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Reduce camspeed in splitscreen
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@ -8250,6 +8250,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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if (mo->eflags & MFE_VERTICALFLIP)
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camheight += thiscam->height;
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if (splitscreen == 1)
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camspeed = (3*camspeed)/4;
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if (timeover)
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angle = mo->angle + FixedAngle(camrotate*FRACUNIT);
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else if (leveltime < starttime)
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