9774ecbdfb
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
...
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2019-01-07 04:33:22 -05:00
Arthur
00792f8dab
Removed unused PF_Md2 flag
...
More OpenGL performance increase by making assumptions about client state
2019-01-07 04:33:20 -05:00
Arthur
cf6af71d33
boolean fix for VS
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add GL_NORMALIZE
2019-01-07 04:30:54 -05:00
mazmazz
72c2b28328
Ignored fread fix
2019-01-07 04:30:53 -05:00
mazmazz
d5a0b2df4d
More mixed d&c fixes
2019-01-07 04:30:52 -05:00
mazmazz
78adb69481
byte -> char
2019-01-07 04:30:51 -05:00
mazmazz
c5c799006a
Mixed D&C fixes
2019-01-07 04:30:49 -05:00
mazmazz
1654aa34c5
Fix floating point comparisons
2019-01-07 04:30:48 -05:00
Arthur
1249f37fc5
Removed all glBegin/glEnd references
...
MD2/MD3 now works, with the exception of WAD textures for some odd reason
2019-01-07 04:30:47 -05:00
mazmazz
2f930f1262
Small Mixed D&C fix
2019-01-07 04:30:45 -05:00
AJ Freda
4806dadd88
Fixed a few unnoticable mistakes [vanilla]
2019-01-07 04:30:42 -05:00
mazmazz
09629f092f
Ifdef nextFrame handling under USE_MODEL_NEXTFRAME
2019-01-07 04:30:40 -05:00
mazmazz
6ed896d462
Interpolation fix attempt?
...
* Fix pglNormal3bv pointer because typo
2019-01-07 04:30:39 -05:00
mazmazz
c13d3ff1dd
Adapt re-enabled DrawMD2 code block for meshes
2019-01-07 04:30:37 -05:00
mazmazz
6653b9697f
Hide/add Kart FTransform mirror and anglez behind ifdef
2019-01-07 04:30:36 -05:00
mazmazz
bbc3d27cee
More hw_md2 merge errors; re-enable interpolation code block
2019-01-07 04:27:59 -05:00
mazmazz
039cf894f2
hw_md2 merge errors
2019-01-07 04:24:00 -05:00
mazmazz
34afceaa3b
Ignore fread return value (buildbot error)
2019-01-07 04:23:19 -05:00
mazmazz
f0b20e302a
Buildbot fixes (changed byte types to char; mixed d&c)
2019-01-07 04:23:17 -05:00
mazmazz
2e22b069f1
GCC compile fixes
2019-01-07 04:23:15 -05:00
Arthur
11be174603
Remove CONS_Printf message that isn't even doing what it says it is!
2019-01-07 04:21:45 -05:00
Arthur
9f0b121b15
Support for 'tinyframes', and lots more optimization
2019-01-07 04:21:44 -05:00
Arthur
295ca25171
Common model format, with MD2/MD3 loading
2019-01-07 04:21:43 -05:00
SeventhSentinel
49f2d65e95
Fix errors from merge
2019-01-06 01:00:30 -05:00
SeventhSentinel
73542c008c
merge srb2 next
2019-01-05 15:59:23 -05:00
mazmazz
963819c81d
Initialize skinnum for MD2 star colors (fix CLANG error)
2019-01-02 19:23:57 -05:00
Jimita the Cat
892e650712
dumb
2019-01-02 01:01:57 -03:00
Jimita the Cat
e765b9400c
Add support for flashpals in screenshots
2019-01-02 00:41:52 -03:00
Digiku
80e30c6aaa
Merge branch 'MSVC-ARM' into 'master'
...
ARM and ARM64 support with MSVC toolchain
See merge request STJr/SRB2!412
2018-12-28 01:05:40 -05:00
Latapostrophe
1b61e15b1b
Merge branch 'master' into SRB2-CHAT
2018-12-23 10:26:08 +01:00
Alam Ed Arias
102fd11cb4
More work to cleanup the ARM builds
2018-12-22 19:50:32 -05:00
Alam Arias
b6a917cda1
Added ARM/ARM64 to whole vc10 sln
...
Added ARM/ARM64 to zlib, libpng
Added ARM/ARM64 to srb2dd/srb2sdl
2018-12-21 16:47:10 -05:00
mazmazz
06ff171e19
Adjust vid.width floating point comparson for CHAT
2018-12-21 11:37:22 -05:00
Digiku
58a2cec70f
Merge branch 'float_equal' into 'master'
...
Clear Float equal warnings
See merge request STJr/SRB2!383
2018-12-20 16:58:37 -05:00
Digiku
7982b1695a
Merge branch 'ogl-zfighting-fix' into 'master'
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OpenGL z-fighting fix [by Azeonus]
Closes #43
See merge request STJr/SRB2!395
2018-12-19 13:05:04 -05:00
mazmazz
96cad09db6
Change 0.05 to 0.05f
2018-12-18 16:59:59 -05:00
Azeonus
67cd6dcdd2
dispoffset OGL fix [by Azeonus]
2018-12-18 16:50:03 -05:00
Jimita
1d40676f3a
Merge branch 'master' into automap_fix
2018-12-17 17:46:29 -02:00
Alam Ed Arias
11aef0b3f1
Merge branch 'master' into float_equal
2018-12-16 13:52:45 -05:00
Latapostrophe
25e6d5388c
merge conflict
2018-12-16 16:48:15 +01:00
Alam Ed Arias
15d0673685
fix compiling for clang
2018-12-14 21:31:37 -05:00
Alam Ed Arias
78634679f1
fix compiling for MSVC
2018-12-14 20:42:37 -05:00
Alam Ed Arias
6fd66bdb49
Clear float equal warnings
2018-12-14 20:34:06 -05:00
Monster Iestyn
e0079ea1a2
remove NearVertice (which was unused anyway), clean up maz's changes
2018-12-14 23:28:07 +00:00
mazmazz
abae63a64b
SameVertice floating point match; fixes 64-bit OGL holes
2018-12-14 16:47:24 -05:00
Monster Iestyn
c1e0041a0b
copy doom legacy's replacement for the den == 0.0 calc in fracdivline
2018-12-14 21:22:13 +00:00
Monster Iestyn
623d1574ce
minor cleanup
2018-12-14 21:00:53 +00:00
Monster Iestyn
b42c306ef3
remove code from SearchDivline that was disabled ...and doesn't seem to exist anymore anyway
2018-12-14 18:14:08 +00:00
Monster Iestyn
52fd3dcbed
split loading status code into a separate function
2018-12-14 18:11:30 +00:00