Andrei Drexler
00b269f3a7
Warning if uiScript replace receives an unknown category.
2009-07-01 11:24:22 +00:00
Andrei Drexler
eaacfaa7ee
Death cam.
2009-07-01 11:23:33 +00:00
Andrei Drexler
558345819a
Crash with dll's.
2009-07-01 06:07:05 +00:00
Scott Brooks
6c05fcddee
Fix bug #4105
...
If we are PM_DEAD, go use interpolated player state, rather then carying
on.
2009-07-01 04:08:33 +00:00
Andrei Drexler
d8723fdc25
Death cam.
2009-06-30 23:43:25 +00:00
Andrei Drexler
6ca865580a
Fixed death cam.
2009-06-30 23:35:31 +00:00
Andrei Drexler
b50af1df78
New uiScript "replace weapons/items/ammo" (experimental).
2009-06-30 22:29:03 +00:00
Andrei Drexler
c02e381f75
Compiler warning.
2009-06-30 21:12:30 +00:00
Andrei Drexler
3553ce8e5c
Replacement ownerdraws and vectors.
2009-06-30 20:56:17 +00:00
Andrei Drexler
1fe4d6478e
Spectator bar on widescreen.
2009-06-30 20:55:42 +00:00
Andrei Drexler
d18feb88ec
HUD ammo/clips alignment.
2009-06-30 13:51:07 +00:00
Andrei Drexler
91503e431c
Vignetting aspect on widescreen.
...
Fixed a compiler double/float warning.
Fog background on widescreen.
2009-06-30 13:05:01 +00:00
Andrei Drexler
3c08e99162
Wide screen support.
2009-06-30 02:34:25 +00:00
Scott Brooks
bb4b71d09d
Fix bug #4118
...
CTB match end time should respect the matchmode setting.
All games will have their level start time set after the first LCA goes
off rather then at map load.
2009-06-29 02:35:20 +00:00
Richard Allen
8fb3170747
Removed 3 vanilla quake3 sounds
2009-06-28 21:50:03 +00:00
Richard Allen
3813217cf7
New window Icon for windowsed mode
2009-06-28 21:47:14 +00:00
Scott Brooks
bc8ecb823d
Fixed bug 4091, see bugfix for a possible alternate fix
2009-06-28 20:54:15 +00:00
Andrei Drexler
0103d1cbb5
Work-around for a bug in the work-around for an engine bug ($evalint/float and negative numbers).
2009-06-28 19:44:10 +00:00
Andrei Drexler
c288335496
UI_SSG_CROSSHAIR drawing.
2009-06-28 19:43:51 +00:00
Richard Allen
6a947705d4
adding libSDLmain.a
2009-06-28 18:52:54 +00:00
Scott Brooks
9177a74c24
Let you override Q3A_DIR, and install-qvm also packs up the qvms
2009-06-28 18:33:52 +00:00
Richard Allen
042772503f
adding missing stuff
2009-06-28 18:30:33 +00:00
Richard Allen
429e2f632b
Adding the engine code and the file enginediff documenting changes from regular IOQ3 engines
2009-06-28 18:02:02 +00:00
Richard Allen
ad01e9a850
Fixed bugs 4144 and 4145
2009-06-28 17:27:12 +00:00
Andrew Prosnik
bd805999ba
NO MORE TA_UI ANYWHERE!@#$ (I hope to God)
2009-06-28 07:44:17 +00:00
Andrew Prosnik
a70951e003
another ta_ui path to make into just ui
2009-06-28 07:41:59 +00:00
Andrew Prosnik
79d2f69f0c
updated msvc/ui.vcproj for new paths
2009-06-28 05:45:05 +00:00
Andrew Prosnik
b6678b9dd1
updated some include paths
2009-06-28 05:31:14 +00:00
Andrew Prosnik
a53c14aeb8
moved ta_ui to ui
2009-06-28 05:16:59 +00:00
Andrew Prosnik
7d28222537
Edited some .bat files, moved ui to q3_ui.
2009-06-28 05:13:41 +00:00
Tomi Isoaho
24348c140c
In-game UI for Makro
2009-06-27 21:09:55 +00:00
Andrei Drexler
808452afe3
More robust parsing of negative numbers in uiScript's.
2009-06-26 20:11:40 +00:00
Tomi Isoaho
78a95492bd
Credits fixed
2009-06-25 22:31:36 +00:00
Andrei Drexler
40db1035f5
Aligned 'ESC to exit' text on wide screens.
2009-06-25 20:58:44 +00:00
Andrei Drexler
d35f226f34
More fixes for negative numbers in ui scripts.
2009-06-25 20:31:08 +00:00
Andrei Drexler
aceb1a7761
Better formatting for the temporary UI symbols file.
2009-06-24 22:55:31 +00:00
Andrei Drexler
6ad0f555d4
UI_WIDTH and UI_HEIGHT symbols.
2009-06-24 22:45:58 +00:00
Andrei Drexler
bd06ca607a
Wide screen adjustments.
2009-06-24 22:18:26 +00:00
Andrei Drexler
11fb78008c
Resolution-dependent symbols exported to scripts.
2009-06-24 22:08:55 +00:00
Andrei Drexler
a3abca6868
Fullscreen menu background fitting boo-boo.
2009-06-24 11:25:09 +00:00
Andrei Drexler
ea167a0560
Fullscreen menu background stretching.
2009-06-24 10:43:04 +00:00
Tomi Isoaho
518557ec0b
Further widescreen support improvements for the main menu
2009-06-24 00:40:58 +00:00
Andrei Drexler
f72c202364
cg_fov (now cheat-protected) is taken into account when computing fov.
2009-06-23 21:28:57 +00:00
Andrei Drexler
333b400ca0
Wide screen fov adjustments.
2009-06-23 19:11:11 +00:00
Andrei Drexler
e7047b316e
Gun positioning
2009-06-23 16:03:15 +00:00
Andrei Drexler
b7d822adfd
More wide screen stuff.
2009-06-23 15:30:34 +00:00
Andrei Drexler
72379149b5
2009-06-23 15:15:01 +00:00
Andrei Drexler
bf5eb9f468
Wide screen changes.
2009-06-23 14:23:14 +00:00
Andrei Drexler
0879504b65
2009-06-23 11:24:52 +00:00
Andrei Drexler
99c37b1334
2009-06-23 11:00:02 +00:00