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Reimplemented the splitscreen chat fix
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@ -1057,6 +1057,26 @@ boolean HU_Responder(event_t *ev)
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// only KeyDown events now...
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// Shoot, to prevent P1 chatting from ruining the game for everyone else, it's either:
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// A. completely disallow opening chat entirely in online splitscreen
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// or B. iterate through all controls to make sure it's bound to player 1 before eating
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// You can see which one I chose.
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// (Unless if you're sharing a keyboard, since you probably establish when you start chatting that you have dibs on it...)
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// (Ahhh, the good ol days when I was a kid who couldn't afford an extra USB controller...)
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if (ev->data1 >= KEY_MOUSE1)
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{
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INT32 i;
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for (i = 0; i < num_gamecontrols; i++)
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{
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if (gamecontrol[i][0] == ev->data1 || gamecontrol[i][1] == ev->data1)
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break;
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}
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if (i == num_gamecontrols)
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return false;
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}
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if (!chat_on)
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{
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// enter chat mode
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