mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 21:01:04 +00:00
Merge branch 'master' into float_equal
This commit is contained in:
commit
11aef0b3f1
2 changed files with 123 additions and 132 deletions
3
debian/rules
vendored
3
debian/rules
vendored
|
@ -59,6 +59,7 @@ DBGNAME = debug/$(EXENAME)
|
|||
|
||||
PKGDIR = usr/games/SRB2
|
||||
DBGDIR = usr/lib/debug/$(PKGDIR)
|
||||
LINKDIR = usr/games
|
||||
PIXMAPS_DIR = usr/share/pixmaps
|
||||
DESKTOP_DIR = usr/share/applications
|
||||
PREFIX = $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "PREFIX=$(CROSS_COMPILE_HOST)")
|
||||
|
@ -133,7 +134,7 @@ binary-arch:
|
|||
# dh_installcron
|
||||
# dh_installinfo
|
||||
# dh_installman
|
||||
# dh_link
|
||||
dh_link $(PKGDIR)/$(EXENAME) $(LINKDIR)/$(EXENAME)
|
||||
dh_compress
|
||||
dh_fixperms
|
||||
# dh_perl
|
||||
|
|
|
@ -193,14 +193,14 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
|||
v2dy = bsp->dy;
|
||||
|
||||
den = v2dy*v1dx - v2dx*v1dy;
|
||||
if (fabsf((float)den) < 1.0E-36f)
|
||||
if (fabsf((float)den) < 1.0E-36f) // avoid checking exactly for 0.0
|
||||
return NULL; // parallel
|
||||
|
||||
// first check the frac along the polygon segment,
|
||||
// (do not accept hit with the extensions)
|
||||
num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx;
|
||||
frac = num / den;
|
||||
if (frac < 0 || frac > 1)
|
||||
if (frac < 0.0 || frac > 1.0)
|
||||
return NULL;
|
||||
|
||||
// now get the frac along the BSP line
|
||||
|
@ -217,29 +217,6 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
|||
return &pt;
|
||||
}
|
||||
|
||||
#if 0
|
||||
//Hurdler: it's not used anymore
|
||||
static boolean NearVertice (polyvertex_t *p1, polyvertex_t *p2)
|
||||
{
|
||||
#if 1
|
||||
float diff;
|
||||
diff = p2->x - p1->x;
|
||||
if (diff < -1.5f || diff > 1.5f)
|
||||
return false;
|
||||
diff = p2->y - p1->y;
|
||||
if (diff < -1.5f || diff > 1.5f)
|
||||
return false;
|
||||
#else
|
||||
if (p1->x != p2->x)
|
||||
return false;
|
||||
if (p1->y != p2->y)
|
||||
return false;
|
||||
#endif
|
||||
// p1 and p2 are considered the same vertex
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
// if two vertice coords have a x and/or y difference
|
||||
// of less or equal than 1 FRACUNIT, they are considered the same
|
||||
// point. Note: hardcoded value, 1.0f could be anything else.
|
||||
|
@ -258,11 +235,18 @@ static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2)
|
|||
return false;
|
||||
if (p1->y != p2->y)
|
||||
return false;
|
||||
#else
|
||||
#elif 0
|
||||
if (fabsf( p2->x - p1->x ) > 1.0E-36f )
|
||||
return false;
|
||||
if (fabsf( p2->y - p1->y ) > 1.0E-36f )
|
||||
return false;
|
||||
#else
|
||||
#define DIVLINE_VERTEX_DIFF 0.45f
|
||||
float ep = DIVLINE_VERTEX_DIFF;
|
||||
if (fabsf( p2->x - p1->x ) > ep )
|
||||
return false;
|
||||
if (fabsf( p2->y - p1->y ) > ep )
|
||||
return false;
|
||||
#endif
|
||||
// p1 and p2 are considered the same vertex
|
||||
return true;
|
||||
|
@ -299,57 +283,57 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
|||
// start & end points
|
||||
pv = fracdivline(bsp, &poly->pts[i], &poly->pts[j]);
|
||||
|
||||
if (pv)
|
||||
if (pv == NULL)
|
||||
continue;
|
||||
|
||||
if (ps < 0)
|
||||
{
|
||||
if (ps < 0)
|
||||
// first point
|
||||
ps = i;
|
||||
vs = *pv;
|
||||
fracs = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
//the partition line traverse a junction between two segments
|
||||
// or the two points are so close, they can be considered as one
|
||||
// thus, don't accept, since split 2 must be another vertex
|
||||
if (SameVertice(pv, &lastpv))
|
||||
{
|
||||
// first point
|
||||
ps = i;
|
||||
vs = *pv;
|
||||
fracs = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
//the partition line traverse a junction between two segments
|
||||
// or the two points are so close, they can be considered as one
|
||||
// thus, don't accept, since split 2 must be another vertex
|
