Bill Currie
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a9d6bc9a30
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total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused)
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2001-08-27 23:21:09 +00:00 |
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Bill Currie
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3edd4550d2
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heh, nor do we need PROGHEADER_CRC
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2001-08-27 21:13:00 +00:00 |
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Bill Currie
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abb1469364
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fix a minor but important thinko that caused a nasty seg
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2001-08-27 05:15:39 +00:00 |
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Adam Olsen
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5e4d7e4376
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Add a sprintf builtin
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2001-08-27 03:17:59 +00:00 |
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Ragnvald Maartmann-Moe IV
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793efd6976
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Whitespace.
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2001-08-27 01:00:03 +00:00 |
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Ragnvald Maartmann-Moe IV
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b1666defb9
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Remove unused code.
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2001-08-26 19:47:35 +00:00 |
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Ragnvald Maartmann-Moe IV
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b64822e572
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Why r_var.c had extern R_ForceLightUpdate I've no idea, but it doesn't anymore.
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2001-08-26 17:32:30 +00:00 |
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Ragnvald Maartmann-Moe IV
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da1c680364
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Whitespace.
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2001-08-26 17:13:33 +00:00 |
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Ragnvald Maartmann-Moe IV
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84b2070d17
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Whitespace.
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2001-08-26 16:54:33 +00:00 |
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Ragnvald Maartmann-Moe IV
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707c4aa44b
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I like it better when quakeforge compiles.
-Werror feels otherwise.
*grmbl*
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2001-08-26 13:24:38 +00:00 |
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Adam Olsen
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74e9786cd1
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Extend PF_Find to support searching for different field types
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2001-08-26 06:35:03 +00:00 |
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Ragnvald Maartmann-Moe IV
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6e73ba0e7a
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Whitespace, plus comment out unused code.
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2001-08-26 01:08:09 +00:00 |
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Adam Olsen
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72f91dc9bc
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comment cleanups, and a little harmless (?) bugglet fix in the
charcount builtin's error handling code.
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2001-08-26 00:05:31 +00:00 |
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Ragnvald Maartmann-Moe IV
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06dd45bdb1
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Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer.
Note that gl_lightmap_components is now r_lightmap_components, and gl_dlight_lightmaps is now r_dlight_lightmaps.
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2001-08-25 23:23:14 +00:00 |
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Adam Olsen
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c6ec43d659
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some build fixes, which I'm not sure are right, and a fix for
fullscreen toggling.
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2001-08-25 09:21:40 +00:00 |
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Bill Currie
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2a027969d5
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various init order fixes and a */[] snafu sorted
also make translations big enough for the 32 bit colors
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2001-08-25 05:54:21 +00:00 |
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Bill Currie
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2634b447b5
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initialize the gamma
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2001-08-25 04:53:00 +00:00 |
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Bill Currie
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a401d6f40a
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enable the screen update code but things are still black (palette issues?)
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2001-08-25 04:47:07 +00:00 |
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Bill Currie
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5134978100
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allocate space for the color maps
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2001-08-25 04:36:27 +00:00 |
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Ragnvald Maartmann-Moe IV
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f7f04aad5f
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Add .gitignore. Whee.
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2001-08-25 03:53:05 +00:00 |
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Bill Currie
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4ed75b014a
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"Yay, it builds!"
"Ah, but does it work?"
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2001-08-25 03:52:34 +00:00 |
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Bill Currie
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8fa46e9fc0
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almost there getting the sw32 client to link
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2001-08-25 03:24:44 +00:00 |
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Ragnvald Maartmann-Moe IV
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20544c6c67
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Remove some obsolete comments.
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2001-08-25 03:06:46 +00:00 |
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Ragnvald Maartmann-Moe IV
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c6266aba36
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sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
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2001-08-25 02:47:11 +00:00 |
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Adam Olsen
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9c9756c19a
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Start of non-mmaped OSS sound support. it uses a cvar, so it's not
active yet.
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2001-08-24 02:38:28 +00:00 |
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Adam Olsen
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bd847e73f1
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Add support for dumping backtraces.
