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Even better: base it off how much timer is left
So instead of prioritizing a specific track, the person who activated their powerup the latest gets their music. That should be a nicer solution for when multiple players are activating their powerups at the same time.
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1 changed files with 19 additions and 8 deletions
27
src/p_user.c
27
src/p_user.c
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@ -1235,15 +1235,21 @@ void P_RestoreMusic(player_t *player)
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S_ChangeMusicInternal((encoremode ? "estart" : "kstart"), false); //S_StopMusic();
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else // see also where time overs are handled - search for "lives = 2" in this file
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{
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INT32 bestlocalmus = 0; // 0 is level music, 1 is invincibility, 2 is grow
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INT32 wantedmus = 0; // 0 is level music, 1 is invincibility, 2 is grow
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if (splitscreen)
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{
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if (players[displayplayer].playerstate == PST_LIVE)
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bestlocalmus = (players[displayplayer].kartstuff[k_growshrinktimer] > 1 ? 2 : (players[displayplayer].kartstuff[k_invincibilitytimer] > 1 ? 1 : 0));
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INT32 bestlocaltimer = 1;
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#define setbests(p) \
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if (players[p].playerstate == PST_LIVE && (players[p].kartstuff[k_growshrinktimer] > 1 ? 2 : (players[p].kartstuff[k_invincibilitytimer] > 1 ? 1 : 0)) > bestlocalmus) \
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bestlocalmus = (players[p].kartstuff[k_growshrinktimer] > 1 ? 2 : (players[p].kartstuff[k_invincibilitytimer] > 1 ? 1 : 0));
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if (players[p].playerstate == PST_LIVE) \
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{ \
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if (players[p].kartstuff[k_growshrinktimer] > bestlocaltimer) \
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{ wantedmus = 2; bestlocaltimer = players[p].kartstuff[k_growshrinktimer]; } \
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else if (players[p].kartstuff[k_invincibilitytimer] > bestlocaltimer) \
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{ wantedmus = 1; bestlocaltimer = players[p].kartstuff[k_invincibilitytimer]; } \
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}
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setbests(displayplayer);
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setbests(secondarydisplayplayer);
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if (splitscreen > 1)
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setbests(thirddisplayplayer);
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@ -1254,14 +1260,19 @@ void P_RestoreMusic(player_t *player)
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else
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{
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if (player->playerstate == PST_LIVE)
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bestlocalmus = (player->kartstuff[k_growshrinktimer] > 1 ? 2 : (player->kartstuff[k_invincibilitytimer] > 1 ? 1 : 0));
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{
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if (player->kartstuff[k_growshrinktimer] > 1)
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wantedmus = 2;
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else if (player->kartstuff[k_invincibilitytimer] > 1)
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wantedmus = 1;
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}
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}
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// Item - Grow
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if (bestlocalmus == 2)
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if (wantedmus == 2)
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S_ChangeMusicInternal("kgrow", true);
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// Item - Invincibility
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else if (bestlocalmus == 1)
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else if (wantedmus == 1)
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S_ChangeMusicInternal("kinvnc", true);
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else
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{
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