Sryder13
101a560d4e
Adjust Trailing items to behave nicer
...
Added extra boolean for P_SlideMove forceslide, since kart's walls are almost all bouncy slidemove will almost always bounce things instead, even if we don't want it to.
2017-10-25 02:32:07 +01:00
Sryder13
65c5c94563
Maces have shadows
...
Maces have afterimages
2017-10-24 23:33:25 +01:00
Sryder13
fe31394277
Do a quake effect when hit by non-spinout things or explosions
2017-10-24 22:58:59 +01:00
Sryder13
7f87a0275b
Spawn item clash versus fake items too
2017-10-24 22:23:11 +01:00
Sryder13
f833222fe6
Shell hit sound can travel further
2017-10-24 22:21:46 +01:00
Sryder13
5f60eb68a4
Edited the wrong banana object
2017-10-24 21:18:08 +01:00
Sryder13
436f7cb7c6
Tossed and shell hitting player sound
...
Made clash audiable from a bit further away
2017-10-24 20:59:09 +01:00
Sryder13
59d670f902
Shadows remain even after an object dies, until the object no longer exists
2017-10-24 20:34:44 +01:00
Sryder13
fced36e601
Change sound priorities to hopefully prioritise the more important sounds more
...
Change singularity on a lot of the sounds so that more than one of them can be played at once
2017-10-24 18:01:43 +01:00
Sryder13
5d49a23429
Add item clash sound
2017-10-24 17:46:44 +01:00
Sryder13
0422e40649
Add graphic for throwing items
...
Fix missing frame of clash
2017-10-24 17:19:14 +01:00
Sryder13
c66b10dda3
Shells and Lobbed items now use afterimages for trails
...
Fireballs use old green shell trails for trails
Updated dehacked with new states and all the changes
2017-10-24 15:25:08 +01:00
Sryder13
07ffa8af6e
Stars don't go faster when you get hit more
2017-10-24 14:04:54 +01:00
Sryder13
b87564f6eb
Item clash graphics
2017-10-24 13:59:01 +01:00
Sryder13
35f9b544b1
Forgot about dud red shell
2017-10-24 13:38:42 +01:00
Sryder13
041d9c4999
Faster bump sparks
2017-10-24 13:18:41 +01:00
Sryder13
0206a42ce6
Stars in your eyes when you get hit by shells
2017-10-24 13:15:20 +01:00
TehRealSalt
4be15a9020
Bumpy
2017-10-24 00:42:06 -04:00
TehRealSalt
5233c442fb
Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart
2017-10-22 17:39:04 -04:00
Sryder13
a9c6670ee1
Green shells are faster/slower in 150cc/50cc.
...
Green shells now get slower as they bounce more.
2017-10-22 22:29:39 +01:00
Sryder13
a46093fe9d
Red shell rework, they always instathrust to their top speed in their current movement direction.
...
When they get close their top speed starts to decrease to the player's current speed.
Movement direction ends up being adjusted in A_RedShellChase where it Thrusts towards the player at its acceleration speed.
2017-10-22 22:08:07 +01:00
TehRealSalt
10aa83e614
More minor adjustments
...
- Display the skin's realname in RA menus
- Can no longer set your skincolor to none on the RA menu
- Edited several color names to fit within 14 characters
2017-10-21 13:22:54 -04:00
TehRealSalt
a3b976b9b2
Whoops, forgot to save two files ^^;
2017-10-20 22:02:25 -04:00
TehRealSalt
94aedc1f78
Change color in menu, replay support for specific staff ghosts
...
Todo: replace the vague number with the demo's recorded player name
2017-10-20 22:01:07 -04:00
TehRealSalt
b66fc2f5ac
Ported this fix from internal
2017-10-18 18:14:49 -04:00
TehRealSalt
5a7458be98
Merge remote-tracking branch 'refs/remotes/origin/attack-is-back' into zarrotsu
2017-10-17 23:56:55 -04:00
TehRealSalt
eda571e2d3
Really minor tweaks
2017-10-17 23:55:44 -04:00
TehRealSalt
3994008d31
More score/rings cleanup, hide some hud elements, and most importantly: staff ghosts!
...
