Fix and then subsequently disable the zoom tube angle setting stuff.

This commit is contained in:
toaster 2018-10-27 22:05:15 +01:00
parent 3d760271e3
commit e8410b2575

View file

@ -6652,7 +6652,7 @@ static void P_MovePlayer(player_t *player)
if (player->mo->state != &states[S_KART_SQUISH])
P_SetPlayerMobjState(player->mo, S_KART_SQUISH);
}
else if ((player->pflags & PF_SLIDING) || (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT))
else if (player->pflags & PF_SLIDING)
{
if (player->mo->state != &states[S_KART_SPIN])
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
@ -7346,7 +7346,7 @@ static void P_DoZoomTube(player_t *player)
fixed_t dist;
boolean reverse;
player->mo->height = P_GetPlayerSpinHeight(player);
//player->mo->height = P_GetPlayerSpinHeight(player);
if (player->speed > 0)
reverse = false;
@ -7451,6 +7451,11 @@ static void P_DoZoomTube(player_t *player)
else if (player == &players[fourthdisplayplayer])
localangle4 = player->mo->angle;
}
#if 0
if (player->mo->state != &states[S_KART_SPIN])
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
player->frameangle -= ANGLE_22h;
#endif
}
//