||||
if (SameVertice(pv, &lastpv))
|
||||
if (pe < 0)
|
||||
{
|
||||
if (pe < 0)
|
||||
{
|
||||
ps = i;
|
||||
psonline = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
pe = i;
|
||||
peonline = 1;
|
||||
}
|
||||
ps = i;
|
||||
psonline = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pe < 0)
|
||||
{
|
||||
pe = i;
|
||||
ve = *pv;
|
||||
frace = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
// a frac, not same vertice as last one
|
||||
// we already got pt2 so pt 2 is not on the line,
|
||||
// so we probably got back to the start point
|
||||
// which is on the line
|
||||
if (SameVertice(pv, &vs))
|
||||
psonline = 1;
|
||||
break;
|
||||
}
|
||||
pe = i;
|
||||
peonline = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pe < 0)
|
||||
{
|
||||
pe = i;
|
||||
ve = *pv;
|
||||
frace = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
// a frac, not same vertice as last one
|
||||
// we already got pt2 so pt 2 is not on the line,
|
||||
// so we probably got back to the start point
|
||||
// which is on the line
|
||||
if (SameVertice(pv, &vs))
|
||||
psonline = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// remember last point intercept to detect identical points
|
||||
lastpv = *pv;
|
||||
}
|
||||
|
||||
// remember last point intercept to detect identical points
|
||||
lastpv = *pv;
|
||||
}
|
||||
|
||||
// no split: the partition line is either parallel and
|
||||
|
@ -373,7 +357,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
|||
return;
|
||||
}
|
||||
|
||||
if (ps >= 0 && pe < 0)
|
||||
if (pe < 0)
|
||||
{
|
||||
//I_Error("SplitPoly: only one point for split line (%d %d)", ps, pe);
|
||||
*frontpoly = poly;
|
||||
|
@ -392,7 +376,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
|||
*backpoly = HWR_AllocPoly(2 + nptback);
|
||||
else
|
||||
*backpoly = NULL;
|
||||
if (nptfront)
|
||||
if (nptfront > 0)
|
||||
*frontpoly = HWR_AllocPoly(2 + nptfront);
|
||||
else
|
||||
*frontpoly = NULL;
|
||||
|
@ -487,42 +471,42 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
|||
|
||||
pv = fracdivline(&cutseg, &poly->pts[i], &poly->pts[j]);
|
||||
|
||||
if (pv)
|
||||
if (pv == NULL)
|
||||
continue;
|
||||
|
||||
if (ps < 0)
|
||||
{
|
||||
if (ps < 0)
|
||||
ps = i;
|
||||
vs = *pv;
|
||||
fracs = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
//frac 1 on previous segment,
|
||||
// 0 on the next,
|
||||
//the split line goes through one of the convex poly
|
||||
// vertices, happens quite often since the convex
|
||||
// poly is already adjacent to the subsector segs
|
||||
// on most borders
|
||||
if (SameVertice(pv, &vs))
|
||||
continue;
|
||||
|
||||
if (fracs <= bspfrac)
|
||||
{
|
||||
nump = 2 + poly->numpts - (i-ps);
|
||||
pe = ps;
|
||||
ps = i;
|
||||
vs = *pv;
|
||||
fracs = bspfrac;
|
||||
ve = *pv;
|
||||
}
|
||||
else
|
||||
{
|
||||
//frac 1 on previous segment,
|
||||
// 0 on the next,
|
||||
//the split line goes through one of the convex poly
|
||||
// vertices, happens quite often since the convex
|
||||
// poly is already adjacent to the subsector segs
|
||||
// on most borders
|
||||
if (SameVertice(pv, &vs))
|
||||
continue;
|
||||
|
||||
if (fracs <= bspfrac)
|
||||
{
|
||||
nump = 2 + poly->numpts - (i-ps);
|
||||
pe = ps;
|
||||
ps = i;
|
||||
ve = *pv;
|
||||
}
|
||||
else
|
||||
{
|
||||
nump = 2 + (i-ps);
|
||||
pe = i;
|
||||
ve = vs;
|
||||
vs = *pv;
|
||||
}
|
||||
//found 2nd point
|
||||
break;
|
||||
nump = 2 + (i-ps);
|
||||
pe = i;
|
||||
ve = vs;
|
||||
vs = *pv;
|
||||
}
|
||||
//found 2nd point
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -586,18 +570,42 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
|
|||
// search for the segs source of this divline
|
||||
static inline void SearchDivline(node_t *bsp, fdivline_t *divline)
|
||||
{
|
||||
#if 0 // MAR - If you don't use the same partition line that the BSP uses, the front/back polys won't match the subsectors in the BSP!