Would be nice to have an option to directly replay a specific staff
ghost, but this should be fine for now
2017-10-17 23:14:51 -04:00
ZTsukei
f21d817053
Correcting the weird level names post-level
2017-10-17 20:04:48 -04:00
ZTsukei
89f239b601
Merge branch 'zarrotsu' of http://git.magicalgirl.moe/KartKrew/Kart into zarrotsu
2017-10-17 18:24:10 -04:00
ZTsukei
4387455d9c
Fixing post-map name being weird
2017-10-17 18:23:50 -04:00
TehRealSalt
e770f82ad7
Merge remote-tracking branch 'refs/remotes/origin/zarrotsu' into attack-is-back
2017-10-17 16:36:29 -04:00
TehRealSalt
fb1c3293a8
Merge remote-tracking branch 'refs/remotes/origin/zarrotsu'
2017-10-17 16:24:43 -04:00
TehRealSalt
a0d488402c
Didn't fix the y_inter.c conflicts correctly
2017-10-17 16:23:38 -04:00
TehRealSalt
5fe2f4928f
Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
...
# Conflicts:
# src/doomdef.h
# src/sdl/i_main.c
# src/sdl/i_video.c
# src/y_inter.c
2017-10-17 15:53:34 -04:00
TehRealSalt
cce7b4374a
Merge remote-tracking branch 'refs/remotes/origin/zarrotsu' into attack-is-back
2017-10-17 00:45:30 -04:00
TehRealSalt
727d55b64e
Merge remote-tracking branch 'refs/remotes/srb2public/public_flatsprite' into zarrotsu
...
# Conflicts:
# src/doomdef.h
2017-10-17 00:40:38 -04:00
TehRealSalt
9c0437bcd1
Thought I heard something about camera changing, it hasn't, so I decided to port work I did for internal
...
Basically:
1.) farther camera defaults
2.) different camera settings save
3.) cam_dist automatically increases with splitscreen (& analog mode,
but that's irrelevant for kart :p)
(IIRC someone said that this branch is fine to commit directly to,
please feel free to revert immediately if this isn't the case :V)
2017-10-16 23:52:13 -04:00
TehRealSalt
4ed0511013
Some cleanup
...
No longer save score/rings, use the Race tally as a placeholder
replacement for the butchered vanilla one
2017-10-16 20:23:26 -04:00
TehRealSalt
b5e0a80c35
Oho, here's the problem!
...
Too many fixed_t!
2017-10-16 17:52:42 -04:00
TehRealSalt
3e74ac2b97
Ghost scale fix
2017-10-16 07:11:48 -04:00
TehRealSalt
540bea911a
First, minor steps to Record Attack support
...
To-Do:
- fix demo desync (desync is only super noticeable on slopes, but a
message pops up when the player starts moving regardless)
- fix ghosts not appearing
- replace that dumb level tally
- remove a bunch of things that made the assumption that race & record
attack would never mix (ex: "next map x doesn't support race mode, using
map y anyway" message)
2017-10-15 02:33:28 -04:00
ZTsukei
ba7580d8e2
= Nerfed Megas across the board.
...
- Rarer
- Speed reduced from +25% to +20%
- Getting squished doesn't last as long
= Nerfed the Banana Meta - or at least changed it
- You don't wipeout for as long
- You don't lose as much speed from wiping out (1/2 instead of 1/4)
= Respawning after death is faster
- Lakitu drops you faster, only three floaty sounds instead of four
= Adjusted the camera to the values given by Sev
2017-10-13 15:44:17 -04:00
Wolfy
01126d1232
Actually run the fucking shadows this time
2017-10-11 21:31:17 -05:00
Wolfy
b27ab8f51b
oops
2017-10-11 21:14:14 -05:00
Wolfy
366fe9fa91
Add TD shadows to Kart
...
Disclaimer: I haven't tested this and therefore am not sure whether or not it actually works. I think it does. Probably.
2017-10-11 20:54:35 -05:00
Wolfy
faf886885e
Have Kart use kmd2.dat instead of md2.dat
2017-10-11 20:26:34 -05:00
ZTsukei
7c71feb274
Fixed thrown items (99% sure)
...
Thrown items are thrown farther now; distance based on CC.
2017-10-11 10:49:14 -04:00
ZTsukei
b95f1d568a
Updated item weights
...
Fix attempt for thrown items
2017-10-10 21:09:38 -04:00
Alam Ed Arias
96c014deeb
Merge branch 'master' into next
2017-10-07 12:44:28 -04:00