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Speed up spinout based on timer left
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1 changed files with 1 additions and 1 deletions
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@ -6657,7 +6657,7 @@ static void P_MovePlayer(player_t *player)
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if (player->mo->state != &states[S_KART_SPIN])
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P_SetPlayerMobjState(player->mo, S_KART_SPIN);
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player->frameangle -= ANGLE_22h;
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player->frameangle -= (ANGLE_11hh * min(8, player->kartstuff[k_spinouttimer]/8));
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}
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else if (player->powers[pw_nocontrol] && player->pflags & PF_SKIDDOWN)
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{
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