Bill Currie
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da8715f27d
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sw_ralias.c and gl_rmain.c are now client clean. this involved a bit of a
revamp of skins. keep an eye out for broken skins (especially in nq)
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2001-05-21 22:25:35 +00:00 |
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Bill Currie
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d360b01827
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move dlight stuff out of cl_* into r_main.c. nq dlights seem to be broken,
but that seems to have been from before this work
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2001-05-20 05:42:52 +00:00 |
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Bill Currie
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a41af75e56
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cl.worldmodel is only remfereced once in the renderer (and that will be
going away shortly)
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2001-05-20 04:25:36 +00:00 |
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Ragnvald Maartmann-Moe IV
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0c7cc403b8
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diff noise reduction.
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2001-05-19 17:02:56 +00:00 |
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Bill Currie
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ec5daaa764
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finally merge render.h. nq will NOT currently compile. I'll fix that when I
get back onto my computer at home
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2001-05-19 00:23:21 +00:00 |
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Bill Currie
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1c87b2ef94
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more merging
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2001-05-18 21:06:45 +00:00 |
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Bill Currie
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a735b92bab
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kill the allowskybox varible. it wasn't ever checked anyway
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2001-05-18 18:04:55 +00:00 |
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Bill Currie
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8f4394de4f
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various merge cleanups including moving the contents of R_Textures_Init into
Mod_Init
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2001-05-16 17:08:56 +00:00 |
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Bill Currie
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72cc67e863
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kill r_fullbright and r_draworder
`merge' skin handling
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2001-05-16 06:01:34 +00:00 |
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Bill Currie
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eb65d61322
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more merge madness
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2001-05-15 03:27:55 +00:00 |
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Ragnvald Maartmann-Moe IV
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220f8a6e38
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Renderer merge continues. gl_rlight, gl_rmisc, gl_rmain, and gl_rsurf the current victims.
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2001-05-13 00:28:50 +00:00 |
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Bill Currie
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4ff86056db
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pull all rendering cvar declarations and initialisations out of the misc
files and put them into r_cvar.[ch] getting ready for the renderer merge
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2001-05-11 19:21:48 +00:00 |
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Ragnvald Maartmann-Moe IV
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28c809d27e
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Alliteration Annoys Always
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2001-05-11 01:01:27 +00:00 |
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Ragnvald Maartmann-Moe IV
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37a93b3e91
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Merge draw.h.
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2001-05-09 22:40:51 +00:00 |
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Ragnvald Maartmann-Moe IV
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f6374b48ce
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First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror.
Also has bunches of cleanups, including string.h/strings.h ifdefs, whitespace, and removal of pointless comments.
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2001-05-09 05:41:34 +00:00 |
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Bill Currie
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6fcf8395ca
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FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
changes between nq and qw (gl_mtexable, texture_mode and GL_CheckBrightness)
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2001-04-15 21:11:41 +00:00 |
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Ragnvald Maartmann-Moe IV
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66fafd3e0e
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
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Joseph Carter
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2bc55b7828
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Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
make Cvar_Get's a lot easier to read.
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2001-04-10 23:39:30 +00:00 |
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Bill Currie
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a96536c896
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nuke commdef.h and clean up the results by putting its contents where they
belong.
also, merge model.h and friends (MINUS render.h). this needed moving efrags_t
from render.h to model.h.
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2001-04-10 06:55:28 +00:00 |
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Bill Currie
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e939ccc40a
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cvars now sport a callback function that gets called whenever the cvar changes
or on initial get.
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2001-03-31 01:02:52 +00:00 |
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Bill Currie
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f78b973978
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move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
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2001-03-27 20:33:07 +00:00 |
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Bill Currie
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1fce1ea12e
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run indent over all the .c files using qw's .indent.pro. The real reason for
this is I mistakenly did so while making some other changes (which I made sure
were NOT in the checkin:)
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2001-02-26 06:48:02 +00:00 |
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Bill Currie
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95f6db7775
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start merging stuff into libs/util and fix the concequences in nq. nq doesn't
build yet though (keys.c, *screen.c and *view.c) due to console fun.
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2001-02-21 19:35:06 +00:00 |
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Bill Currie
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87854e1a0c
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initial checkin of most recent newtree and nuq(?) source
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2001-02-19 21:15:25 +00:00 |
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