|
||||
#endif
|
||||
divline->x = FIXED_TO_FLOAT(bsp->x);
|
||||
divline->y = FIXED_TO_FLOAT(bsp->y);
|
||||
divline->dx = FIXED_TO_FLOAT(bsp->dx);
|
||||
divline->dy = FIXED_TO_FLOAT(bsp->dy);
|
||||
}
|
||||
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
//Hurdler: implement a loading status
|
||||
static size_t ls_count = 0;
|
||||
static UINT8 ls_percent = 0;
|
||||
|
||||
static void loading_status(void)
|
||||
{
|
||||
char s[16];
|
||||
int x, y;
|
||||
|
||||
I_OsPolling();
|
||||
CON_Drawer();
|
||||
sprintf(s, "%d%%", (++ls_percent)<<1);
|
||||
x = BASEVIDWIDTH/2;
|
||||
y = BASEVIDHEIGHT/2;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
|
||||
//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
|
||||
M_DrawTextBox(x-58, y-8, 13, 1);
|
||||
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
|
||||
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
|
||||
|
||||
// Is this really necessary at this point..?
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES.");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK.");
|
||||
|
||||
I_UpdateNoVsync();
|
||||
}
|
||||
#endif
|
||||
|
||||
// poly : the convex polygon that encloses all child subsectors
|
||||
static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *bbox)
|
||||
{
|
||||
|
@ -635,38 +643,19 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
|||
}
|
||||
else
|
||||
{
|
||||
HWR_SubsecPoly(bspnum&(~NF_SUBSECTOR), poly);
|
||||
//Hurdler: implement a loading status
|
||||
HWR_SubsecPoly(bspnum & ~NF_SUBSECTOR, poly);
|
||||
|
||||
//Hurdler: implement a loading status
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
if (ls_count-- <= 0)
|
||||
{
|
||||
char s[16];
|
||||
int x, y;
|
||||
|
||||
I_OsPolling();
|
||||
ls_count = numsubsectors/50;
|
||||
CON_Drawer();
|
||||
sprintf(s, "%d%%", (++ls_percent)<<1);
|
||||
x = BASEVIDWIDTH/2;
|
||||
y = BASEVIDHEIGHT/2;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
|
||||
//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
|
||||
M_DrawTextBox(x-58, y-8, 13, 1);
|
||||
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
|
||||
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
|
||||
|
||||
// Is this really necessary at this point..?
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES.");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK.");
|
||||
|
||||
I_UpdateNoVsync();
|
||||
loading_status();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
M_ClearBox(bbox);
|
||||
poly = extrasubsectors[bspnum&~NF_SUBSECTOR].planepoly;
|
||||
poly = extrasubsectors[bspnum & ~NF_SUBSECTOR].planepoly;
|
||||
|
||||
for (i = 0, pt = poly->pts; i < poly->numpts; i++,pt++)
|
||||
M_AddToBox(bbox, FLOAT_TO_FIXED(pt->x), FLOAT_TO_FIXED(pt->y));
|
||||
|
@ -698,14 +687,13 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
|||
if (backpoly)
|
||||
{
|
||||
// Correct back bbox to include floor/ceiling convex polygon
|
||||
WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1],
|
||||
bsp->bbox[1]);
|
||||
WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1], bsp->bbox[1]);
|
||||
|
||||
// enlarge bbox with seconde child
|
||||
// enlarge bbox with second child
|
||||
M_AddToBox(bbox, bsp->bbox[1][BOXLEFT ],
|
||||
bsp->bbox[1][BOXTOP ]);
|
||||
bsp->bbox[1][BOXTOP ]);
|
||||
M_AddToBox(bbox, bsp->bbox[1][BOXRIGHT ],
|
||||
bsp->bbox[1][BOXBOTTOM]);
|
||||
bsp->bbox[1][BOXBOTTOM]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -785,9 +773,9 @@ static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
|
|||
|
||||
if (bspnum & NF_SUBSECTOR)
|
||||
{
|
||||
if (bspnum!=-1)
|
||||
if (bspnum != -1)
|
||||
{
|
||||
bspnum&=~NF_SUBSECTOR;
|
||||
bspnum &= ~NF_SUBSECTOR;
|
||||
q = extrasubsectors[bspnum].planepoly;
|
||||
if (poly == q || !q)
|
||||
return;
|
||||
|
@ -973,7 +961,9 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
|||
fixed_t rootbbox[4];
|
||||
|
||||
CONS_Debug(DBG_RENDER, "Creating polygons, please wait...\n");
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
ls_count = ls_percent = 0; // reset the loading status
|
||||
#endif
|
||||
CON_Drawer(); //let the user know what we are doing
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
|
||||
|
|
Loading…
Reference in a new issue