Commit graph

1625 commits

Author SHA1 Message Date
Andrei Drexler
2b57223b14 New renderer files 2011-03-09 01:22:51 +00:00
Andrei Drexler
4eec84f9ca Fixed compilation issue. 2011-03-09 01:22:01 +00:00
Richard Allen
615d28dd92 Adding the new renderer 2011-03-09 00:56:46 +00:00
Richard Allen
2b5d779adf Fixing a warning 2011-03-09 00:29:39 +00:00
Richard Allen
4b73e343cc Reaplying the fog fix 2011-03-09 00:23:05 +00:00
Richard Allen
df90233606 Fixing Mirrored models 2011-03-09 00:17:47 +00:00
Andrei Drexler
01f4125e1b --warnings; 2011-03-08 07:33:27 +00:00
Andrei Drexler
52655dbb99 Changed r_mode default to -2 2011-03-08 06:00:43 +00:00
Andrei Drexler
dab7089d02 1337 h4xx0r1n6 2011-03-07 18:49:13 +00:00
Tomi Isoaho
3ee2d4fe9f [05:47] JBravo: no default binding for Bandage
[08:59] Monk: when you hit stop on demo recorder, all in-game menus close
2011-03-07 18:05:07 +00:00
Andrei Drexler
2c69d6164e Added shorter aliases for a few key names (like KP_DOWNARROW) 2011-03-07 17:28:03 +00:00
Andrei Drexler
d3c1de5f40 Work-around for possible q3lcc/q3asm bug ([unsigned] int to unsigned short conversion) 2011-03-07 17:09:26 +00:00
Andrei Drexler
6c4071fd30 Changed resolution / fullScreen option handling. Changed the way settings are applied (uiScript instead of manual vid_restart) 2011-03-07 15:59:24 +00:00
Andrei Drexler
8a95bf8556 Added postvidrestart.menu 2011-03-07 15:58:28 +00:00
Andrei Drexler
346d338106 Menu for video changes confirmation. 2011-03-07 15:57:52 +00:00
Andrei Drexler
c0c7071c89 New ownerDraw (UI_RESOLUTIONS) 2011-03-07 15:55:37 +00:00
Andrei Drexler
67ade644b3 Custom resolution list. Post-vid_restart menu. New uiScripts. And stuff. 2011-03-07 15:55:01 +00:00
Andrei Drexler
c0117946ea New ownerdraw (UI_RESOLUTIONS) 2011-03-07 15:52:05 +00:00
Andrei Drexler
5be4c556f6 r_mode -2 (desktop resolution) 2011-03-07 15:51:17 +00:00
Andrei Drexler
b16a94f91b Post-vid_restart menu 2011-03-07 15:50:35 +00:00
Andrei Drexler
12e3144acc Changed menudef.h path in the UI project 2011-03-07 04:21:24 +00:00
Andrei Drexler
7ea5119c75 Added STANDALONE macro 2011-03-07 04:20:30 +00:00
Richard Allen
7334da9970 Removed extra , 2011-03-07 04:15:28 +00:00
Richard Allen
12da367cdc Forgot one baseq3 2011-03-07 04:14:48 +00:00
Richard Allen
bf4e0f3a7a updating to ioq3 svn version 1910 and fixing some bugs in game and cgame 2011-03-07 03:59:31 +00:00
Andrei Drexler
7d4f5d8dcf Fixed compilation errors in VC++ 2008 Express 2011-03-04 04:53:01 +00:00
Andrei Drexler
34f359b04a Didn't compile in VC++ 2008 Express 2011-03-02 00:00:24 +00:00
Andrei Drexler
8306d64bfa No more teleportEffect 2011-03-01 07:07:04 +00:00
Tomi Isoaho
a02facbeb6 2011-02-27 21:12:20 +00:00
Tomi Isoaho
b70a767698 Match Mode menus, tweaks, more UI vectors... 2011-02-27 01:18:38 +00:00
Tomi Isoaho
185872b141 UI vectors + bot menu 2011-02-25 02:12:08 +00:00
Tomi Isoaho
a021d87d84 Render as AVI 2011-02-23 18:25:19 +00:00
Tomi Isoaho
168a9058bf More UI stuff 2011-02-23 01:17:17 +00:00
Tomi Isoaho
5acc0463fb UI stuff 2010-08-25 23:05:28 +00:00
Tomi Isoaho
0c07952397 UI vectors 2010-08-24 00:43:59 +00:00
Richard Allen
a2f55e655a Fixing underlines I broke when merging in latest ioq3 2010-08-22 15:44:55 +00:00
Richard Allen
55ad772f02 Setting default resolution to 1024x768, r_mode 6 2010-08-22 04:58:09 +00:00
Richard Allen
d5663f3766 Fixing unused end compile warning 2010-08-22 04:42:12 +00:00
Richard Allen
240fd736a8 Fix a cd key check warning 2010-08-22 04:31:55 +00:00
Richard Allen
f9b3e2b307 Adding new files from ioquake3 2010-08-22 04:29:21 +00:00
Richard Allen
5aab7746ae updating to the latest ioquake3 version 2010-08-22 04:27:48 +00:00
Tomi Isoaho
71a4c5d261 scores / +scores 2010-08-13 16:15:02 +00:00
Tomi Isoaho
8c85d99618 Tons of UI changes incl. a fully functional server browser, new key binds and callvote map_restart. 2010-08-13 14:57:27 +00:00
Andrei Drexler
ed51037fc9 Possible fix for bug 4142 2010-06-04 15:33:02 +00:00
Andrei Drexler
d6f824e95a Wide screen HUD adjustments. 2009-08-23 11:52:04 +00:00
Andrei Drexler
c527b22861 Support for left-handed weapons 2009-08-22 21:37:18 +00:00
Scott Brooks
e6702a4fe3 Dont lower our movement speed if we are on a ramp 2009-07-11 03:14:53 +00:00
Scott Brooks
025210812d cg_RQ3_drawSpeed cvar to print player movement speed in units per second 2009-07-11 03:06:29 +00:00
Richard Allen
c34e4c0e65 Collision with SDL's g_log fixed #3 2009-07-08 21:12:20 +00:00
Richard Allen
f43ce9b878 Collision with SDL's g_log fixed #2 2009-07-08 21:09:31 +00:00