quakeforge/nq/source/gl_rmisc.c
2001-05-19 00:23:21 +00:00

253 lines
5.9 KiB
C

/*
gl_rmisc.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdio.h>
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/vid.h"
#include "QF/varrays.h"
#include "client.h"
#include "glquake.h"
#include "r_dynamic.h"
#include "r_local.h"
#include "QF/render.h"
varray_t2f_c4f_v3f_t varray[MAX_VARRAY_VERTS];
qboolean VID_Is8bit (void);
void R_InitBubble (void);
extern cvar_t *gl_lerp_anim;
extern cvar_t *r_netgraph;
extern void GDT_Init ();
/*
R_Envmap_f
Grab six views for environment mapping tests
*/
void
R_Envmap_f (void)
{
byte buffer[256 * 256 * 4];
glDrawBuffer (GL_FRONT);
glReadBuffer (GL_FRONT);
envmap = true;
r_refdef.vrect.x = 0;
r_refdef.vrect.y = 0;
r_refdef.vrect.width = 256;
r_refdef.vrect.height = 256;
r_refdef.viewangles[0] = 0;
r_refdef.viewangles[1] = 0;
r_refdef.viewangles[2] = 0;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
COM_WriteFile ("env0.rgb", buffer, sizeof (buffer));
r_refdef.viewangles[1] = 90;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
COM_WriteFile ("env1.rgb", buffer, sizeof (buffer));
r_refdef.viewangles[1] = 180;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
COM_WriteFile ("env2.rgb", buffer, sizeof (buffer));
r_refdef.viewangles[1] = 270;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
COM_WriteFile ("env3.rgb", buffer, sizeof (buffer));
r_refdef.viewangles[0] = -90;
r_refdef.viewangles[1] = 0;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
COM_WriteFile ("env4.rgb", buffer, sizeof (buffer));
r_refdef.viewangles[0] = 90;
r_refdef.viewangles[1] = 0;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
COM_WriteFile ("env5.rgb", buffer, sizeof (buffer));
envmap = false;
glDrawBuffer (GL_BACK);
glReadBuffer (GL_BACK);
GL_EndRendering ();
}
void
R_LoadSky_f (void)
{
if (Cmd_Argc () != 2) {
Con_Printf ("loadsky <name> : load a skybox\n");
return;
}
R_LoadSkys (Cmd_Argv (1));
}
void
R_Init (void)
{
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f,
"Tests the current refresh rate for the current location");
Cmd_AddCommand ("envmap", R_Envmap_f, "No Description");
Cmd_AddCommand ("pointfile", R_ReadPointFile_f,
"Load a pointfile to determine map leaks");
Cmd_AddCommand ("loadsky", R_LoadSky_f, "Load a skybox");
R_InitBubble ();
GDT_Init ();
//XXX netgraphtexture = texture_extension_number;
//XXX texture_extension_number++;
playertextures = texture_extension_number;
texture_extension_number += 16;//MAX_CLIENTS;
player_fb_textures = texture_extension_number;
texture_extension_number += MAX_CACHED_SKINS;
glEnableClientState (GL_COLOR_ARRAY);
glEnableClientState (GL_VERTEX_ARRAY);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
// glInterleavedArrays(GL_T2F_C4F_N3F_V3F, 0, varray);
glTexCoordPointer (2, GL_FLOAT, sizeof(varray[0]), varray[0].texcoord);
glColorPointer (4, GL_FLOAT, sizeof(varray[0]), varray[0].color);
glVertexPointer (3, GL_FLOAT, sizeof(varray[0]), varray[0].vertex);
}
void
R_NewMap (void)
{
int i;
cvar_t *r_skyname;
for (i = 0; i < 256; i++)
d_lightstylevalue[i] = 264; // normal light value
memset (&r_worldentity, 0, sizeof (r_worldentity));
r_worldentity.model = cl.worldmodel;
// clear out efrags in case the level hasn't been reloaded
for (i = 0; i < cl.worldmodel->numleafs; i++)
cl.worldmodel->leafs[i].efrags = NULL;
r_viewleaf = NULL;
R_ClearParticles ();
GL_BuildLightmaps ();
// identify sky texture
skytexturenum = -1;
mirrortexturenum = -1;
for (i = 0; i < cl.worldmodel->numtextures; i++) {
if (!cl.worldmodel->textures[i])
continue;
if (!strncmp (cl.worldmodel->textures[i]->name, "sky", 3))
skytexturenum = i;
if (!strncmp (cl.worldmodel->textures[i]->name, "window02_1", 10))
mirrortexturenum = i;
cl.worldmodel->textures[i]->texturechain = NULL;
}
r_skyname = Cvar_FindVar ("r_skyname");
if (r_skyname != NULL)
R_LoadSkys (r_skyname->string);
else
R_LoadSkys ("none");
}
/*
R_TimeRefresh_f
For program optimization
*/
// LordHavoc: improved appearance and accuracy of timerefresh
void
R_TimeRefresh_f (void)
{
int i;
double start, stop, time;
glFinish ();
GL_EndRendering ();
start = Sys_DoubleTime ();
for (i = 0; i < 128; i++) {
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
r_refdef.viewangles[1] = i / 128.0 * 360.0;
R_RenderView ();
glFinish ();
GL_EndRendering ();
}
stop = Sys_DoubleTime ();
time = stop - start;
Con_Printf ("%f seconds (%f fps)\n", time, 128 / time);
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
}
void
D_FlushCaches (void)
{
}