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2001-08-23 23:34:38 +00:00 |
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Bill Currie
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79be73f507
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we now require sdl 1.2 for sdl support
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2001-08-23 20:28:41 +00:00 |
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Adam Olsen
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90849100fe
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Build fixes, notably for snd_sdl.c. It segfaults on shutdown though
:/
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2001-08-23 11:40:53 +00:00 |
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Adam Olsen
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50e545292a
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remove extra calls to SNDDMA_Init_Cvars
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2001-08-23 04:52:54 +00:00 |
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Adam Olsen
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62e1819ec5
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build fixes
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2001-08-23 04:18:55 +00:00 |
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Adam Olsen
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cad42cbc78
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Put the sound renderer in it's proper place: as a full-fledged plugin.
Bugs expected. Please report them :)
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2001-08-23 04:01:46 +00:00 |
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Ragnvald Maartmann-Moe IV
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6797f556cf
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diff-- for sw32.
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2001-08-23 00:39:22 +00:00 |
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Ragnvald Maartmann-Moe IV
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edcf092b05
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Whitespace, dammit. Oh, and removal of several orphaned comments. Comments in front of functions suck.
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2001-08-22 22:03:16 +00:00 |
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Adam Olsen
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2bf0fa910f
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Rework ED_Print to be type-aware, instead of blindly assuming
everything is an integer.
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2001-08-22 21:07:06 +00:00 |
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Ragnvald Maartmann-Moe IV
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7a09f37e0b
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Lots of whitespace.
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2001-08-22 20:26:25 +00:00 |
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Ragnvald Maartmann-Moe IV
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e7fb6a1100
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Whitespace, comment cleanups, and a very tiny cleanup/micro-optimization for R_AddDynamicLights.
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2001-08-22 11:00:25 +00:00 |
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Bill Currie
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4a9567cb8d
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missed this one
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2001-08-22 05:44:04 +00:00 |
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Adam Olsen
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e9ec5f867f
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A few tweaks and cleanups
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2001-08-22 05:37:50 +00:00 |
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Bill Currie
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3fc566a7ee
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nor does it seem to have gamma support
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2001-08-22 04:16:10 +00:00 |
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Bill Currie
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015fe8071a
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sdl 1.1.4 doesn't have SDLK_COMPOSE
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2001-08-22 04:01:50 +00:00 |
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Bill Currie
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8f269ee821
|
fix "cannot find -lQFsoundrenderer" on some systems
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2001-08-22 03:54:26 +00:00 |
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Adam Olsen
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17ba7ef92f
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- move alot of the builtins to libQFgamecode_builtins
- move the init into qw and nq
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2001-08-22 03:24:25 +00:00 |
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Adam Olsen
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1314c89b6c
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- add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
- add .gitignore files
- fix building :)
|
2001-08-21 22:34:20 +00:00 |
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Adam Olsen
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9ea52e8239
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Move the gamecode engine into a subdir.
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2001-08-21 21:05:26 +00:00 |
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Bill Currie
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ec3eed4c7a
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don't do the lerp calcs for blend == 0 or blend == 1
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2001-08-21 05:46:55 +00:00 |
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Bill Currie
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0d82df96b0
|
ah, found the correct fix :)
|
2001-08-21 05:29:15 +00:00 |
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Bill Currie
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7ea46cf4ed
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disable lerping of the shadedots. stops the flicker but some lighting will
probably be a little funny.
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2001-08-21 05:16:30 +00:00 |
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Bill Currie
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9bad6b89bb
|
lerping works again. flames no longer flicker, but players do a /little/
|
2001-08-21 03:49:17 +00:00 |
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Bill Currie
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9c43a43bb3
|
must make sure *gzfile gets nulled on error
|
2001-08-21 02:44:45 +00:00 |
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Adam Olsen
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d430cdcbff
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My updir patch from long ago. Prevents opening any files with an
updir in their filename.
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2001-08-21 00:06:22 +00:00 |
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