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More smoothly decide which invincibility music to use
Less P_RestoreMusic conflicts in splitscreen, just see the Toxic Palace video for an example :V
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parent
8d78ee7458
commit
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1 changed files with 29 additions and 4 deletions
33
src/p_user.c
33
src/p_user.c
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@ -1217,6 +1217,8 @@ void P_RestoreMusic(player_t *player)
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if (!P_IsLocalPlayer(player)) // Only applies to a local player
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return;
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S_SpeedMusic(1.0f);
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// Event - HERE COMES A NEW CHALLENGER
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if (mapreset)
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{
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@ -1228,24 +1230,47 @@ void P_RestoreMusic(player_t *player)
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if (P_EndingMusic(player))
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return;
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S_SpeedMusic(1.0f);
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// Event - Level Start
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if (leveltime < (starttime + (TICRATE/2)))
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S_ChangeMusicInternal((encoremode ? "estart" : "kstart"), false); //S_StopMusic();
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else // see also where time overs are handled - search for "lives = 2" in this file
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{
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INT32 bestlocalmus = 0; // 0 is level music, 1 is invincibility, 2 is grow
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if (splitscreen)
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{
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if (players[displayplayer].playerstate == PST_LIVE)
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bestlocalmus = (players[displayplayer].kartstuff[k_growshrinktimer] > 1 ? 2 : (players[displayplayer].kartstuff[k_invincibilitytimer] > 1 ? 1 : 0));
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#define setbests(p) \
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if (players[p].playerstate == PST_LIVE && (players[p].kartstuff[k_growshrinktimer] > 1 ? 2 : (players[p].kartstuff[k_invincibilitytimer] > 1 ? 1 : 0)) > bestlocalmus) \
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bestlocalmus = (players[p].kartstuff[k_growshrinktimer] > 1 ? 2 : (players[p].kartstuff[k_invincibilitytimer] > 1 ? 1 : 0));
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setbests(secondarydisplayplayer);
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if (splitscreen > 1)
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setbests(thirddisplayplayer);
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if (splitscreen > 2)
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setbests(fourthdisplayplayer);
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#undef setbests
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}
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else
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{
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if (player->playerstate == PST_LIVE)
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bestlocalmus = (player->kartstuff[k_growshrinktimer] > 1 ? 2 : (player->kartstuff[k_invincibilitytimer] > 1 ? 1 : 0));
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}
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// Item - Grow
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if (player->kartstuff[k_growshrinktimer] > 1 && player->playerstate == PST_LIVE)
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if (bestlocalmus == 2)
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S_ChangeMusicInternal("kgrow", true);
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// Item - Invincibility
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else if (player->kartstuff[k_invincibilitytimer] > 1 && player->playerstate == PST_LIVE)
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else if (bestlocalmus == 1)
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S_ChangeMusicInternal("kinvnc", true);
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else
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{
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#if 0
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// Event - Final Lap
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// Still works for GME, but disabled for consistency
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if (G_RaceGametype() && player->laps >= (UINT8)(cv_numlaps.value - 1))
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S_SpeedMusic(1.2f);
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#endif
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S_ChangeMusic(mapmusname, mapmusflags, true);
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}
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}
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