Commit graph

1625 commits

Author SHA1 Message Date
Andrei Drexler
00b269f3a7 Warning if uiScript replace receives an unknown category. 2009-07-01 11:24:22 +00:00
Andrei Drexler
eaacfaa7ee Death cam. 2009-07-01 11:23:33 +00:00
Andrei Drexler
558345819a Crash with dll's. 2009-07-01 06:07:05 +00:00
Scott Brooks
6c05fcddee Fix bug #4105
If we are PM_DEAD, go use interpolated player state, rather then carying
on.
2009-07-01 04:08:33 +00:00
Andrei Drexler
d8723fdc25 Death cam. 2009-06-30 23:43:25 +00:00
Andrei Drexler
6ca865580a Fixed death cam. 2009-06-30 23:35:31 +00:00
Andrei Drexler
b50af1df78 New uiScript "replace weapons/items/ammo" (experimental). 2009-06-30 22:29:03 +00:00
Andrei Drexler
c02e381f75 Compiler warning. 2009-06-30 21:12:30 +00:00
Andrei Drexler
3553ce8e5c Replacement ownerdraws and vectors. 2009-06-30 20:56:17 +00:00
Andrei Drexler
1fe4d6478e Spectator bar on widescreen. 2009-06-30 20:55:42 +00:00
Andrei Drexler
d18feb88ec HUD ammo/clips alignment. 2009-06-30 13:51:07 +00:00
Andrei Drexler
91503e431c Vignetting aspect on widescreen.
Fixed a compiler double/float warning. 
Fog background on widescreen.
2009-06-30 13:05:01 +00:00
Andrei Drexler
3c08e99162 Wide screen support. 2009-06-30 02:34:25 +00:00
Scott Brooks
bb4b71d09d Fix bug #4118
CTB match end time should respect the matchmode setting.

All games will have their level start time set after the first LCA goes
off rather then at map load.
2009-06-29 02:35:20 +00:00
Richard Allen
8fb3170747 Removed 3 vanilla quake3 sounds 2009-06-28 21:50:03 +00:00
Richard Allen
3813217cf7 New window Icon for windowsed mode 2009-06-28 21:47:14 +00:00
Scott Brooks
bc8ecb823d Fixed bug 4091, see bugfix for a possible alternate fix 2009-06-28 20:54:15 +00:00
Andrei Drexler
0103d1cbb5 Work-around for a bug in the work-around for an engine bug ($evalint/float and negative numbers). 2009-06-28 19:44:10 +00:00
Andrei Drexler
c288335496 UI_SSG_CROSSHAIR drawing. 2009-06-28 19:43:51 +00:00
Richard Allen
6a947705d4 adding libSDLmain.a 2009-06-28 18:52:54 +00:00
Scott Brooks
9177a74c24 Let you override Q3A_DIR, and install-qvm also packs up the qvms 2009-06-28 18:33:52 +00:00
Richard Allen
042772503f adding missing stuff 2009-06-28 18:30:33 +00:00
Richard Allen
429e2f632b Adding the engine code and the file enginediff documenting changes from regular IOQ3 engines 2009-06-28 18:02:02 +00:00
Richard Allen
ad01e9a850 Fixed bugs 4144 and 4145 2009-06-28 17:27:12 +00:00
Andrew Prosnik
bd805999ba NO MORE TA_UI ANYWHERE!@#$ (I hope to God) 2009-06-28 07:44:17 +00:00
Andrew Prosnik
a70951e003 another ta_ui path to make into just ui 2009-06-28 07:41:59 +00:00
Andrew Prosnik
79d2f69f0c updated msvc/ui.vcproj for new paths 2009-06-28 05:45:05 +00:00
Andrew Prosnik
b6678b9dd1 updated some include paths 2009-06-28 05:31:14 +00:00
Andrew Prosnik
a53c14aeb8 moved ta_ui to ui 2009-06-28 05:16:59 +00:00
Andrew Prosnik
7d28222537 Edited some .bat files, moved ui to q3_ui. 2009-06-28 05:13:41 +00:00
Tomi Isoaho
24348c140c In-game UI for Makro 2009-06-27 21:09:55 +00:00
Andrei Drexler
808452afe3 More robust parsing of negative numbers in uiScript's. 2009-06-26 20:11:40 +00:00
Tomi Isoaho
78a95492bd Credits fixed 2009-06-25 22:31:36 +00:00
Andrei Drexler
40db1035f5 Aligned 'ESC to exit' text on wide screens. 2009-06-25 20:58:44 +00:00
Andrei Drexler
d35f226f34 More fixes for negative numbers in ui scripts. 2009-06-25 20:31:08 +00:00
Andrei Drexler
aceb1a7761 Better formatting for the temporary UI symbols file. 2009-06-24 22:55:31 +00:00
Andrei Drexler
6ad0f555d4 UI_WIDTH and UI_HEIGHT symbols. 2009-06-24 22:45:58 +00:00
Andrei Drexler
bd06ca607a Wide screen adjustments. 2009-06-24 22:18:26 +00:00
Andrei Drexler
11fb78008c Resolution-dependent symbols exported to scripts. 2009-06-24 22:08:55 +00:00
Andrei Drexler
a3abca6868 Fullscreen menu background fitting boo-boo. 2009-06-24 11:25:09 +00:00
Andrei Drexler
ea167a0560 Fullscreen menu background stretching. 2009-06-24 10:43:04 +00:00
Tomi Isoaho
518557ec0b Further widescreen support improvements for the main menu 2009-06-24 00:40:58 +00:00
Andrei Drexler
f72c202364 cg_fov (now cheat-protected) is taken into account when computing fov. 2009-06-23 21:28:57 +00:00
Andrei Drexler
333b400ca0 Wide screen fov adjustments. 2009-06-23 19:11:11 +00:00
Andrei Drexler
e7047b316e Gun positioning 2009-06-23 16:03:15 +00:00
Andrei Drexler
b7d822adfd More wide screen stuff. 2009-06-23 15:30:34 +00:00
Andrei Drexler
72379149b5 2009-06-23 15:15:01 +00:00
Andrei Drexler
bf5eb9f468 Wide screen changes. 2009-06-23 14:23:14 +00:00
Andrei Drexler
0879504b65 2009-06-23 11:24:52 +00:00
Andrei Drexler
99c37b1334 2009-06-23 11:00:02 +00:00