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Fix and then subsequently disable the zoom tube angle setting stuff.
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parent
3d760271e3
commit
e8410b2575
1 changed files with 7 additions and 2 deletions
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@ -6652,7 +6652,7 @@ static void P_MovePlayer(player_t *player)
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if (player->mo->state != &states[S_KART_SQUISH])
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P_SetPlayerMobjState(player->mo, S_KART_SQUISH);
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}
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else if ((player->pflags & PF_SLIDING) || (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT))
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else if (player->pflags & PF_SLIDING)
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{
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if (player->mo->state != &states[S_KART_SPIN])
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P_SetPlayerMobjState(player->mo, S_KART_SPIN);
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@ -7346,7 +7346,7 @@ static void P_DoZoomTube(player_t *player)
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fixed_t dist;
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boolean reverse;
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player->mo->height = P_GetPlayerSpinHeight(player);
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//player->mo->height = P_GetPlayerSpinHeight(player);
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if (player->speed > 0)
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reverse = false;
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@ -7451,6 +7451,11 @@ static void P_DoZoomTube(player_t *player)
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else if (player == &players[fourthdisplayplayer])
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localangle4 = player->mo->angle;
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}
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#if 0
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if (player->mo->state != &states[S_KART_SPIN])
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P_SetPlayerMobjState(player->mo, S_KART_SPIN);
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player->frameangle -= ANGLE_22h;
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#endif
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}
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//
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